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# engine-v5
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[![Build Status ](https://travis-ci.org/simdsoft/engine-v5.svg?branch=master )](https://travis-ci.org/simdsoft/engine-v5)
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[![Windows Build Status ](https://ci.appveyor.com/api/projects/status/2gceoc8kkows9o7g/branch/master?svg=true )
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This is another more radical fork of cocos2d-x game engine, use opanal for all platforms, single texture multi gpu texture handler, c++17...
The readme of cocos2d-x v4: https://github.com/simdsoft/engine-v5/blob/master/README.ccv4.md
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### Goals summary:
1. C++17
2. forcus on native game dev only
3. Remove unnecessary sources
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4. build engine as static or dynamic library support
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5. If you have any other excellent goals, welcome
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6. Excellent PRs from any guys are welcome, I will review & merge ASAP
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### preprocessors notes:
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```txt
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CC_STATIC
_USRDLL
_USEGUIDLL
_USREXDLL
_EXPORT_DLL_
_USRSTUDIODLL
_USRSTUDIOPDLL
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```
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### Refactor core & extensions libs
- [ ] engine-v5-core.dll(node tree, multi-renderer-backends, filesystem, audio, platform spec, and other):
- [x] 1. Refactor audio engine, OpenAL for all platforms.
- [x] 2. Remove SimpleAudio
- [ ] 3. Remove offthread file operation
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- [x] 4. Remove getSutiableFOpen, avoid reduce performance, there is another better solution for support: ```just doesn't convert path to utf-8 in FileUtils manually implementation```
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- [x] 5. Optimize CCDownloader, curl for all platforms
- [ ] 7. Refactor engine-v5-deps, all compile as vs2019 MSVC 19.22.27905.0
- [x] 8. minizip-1.2.0
- [x] 9. ccMessageBox
- [x] 10. BMP support with stb_image
- [x] 11. Remove unused libuv
- [ ] 12. Reorder child support
- [x] 13. Remove tinyxml2 dep, use pugixml instead
- [x] 14. Use xsxml for SAX parser only
- [x] 15. Multi meta textures v1.0
- [x] 16. ProgramStateRegistry
- [ ] 17. Optimize CCFileUtils
- [ ] 18. ANGLE support.
- [x] 19. Use curl for HttpClient all platforms
- [ ] 20. AES encrypt system
- [x] 21. Remove xxtea
- [x] 22. Remove rapidxml dep
- [x] 23. fix etc1 alpha test case, content size incorrect
- [ ] 24. Since getSuitableFopen removed, don't convert to utf-8 for win32, or in the future, windows 10 will support utf-8 file path, such as: For Chinese system language users:
在 控制面板-区域-更改系统区域设置 中
勾选 Beta版: 使用 Unicode UTF=8 提供全球语言支持(U) 选项
- [ ] XX1. Cache ProgramState or use object_pool
- [ ] XX2. Remove socket.io websockets, use yasio for socket connection solution
- [ ] XX3. Fully streaming play for all media file: .mp4, .mp3, .ogg, .wav
- [ ] XX4. Streaming load for .ttf with freetype2
- [x] XX5. Remove CCB(already removed in v4)
- [ ] XX6. Sync 3rd bin
- [ ] XX7. Purely offthread load texture, use shared gl context
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- [ ] XX8. Use git submodule to manage 3rd libs.
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- [ ] Upgrade 3rd stubs to latest stable edition for all platforms
- [ ] zlib to 1.2.11
--------------------------------------------------------------------------
- [ ] engine-v5.ui.dll: The original v3-ui framework may remove in the future
- [ ] engine-v5.ext.lib: old GUI ui(could be remove), physics-nodes, pu3d
- [ ] engine-v5.dragonbones.lib
- [ ] engine-v5.ccs20.dll: x-studio
- [ ] engine-v5.ccs21.dll: x-studio
- [ ] engine-v5.xs.dll: x-studio
- [ ] engine-v5.spine.lib
----------------------------------------------------------------------------
- [ ] engine-v5-lua.lib:
- [x] Lua53 compat
- [ ] make lua test works well
- [ ] Remvoe luasocket, use yasio for socket connection solution
---------------------------------------------------------------------------
!!! Custom APK support, don't compress .mp4, .mp3, .ogg, .wav, .ttf
---------------------------------------------------------------------------
!!!! future of future:
- [ ] Use sol2 for binding framework instead tolua++
- [ ] Use bgfx for multi renderer backend support