axmol/extensions/GUI/CCControlExtension/CCControlButton.h

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/*
* Copyright (c) 2012 cocos2d-x.org
* http://www.cocos2d-x.org
*
* Copyright 2011 Yannick Loriot. All rights reserved.
* http://yannickloriot.com
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* Converted to c++ / cocos2d-x by Angus C
*/
#ifndef __CCCONTROL_BUTTON_H__
#define __CCCONTROL_BUTTON_H__
#include "CCControl.h"
#include "CCInvocation.h"
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#include "base/CCMap.h"
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#include "ui/UIScale9Sprite.h"
NS_CC_EXT_BEGIN
/* Define the button margin for Left/Right edge */
#define ControlButtonMarginLR 8 // px
/* Define the button margin for Top/Bottom edge */
#define ControlButtonMarginTB 2 // px
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/**
* @addtogroup GUI
* @{
* @addtogroup control_extension
* @{
*/
/** @class ControlButton Button control for Cocos2D. */
class CC_EX_DLL ControlButton : public Control
{
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public:
static ControlButton* create();
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static ControlButton* create(cocos2d::ui::Scale9Sprite* sprite);
static ControlButton* create(Node* label, cocos2d::ui::Scale9Sprite* backgroundSprite);
static ControlButton* create(const std::string& title, const std::string& fontName, float fontSize);
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static ControlButton* create(Node* label, cocos2d::ui::Scale9Sprite* backgroundSprite, bool adjustBackGroundSize);
virtual void needsLayout(void) override;
virtual void setEnabled(bool enabled) override;
virtual void setSelected(bool enabled) override;
virtual void setHighlighted(bool enabled) override;
bool isPushed() const { return _isPushed; }
/**
* Returns the title used for a state.
*
* @param state The state that uses the title. Possible values are described in
* "CCControlState".
*
* @return The title for the specified state.
*/
virtual std::string getTitleForState(State state);
/**
* Sets the title string to use for the specified state.
* If a property is not specified for a state, the default is to use
* the ButtonStateNormal value.
*
* @param title The title string to use for the specified state.
* @param state The state that uses the specified title. The values are described
* in "CCControlState".
*/
virtual void setTitleForState(const std::string& title, State state);
/**
* Returns the title color used for a state.
*
* @param state The state that uses the specified color. The values are described
* in "CCControlState".
*
* @return The color of the title for the specified state.
*/
virtual Color3B getTitleColorForState(State state) const;
/**
* Sets the color of the title to use for the specified state.
*
* @param color The color of the title to use for the specified state.
* @param state The state that uses the specified color. The values are described
* in "CCControlState".
*/
virtual void setTitleColorForState(const Color3B& color, State state);
/**
* Returns the title label used for a state.
*
* @param state The state that uses the title label. Possible values are described
* in "CCControlState".
*/
virtual Node* getTitleLabelForState(State state);
/**
* Sets the title label to use for the specified state.
* If a property is not specified for a state, the default is to use
* the ButtonStateNormal value.
*
* @param label The title label to use for the specified state.
* @param state The state that uses the specified title. The values are described
* in "CCControlState".
*/
virtual void setTitleLabelForState(Node* label, State state);
virtual void setTitleTTFForState(const std::string& fntFile, State state);
virtual const std::string& getTitleTTFForState(State state);
virtual void setTitleTTFSizeForState(float size, State state);
virtual float getTitleTTFSizeForState(State state);
/**
* Sets the font of the label, changes the label to a BMFont if necessary.
* @param fntFile The name of the font to change to
* @param state The state that uses the specified fntFile. The values are described
* in "CCControlState".
*/
virtual void setTitleBMFontForState(const std::string& fntFile, State state);
virtual const std::string& getTitleBMFontForState(State state);
/**
* Returns the background sprite used for a state.
*
* @param state The state that uses the background sprite. Possible values are
* described in "CCControlState".
*/
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virtual cocos2d::ui::Scale9Sprite* getBackgroundSpriteForState(State state);
/**
* Sets the background sprite to use for the specified button state.
*
* @param sprite The background sprite to use for the specified state.
* @param state The state that uses the specified image. The values are described
* in "CCControlState".
*/
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virtual void setBackgroundSpriteForState(cocos2d::ui::Scale9Sprite* sprite, State state);
/**
* Sets the background spriteFrame to use for the specified button state.
*
* @param spriteFrame The background spriteFrame to use for the specified state.
* @param state The state that uses the specified image. The values are described
* in "CCControlState".
*/
virtual void setBackgroundSpriteFrameForState(SpriteFrame * spriteFrame, State state);
//set the margins at once (so we only have to do one call of needsLayout)
virtual void setMargins(int marginH, int marginV);
/** Adjust the background image. YES by default. If the property is set to NO, the
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background will use the preferred size of the background image. */
bool doesAdjustBackgroundImage();
void setAdjustBackgroundImage(bool adjustBackgroundImage);
// Overrides
virtual bool onTouchBegan(Touch *touch, Event *event) override;
virtual void onTouchMoved(Touch *touch, Event *event) override;
virtual void onTouchEnded(Touch *touch, Event *event) override;
virtual void onTouchCancelled(Touch *touch, Event *event) override;
virtual void setOpacity(GLubyte var) override;
virtual void updateDisplayedOpacity(GLubyte parentOpacity) override;
virtual void setColor(const Color3B&) override;
virtual void updateDisplayedColor(const Color3B& parentColor) override;
const std::string& getCurrentTitle() const { return _currentTitle; };
std::string getCurrentTitle() { return _currentTitle; };
CC_CONSTRUCTOR_ACCESS:
/**
* @js ctor
*/
ControlButton();
/**
* @js NA
* @lua NA
*/
virtual ~ControlButton();
virtual bool init() override;
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virtual bool initWithLabelAndBackgroundSprite(Node* label, cocos2d::ui::Scale9Sprite* backgroundSprite, bool adjustBackGroundSize);
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virtual bool initWithBackgroundSprite(cocos2d::ui::Scale9Sprite* sprite);
virtual bool initWithTitleAndFontNameAndFontSize(const std::string& title, const std::string& fontName, float fontSize);
protected:
bool _isPushed;
bool _parentInited;
bool _doesAdjustBackgroundImage;
/** The current title that is displayed on the button. */
std::string _currentTitle;
/** The current color used to display the title. */
CC_SYNTHESIZE_READONLY_PASS_BY_REF(Color3B, _currentTitleColor, CurrentTitleColor);
/** The current title label. */
CC_SYNTHESIZE_RETAIN(Node*, _titleLabel, TitleLabel);
/** The current background sprite. */
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CC_SYNTHESIZE_RETAIN(cocos2d::ui::Scale9Sprite*, _backgroundSprite, BackgroundSprite);
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/** The preferred size of the button, if label is larger it will be expanded. */
CC_PROPERTY_PASS_BY_REF(Size, _preferredSize, PreferredSize);
/** Adjust the button zooming on touchdown. Default value is YES. */
CC_PROPERTY(bool, _zoomOnTouchDown, ZoomOnTouchDown);
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/** Scale ratio button on touchdown. Default value 1.1f */
CC_SYNTHESIZE(float, _scaleRatio, ScaleRatio);
Squashed commit of the following: commit a9572b8913f3a38b59adbd7b4017ab9848a6b2b5 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed May 14 10:03:44 2014 -0700 math renames `Vector2` -> `Vec2` `Vector3` -> `Vec3` `Vector4` -> `Vec4` `Matrix` -> `Mat4` commit 4e107f4bd854c26bfceb52b063d6bd9cea02d6a3 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:24:28 2014 -0700 raw version of rename Vector3 commit 1d115573ebe96a5fc815fa44fbe6417ea7dba841 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:07:14 2014 -0700 rename Vector2 after merge commit ab2ed58c129dbc30a4c0970ed94568c5d271657b Merge: 1978d2d 86fb75a Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:05:30 2014 -0700 Merge branch 'v3' into v3_renameMathClassName Conflicts: tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UIButtonTest/UIButtonTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UICheckBoxTest/UICheckBoxTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UISliderTest/UISliderTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest_Editor.cpp commit 1978d2d174877172ccddc083020a1bbf43ad3b39 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 08:51:45 2014 -0700 rename vector2 in tests/cpp-empty-test folder commit d4e0ff13dcce62724d2fece656543f26aa28e467 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:58:23 2014 -0700 rename vector2 in tests/cpp-tests cpp files commit be50ca2ec75e0fd32a6fcdaa15fe1ebb4cafe79f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:52:57 2014 -0700 rename vector2 in tests/cpp-tests head files commit 6daef564400d4e28c4ce20859a68e0f583fed125 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:49:48 2014 -0700 rename vector2 in extension folder commit 8f3f0f65ceea92c9e7a0d87ab54e62220c5572e2 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:47:22 2014 -0700 rename vector2 in cocos/2d cpp files commit e1f3105aae06d595661a3030f519f7cc13aefbed Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:44:39 2014 -0700 rename vector2 in cocos/2d head files commit 6708d890bfe486109120c3cd4b9fe5c078b7108f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:59 2014 -0700 rename vector2 in cocos/base folder commit d3978fa5447c31ea2f3ece5469b7e746dfba4248 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:43 2014 -0700 rename vector2 in cocos/deprecated folder commit 4bff45139363d6b9706edbbcf9f322d48b4fd019 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:26 2014 -0700 rename vector2 in cocos/editor-support folder commit 353d244c995f8b5d14f635c52aed8bc5e5fc1a6f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:36:48 2014 -0700 rename vector2 in cocos/ui folder commit 758b8f4d513084b9922d7242e9b8f2c7f316de6c Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:32:39 2014 -0700 rename vector2 in cocos/renderer folder commit 0bd2710dd8714cecb993880bc37affd9ecb05c27 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:32:15 2014 -0700 rename vector2 in cocos/physics folder commit b7f0581c4587348bdbc1478d5374c2325735f21d Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:25:01 2014 -0700 rename vector2 in cocos/math folder commit a8631a8e1a4e2740807ccd9be9d70de6ecaad7dd Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:16:55 2014 -0700 rename Vector2 to Vec2 deprecate typedef Vector2
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CC_PROPERTY_PASS_BY_REF(Vec2, _labelAnchorPoint, LabelAnchorPoint);
std::unordered_map<int, std::string> _titleDispatchTable;
std::unordered_map<int, Color3B> _titleColorDispatchTable;
Map<int, Node*> _titleLabelDispatchTable;
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Map<int, cocos2d::ui::Scale9Sprite*> _backgroundSpriteDispatchTable;
/* Define the button margin for Top/Bottom edge */
CC_SYNTHESIZE_READONLY(int, _marginV, VerticalMargin);
/* Define the button margin for Left/Right edge */
CC_SYNTHESIZE_READONLY(int, _marginH, HorizontalOrigin);
private:
CC_DISALLOW_COPY_AND_ASSIGN(ControlButton);
};
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// end of GUI group
/// @}
/// @}
NS_CC_EXT_END
#endif