axmol/cocos/editor-support/spine/Animation.h

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/*******************************************************************************
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
#ifndef SPINE_ANIMATION_H_
#define SPINE_ANIMATION_H_
namespace spine {
typedef struct Timeline Timeline;
struct Skeleton;
typedef struct {
const char* const name;
float duration;
int timelineCount;
Timeline** timelines;
} Animation;
Animation* Animation_create (const char* name, int timelineCount);
void Animation_dispose (Animation* self);
void Animation_apply (const Animation* self, struct Skeleton* skeleton, float time, int/*bool*/loop);
void Animation_mix (const Animation* self, struct Skeleton* skeleton, float time, int/*bool*/loop, float alpha);
/**/
struct Timeline {
const void* const vtable;
};
void Timeline_dispose (Timeline* self);
void Timeline_apply (const Timeline* self, struct Skeleton* skeleton, float time, float alpha);
/**/
typedef struct {
Timeline super;
float* curves; /* dfx, dfy, ddfx, ddfy, dddfx, dddfy, ... */
} CurveTimeline;
void CurveTimeline_setLinear (CurveTimeline* self, int frameIndex);
void CurveTimeline_setStepped (CurveTimeline* self, int frameIndex);
/* Sets the control handle positions for an interpolation bezier curve used to transition from this keyframe to the next.
* cx1 and cx2 are from 0 to 1, representing the percent of time between the two keyframes. cy1 and cy2 are the percent of
* the difference between the keyframe's values. */
void CurveTimeline_setCurve (CurveTimeline* self, int frameIndex, float cx1, float cy1, float cx2, float cy2);
float CurveTimeline_getCurvePercent (const CurveTimeline* self, int frameIndex, float percent);
/**/
typedef struct BaseTimeline {
CurveTimeline super;
int const framesLength;
float* const frames; /* time, angle, ... for rotate. time, x, y, ... for translate and scale. */
int boneIndex;
} RotateTimeline;
RotateTimeline* RotateTimeline_create (int frameCount);
void RotateTimeline_setFrame (RotateTimeline* self, int frameIndex, float time, float angle);
/**/
typedef struct BaseTimeline TranslateTimeline;
TranslateTimeline* TranslateTimeline_create (int frameCount);
void TranslateTimeline_setFrame (TranslateTimeline* self, int frameIndex, float time, float x, float y);
/**/
typedef struct BaseTimeline ScaleTimeline;
ScaleTimeline* ScaleTimeline_create (int frameCount);
void ScaleTimeline_setFrame (ScaleTimeline* self, int frameIndex, float time, float x, float y);
/**/
typedef struct {
CurveTimeline super;
int const framesLength;
float* const frames; /* time, r, g, b, a, ... */
int slotIndex;
} ColorTimeline;
ColorTimeline* ColorTimeline_create (int frameCount);
void ColorTimeline_setFrame (ColorTimeline* self, int frameIndex, float time, float r, float g, float b, float a);
/**/
typedef struct {
Timeline super;
int const framesLength;
float* const frames; /* time, ... */
int slotIndex;
const char** const attachmentNames;
} AttachmentTimeline;
AttachmentTimeline* AttachmentTimeline_create (int frameCount);
/* @param attachmentName May be 0. */
void AttachmentTimeline_setFrame (AttachmentTimeline* self, int frameIndex, float time, const char* attachmentName);
}
#endif /* SPINE_ANIMATION_H_ */