2019-11-25 10:22:58 +08:00
# engine-v5
2020-02-07 19:21:19 +08:00
[![Build Status ](https://travis-ci.com/c4games/engine-v5.svg?branch=master )](https://travis-ci.com/c4games/engine-v5)
2020-02-07 15:41:05 +08:00
[![Windows Build Status ](https://ci.appveyor.com/api/projects/status/lk8nd0l5qppp3mqi/branch/master?svg=true )](https://ci.appveyor.com/project/halx99/engine-v5)
2019-11-25 14:59:33 +08:00
2019-11-25 10:23:47 +08:00
This is another more radical fork of cocos2d-x game engine, use opanal for all platforms, single texture multi gpu texture handler, c++17...
The readme of cocos2d-x v4: https://github.com/simdsoft/engine-v5/blob/master/README.ccv4.md
2019-11-25 10:22:58 +08:00
### Goals summary:
1. C++17
2. forcus on native game dev only
3. Remove unnecessary sources
2019-11-25 13:08:46 +08:00
4. build engine as static or dynamic library support
2019-11-25 10:22:58 +08:00
5. If you have any other excellent goals, welcome
2019-11-25 13:12:51 +08:00
6. Excellent PRs from any guys are welcome, I will review & merge ASAP
2019-11-25 10:22:58 +08:00
2019-11-25 10:24:20 +08:00
### preprocessors notes:
2019-11-25 10:22:58 +08:00
2019-11-25 10:24:20 +08:00
```txt
2019-11-25 10:22:58 +08:00
CC_STATIC
_USRDLL
_USEGUIDLL
_USREXDLL
_EXPORT_DLL_
_USRSTUDIODLL
_USRSTUDIOPDLL
2019-11-25 10:24:20 +08:00
```
2019-11-25 10:22:58 +08:00
### Refactor core & extensions libs
- [ ] engine-v5-core.dll(node tree, multi-renderer-backends, filesystem, audio, platform spec, and other):
- [x] 1. Refactor audio engine, OpenAL for all platforms.
- [x] 2. Remove SimpleAudio
- [ ] 3. Remove offthread file operation
2019-11-25 10:28:17 +08:00
- [x] 4. Remove getSutiableFOpen, avoid reduce performance, there is another better solution for support: ```just doesn't convert path to utf-8 in FileUtils manually implementation```
2019-11-25 20:08:29 +08:00
- [x] 5. Refactor CCDownloader, curl for all platforms, don't use scheduler to retrive progress info, make it more reuseable
2019-11-25 10:22:58 +08:00
- [ ] 7. Refactor engine-v5-deps, all compile as vs2019 MSVC 19.22.27905.0
- [x] 8. minizip-1.2.0
- [x] 9. ccMessageBox
- [x] 10. BMP support with stb_image
- [x] 11. Remove unused libuv
- [ ] 12. Reorder child support
- [x] 13. Remove tinyxml2 dep, use pugixml instead
- [x] 14. Use xsxml for SAX parser only
- [x] 15. Multi meta textures v1.0
- [x] 16. ProgramStateRegistry
- [ ] 17. Optimize CCFileUtils
- [ ] 18. ANGLE support.
- [x] 19. Use curl for HttpClient all platforms
- [ ] 20. AES encrypt system
- [x] 21. Remove xxtea
- [x] 22. Remove rapidxml dep
- [x] 23. fix etc1 alpha test case, content size incorrect
- [ ] 24. Since getSuitableFopen removed, don't convert to utf-8 for win32, or in the future, windows 10 will support utf-8 file path, such as: For Chinese system language users:
在 控制面板-区域-更改系统区域设置 中
勾选 Beta版: 使用 Unicode UTF=8 提供全球语言支持(U) 选项
- [ ] XX1. Cache ProgramState or use object_pool
- [ ] XX2. Remove socket.io websockets, use yasio for socket connection solution
- [ ] XX3. Fully streaming play for all media file: .mp4, .mp3, .ogg, .wav
- [ ] XX4. Streaming load for .ttf with freetype2
- [x] XX5. Remove CCB(already removed in v4)
- [ ] XX6. Sync 3rd bin
- [ ] XX7. Purely offthread load texture, use shared gl context
2019-11-25 13:08:46 +08:00
- [ ] XX8. Use git submodule to manage 3rd libs.
2019-11-25 10:22:58 +08:00
- [ ] Upgrade 3rd stubs to latest stable edition for all platforms
- [ ] zlib to 1.2.11
--------------------------------------------------------------------------
- [ ] engine-v5.ui.dll: The original v3-ui framework may remove in the future
- [ ] engine-v5.ext.lib: old GUI ui(could be remove), physics-nodes, pu3d
- [ ] engine-v5.dragonbones.lib
- [ ] engine-v5.ccs20.dll: x-studio
- [ ] engine-v5.ccs21.dll: x-studio
- [ ] engine-v5.xs.dll: x-studio
- [ ] engine-v5.spine.lib
----------------------------------------------------------------------------
- [ ] engine-v5-lua.lib:
- [x] Lua53 compat
- [ ] make lua test works well
- [ ] Remvoe luasocket, use yasio for socket connection solution
---------------------------------------------------------------------------
!!! Custom APK support, don't compress .mp4, .mp3, .ogg, .wav, .ttf
---------------------------------------------------------------------------
!!!! future of future:
- [ ] Use sol2 for binding framework instead tolua++
- [ ] Use bgfx for multi renderer backend support
2020-02-04 21:42:43 +08:00
### 快速开始
#### windows
安装CMake, 要求3.6以上< br >
根据安装的 Visual Studio 版本,执行下面的命令,解决方案就生成在 build 目录下了。< br >
打开cpp-tests.sln, 编译运行。< br >
```
cd engine-v5\tests\cpp-tests
cmake -S .\ -B .\build -G “Visual Studio 14 2015 Win32”
or
cmake -S .\ -B .\build -G “Visual Studio 16 2019” -A Win32
```
#### android
安装 Android Studio (推荐3.5.3),打开 SDKManager, 安装下列工具。< br >
打开project, 目录在engine-v5\tests\cpp-tests\proj.android< br >
等待Gradle sync完成后, Build APKs, 安装运行< br >
```
LLDB 推荐3.1
CMake 推荐 3.10.2
NDK 推荐 20.1
```
2020-02-06 12:52:13 +08:00
#### ios
确保最新版xcode已安装
安装brew: ```/usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"```
brew安装完成后, 确保如下工具安装:
```sh
brew update
brew install git
brew install cmake
brew install autoconf
brew install automake
brew install libtool
```
执行如下命令确保cmake能成功生成xcode工程:
2020-02-08 21:55:36 +08:00
```sudo xcode-select -switch /Applications/Xcode.app/Contents/Developer```
2020-02-06 12:52:13 +08:00
生成xcode工程, 进入engine-v5根目录执行如下命令:
```sh
mkdir build
cd build
2020-02-08 21:55:36 +08:00
cmake .. -GXcode -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator
2020-02-06 12:52:13 +08:00
```
之后就可以用xcode打开了