axmol/template/msvc/CCAppWiz.wophone/Templates/1033/Classes/AppDelegate.cpp

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#include "AppDelegate.h"
#include "cocos2d.h"
[! if CC_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE]
#include "SimpleAudioEngine.h"
using namespace CocosDenshion;
[! endif]
#include "HelloWorldScene.h"
using namespace cocos2d;
AppDelegate::AppDelegate()
{
}
AppDelegate::~AppDelegate()
{
[! if CC_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE]
SimpleAudioEngine::end();
[! endif]
}
bool AppDelegate::initInstance()
{
bool bRet = false;
do
{
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
// Initialize OpenGLView instance, that release by CCDirector when application terminate.
// The HelloWorld is designed as HVGA.
CCEGLView * pMainWnd = new CCEGLView();
CC_BREAK_IF(! pMainWnd
|| ! pMainWnd->Create(TEXT("[!output PROJECT_NAME]"), 320, 480));
#endif // CC_PLATFORM_WIN32
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
// OpenGLView initialized in testsAppDelegate.mm on ios platform, nothing need to do here.
#endif // CC_PLATFORM_IOS
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
// Android doesn't need to do anything.
#endif // CC_PLATFORM_ANDROID
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WOPHONE)
// Initialize OpenGLView instance, that release by CCDirector when application terminate.
// The HelloWorld is designed as HVGA.
// Use GetScreenWidth() and GetScreenHeight() get screen width and height.
CCEGLView * pMainWnd = new CCEGLView(this);
CC_BREAK_IF(! pMainWnd
|| ! pMainWnd->Create(320, 480));
#if !defined(_TRANZDA_VM_)
// set the resource zip file
// on wophone emulator, we copy resources files to Work7/TG3/APP/ folder instead of zip file
CCFileUtils::setResource("[!output PROJECT_NAME].zip");
#endif
#endif // CC_PLATFORM_WOPHONE
bRet = true;
} while (0);
return bRet;
}
bool AppDelegate::applicationDidFinishLaunching()
{
// initialize director
CCDirector *pDirector = CCDirector::sharedDirector();
pDirector->setOpenGLView(&CCEGLView::sharedOpenGLView());
// sets landscape mode
pDirector->setDeviceOrientation(kCCDeviceOrientationLandscapeLeft);
// turn on display FPS
pDirector->setDisplayFPS(true);
// set FPS. the default value is 1.0/60 if you don't call this
pDirector->setAnimationInterval(1.0 / 60);
// create a scene. it's an autorelease object
CCScene *pScene = HelloWorld::scene();
// run
pDirector->runWithScene(pScene);
return true;
}
// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
void AppDelegate::applicationDidEnterBackground()
{
CCDirector::sharedDirector()->pause();
[! if CC_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE]
SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
[! endif]
}
// this function will be called when the app is active again
void AppDelegate::applicationWillEnterForeground()
{
CCDirector::sharedDirector()->resume();
[! if CC_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE]
SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
[! endif]
}