axmol/cocos/base/CCDirector.h

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/****************************************************************************
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2010-2013 cocos2d-x.org
Copyright (c) 2011 Zynga Inc.
Copyright (c) 2013-2016 Chukong Technologies Inc.
metal support for cocos2d-x (#19305) * remove deprecated files * remove some deprecated codes * remove more deprecated codes * remove ui deprecated codes * remove more deprecated codes * remove deprecated codes in ccmenuitem * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes * remove more deprecated codes * remove more deprecated codes * remove vr related codes and ignore some modules * remove allocator * remove some config * 【Feature】add back-end project file * [Feature] add back-end file * add pipeline descriptor and shader cache * [Feature] support sprite for backend * [Feature] remove unneeded code * [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture * [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture * [Feature] remove macro define to .cpp file * [Feature] add log info * [Feature] add PipelineDescriptor for TriangleCommand * [Feature] add PipelineDescriptor object as member of TriangleCommand * [Feature] add getPipelineDescriptor method * add renderbackend * complete pipeline descriptor * [Feature] add viewport in RenderCommand * set viewport when rendrering * [Feature] occur error when using RendererBackend, to be fixed. * a workaround to fix black screen on macOS 10.14 (#19090) * add rendererbackend init function * fix typo * [Feature] modify testFile * [BugFix] modify shader path * [Feature] set default viewport * fix projection * [Feature] modify log info * [BugFix] change viewport data type to int * [BugFix] add BindGroup to PipelienDescriptor * [BugFix] change a_position to vec3 in sprite.vert * [BugFix] set vertexLayout according to V3F_C4B_T2F structure * [Feature] revert a_position to vec4 * [Feature] renderer should not use gl codes directly * [Feature] it's better not use default value parameter * fix depth test setting * rendererbackend -> renderer * clear color and depth at begin * add metal backend * metal support normalized attribute * simplify codes * update external * add render pass desctriptor in pipeline descriptor * fix warnings * fix crash and memeory leak * refactor Texture2D * put pipeline descriptor into render command * simplify codes * [Feature] update Sprite * fix crash when closing app * [Feature] update SpriteBatchNode and TextureAtlas * support render texture(not finish) * [Feature] remove unused code * make tests work on mac * fix download-deps path error * make tests work on iOS * [Feature] support ttf under normal label effect * refactor triangle command processing * let renderer handle more common commands * refactor backend * make render texture work * [Feature] refactor backend for GL * [Feature]Renaming to make it easy to understand * [Feature] change warp mode to CLAMP_TO_EDGE * fix ghost * simplify visit render queue logic * support progress timer without rial mode * support partcile system * Feature/update label (#149) * [BugFix] fix compile error * [Feature] support outline effect in ios * [Feature] add shader file * [BugFix] fix begin and end RenderPass * [Feature] update CustomCommand * [Feature] revert project.pbxproj * [Feature] simplify codes * [BugFix] pack AI88 to RGBA8888 only when outline enable * [Feature] support shadow effect in Label * [Feature] support BMFont * [Feature] support glow effect * [Feature] simplify shader files * LabelAtlas work * handle blend function correctly * support tile map * don't share buffer in metal * alloc buffer size as needed * support more tilemap * Merge branch 'minggo/metal-support' into feature/updateLabel * minggo/metal-support: support tile map handle blend function correctly LabelAtlas work Feature/update label (#149) support partcile system # Conflicts: # cocos/2d/CCLabel.cpp # cocos/2d/CCSprite.cpp # cocos/2d/CCSpriteBatchNode.cpp # cocos/renderer/CCQuadCommand.cpp # cocos/renderer/CCQuadCommand.h * render texture work without saving file * use global viewport * grid3d works * remove grabber * tiled3d works * [BugFix] fix label bug * [Feature] add updateSubData for buffer * [Feature] remove setVertexCount * support depth test * add callback command * [Feature] add UITest * [Feature] update UITest * [Feature] remove unneeded codes * fix custom command issue * fix layer color blend issue * [BugFix] fix iOS compile error * [Feature] remove unneeded codes * [Feature] fix updateVertexBuffer * layerradial works * add draw test back * fix batch issue * fix compiling error * [BugFix] support ETC1 * [BugFix] get the correct pipelineDescriptor * [BugFix] skip draw when backendTexture nullptr * clipping node support * [Feature] add shader files * fix stencil issue in metal * [Feature] update UILayoutTest * [BugFix] skip drawing when vertexCount is zero * refactor renderer * add set global z order for stencil manager commands * fix warnings caused by type * remove viewport in render command * [Feature] fix warnings caused by type * [BugFix] clear vertexCount and indexCount for CustomComand when needed * [Feature] update clear for CustomCommand * ios use metal * fix viewport issue * fix LayerColorGradient crash * [cmake] transport to android and windows (#160) * save point 1 * compile on windows * run on android * revert useless change * android set CC_ENABLE_CACHE_TEXTURE_DATA to 1 * add initGlew * fix android crash * add TODO new-renderer * review update * revert onGLFWWindowPosCallback * fix android compiling error * Impl progress radial (#162) * progresstimer add radial impl * default drawType to element * dec invoke times of createVertexBuffer (#163) * support depth/stencil format for gl backend * simplify progress timer codes * support motionstreak, effect is wrong * fix motionstreak issue * [Feature] update Scissor Test (#161) * [Feature] update Scissor Test * [Feature] update ScissorTest * [Feature] rename function * [Feature] get constant reference if needed * [Feature] show render status (#164) * improve performance * fix depth state * fill error that triangle vertex/index number bigger than buffer * fix compiline error in release mode * fix buffer conflict between CPU and GPU on iOS/macOS * Renderer refactor (#165) * use one vertes/index buffer with opengl * fix error on windows * custom command support index format config * CCLayer: compact vertex data structure * update comment * fix doc * support fast tilemap * pass index format instead * fix some wrong effect * fix render texture error * fix texture per-element size * fix texture format error * BlendFunc type refactor, GLenum -> backend::BlendFactor (#167) * BlendFunc use backend::BlendFactor as inner field * update comments * use int to replace GLenum * update xcode project fiel * rename to GLBlendConst * add ccConstants.h * update xcode project file * update copyright * remove primitive command * remove CCPrimitive.cpp/.h * remove deprecated files * remove unneeded files * remove multiple view support * remove multiple view support * remove the usage of frame buffer in camera * director don't use frame buffer * remove FrameBuffer * remove BatchCommand * add some api reference * add physics2d back * fix crash when close app on mac * improve render texture * fix rendertexture issue * fix rendertexture issue * simplify codes * CMake support for mac & ios (#169) * update cmake * fix compile error * update 3rd libs version * remove CCThread.h/.cpp * remove ccthread * use audio engine to implement simple audio engine * remove unneeded codes * remove deprecated codes * remove winrt macro * remove CC_USE_WIC * set partcile blend function in more elegant way * remove unneeded codes * remove unneeded codes * cmake works on windows * update project setting * improve performance * GLFloat -> float * sync v3 cmake improvements into metal-support (#172) * pick: modern cmake, compile definitions improvement (#19139) * modern cmake, use target_compile_definitions partly * simplify macro define, remove USE_* * modern cmake, macro define * add physics 2d macro define into ccConfig.h * remove USE_CHIPMUNK macro in build.gradle * remove CocosSelectModule.cmake * shrink useless define * simplify compile options config, re-add if necessary * update external for tmp CI test * un-quote target_compile_options value * add "-g" parameter only when debug mode * keep single build type when generator Xcode & VS projecy * update external for tmp CI tes * add static_cast<char>(-1), fix -Wc++11-narrowing * simplify win32 compile define * not modify code, only improve compile options # Conflicts: # .gitignore # cmake/Modules/CocosConfigDepend.cmake # cocos/CMakeLists.txt # external/config.json # tests/cpp-tests/CMakeLists.txt * modern cmake, improve cmake_compiler_flags (#19145) * cmake_compiler_flags * Fix typo * Fix typo2 * Remove chanages from Android.mk * correct lua template cmake build (#19149) * don't add -Wno-deprecated into jsb target * correct lua template cmake build * fix win32 lua template compile error * prevent cmake in-source-build friendly (#19151) * pick: Copy resources to "Resources/" on win32 like in linux configuration * add "/Z7" for cpp-tests on windows * [cmake] fix iOS xcode property setting failed (#19208) * fix iOS xcode property setting failed * use search_depend_libs_recursive at dlls collect * fix typo * [cmake] add find_host_library into iOS toolchain file (#19230) * pick: [lua android] use luajit & template cmake update (#19239) * increase cmake stability , remove tests/CMakeLists.txt (#19261) * cmake win32 Precompiled header (#19273) * Precompiled header * Fix * Precompiled header for cocos * Precompiled header jscocos2d * Fix for COCOS2D_DEBUG is always 1 on Android (#19291) Related #19289 * little build fix, tests cpp-tests works on mac * sync v3 build related codes into metal-support (#173) * strict initialization for std::array * remove proj.win32 project configs * modern cmake, cmake_cleanup_remove_unused_variables (#19146) * Switch travis CI to xenial (#19207) * Switch travis CI to xenial * Remove language: android * Set language: cpp * Fix java problem * Update sdkmanager * Fix sdkmanger * next sdkmanager fix * Remove xenial from android * revert to sdk-tools-{system}-3859397 * Remove linux cmake install * Update before-install.sh * Update .travis.yml * Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212) * Simplify install-deps-linux.sh * Cleanup * pick: install ninja * update cocos2d-console submodule * for metal-support alpha release, we only test cpp * add HelloCpp into project(Cocos2d-x) for tmp test * update extenal metal-support-4 * update uniform setting * [Feature] update BindGroup * [Feature] empty-test * [Feature] cpp-test * [Feature] fix GL compiler error * [Feature] fix GL crash * [Feature] empty-test * [Feature] cpp-tests * [feature] improve frameRate * [feature] fix opengl compile error * [feature] fix opengl compile error * [BugFix] fix compute maxLocation error * [Feature] update setting unifrom * [Feature] fix namespace * [Feature] remove unneeded code * [Bugfix] fix project file * [Feature] update review * [texture2d] impl texture format support (#175) * texture update * update * update texture * commit * compile on windows * ddd * rename * rename methods * no crash * save gl * save * save * rename * move out pixel format convert functions * metal crash * update * update android * support gles compressed texture format * support more compress format * add more conversion methods * ss * save * update conversion methods * add PVRTC format support * reformat * add marco linux * fix GL marcro * pvrtc supported only by ios 8.0+ * remove unused cmake * revert change * refactor Texture2D::initWithData * fix conversion log * refactor Texture2D::initWithData * remove some OpenGL constants for PVRTC * add todo * fix typo * AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174) * review cpp-tests, and fix part issues on start auto test * sync png format fix: Node:Particle3D abnormal texture effects #19204 * fix cpp-tests SpritePolygon crash, wrong png format (#19170) * fix wrong png convert format from sRGB to Gray * erase plist index if all frames was erased * test_A8.png have I8 format, fix it * [CCSpriteCache] allow re-add plist & add testcase (#19175) * allow re-add plist & add testcase * remove comments/rename method/update testcase * fix isSpriteFramesWithFileLoaded & add testcase * remove used variable * remove unused variable * fix double free issues when js/lua-tests exit on iOS (#19236) * disable part cases, AutoTest works without crash on mac * update cocos2dx files json, to test cocos new next * fix spritecache plist parsing issue (#19269) * [linux] Fix FileUtils::getContents with folder (#19157) * fix FileUtils::getContents on linux/mac * use stat.st_mode * simplify * [CCFileUtils] win32 getFileSize (#19176) * win32 getFileSize * fix stat * [cpp test-Android]20:FileUtils/2 change title (#19197) * sync #19200 * sync #19231 * [android lua] improve performance of lua loader (#19234) * [lua] improve performance of lua loader * remove cache fix * Revert "fix spritecache plist parsing issue (#19269)" This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf. * remove win32 project files ref in template.json * add metal framework lnk ref into cpp template * test on iOS, and disable part cases * alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227) * changes AudioCache to use alBufferData instead of alBufferDataStatic (also makes test 19 faster to trigger openal bugs faster) The original problem: CrashIfClientProvidedBogusAudioBufferList https://github.com/cocos2d/cocos2d-x/issues/18948 is not happening anymore, but there's still a not very frequent issue that makes OpenAL crash with a call stack like this. AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList It happes more frequently when the device is "cold", which means after half an hour of not using the device (locked). I could not find the actual source code for iOS OpenAL, so I used the macOS versions: https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html They seem to use CAGuard.h to make sure the dead buffer list has no threading issues. I'm worried because the CAGuard code I found has macos and win32 define but no iOS, so I'm not sure. I guess the iOS version is different and has the guard. I could not find a place in the code that's unprotected by the locks except the InitializeBufferMap() which should not be called more than once from cocos, and there's a workaround in AudioEngine-impl for it. I reduced the occurence of the CleanUpDeadBufferList crash by moving the guard in ~AudioCache to cover the alDeleteBuffers call. * remove hack method "setTimeout" on audio * AutoTest works on iOS * support set ios deployment target for root project * enable all texture2d cases, since Jiang have fixed * add CCTextureUtils to xcode project file (#176) * add leak cases for SpriteFrameCache (#177) * re-add SpriteFrameCache cases * update template file json * Update SpriteFrameCacheTest.cpp * fix compiling error
2019-01-18 15:08:25 +08:00
Copyright (c) 2017-2019 Xiamen Yaji Software Co., Ltd.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
metal support for cocos2d-x (#19305) * remove deprecated files * remove some deprecated codes * remove more deprecated codes * remove ui deprecated codes * remove more deprecated codes * remove deprecated codes in ccmenuitem * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes * remove more deprecated codes * remove more deprecated codes * remove vr related codes and ignore some modules * remove allocator * remove some config * 【Feature】add back-end project file * [Feature] add back-end file * add pipeline descriptor and shader cache * [Feature] support sprite for backend * [Feature] remove unneeded code * [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture * [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture * [Feature] remove macro define to .cpp file * [Feature] add log info * [Feature] add PipelineDescriptor for TriangleCommand * [Feature] add PipelineDescriptor object as member of TriangleCommand * [Feature] add getPipelineDescriptor method * add renderbackend * complete pipeline descriptor * [Feature] add viewport in RenderCommand * set viewport when rendrering * [Feature] occur error when using RendererBackend, to be fixed. * a workaround to fix black screen on macOS 10.14 (#19090) * add rendererbackend init function * fix typo * [Feature] modify testFile * [BugFix] modify shader path * [Feature] set default viewport * fix projection * [Feature] modify log info * [BugFix] change viewport data type to int * [BugFix] add BindGroup to PipelienDescriptor * [BugFix] change a_position to vec3 in sprite.vert * [BugFix] set vertexLayout according to V3F_C4B_T2F structure * [Feature] revert a_position to vec4 * [Feature] renderer should not use gl codes directly * [Feature] it's better not use default value parameter * fix depth test setting * rendererbackend -> renderer * clear color and depth at begin * add metal backend * metal support normalized attribute * simplify codes * update external * add render pass desctriptor in pipeline descriptor * fix warnings * fix crash and memeory leak * refactor Texture2D * put pipeline descriptor into render command * simplify codes * [Feature] update Sprite * fix crash when closing app * [Feature] update SpriteBatchNode and TextureAtlas * support render texture(not finish) * [Feature] remove unused code * make tests work on mac * fix download-deps path error * make tests work on iOS * [Feature] support ttf under normal label effect * refactor triangle command processing * let renderer handle more common commands * refactor backend * make render texture work * [Feature] refactor backend for GL * [Feature]Renaming to make it easy to understand * [Feature] change warp mode to CLAMP_TO_EDGE * fix ghost * simplify visit render queue logic * support progress timer without rial mode * support partcile system * Feature/update label (#149) * [BugFix] fix compile error * [Feature] support outline effect in ios * [Feature] add shader file * [BugFix] fix begin and end RenderPass * [Feature] update CustomCommand * [Feature] revert project.pbxproj * [Feature] simplify codes * [BugFix] pack AI88 to RGBA8888 only when outline enable * [Feature] support shadow effect in Label * [Feature] support BMFont * [Feature] support glow effect * [Feature] simplify shader files * LabelAtlas work * handle blend function correctly * support tile map * don't share buffer in metal * alloc buffer size as needed * support more tilemap * Merge branch 'minggo/metal-support' into feature/updateLabel * minggo/metal-support: support tile map handle blend function correctly LabelAtlas work Feature/update label (#149) support partcile system # Conflicts: # cocos/2d/CCLabel.cpp # cocos/2d/CCSprite.cpp # cocos/2d/CCSpriteBatchNode.cpp # cocos/renderer/CCQuadCommand.cpp # cocos/renderer/CCQuadCommand.h * render texture work without saving file * use global viewport * grid3d works * remove grabber * tiled3d works * [BugFix] fix label bug * [Feature] add updateSubData for buffer * [Feature] remove setVertexCount * support depth test * add callback command * [Feature] add UITest * [Feature] update UITest * [Feature] remove unneeded codes * fix custom command issue * fix layer color blend issue * [BugFix] fix iOS compile error * [Feature] remove unneeded codes * [Feature] fix updateVertexBuffer * layerradial works * add draw test back * fix batch issue * fix compiling error * [BugFix] support ETC1 * [BugFix] get the correct pipelineDescriptor * [BugFix] skip draw when backendTexture nullptr * clipping node support * [Feature] add shader files * fix stencil issue in metal * [Feature] update UILayoutTest * [BugFix] skip drawing when vertexCount is zero * refactor renderer * add set global z order for stencil manager commands * fix warnings caused by type * remove viewport in render command * [Feature] fix warnings caused by type * [BugFix] clear vertexCount and indexCount for CustomComand when needed * [Feature] update clear for CustomCommand * ios use metal * fix viewport issue * fix LayerColorGradient crash * [cmake] transport to android and windows (#160) * save point 1 * compile on windows * run on android * revert useless change * android set CC_ENABLE_CACHE_TEXTURE_DATA to 1 * add initGlew * fix android crash * add TODO new-renderer * review update * revert onGLFWWindowPosCallback * fix android compiling error * Impl progress radial (#162) * progresstimer add radial impl * default drawType to element * dec invoke times of createVertexBuffer (#163) * support depth/stencil format for gl backend * simplify progress timer codes * support motionstreak, effect is wrong * fix motionstreak issue * [Feature] update Scissor Test (#161) * [Feature] update Scissor Test * [Feature] update ScissorTest * [Feature] rename function * [Feature] get constant reference if needed * [Feature] show render status (#164) * improve performance * fix depth state * fill error that triangle vertex/index number bigger than buffer * fix compiline error in release mode * fix buffer conflict between CPU and GPU on iOS/macOS * Renderer refactor (#165) * use one vertes/index buffer with opengl * fix error on windows * custom command support index format config * CCLayer: compact vertex data structure * update comment * fix doc * support fast tilemap * pass index format instead * fix some wrong effect * fix render texture error * fix texture per-element size * fix texture format error * BlendFunc type refactor, GLenum -> backend::BlendFactor (#167) * BlendFunc use backend::BlendFactor as inner field * update comments * use int to replace GLenum * update xcode project fiel * rename to GLBlendConst * add ccConstants.h * update xcode project file * update copyright * remove primitive command * remove CCPrimitive.cpp/.h * remove deprecated files * remove unneeded files * remove multiple view support * remove multiple view support * remove the usage of frame buffer in camera * director don't use frame buffer * remove FrameBuffer * remove BatchCommand * add some api reference * add physics2d back * fix crash when close app on mac * improve render texture * fix rendertexture issue * fix rendertexture issue * simplify codes * CMake support for mac & ios (#169) * update cmake * fix compile error * update 3rd libs version * remove CCThread.h/.cpp * remove ccthread * use audio engine to implement simple audio engine * remove unneeded codes * remove deprecated codes * remove winrt macro * remove CC_USE_WIC * set partcile blend function in more elegant way * remove unneeded codes * remove unneeded codes * cmake works on windows * update project setting * improve performance * GLFloat -> float * sync v3 cmake improvements into metal-support (#172) * pick: modern cmake, compile definitions improvement (#19139) * modern cmake, use target_compile_definitions partly * simplify macro define, remove USE_* * modern cmake, macro define * add physics 2d macro define into ccConfig.h * remove USE_CHIPMUNK macro in build.gradle * remove CocosSelectModule.cmake * shrink useless define * simplify compile options config, re-add if necessary * update external for tmp CI test * un-quote target_compile_options value * add "-g" parameter only when debug mode * keep single build type when generator Xcode & VS projecy * update external for tmp CI tes * add static_cast<char>(-1), fix -Wc++11-narrowing * simplify win32 compile define * not modify code, only improve compile options # Conflicts: # .gitignore # cmake/Modules/CocosConfigDepend.cmake # cocos/CMakeLists.txt # external/config.json # tests/cpp-tests/CMakeLists.txt * modern cmake, improve cmake_compiler_flags (#19145) * cmake_compiler_flags * Fix typo * Fix typo2 * Remove chanages from Android.mk * correct lua template cmake build (#19149) * don't add -Wno-deprecated into jsb target * correct lua template cmake build * fix win32 lua template compile error * prevent cmake in-source-build friendly (#19151) * pick: Copy resources to "Resources/" on win32 like in linux configuration * add "/Z7" for cpp-tests on windows * [cmake] fix iOS xcode property setting failed (#19208) * fix iOS xcode property setting failed * use search_depend_libs_recursive at dlls collect * fix typo * [cmake] add find_host_library into iOS toolchain file (#19230) * pick: [lua android] use luajit & template cmake update (#19239) * increase cmake stability , remove tests/CMakeLists.txt (#19261) * cmake win32 Precompiled header (#19273) * Precompiled header * Fix * Precompiled header for cocos * Precompiled header jscocos2d * Fix for COCOS2D_DEBUG is always 1 on Android (#19291) Related #19289 * little build fix, tests cpp-tests works on mac * sync v3 build related codes into metal-support (#173) * strict initialization for std::array * remove proj.win32 project configs * modern cmake, cmake_cleanup_remove_unused_variables (#19146) * Switch travis CI to xenial (#19207) * Switch travis CI to xenial * Remove language: android * Set language: cpp * Fix java problem * Update sdkmanager * Fix sdkmanger * next sdkmanager fix * Remove xenial from android * revert to sdk-tools-{system}-3859397 * Remove linux cmake install * Update before-install.sh * Update .travis.yml * Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212) * Simplify install-deps-linux.sh * Cleanup * pick: install ninja * update cocos2d-console submodule * for metal-support alpha release, we only test cpp * add HelloCpp into project(Cocos2d-x) for tmp test * update extenal metal-support-4 * update uniform setting * [Feature] update BindGroup * [Feature] empty-test * [Feature] cpp-test * [Feature] fix GL compiler error * [Feature] fix GL crash * [Feature] empty-test * [Feature] cpp-tests * [feature] improve frameRate * [feature] fix opengl compile error * [feature] fix opengl compile error * [BugFix] fix compute maxLocation error * [Feature] update setting unifrom * [Feature] fix namespace * [Feature] remove unneeded code * [Bugfix] fix project file * [Feature] update review * [texture2d] impl texture format support (#175) * texture update * update * update texture * commit * compile on windows * ddd * rename * rename methods * no crash * save gl * save * save * rename * move out pixel format convert functions * metal crash * update * update android * support gles compressed texture format * support more compress format * add more conversion methods * ss * save * update conversion methods * add PVRTC format support * reformat * add marco linux * fix GL marcro * pvrtc supported only by ios 8.0+ * remove unused cmake * revert change * refactor Texture2D::initWithData * fix conversion log * refactor Texture2D::initWithData * remove some OpenGL constants for PVRTC * add todo * fix typo * AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174) * review cpp-tests, and fix part issues on start auto test * sync png format fix: Node:Particle3D abnormal texture effects #19204 * fix cpp-tests SpritePolygon crash, wrong png format (#19170) * fix wrong png convert format from sRGB to Gray * erase plist index if all frames was erased * test_A8.png have I8 format, fix it * [CCSpriteCache] allow re-add plist & add testcase (#19175) * allow re-add plist & add testcase * remove comments/rename method/update testcase * fix isSpriteFramesWithFileLoaded & add testcase * remove used variable * remove unused variable * fix double free issues when js/lua-tests exit on iOS (#19236) * disable part cases, AutoTest works without crash on mac * update cocos2dx files json, to test cocos new next * fix spritecache plist parsing issue (#19269) * [linux] Fix FileUtils::getContents with folder (#19157) * fix FileUtils::getContents on linux/mac * use stat.st_mode * simplify * [CCFileUtils] win32 getFileSize (#19176) * win32 getFileSize * fix stat * [cpp test-Android]20:FileUtils/2 change title (#19197) * sync #19200 * sync #19231 * [android lua] improve performance of lua loader (#19234) * [lua] improve performance of lua loader * remove cache fix * Revert "fix spritecache plist parsing issue (#19269)" This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf. * remove win32 project files ref in template.json * add metal framework lnk ref into cpp template * test on iOS, and disable part cases * alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227) * changes AudioCache to use alBufferData instead of alBufferDataStatic (also makes test 19 faster to trigger openal bugs faster) The original problem: CrashIfClientProvidedBogusAudioBufferList https://github.com/cocos2d/cocos2d-x/issues/18948 is not happening anymore, but there's still a not very frequent issue that makes OpenAL crash with a call stack like this. AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList It happes more frequently when the device is "cold", which means after half an hour of not using the device (locked). I could not find the actual source code for iOS OpenAL, so I used the macOS versions: https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html They seem to use CAGuard.h to make sure the dead buffer list has no threading issues. I'm worried because the CAGuard code I found has macos and win32 define but no iOS, so I'm not sure. I guess the iOS version is different and has the guard. I could not find a place in the code that's unprotected by the locks except the InitializeBufferMap() which should not be called more than once from cocos, and there's a workaround in AudioEngine-impl for it. I reduced the occurence of the CleanUpDeadBufferList crash by moving the guard in ~AudioCache to cover the alDeleteBuffers call. * remove hack method "setTimeout" on audio * AutoTest works on iOS * support set ios deployment target for root project * enable all texture2d cases, since Jiang have fixed * add CCTextureUtils to xcode project file (#176) * add leak cases for SpriteFrameCache (#177) * re-add SpriteFrameCache cases * update template file json * Update SpriteFrameCacheTest.cpp * fix compiling error
2019-01-18 15:08:25 +08:00
#pragma once
2014-09-10 07:50:02 +08:00
#include <stack>
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Tested all downloadertests + assetmanagertest commit 5e333f4407952d9c2e71e18cb9393d8b6cd170b4 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Aug 7 20:24:28 2015 -0700 updates windows projects commit e77fd8a278594fefc24ff13cbee038508429294d Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Aug 7 19:56:10 2015 -0700 compiles on Android commit 5f515e3519a0688d11476ea6ef235007e8378c96 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Aug 7 18:34:33 2015 -0700 trying to fix a compile issue on iOS WIP commit b144ea67dfe7a06e7bfb515adf16f536ba2ead98 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Aug 7 18:25:11 2015 -0700 make bug fixes adds public `getHeader` commit a228799ba74eb8642c43d215a802f811a576a4aa Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Aug 7 17:42:19 2015 -0700 some linux fixes commit 2cab23d87acc138823ebe9dcec9d42f827690d99 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Aug 7 16:58:53 2015 -0700 Squashed commit of the following: commit 86227e9138c1fb523bd28186d355de65cc64c588 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Aug 7 16:55:17 2015 -0700 works %100 and uses less memory than before commit a9cafa6f2fe7847e279934d2c162287680760dda Merge: 0bbc62e 0cbd71f Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Aug 7 15:49:33 2015 -0700 Merge branch 'v3' into cocos_net commit 0bbc62ee1fbfd107a935131d5d93994e87865afa Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Aug 7 15:46:55 2015 -0700 more tests... and works but there is huge bug. ProgData <vector> needs the position of DownloadUnits <unordered_map> but <unordered_map> does not guaranty the order. So in my next commit I"ll merge DownloadUnit with ProgressData commit 389ed8639a1942f628773616a8e340bc66a0c1d7 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Aug 7 13:47:07 2015 -0700 debugging info commit af0dc45bb9c4705934ced2c1d67e5afc06b6f317 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Aug 7 11:47:31 2015 -0700 sync and async tests working ok commit 999fa7a7bfb28565492f47b39caef7f1a079c183 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Aug 7 11:38:38 2015 -0700 adding tests commit 91ee294942510718400edc0d00d3c744d00339ee Merge: 76ab703 7f215e9 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Aug 7 10:03:50 2015 -0700 Merge branch 'v3' into cocos_net commit 76ab7032d3a21156f05395a021391a16649f755a Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Aug 7 00:22:20 2015 -0700 Downloader tests commit b65c4dad7089660bfe697c0dab3e9290d1a6d013 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Thu Aug 6 21:34:54 2015 -0700 compiles on Xcode 7 commit ec0d66340b8daf0b042d36333dff759cd424f465 Merge: 878e4b5 0d77838 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Thu Aug 6 11:02:24 2015 -0700 Merge branch 'v3' into cocos_net commit 878e4b5d0f87bc6d5d6e507102ab15e2c24a1c8f Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Aug 5 18:07:02 2015 -0700 working, yeah! commit ad1e7637a5ac2e6bff44d35429f5556ea1cb8a4c Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Aug 5 17:49:59 2015 -0700 code is more thread-safe friendly commit 8c6baaee6b898d4b90e5d8988a174d8a33702f60 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Aug 5 16:39:02 2015 -0700 fixes callbacks commit ddab4d753106c6ff11304c1c69739c5611e3f20a Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Aug 5 15:43:51 2015 -0700 cleaner code runs callbacks in cocos2d thread only if needed commit ef75844aaa010633e6e27ae6e69460174460d5c7 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Aug 5 11:58:04 2015 -0700 removed weak_ptr<> from ProgressData that logic of the code is added in the callbacks commit d9c7436cbadc611592b3c80ca2a3a9edeaa00853 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Aug 5 11:54:07 2015 -0700 checks whether or not the callbacks are in the cocos2d thread commit ae6594a6f866f6b5015ba293db23343887063d2f Merge: 4c61069 6831e24 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Aug 5 10:48:34 2015 -0700 Merge branch 'v3' into cocos_net commit 4c61069a7e0e33fa0332df700cc8df4807178caf Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Aug 4 21:36:50 2015 -0700 almost there... Downloader has std::vector<FILE*> instead of FileDescriptors code cleaner... commit c34d04a8218d2be5c316e0487e5ac46792bbed76 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Aug 4 20:38:44 2015 -0700 passes progressData to batch no need to alloc memory for each ProgressData commit f7e8bbd8b85f214b919bce6118d4158dd6d26368 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Aug 4 17:47:23 2015 -0700 tidier code and more optimizations commit a486dc78aedcf9c6178e490292edd572f8a7b374 Merge: 4178327 a06421b Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Aug 4 14:03:22 2015 -0700 Merge branch 'v3' into cocos_net commit 417832705910a6ebd16a876cd98064ea16f0f45c Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Mon Aug 3 18:13:13 2015 -0700 not finished yet... ...but trying to have a common inteface with batched and non-batched downloads commit 1d0e4652763c2e1511ac102a62defae6c6a89220 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Mon Aug 3 16:29:39 2015 -0700 ErrorCallback compiles starting the batching code commit 6645a287c47dc01cbf1f2d80e9c0fdd2b16e3e18 Merge: c180425 8d836da Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Mon Aug 3 10:28:51 2015 -0700 Merge branch 'v3' into cocos_net commit c180425d8181b8e6f53be766d8d2b94f908ae168 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Jul 31 15:35:53 2015 -0700 More progress on migrating multiple-file downloader to the implementation file commit 5fa273e265963af3c0cb6338bf49dc5e1b54173b Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Jul 31 14:00:02 2015 -0700 Dowloader moved to `cocos2d::network` commit 14b1d0825106701b5435a266b255f09291b6486b Merge: 13cfc8d f744383 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Jul 31 11:13:55 2015 -0700 Merge branch 'v3' into cocos_net commit 13cfc8de4eb4835ffb8f8d671d3d070c411b0a2e Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Jul 31 11:11:45 2015 -0700 DownloadUnits belong to network commit e6e17564ead1fb7f6f7df343b0627a104cd756f8 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Thu Jul 30 12:23:36 2015 -0700 adds `check for option` commit 5cb76dfaaed42011a0c536d01b82a0a94487d6aa Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Thu Jul 30 10:37:51 2015 -0700 Downloader: using URLDownload in one case. 3 more to go. Not tested yet commit 9b26e9cfac425635027189ccab835054b68bc83d Merge: 20fe063 253d9c4 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Thu Jul 30 08:35:53 2015 -0700 Merge branch 'v3' into cocos_net commit 20fe0636e36ae7f1da048545b3345f526d5b64de Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Jul 29 17:36:07 2015 -0700 URLDownload: initial commit HttpAsyncConnection -> HttpAsyncConnection-apple: follows the cocos2d guidelines Adds `CCIRULDownload` interface. Adds `CCURLDownload` implementation based on libcurl. Not working yet. `Downloader` uses `URLDownload` for some of its functions. WIP commit 3a5d3b83838bee53e3bbea182f3ad09d7bec32d0 Merge: e408fe0 642ccac Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Jul 29 14:00:43 2015 -0700 Merge remote-tracking branch 'cocos2d/v3' into cocos_net commit e408fe0b9303813d20bab2f7bf548f3b7af416a6 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Jul 29 13:59:46 2015 -0700 Adds more files to Xcode project ...even if they are not being compiled. Much easier to add missing functionality to the rest of the platforms commit 11d86acebeb61348e4ccf7e6af9a2eaf1b6bb534 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Jul 29 11:36:57 2015 -0700 removes unneeded headers
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#include <thread>
#include <chrono>
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#include "platform/CCPlatformMacros.h"
#include "base/CCRef.h"
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#include "base/CCVector.h"
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#include "2d/CCScene.h"
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#include "math/CCMath.h"
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#include "platform/CCGL.h"
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#include "platform/CCGLView.h"
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NS_CC_BEGIN
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/**
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* @addtogroup base
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* @{
*/
/* Forward declarations. */
class LabelAtlas;
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//class GLView;
class DirectorDelegate;
class Node;
class Scheduler;
class ActionManager;
class EventDispatcher;
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class EventCustom;
class EventListenerCustom;
class TextureCache;
class Renderer;
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class Camera;
class Console;
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/**
* @brief Matrix stack type.
*/
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enum class MATRIX_STACK_TYPE
{
/// Model view matrix stack
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MATRIX_STACK_MODELVIEW,
/// projection matrix stack
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MATRIX_STACK_PROJECTION,
/// texture matrix stack
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MATRIX_STACK_TEXTURE
};
/**
@brief Class that creates and handles the main Window and manages how
and when to execute the Scenes.
The Director is also responsible for:
- initializing the OpenGL context
- setting the OpenGL buffer depth (default one is 0-bit)
- setting the projection (default one is 3D)
Since the Director is a singleton, the standard way to use it is by calling:
_ Director::getInstance()->methodName();
*/
class CC_DLL Director : public Ref
{
public:
/** Director will trigger an event before set next scene. */
static const char* EVENT_BEFORE_SET_NEXT_SCENE;
/** Director will trigger an event after set next scene. */
static const char* EVENT_AFTER_SET_NEXT_SCENE;
/** Director will trigger an event when projection type is changed. */
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static const char* EVENT_PROJECTION_CHANGED;
/** Director will trigger an event before Schedule::update() is invoked. */
static const char* EVENT_BEFORE_UPDATE;
/** Director will trigger an event after Schedule::update() is invoked. */
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static const char* EVENT_AFTER_UPDATE;
/** Director will trigger an event while resetting Director */
static const char* EVENT_RESET;
/** Director will trigger an event after Scene::render() is invoked. */
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static const char* EVENT_AFTER_VISIT;
/** Director will trigger an event after a scene is drawn, the data is sent to GPU. */
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static const char* EVENT_AFTER_DRAW;
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/** Director will trigger an event before a scene is drawn, right after clear. */
static const char* EVENT_BEFORE_DRAW;
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/**
* @brief Possible OpenGL projections used by director
*/
enum class Projection
{
/// Sets a 2D projection (orthogonal projection).
_2D,
/// Sets a 3D projection with a fovy=60, znear=0.5f and zfar=1500.
_3D,
/// It calls "updateProjection" on the projection delegate.
CUSTOM,
/// Default projection is 3D projection.
DEFAULT = _3D,
};
/**
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* Returns a shared instance of the director.
* @js _getInstance
*/
static Director* getInstance();
/**
* @js ctor
*/
Director();
/**
* @js NA
* @lua NA
*/
~Director();
bool init();
// attribute
/** Gets current running Scene. Director can only run one Scene at a time. */
Scene* getRunningScene() { return _runningScene; }
/** Gets the FPS value. */
float getAnimationInterval() { return _animationInterval; }
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/** Sets the FPS value. FPS = 1/interval. */
void setAnimationInterval(float interval);
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/** Whether or not displaying the FPS on the bottom-left corner of the screen. */
bool isDisplayStats() { return _displayStats; }
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/** Display the FPS on the bottom-left corner of the screen. */
void setDisplayStats(bool displayStats) { _displayStats = displayStats; }
/** Get seconds per frame. */
float getSecondsPerFrame() { return _secondsPerFrame; }
/**
* Get the GLView.
* @lua NA
*/
GLView* getOpenGLView() { return _openGLView; }
/**
* Sets the GLView.
* @lua NA
*/
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void setOpenGLView(GLView *openGLView);
/*
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* Gets singleton of TextureCache.
* @js NA
*/
TextureCache* getTextureCache() const;
/** Whether or not `_nextDeltaTimeZero` is set to 0. */
bool isNextDeltaTimeZero() { return _nextDeltaTimeZero; }
/**
* Sets the delta time between current frame and next frame is 0.
* This value will be used in Schedule, and will affect all functions that are using frame delta time, such as Actions.
* This value will take effect only one time.
*/
void setNextDeltaTimeZero(bool nextDeltaTimeZero);
/** Whether or not the Director is paused. */
bool isPaused() { return _paused; }
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/** How many frames were called since the director started */
unsigned int getTotalFrames() { return _totalFrames; }
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/** Gets an OpenGL projection.
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* @since v0.8.2
* @lua NA
*/
Projection getProjection() { return _projection; }
/** Sets OpenGL projection. */
void setProjection(Projection projection);
/** Sets the glViewport.*/
void setViewport();
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/** Whether or not the replaced scene will receive the cleanup message.
* If the new scene is pushed, then the old scene won't receive the "cleanup" message.
* If the new scene replaces the old one, the it will receive the "cleanup" message.
* @since v0.99.0
*/
bool isSendCleanupToScene() { return _sendCleanupToScene; }
/** This object will be visited after the main scene is visited.
* This object MUST implement the "visit" function.
* Useful to hook a notification object, like Notifications (http://github.com/manucorporat/CCNotifications)
* @since v0.99.5
*/
Node* getNotificationNode() const { return _notificationNode; }
/**
* Sets the notification node.
* @see Director::getNotificationNode()
*/
void setNotificationNode(Node *node);
// window size
/** Returns the size of the OpenGL view in points. */
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const Size& getWinSize() const;
/** Returns the size of the OpenGL view in pixels. */
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Size getWinSizeInPixels() const;
/**
* Returns visible size of the OpenGL view in points.
* The value is equal to `Director::getWinSize()` if don't invoke `GLView::setDesignResolutionSize()`.
*/
Size getVisibleSize() const;
/** Returns visible origin coordinate of the OpenGL view in points. */
Squashed commit of the following: commit a9572b8913f3a38b59adbd7b4017ab9848a6b2b5 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed May 14 10:03:44 2014 -0700 math renames `Vector2` -> `Vec2` `Vector3` -> `Vec3` `Vector4` -> `Vec4` `Matrix` -> `Mat4` commit 4e107f4bd854c26bfceb52b063d6bd9cea02d6a3 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:24:28 2014 -0700 raw version of rename Vector3 commit 1d115573ebe96a5fc815fa44fbe6417ea7dba841 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:07:14 2014 -0700 rename Vector2 after merge commit ab2ed58c129dbc30a4c0970ed94568c5d271657b Merge: 1978d2d 86fb75a Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:05:30 2014 -0700 Merge branch 'v3' into v3_renameMathClassName Conflicts: tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UIButtonTest/UIButtonTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UICheckBoxTest/UICheckBoxTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UISliderTest/UISliderTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest_Editor.cpp commit 1978d2d174877172ccddc083020a1bbf43ad3b39 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 08:51:45 2014 -0700 rename vector2 in tests/cpp-empty-test folder commit d4e0ff13dcce62724d2fece656543f26aa28e467 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:58:23 2014 -0700 rename vector2 in tests/cpp-tests cpp files commit be50ca2ec75e0fd32a6fcdaa15fe1ebb4cafe79f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:52:57 2014 -0700 rename vector2 in tests/cpp-tests head files commit 6daef564400d4e28c4ce20859a68e0f583fed125 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:49:48 2014 -0700 rename vector2 in extension folder commit 8f3f0f65ceea92c9e7a0d87ab54e62220c5572e2 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:47:22 2014 -0700 rename vector2 in cocos/2d cpp files commit e1f3105aae06d595661a3030f519f7cc13aefbed Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:44:39 2014 -0700 rename vector2 in cocos/2d head files commit 6708d890bfe486109120c3cd4b9fe5c078b7108f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:59 2014 -0700 rename vector2 in cocos/base folder commit d3978fa5447c31ea2f3ece5469b7e746dfba4248 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:43 2014 -0700 rename vector2 in cocos/deprecated folder commit 4bff45139363d6b9706edbbcf9f322d48b4fd019 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:26 2014 -0700 rename vector2 in cocos/editor-support folder commit 353d244c995f8b5d14f635c52aed8bc5e5fc1a6f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:36:48 2014 -0700 rename vector2 in cocos/ui folder commit 758b8f4d513084b9922d7242e9b8f2c7f316de6c Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:32:39 2014 -0700 rename vector2 in cocos/renderer folder commit 0bd2710dd8714cecb993880bc37affd9ecb05c27 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:32:15 2014 -0700 rename vector2 in cocos/physics folder commit b7f0581c4587348bdbc1478d5374c2325735f21d Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:25:01 2014 -0700 rename vector2 in cocos/math folder commit a8631a8e1a4e2740807ccd9be9d70de6ecaad7dd Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:16:55 2014 -0700 rename Vector2 to Vec2 deprecate typedef Vector2
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Vec2 getVisibleOrigin() const;
/**
* Returns safe area rectangle of the OpenGL view in points.
*/
Rect getSafeAreaRect() const;
/**
* Converts a screen coordinate to an OpenGL coordinate.
* Useful to convert (multi) touch coordinates to the current layout (portrait or landscape).
*/
Squashed commit of the following: commit a9572b8913f3a38b59adbd7b4017ab9848a6b2b5 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed May 14 10:03:44 2014 -0700 math renames `Vector2` -> `Vec2` `Vector3` -> `Vec3` `Vector4` -> `Vec4` `Matrix` -> `Mat4` commit 4e107f4bd854c26bfceb52b063d6bd9cea02d6a3 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:24:28 2014 -0700 raw version of rename Vector3 commit 1d115573ebe96a5fc815fa44fbe6417ea7dba841 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:07:14 2014 -0700 rename Vector2 after merge commit ab2ed58c129dbc30a4c0970ed94568c5d271657b Merge: 1978d2d 86fb75a Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:05:30 2014 -0700 Merge branch 'v3' into v3_renameMathClassName Conflicts: tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UIButtonTest/UIButtonTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UICheckBoxTest/UICheckBoxTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UISliderTest/UISliderTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest_Editor.cpp commit 1978d2d174877172ccddc083020a1bbf43ad3b39 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 08:51:45 2014 -0700 rename vector2 in tests/cpp-empty-test folder commit d4e0ff13dcce62724d2fece656543f26aa28e467 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:58:23 2014 -0700 rename vector2 in tests/cpp-tests cpp files commit be50ca2ec75e0fd32a6fcdaa15fe1ebb4cafe79f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:52:57 2014 -0700 rename vector2 in tests/cpp-tests head files commit 6daef564400d4e28c4ce20859a68e0f583fed125 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:49:48 2014 -0700 rename vector2 in extension folder commit 8f3f0f65ceea92c9e7a0d87ab54e62220c5572e2 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:47:22 2014 -0700 rename vector2 in cocos/2d cpp files commit e1f3105aae06d595661a3030f519f7cc13aefbed Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:44:39 2014 -0700 rename vector2 in cocos/2d head files commit 6708d890bfe486109120c3cd4b9fe5c078b7108f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:59 2014 -0700 rename vector2 in cocos/base folder commit d3978fa5447c31ea2f3ece5469b7e746dfba4248 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:43 2014 -0700 rename vector2 in cocos/deprecated folder commit 4bff45139363d6b9706edbbcf9f322d48b4fd019 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:26 2014 -0700 rename vector2 in cocos/editor-support folder commit 353d244c995f8b5d14f635c52aed8bc5e5fc1a6f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:36:48 2014 -0700 rename vector2 in cocos/ui folder commit 758b8f4d513084b9922d7242e9b8f2c7f316de6c Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:32:39 2014 -0700 rename vector2 in cocos/renderer folder commit 0bd2710dd8714cecb993880bc37affd9ecb05c27 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:32:15 2014 -0700 rename vector2 in cocos/physics folder commit b7f0581c4587348bdbc1478d5374c2325735f21d Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:25:01 2014 -0700 rename vector2 in cocos/math folder commit a8631a8e1a4e2740807ccd9be9d70de6ecaad7dd Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:16:55 2014 -0700 rename Vector2 to Vec2 deprecate typedef Vector2
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Vec2 convertToGL(const Vec2& point);
/**
* Converts an OpenGL coordinate to a screen coordinate.
* Useful to convert node points to window points for calls such as glScissor.
*/
Squashed commit of the following: commit a9572b8913f3a38b59adbd7b4017ab9848a6b2b5 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed May 14 10:03:44 2014 -0700 math renames `Vector2` -> `Vec2` `Vector3` -> `Vec3` `Vector4` -> `Vec4` `Matrix` -> `Mat4` commit 4e107f4bd854c26bfceb52b063d6bd9cea02d6a3 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:24:28 2014 -0700 raw version of rename Vector3 commit 1d115573ebe96a5fc815fa44fbe6417ea7dba841 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:07:14 2014 -0700 rename Vector2 after merge commit ab2ed58c129dbc30a4c0970ed94568c5d271657b Merge: 1978d2d 86fb75a Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:05:30 2014 -0700 Merge branch 'v3' into v3_renameMathClassName Conflicts: tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UIButtonTest/UIButtonTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UICheckBoxTest/UICheckBoxTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UISliderTest/UISliderTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest_Editor.cpp commit 1978d2d174877172ccddc083020a1bbf43ad3b39 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 08:51:45 2014 -0700 rename vector2 in tests/cpp-empty-test folder commit d4e0ff13dcce62724d2fece656543f26aa28e467 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:58:23 2014 -0700 rename vector2 in tests/cpp-tests cpp files commit be50ca2ec75e0fd32a6fcdaa15fe1ebb4cafe79f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:52:57 2014 -0700 rename vector2 in tests/cpp-tests head files commit 6daef564400d4e28c4ce20859a68e0f583fed125 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:49:48 2014 -0700 rename vector2 in extension folder commit 8f3f0f65ceea92c9e7a0d87ab54e62220c5572e2 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:47:22 2014 -0700 rename vector2 in cocos/2d cpp files commit e1f3105aae06d595661a3030f519f7cc13aefbed Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:44:39 2014 -0700 rename vector2 in cocos/2d head files commit 6708d890bfe486109120c3cd4b9fe5c078b7108f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:59 2014 -0700 rename vector2 in cocos/base folder commit d3978fa5447c31ea2f3ece5469b7e746dfba4248 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:43 2014 -0700 rename vector2 in cocos/deprecated folder commit 4bff45139363d6b9706edbbcf9f322d48b4fd019 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:26 2014 -0700 rename vector2 in cocos/editor-support folder commit 353d244c995f8b5d14f635c52aed8bc5e5fc1a6f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:36:48 2014 -0700 rename vector2 in cocos/ui folder commit 758b8f4d513084b9922d7242e9b8f2c7f316de6c Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:32:39 2014 -0700 rename vector2 in cocos/renderer folder commit 0bd2710dd8714cecb993880bc37affd9ecb05c27 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:32:15 2014 -0700 rename vector2 in cocos/physics folder commit b7f0581c4587348bdbc1478d5374c2325735f21d Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:25:01 2014 -0700 rename vector2 in cocos/math folder commit a8631a8e1a4e2740807ccd9be9d70de6ecaad7dd Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:16:55 2014 -0700 rename Vector2 to Vec2 deprecate typedef Vector2
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Vec2 convertToUI(const Vec2& point);
/**
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* Gets the distance between camera and near clipping frame.
* It is correct for default camera that near clipping frame is same as the screen.
*/
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float getZEye() const;
// Scene Management
/**
* Enters the Director's main loop with the given Scene.
* Call it to run only your FIRST scene.
* Don't call it if there is already a running scene.
*
* It will call pushScene: and then it will call startAnimation
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* @js NA
*/
void runWithScene(Scene *scene);
/**
* Suspends the execution of the running scene, pushing it on the stack of suspended scenes.
* The new scene will be executed.
* Try to avoid big stacks of pushed scenes to reduce memory allocation.
* ONLY call it if there is a running scene.
*/
void pushScene(Scene *scene);
/**
* Pops out a scene from the stack.
* This scene will replace the running one.
* The running scene will be deleted. If there are no more scenes in the stack the execution is terminated.
* ONLY call it if there is a running scene.
*/
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void popScene();
/**
* Pops out all scenes from the stack until the root scene in the queue.
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* This scene will replace the running one.
* Internally it will call `popToSceneStackLevel(1)`.
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*/
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void popToRootScene();
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/** Pops out all scenes from the stack until it reaches `level`.
If level is 0, it will end the director.
If level is 1, it will pop all scenes until it reaches to root scene.
If level is <= than the current stack level, it won't do anything.
*/
void popToSceneStackLevel(int level);
/** Replaces the running scene with a new one. The running scene is terminated.
* ONLY call it if there is a running scene.
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* @js NA
*/
void replaceScene(Scene *scene);
/** Ends the execution, releases the running scene.
* @lua endToLua
*/
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void end();
/** Pauses the running scene.
* The running scene will be _drawed_ but all scheduled timers will be paused.
* While paused, the draw rate will be 4 FPS to reduce CPU consumption.
*/
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void pause();
/** Resumes the paused scene.
* The scheduled timers will be activated again.
* The "delta time" will be 0 (as if the game wasn't paused).
*/
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void resume();
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/*
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* Restart the director.
* @js NA
*/
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void restart();
/** Stops the animation. Nothing will be drawn. The main loop won't be triggered anymore.
* If you don't want to pause your animation call [pause] instead.
*/
void stopAnimation();
/** The main loop is triggered again.
* Call this function only if [stopAnimation] was called earlier.
* @warning Don't call this function to start the main loop. To run the main loop call runWithScene.
*/
void startAnimation();
/** Draw the scene.
* This method is called every frame. Don't call it manually.
*/
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void drawScene();
// Memory Helper
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/** Removes all cocos2d cached data.
* It will purge the TextureCache, SpriteFrameCache, LabelBMFont cache
* @since v0.99.3
*/
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void purgeCachedData();
/** Sets the default values based on the Configuration info. */
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void setDefaultValues();
// OpenGL Helper
/** Sets the OpenGL default values.
* It will enable alpha blending, disable depth test.
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* @js NA
*/
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void setGLDefaultValues();
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/** Sets clear values for the color buffers,
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* value range of each element is [0.0, 1.0].
* @js NA
*/
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void setClearColor(const Color4F& clearColor);
void mainLoop();
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/** Invoke main loop with delta time. Then `calculateDeltaTime` can just use the delta time directly.
* The delta time paseed may include vsync time. See issue #17806
* @since 3.16
*/
void mainLoop(float dt);
/** The size in pixels of the surface. It could be different than the screen size.
* High-res devices might have a higher surface size than the screen size.
* Only available when compiled using SDK >= 4.0.
* @since v0.99.4
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*/
void setContentScaleFactor(float scaleFactor);
/**
* Gets content scale factor.
* @see Director::setContentScaleFactor()
*/
float getContentScaleFactor() const { return _contentScaleFactor; }
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/** Gets the Scheduler associated with this director.
* @since v2.0
*/
Scheduler* getScheduler() const { return _scheduler; }
/** Sets the Scheduler associated with this director.
* @since v2.0
*/
void setScheduler(Scheduler* scheduler);
/** Gets the ActionManager associated with this director.
* @since v2.0
*/
ActionManager* getActionManager() const { return _actionManager; }
/** Sets the ActionManager associated with this director.
* @since v2.0
*/
void setActionManager(ActionManager* actionManager);
/** Gets the EventDispatcher associated with this director.
* @since v3.0
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* @js NA
*/
EventDispatcher* getEventDispatcher() const { return _eventDispatcher; }
/** Sets the EventDispatcher associated with this director.
* @since v3.0
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* @js NA
*/
void setEventDispatcher(EventDispatcher* dispatcher);
/** Returns the Renderer associated with this director.
* @since v3.0
*/
Renderer* getRenderer() const { return _renderer; }
/** Returns the Console associated with this director.
* @since v3.0
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* @js NA
*/
Console* getConsole() const { return _console; }
/* Gets delta time since last tick to main loop. */
float getDeltaTime() const;
/**
* Gets Frame Rate.
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* @js NA
*/
float getFrameRate() const { return _frameRate; }
/**
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* Clones a specified type matrix and put it to the top of specified type of matrix stack.
* @js NA
*/
void pushMatrix(MATRIX_STACK_TYPE type);
/** Pops the top matrix of the specified type of matrix stack.
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* @js NA
*/
void popMatrix(MATRIX_STACK_TYPE type);
/** Adds an identity matrix to the top of specified type of matrix stack.
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* @js NA
*/
void loadIdentityMatrix(MATRIX_STACK_TYPE type);
/**
* Adds a matrix to the top of specified type of matrix stack.
*
* @param type Matrix type.
* @param mat The matrix that to be added.
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* @js NA
*/
void loadMatrix(MATRIX_STACK_TYPE type, const Mat4& mat);
/**
* Multiplies a matrix to the top of specified type of matrix stack.
*
* @param type Matrix type.
* @param mat The matrix that to be multiplied.
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* @js NA
*/
void multiplyMatrix(MATRIX_STACK_TYPE type, const Mat4& mat);
/**
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* Gets the top matrix of specified type of matrix stack.
* @js NA
*/
Renderer improvments: TriangleCommand and QuadCommand merged - more options for batching (faster) - less flushing in between commands (faster) - less renderer code (easier to maintain) - less VBO/VAO (less memory) - uses temporary buffer for faster rendering (more memory) - QuadCommand is just a subclass of TriangleCommand (simpler) - but statically it allocates indices internally (like any TriangleCommand) (more memory, but not that much) - adds more tests for SpritePolygon - adds test for batching Tri + Quad command - and fixes some other bugs Squashed commit of the following: commit cce893a9114da5dda91a895e4e661894f365e2c7 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Mon Feb 8 06:56:57 2016 -0800 QuadCommand: indices are static thanks @Darinex commit e5fd1c14e93d2f07b8266bfec03cf7206d348f59 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Sun Feb 7 19:18:42 2016 -0800 little improvements in xcode proj management commit 6cd29764e01ad300f4e89e62aa6b399f73e94f01 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Sun Feb 7 19:05:52 2016 -0800 Renderer improvments: TriangleCommand and QuadCommand merged - more options for batching (faster) - less flushing in between commands (faster) - less renderer code (easier to maintain) - less VBO/VAO (less memory) - uses temporary buffer for faster rendering (more memory) and fixes some other bugs Squashed commit of the following: commit af7a209435c5f2430c31ab3ebcc7f45051eacb1a Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Sun Feb 7 18:55:27 2016 -0800 adds test for batching quads and tris commit 25816e3eaeffd4b0cfe5fa15e97ff84e9013b8be Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Sun Feb 7 18:40:15 2016 -0800 cleanup renderer commit 7f9785056681756c865d603516c7e14c46040e82 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Sun Feb 7 15:34:48 2016 -0800 clean up docs commit 92a8b679dd404e4ca2839d85e2bd925195b12996 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Sun Feb 7 15:18:52 2016 -0800 QuadCommand converted to Triangles command commit 7e21ec12d3781f6964b4d639cfa4bdc79eb8ae80 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Feb 5 16:17:29 2016 -0800 adds missing files... new test as well commit d1bd4391785515bdc2e1bebbeb3f321f983b51f2 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Feb 5 14:35:41 2016 -0800 more tests for poly sprites commit 5775a25b1046671bd0f5af4c5ab52b308b34bb39 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Feb 5 00:30:13 2016 -0800 malloc instead of std::vector commit 14a5d45cc978c55a182c03f181ca2bc603776561 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Thu Feb 4 21:40:46 2016 -0800 little optimization commit 5667cb2b62416f8a439a54c3973d5841fbe1b68b Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Thu Feb 4 19:13:13 2016 -0800 quad works as expected commit 462aef05baa6586591882faa366839bead4be068 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Thu Feb 4 15:22:59 2016 -0800 works commit c789e6c42811278563c7682b5620296ae8d84aeb Merge: d6c3729 de62924 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Thu Feb 4 14:08:49 2016 -0800 Merge branch 'v3' into uniform_matrix_auto commit d6c37297954af752ebf42ec5f71e5e2fe28c9cc2 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Thu Feb 4 13:54:07 2016 -0800 works ok... commit 45c288631989ea735cc31ec5aa683d9d41aacab3 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Thu Feb 4 12:58:34 2016 -0800 quad works! commit 7137cff51df09adee7129738cea2b69da090756e Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Feb 3 16:19:34 2016 -0800 more optimizations... WIP... doesn't work yet commit a8324c1a9acb6b82102e05eee6e5e5f341306c7b Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Feb 2 21:59:42 2016 -0800 compiles in release mode more tests... better threshold commit 884ffc756e7520fcbb9252260181538ec81b8368 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Feb 2 17:21:32 2016 -0800 initial uniform_auto_matrix commit Changes the CC_matrix uniform in runtime depending on whether the command can be batched or not. Lot of things missing, though... like performance tests.
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const Mat4& getMatrix(MATRIX_STACK_TYPE type) const;
/**
* Clear all types of matrix stack, and add identity matrix to these matrix stacks.
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* @js NA
*/
void resetMatrixStack();
Squashed commit of the following: commit 2c810a8e931e07b06498c07db37cbf20a2bcfc92 Merge: 61788a0 082caaf Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Thu Aug 13 00:13:38 2015 -0700 Merge branch 'v3' into downloader_decouple commit 61788a0b34188fed5367cab121817db97198bcd8 Merge: 8c1e211 5e21580 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Aug 12 20:45:12 2015 -0700 Merge branch 'v3' into downloader_decouple commit 8c1e2119a5c671c00da5ce1fb244029f2bfab09f Merge: 2ea66af 8d73883 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Aug 12 20:42:04 2015 -0700 Merge pull request #6 from minggo/downloader_decouple fix js binding error commit 8d7388302ff1d8da575b277e47a3f8ceb1017e98 Author: minggo <ming@cocos2d-x.org> Date: Thu Aug 13 11:09:58 2015 +0800 fix js binding error commit 2ea66af7684f5ec8a20067b1a49347920dbbbb40 Merge: 8cdb0b6 bc964e8 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Aug 12 09:14:22 2015 -0700 Merge branch 'v3' into downloader_decouple commit 8cdb0b6e4b83210b1f68b4568c74ccb36f504806 Merge: 9272765 08eeca9 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Aug 11 20:11:46 2015 -0700 Merge pull request #5 from minggo/downloader_decouple fix lua-binding error commit 08eeca9d99b5160c48bac1bfecf03b459d05ed15 Author: minggo <ming@cocos2d-x.org> Date: Wed Aug 12 10:34:05 2015 +0800 fix lua-binding error commit 927276589d57432477f8ffc033e19a21a215b246 Merge: 8252464 6f4ed8a Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Aug 11 10:39:22 2015 -0700 Merge branch 'v3' into downloader_decouple commit 8252464020dbe86da4e5e5aa6e4e45f6997f6b9b Merge: 5dddbb6 138df42 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Aug 11 06:53:48 2015 -0700 Merge pull request #4 from minggo/downloader_decouple fix linking error in lua-tests on Android commit 138df42a3acfdcfae29eeab1b03ef5dd062f0145 Author: minggo <ming@cocos2d-x.org> Date: Tue Aug 11 16:23:53 2015 +0800 fix link error in lua-tests commit 5dddbb61a1bcda96aa93bfcbe78f42c639eb6247 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Aug 7 23:22:50 2015 -0700 works for real on win32 commit ddadaf82231b60c8e343718561c0d78657afe7c2 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Aug 7 22:26:59 2015 -0700 compiles on win32 commit 733f1d4c2e4f8382ff19f1793f7f09950774fe78 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Aug 7 21:57:49 2015 -0700 compiles on iOS!! commit f706f97962eb393bf7dfec79739ff8dfdec103d5 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Aug 7 21:27:03 2015 -0700 compiles and runs Ok on windows. Tested all downloadertests + assetmanagertest commit 5e333f4407952d9c2e71e18cb9393d8b6cd170b4 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Aug 7 20:24:28 2015 -0700 updates windows projects commit e77fd8a278594fefc24ff13cbee038508429294d Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Aug 7 19:56:10 2015 -0700 compiles on Android commit 5f515e3519a0688d11476ea6ef235007e8378c96 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Aug 7 18:34:33 2015 -0700 trying to fix a compile issue on iOS WIP commit b144ea67dfe7a06e7bfb515adf16f536ba2ead98 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Aug 7 18:25:11 2015 -0700 make bug fixes adds public `getHeader` commit a228799ba74eb8642c43d215a802f811a576a4aa Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Aug 7 17:42:19 2015 -0700 some linux fixes commit 2cab23d87acc138823ebe9dcec9d42f827690d99 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Aug 7 16:58:53 2015 -0700 Squashed commit of the following: commit 86227e9138c1fb523bd28186d355de65cc64c588 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Aug 7 16:55:17 2015 -0700 works %100 and uses less memory than before commit a9cafa6f2fe7847e279934d2c162287680760dda Merge: 0bbc62e 0cbd71f Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Aug 7 15:49:33 2015 -0700 Merge branch 'v3' into cocos_net commit 0bbc62ee1fbfd107a935131d5d93994e87865afa Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Aug 7 15:46:55 2015 -0700 more tests... and works but there is huge bug. ProgData <vector> needs the position of DownloadUnits <unordered_map> but <unordered_map> does not guaranty the order. So in my next commit I"ll merge DownloadUnit with ProgressData commit 389ed8639a1942f628773616a8e340bc66a0c1d7 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Aug 7 13:47:07 2015 -0700 debugging info commit af0dc45bb9c4705934ced2c1d67e5afc06b6f317 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Aug 7 11:47:31 2015 -0700 sync and async tests working ok commit 999fa7a7bfb28565492f47b39caef7f1a079c183 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Aug 7 11:38:38 2015 -0700 adding tests commit 91ee294942510718400edc0d00d3c744d00339ee Merge: 76ab703 7f215e9 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Aug 7 10:03:50 2015 -0700 Merge branch 'v3' into cocos_net commit 76ab7032d3a21156f05395a021391a16649f755a Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Aug 7 00:22:20 2015 -0700 Downloader tests commit b65c4dad7089660bfe697c0dab3e9290d1a6d013 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Thu Aug 6 21:34:54 2015 -0700 compiles on Xcode 7 commit ec0d66340b8daf0b042d36333dff759cd424f465 Merge: 878e4b5 0d77838 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Thu Aug 6 11:02:24 2015 -0700 Merge branch 'v3' into cocos_net commit 878e4b5d0f87bc6d5d6e507102ab15e2c24a1c8f Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Aug 5 18:07:02 2015 -0700 working, yeah! commit ad1e7637a5ac2e6bff44d35429f5556ea1cb8a4c Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Aug 5 17:49:59 2015 -0700 code is more thread-safe friendly commit 8c6baaee6b898d4b90e5d8988a174d8a33702f60 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Aug 5 16:39:02 2015 -0700 fixes callbacks commit ddab4d753106c6ff11304c1c69739c5611e3f20a Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Aug 5 15:43:51 2015 -0700 cleaner code runs callbacks in cocos2d thread only if needed commit ef75844aaa010633e6e27ae6e69460174460d5c7 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Aug 5 11:58:04 2015 -0700 removed weak_ptr<> from ProgressData that logic of the code is added in the callbacks commit d9c7436cbadc611592b3c80ca2a3a9edeaa00853 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Aug 5 11:54:07 2015 -0700 checks whether or not the callbacks are in the cocos2d thread commit ae6594a6f866f6b5015ba293db23343887063d2f Merge: 4c61069 6831e24 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Aug 5 10:48:34 2015 -0700 Merge branch 'v3' into cocos_net commit 4c61069a7e0e33fa0332df700cc8df4807178caf Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Aug 4 21:36:50 2015 -0700 almost there... Downloader has std::vector<FILE*> instead of FileDescriptors code cleaner... commit c34d04a8218d2be5c316e0487e5ac46792bbed76 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Aug 4 20:38:44 2015 -0700 passes progressData to batch no need to alloc memory for each ProgressData commit f7e8bbd8b85f214b919bce6118d4158dd6d26368 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Aug 4 17:47:23 2015 -0700 tidier code and more optimizations commit a486dc78aedcf9c6178e490292edd572f8a7b374 Merge: 4178327 a06421b Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Aug 4 14:03:22 2015 -0700 Merge branch 'v3' into cocos_net commit 417832705910a6ebd16a876cd98064ea16f0f45c Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Mon Aug 3 18:13:13 2015 -0700 not finished yet... ...but trying to have a common inteface with batched and non-batched downloads commit 1d0e4652763c2e1511ac102a62defae6c6a89220 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Mon Aug 3 16:29:39 2015 -0700 ErrorCallback compiles starting the batching code commit 6645a287c47dc01cbf1f2d80e9c0fdd2b16e3e18 Merge: c180425 8d836da Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Mon Aug 3 10:28:51 2015 -0700 Merge branch 'v3' into cocos_net commit c180425d8181b8e6f53be766d8d2b94f908ae168 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Jul 31 15:35:53 2015 -0700 More progress on migrating multiple-file downloader to the implementation file commit 5fa273e265963af3c0cb6338bf49dc5e1b54173b Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Jul 31 14:00:02 2015 -0700 Dowloader moved to `cocos2d::network` commit 14b1d0825106701b5435a266b255f09291b6486b Merge: 13cfc8d f744383 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Jul 31 11:13:55 2015 -0700 Merge branch 'v3' into cocos_net commit 13cfc8de4eb4835ffb8f8d671d3d070c411b0a2e Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Jul 31 11:11:45 2015 -0700 DownloadUnits belong to network commit e6e17564ead1fb7f6f7df343b0627a104cd756f8 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Thu Jul 30 12:23:36 2015 -0700 adds `check for option` commit 5cb76dfaaed42011a0c536d01b82a0a94487d6aa Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Thu Jul 30 10:37:51 2015 -0700 Downloader: using URLDownload in one case. 3 more to go. Not tested yet commit 9b26e9cfac425635027189ccab835054b68bc83d Merge: 20fe063 253d9c4 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Thu Jul 30 08:35:53 2015 -0700 Merge branch 'v3' into cocos_net commit 20fe0636e36ae7f1da048545b3345f526d5b64de Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Jul 29 17:36:07 2015 -0700 URLDownload: initial commit HttpAsyncConnection -> HttpAsyncConnection-apple: follows the cocos2d guidelines Adds `CCIRULDownload` interface. Adds `CCURLDownload` implementation based on libcurl. Not working yet. `Downloader` uses `URLDownload` for some of its functions. WIP commit 3a5d3b83838bee53e3bbea182f3ad09d7bec32d0 Merge: e408fe0 642ccac Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Jul 29 14:00:43 2015 -0700 Merge remote-tracking branch 'cocos2d/v3' into cocos_net commit e408fe0b9303813d20bab2f7bf548f3b7af416a6 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Jul 29 13:59:46 2015 -0700 Adds more files to Xcode project ...even if they are not being compiled. Much easier to add missing functionality to the rest of the platforms commit 11d86acebeb61348e4ccf7e6af9a2eaf1b6bb534 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Jul 29 11:36:57 2015 -0700 removes unneeded headers
2015-08-13 15:14:10 +08:00
/**
* returns the cocos2d thread id.
Useful to know if certain code is already running on the cocos2d thread
*/
const std::thread::id& getCocos2dThreadId() const { return _cocos2d_thread_id; }
/**
* returns whether or not the Director is in a valid state
*/
bool isValid() const { return !_invalid; }
protected:
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void reset();
virtual void startAnimation(SetIntervalReason reason);
virtual void setAnimationInterval(float interval, SetIntervalReason reason);
void purgeDirector();
bool _purgeDirectorInNextLoop = false; // this flag will be set to true in end()
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void restartDirector();
bool _restartDirectorInNextLoop = false; // this flag will be set to true in restart()
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void setNextScene();
void updateFrameRate();
#if !CC_STRIP_FPS
void showStats();
void createStatsLabel();
void calculateMPF();
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void getFPSImageData(unsigned char** datapointer, ssize_t* length);
#endif
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/** calculates delta time since last time it was called */
void calculateDeltaTime();
//textureCache creation or release
void initTextureCache();
void destroyTextureCache();
void initMatrixStack();
std::stack<Mat4> _modelViewMatrixStack;
std::stack<Mat4> _textureMatrixStack;
metal support for cocos2d-x (#19305) * remove deprecated files * remove some deprecated codes * remove more deprecated codes * remove ui deprecated codes * remove more deprecated codes * remove deprecated codes in ccmenuitem * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes * remove more deprecated codes * remove more deprecated codes * remove vr related codes and ignore some modules * remove allocator * remove some config * 【Feature】add back-end project file * [Feature] add back-end file * add pipeline descriptor and shader cache * [Feature] support sprite for backend * [Feature] remove unneeded code * [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture * [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture * [Feature] remove macro define to .cpp file * [Feature] add log info * [Feature] add PipelineDescriptor for TriangleCommand * [Feature] add PipelineDescriptor object as member of TriangleCommand * [Feature] add getPipelineDescriptor method * add renderbackend * complete pipeline descriptor * [Feature] add viewport in RenderCommand * set viewport when rendrering * [Feature] occur error when using RendererBackend, to be fixed. * a workaround to fix black screen on macOS 10.14 (#19090) * add rendererbackend init function * fix typo * [Feature] modify testFile * [BugFix] modify shader path * [Feature] set default viewport * fix projection * [Feature] modify log info * [BugFix] change viewport data type to int * [BugFix] add BindGroup to PipelienDescriptor * [BugFix] change a_position to vec3 in sprite.vert * [BugFix] set vertexLayout according to V3F_C4B_T2F structure * [Feature] revert a_position to vec4 * [Feature] renderer should not use gl codes directly * [Feature] it's better not use default value parameter * fix depth test setting * rendererbackend -> renderer * clear color and depth at begin * add metal backend * metal support normalized attribute * simplify codes * update external * add render pass desctriptor in pipeline descriptor * fix warnings * fix crash and memeory leak * refactor Texture2D * put pipeline descriptor into render command * simplify codes * [Feature] update Sprite * fix crash when closing app * [Feature] update SpriteBatchNode and TextureAtlas * support render texture(not finish) * [Feature] remove unused code * make tests work on mac * fix download-deps path error * make tests work on iOS * [Feature] support ttf under normal label effect * refactor triangle command processing * let renderer handle more common commands * refactor backend * make render texture work * [Feature] refactor backend for GL * [Feature]Renaming to make it easy to understand * [Feature] change warp mode to CLAMP_TO_EDGE * fix ghost * simplify visit render queue logic * support progress timer without rial mode * support partcile system * Feature/update label (#149) * [BugFix] fix compile error * [Feature] support outline effect in ios * [Feature] add shader file * [BugFix] fix begin and end RenderPass * [Feature] update CustomCommand * [Feature] revert project.pbxproj * [Feature] simplify codes * [BugFix] pack AI88 to RGBA8888 only when outline enable * [Feature] support shadow effect in Label * [Feature] support BMFont * [Feature] support glow effect * [Feature] simplify shader files * LabelAtlas work * handle blend function correctly * support tile map * don't share buffer in metal * alloc buffer size as needed * support more tilemap * Merge branch 'minggo/metal-support' into feature/updateLabel * minggo/metal-support: support tile map handle blend function correctly LabelAtlas work Feature/update label (#149) support partcile system # Conflicts: # cocos/2d/CCLabel.cpp # cocos/2d/CCSprite.cpp # cocos/2d/CCSpriteBatchNode.cpp # cocos/renderer/CCQuadCommand.cpp # cocos/renderer/CCQuadCommand.h * render texture work without saving file * use global viewport * grid3d works * remove grabber * tiled3d works * [BugFix] fix label bug * [Feature] add updateSubData for buffer * [Feature] remove setVertexCount * support depth test * add callback command * [Feature] add UITest * [Feature] update UITest * [Feature] remove unneeded codes * fix custom command issue * fix layer color blend issue * [BugFix] fix iOS compile error * [Feature] remove unneeded codes * [Feature] fix updateVertexBuffer * layerradial works * add draw test back * fix batch issue * fix compiling error * [BugFix] support ETC1 * [BugFix] get the correct pipelineDescriptor * [BugFix] skip draw when backendTexture nullptr * clipping node support * [Feature] add shader files * fix stencil issue in metal * [Feature] update UILayoutTest * [BugFix] skip drawing when vertexCount is zero * refactor renderer * add set global z order for stencil manager commands * fix warnings caused by type * remove viewport in render command * [Feature] fix warnings caused by type * [BugFix] clear vertexCount and indexCount for CustomComand when needed * [Feature] update clear for CustomCommand * ios use metal * fix viewport issue * fix LayerColorGradient crash * [cmake] transport to android and windows (#160) * save point 1 * compile on windows * run on android * revert useless change * android set CC_ENABLE_CACHE_TEXTURE_DATA to 1 * add initGlew * fix android crash * add TODO new-renderer * review update * revert onGLFWWindowPosCallback * fix android compiling error * Impl progress radial (#162) * progresstimer add radial impl * default drawType to element * dec invoke times of createVertexBuffer (#163) * support depth/stencil format for gl backend * simplify progress timer codes * support motionstreak, effect is wrong * fix motionstreak issue * [Feature] update Scissor Test (#161) * [Feature] update Scissor Test * [Feature] update ScissorTest * [Feature] rename function * [Feature] get constant reference if needed * [Feature] show render status (#164) * improve performance * fix depth state * fill error that triangle vertex/index number bigger than buffer * fix compiline error in release mode * fix buffer conflict between CPU and GPU on iOS/macOS * Renderer refactor (#165) * use one vertes/index buffer with opengl * fix error on windows * custom command support index format config * CCLayer: compact vertex data structure * update comment * fix doc * support fast tilemap * pass index format instead * fix some wrong effect * fix render texture error * fix texture per-element size * fix texture format error * BlendFunc type refactor, GLenum -> backend::BlendFactor (#167) * BlendFunc use backend::BlendFactor as inner field * update comments * use int to replace GLenum * update xcode project fiel * rename to GLBlendConst * add ccConstants.h * update xcode project file * update copyright * remove primitive command * remove CCPrimitive.cpp/.h * remove deprecated files * remove unneeded files * remove multiple view support * remove multiple view support * remove the usage of frame buffer in camera * director don't use frame buffer * remove FrameBuffer * remove BatchCommand * add some api reference * add physics2d back * fix crash when close app on mac * improve render texture * fix rendertexture issue * fix rendertexture issue * simplify codes * CMake support for mac & ios (#169) * update cmake * fix compile error * update 3rd libs version * remove CCThread.h/.cpp * remove ccthread * use audio engine to implement simple audio engine * remove unneeded codes * remove deprecated codes * remove winrt macro * remove CC_USE_WIC * set partcile blend function in more elegant way * remove unneeded codes * remove unneeded codes * cmake works on windows * update project setting * improve performance * GLFloat -> float * sync v3 cmake improvements into metal-support (#172) * pick: modern cmake, compile definitions improvement (#19139) * modern cmake, use target_compile_definitions partly * simplify macro define, remove USE_* * modern cmake, macro define * add physics 2d macro define into ccConfig.h * remove USE_CHIPMUNK macro in build.gradle * remove CocosSelectModule.cmake * shrink useless define * simplify compile options config, re-add if necessary * update external for tmp CI test * un-quote target_compile_options value * add "-g" parameter only when debug mode * keep single build type when generator Xcode & VS projecy * update external for tmp CI tes * add static_cast<char>(-1), fix -Wc++11-narrowing * simplify win32 compile define * not modify code, only improve compile options # Conflicts: # .gitignore # cmake/Modules/CocosConfigDepend.cmake # cocos/CMakeLists.txt # external/config.json # tests/cpp-tests/CMakeLists.txt * modern cmake, improve cmake_compiler_flags (#19145) * cmake_compiler_flags * Fix typo * Fix typo2 * Remove chanages from Android.mk * correct lua template cmake build (#19149) * don't add -Wno-deprecated into jsb target * correct lua template cmake build * fix win32 lua template compile error * prevent cmake in-source-build friendly (#19151) * pick: Copy resources to "Resources/" on win32 like in linux configuration * add "/Z7" for cpp-tests on windows * [cmake] fix iOS xcode property setting failed (#19208) * fix iOS xcode property setting failed * use search_depend_libs_recursive at dlls collect * fix typo * [cmake] add find_host_library into iOS toolchain file (#19230) * pick: [lua android] use luajit & template cmake update (#19239) * increase cmake stability , remove tests/CMakeLists.txt (#19261) * cmake win32 Precompiled header (#19273) * Precompiled header * Fix * Precompiled header for cocos * Precompiled header jscocos2d * Fix for COCOS2D_DEBUG is always 1 on Android (#19291) Related #19289 * little build fix, tests cpp-tests works on mac * sync v3 build related codes into metal-support (#173) * strict initialization for std::array * remove proj.win32 project configs * modern cmake, cmake_cleanup_remove_unused_variables (#19146) * Switch travis CI to xenial (#19207) * Switch travis CI to xenial * Remove language: android * Set language: cpp * Fix java problem * Update sdkmanager * Fix sdkmanger * next sdkmanager fix * Remove xenial from android * revert to sdk-tools-{system}-3859397 * Remove linux cmake install * Update before-install.sh * Update .travis.yml * Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212) * Simplify install-deps-linux.sh * Cleanup * pick: install ninja * update cocos2d-console submodule * for metal-support alpha release, we only test cpp * add HelloCpp into project(Cocos2d-x) for tmp test * update extenal metal-support-4 * update uniform setting * [Feature] update BindGroup * [Feature] empty-test * [Feature] cpp-test * [Feature] fix GL compiler error * [Feature] fix GL crash * [Feature] empty-test * [Feature] cpp-tests * [feature] improve frameRate * [feature] fix opengl compile error * [feature] fix opengl compile error * [BugFix] fix compute maxLocation error * [Feature] update setting unifrom * [Feature] fix namespace * [Feature] remove unneeded code * [Bugfix] fix project file * [Feature] update review * [texture2d] impl texture format support (#175) * texture update * update * update texture * commit * compile on windows * ddd * rename * rename methods * no crash * save gl * save * save * rename * move out pixel format convert functions * metal crash * update * update android * support gles compressed texture format * support more compress format * add more conversion methods * ss * save * update conversion methods * add PVRTC format support * reformat * add marco linux * fix GL marcro * pvrtc supported only by ios 8.0+ * remove unused cmake * revert change * refactor Texture2D::initWithData * fix conversion log * refactor Texture2D::initWithData * remove some OpenGL constants for PVRTC * add todo * fix typo * AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174) * review cpp-tests, and fix part issues on start auto test * sync png format fix: Node:Particle3D abnormal texture effects #19204 * fix cpp-tests SpritePolygon crash, wrong png format (#19170) * fix wrong png convert format from sRGB to Gray * erase plist index if all frames was erased * test_A8.png have I8 format, fix it * [CCSpriteCache] allow re-add plist & add testcase (#19175) * allow re-add plist & add testcase * remove comments/rename method/update testcase * fix isSpriteFramesWithFileLoaded & add testcase * remove used variable * remove unused variable * fix double free issues when js/lua-tests exit on iOS (#19236) * disable part cases, AutoTest works without crash on mac * update cocos2dx files json, to test cocos new next * fix spritecache plist parsing issue (#19269) * [linux] Fix FileUtils::getContents with folder (#19157) * fix FileUtils::getContents on linux/mac * use stat.st_mode * simplify * [CCFileUtils] win32 getFileSize (#19176) * win32 getFileSize * fix stat * [cpp test-Android]20:FileUtils/2 change title (#19197) * sync #19200 * sync #19231 * [android lua] improve performance of lua loader (#19234) * [lua] improve performance of lua loader * remove cache fix * Revert "fix spritecache plist parsing issue (#19269)" This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf. * remove win32 project files ref in template.json * add metal framework lnk ref into cpp template * test on iOS, and disable part cases * alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227) * changes AudioCache to use alBufferData instead of alBufferDataStatic (also makes test 19 faster to trigger openal bugs faster) The original problem: CrashIfClientProvidedBogusAudioBufferList https://github.com/cocos2d/cocos2d-x/issues/18948 is not happening anymore, but there's still a not very frequent issue that makes OpenAL crash with a call stack like this. AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList It happes more frequently when the device is "cold", which means after half an hour of not using the device (locked). I could not find the actual source code for iOS OpenAL, so I used the macOS versions: https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html They seem to use CAGuard.h to make sure the dead buffer list has no threading issues. I'm worried because the CAGuard code I found has macos and win32 define but no iOS, so I'm not sure. I guess the iOS version is different and has the guard. I could not find a place in the code that's unprotected by the locks except the InitializeBufferMap() which should not be called more than once from cocos, and there's a workaround in AudioEngine-impl for it. I reduced the occurence of the CleanUpDeadBufferList crash by moving the guard in ~AudioCache to cover the alDeleteBuffers call. * remove hack method "setTimeout" on audio * AutoTest works on iOS * support set ios deployment target for root project * enable all texture2d cases, since Jiang have fixed * add CCTextureUtils to xcode project file (#176) * add leak cases for SpriteFrameCache (#177) * re-add SpriteFrameCache cases * update template file json * Update SpriteFrameCacheTest.cpp * fix compiling error
2019-01-18 15:08:25 +08:00
std::stack<Mat4> _projectionMatrixStack;
/** Scheduler associated with this director
@since v2.0
*/
Scheduler *_scheduler = nullptr;
/** ActionManager associated with this director
@since v2.0
*/
ActionManager *_actionManager = nullptr;
/** EventDispatcher associated with this director
@since v3.0
*/
EventDispatcher* _eventDispatcher = nullptr;
EventCustom* _eventProjectionChanged = nullptr;
EventCustom* _eventBeforeDraw =nullptr;
EventCustom* _eventAfterDraw = nullptr;
EventCustom* _eventAfterVisit = nullptr;
EventCustom* _eventBeforeUpdate = nullptr;
EventCustom* _eventAfterUpdate = nullptr;
EventCustom* _eventResetDirector = nullptr;
EventCustom* _beforeSetNextScene = nullptr;
EventCustom* _afterSetNextScene = nullptr;
/* delta time since last tick to main loop */
float _deltaTime = 0.0f;
bool _deltaTimePassedByCaller = false;
2014-07-31 00:53:04 +08:00
/* The _openGLView, where everything is rendered, GLView is a abstract class,cocos2d-x provide GLViewImpl
which inherit from it as default renderer context,you can have your own by inherit from it*/
GLView *_openGLView = nullptr;
//texture cache belongs to this director
TextureCache *_textureCache = nullptr;
float _animationInterval = 0.0f;
float _oldAnimationInterval = 0.0f;
bool _displayStats = false;
float _accumDt = 0.0f;
float _frameRate = 0.0f;
LabelAtlas *_FPSLabel = nullptr;
LabelAtlas *_drawnBatchesLabel = nullptr;
LabelAtlas *_drawnVerticesLabel = nullptr;
/** Whether or not the Director is paused */
bool _paused = false;
2011-07-08 14:48:25 +08:00
/* How many frames were called since the director started */
unsigned int _totalFrames = 0;
unsigned int _frames = 0;
float _secondsPerFrame = 1.f;
2013-11-27 10:35:12 +08:00
/* The running scene */
Scene *_runningScene = nullptr;
/* will be the next 'runningScene' in the next frame
nextScene is a weak reference. */
Scene *_nextScene = nullptr;
/* If true, then "old" scene will receive the cleanup message */
bool _sendCleanupToScene = false;
/* scheduled scenes */
2013-12-07 10:48:02 +08:00
Vector<Scene*> _scenesStack;
/* last time the main loop was updated */
std::chrono::steady_clock::time_point _lastUpdate;
/* whether or not the next delta time will be zero */
bool _nextDeltaTimeZero = false;
/* projection used */
Projection _projection = Projection::DEFAULT;
/* window size in points */
Size _winSizeInPoints = Size::ZERO;
/* content scale factor */
float _contentScaleFactor = 1.0f;
/* This object will be visited after the scene. Useful to hook a notification node */
Node *_notificationNode = nullptr;
/* Renderer for the Director */
Renderer *_renderer = nullptr;
metal support for cocos2d-x (#19305) * remove deprecated files * remove some deprecated codes * remove more deprecated codes * remove ui deprecated codes * remove more deprecated codes * remove deprecated codes in ccmenuitem * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes * remove more deprecated codes * remove more deprecated codes * remove vr related codes and ignore some modules * remove allocator * remove some config * 【Feature】add back-end project file * [Feature] add back-end file * add pipeline descriptor and shader cache * [Feature] support sprite for backend * [Feature] remove unneeded code * [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture * [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture * [Feature] remove macro define to .cpp file * [Feature] add log info * [Feature] add PipelineDescriptor for TriangleCommand * [Feature] add PipelineDescriptor object as member of TriangleCommand * [Feature] add getPipelineDescriptor method * add renderbackend * complete pipeline descriptor * [Feature] add viewport in RenderCommand * set viewport when rendrering * [Feature] occur error when using RendererBackend, to be fixed. * a workaround to fix black screen on macOS 10.14 (#19090) * add rendererbackend init function * fix typo * [Feature] modify testFile * [BugFix] modify shader path * [Feature] set default viewport * fix projection * [Feature] modify log info * [BugFix] change viewport data type to int * [BugFix] add BindGroup to PipelienDescriptor * [BugFix] change a_position to vec3 in sprite.vert * [BugFix] set vertexLayout according to V3F_C4B_T2F structure * [Feature] revert a_position to vec4 * [Feature] renderer should not use gl codes directly * [Feature] it's better not use default value parameter * fix depth test setting * rendererbackend -> renderer * clear color and depth at begin * add metal backend * metal support normalized attribute * simplify codes * update external * add render pass desctriptor in pipeline descriptor * fix warnings * fix crash and memeory leak * refactor Texture2D * put pipeline descriptor into render command * simplify codes * [Feature] update Sprite * fix crash when closing app * [Feature] update SpriteBatchNode and TextureAtlas * support render texture(not finish) * [Feature] remove unused code * make tests work on mac * fix download-deps path error * make tests work on iOS * [Feature] support ttf under normal label effect * refactor triangle command processing * let renderer handle more common commands * refactor backend * make render texture work * [Feature] refactor backend for GL * [Feature]Renaming to make it easy to understand * [Feature] change warp mode to CLAMP_TO_EDGE * fix ghost * simplify visit render queue logic * support progress timer without rial mode * support partcile system * Feature/update label (#149) * [BugFix] fix compile error * [Feature] support outline effect in ios * [Feature] add shader file * [BugFix] fix begin and end RenderPass * [Feature] update CustomCommand * [Feature] revert project.pbxproj * [Feature] simplify codes * [BugFix] pack AI88 to RGBA8888 only when outline enable * [Feature] support shadow effect in Label * [Feature] support BMFont * [Feature] support glow effect * [Feature] simplify shader files * LabelAtlas work * handle blend function correctly * support tile map * don't share buffer in metal * alloc buffer size as needed * support more tilemap * Merge branch 'minggo/metal-support' into feature/updateLabel * minggo/metal-support: support tile map handle blend function correctly LabelAtlas work Feature/update label (#149) support partcile system # Conflicts: # cocos/2d/CCLabel.cpp # cocos/2d/CCSprite.cpp # cocos/2d/CCSpriteBatchNode.cpp # cocos/renderer/CCQuadCommand.cpp # cocos/renderer/CCQuadCommand.h * render texture work without saving file * use global viewport * grid3d works * remove grabber * tiled3d works * [BugFix] fix label bug * [Feature] add updateSubData for buffer * [Feature] remove setVertexCount * support depth test * add callback command * [Feature] add UITest * [Feature] update UITest * [Feature] remove unneeded codes * fix custom command issue * fix layer color blend issue * [BugFix] fix iOS compile error * [Feature] remove unneeded codes * [Feature] fix updateVertexBuffer * layerradial works * add draw test back * fix batch issue * fix compiling error * [BugFix] support ETC1 * [BugFix] get the correct pipelineDescriptor * [BugFix] skip draw when backendTexture nullptr * clipping node support * [Feature] add shader files * fix stencil issue in metal * [Feature] update UILayoutTest * [BugFix] skip drawing when vertexCount is zero * refactor renderer * add set global z order for stencil manager commands * fix warnings caused by type * remove viewport in render command * [Feature] fix warnings caused by type * [BugFix] clear vertexCount and indexCount for CustomComand when needed * [Feature] update clear for CustomCommand * ios use metal * fix viewport issue * fix LayerColorGradient crash * [cmake] transport to android and windows (#160) * save point 1 * compile on windows * run on android * revert useless change * android set CC_ENABLE_CACHE_TEXTURE_DATA to 1 * add initGlew * fix android crash * add TODO new-renderer * review update * revert onGLFWWindowPosCallback * fix android compiling error * Impl progress radial (#162) * progresstimer add radial impl * default drawType to element * dec invoke times of createVertexBuffer (#163) * support depth/stencil format for gl backend * simplify progress timer codes * support motionstreak, effect is wrong * fix motionstreak issue * [Feature] update Scissor Test (#161) * [Feature] update Scissor Test * [Feature] update ScissorTest * [Feature] rename function * [Feature] get constant reference if needed * [Feature] show render status (#164) * improve performance * fix depth state * fill error that triangle vertex/index number bigger than buffer * fix compiline error in release mode * fix buffer conflict between CPU and GPU on iOS/macOS * Renderer refactor (#165) * use one vertes/index buffer with opengl * fix error on windows * custom command support index format config * CCLayer: compact vertex data structure * update comment * fix doc * support fast tilemap * pass index format instead * fix some wrong effect * fix render texture error * fix texture per-element size * fix texture format error * BlendFunc type refactor, GLenum -> backend::BlendFactor (#167) * BlendFunc use backend::BlendFactor as inner field * update comments * use int to replace GLenum * update xcode project fiel * rename to GLBlendConst * add ccConstants.h * update xcode project file * update copyright * remove primitive command * remove CCPrimitive.cpp/.h * remove deprecated files * remove unneeded files * remove multiple view support * remove multiple view support * remove the usage of frame buffer in camera * director don't use frame buffer * remove FrameBuffer * remove BatchCommand * add some api reference * add physics2d back * fix crash when close app on mac * improve render texture * fix rendertexture issue * fix rendertexture issue * simplify codes * CMake support for mac & ios (#169) * update cmake * fix compile error * update 3rd libs version * remove CCThread.h/.cpp * remove ccthread * use audio engine to implement simple audio engine * remove unneeded codes * remove deprecated codes * remove winrt macro * remove CC_USE_WIC * set partcile blend function in more elegant way * remove unneeded codes * remove unneeded codes * cmake works on windows * update project setting * improve performance * GLFloat -> float * sync v3 cmake improvements into metal-support (#172) * pick: modern cmake, compile definitions improvement (#19139) * modern cmake, use target_compile_definitions partly * simplify macro define, remove USE_* * modern cmake, macro define * add physics 2d macro define into ccConfig.h * remove USE_CHIPMUNK macro in build.gradle * remove CocosSelectModule.cmake * shrink useless define * simplify compile options config, re-add if necessary * update external for tmp CI test * un-quote target_compile_options value * add "-g" parameter only when debug mode * keep single build type when generator Xcode & VS projecy * update external for tmp CI tes * add static_cast<char>(-1), fix -Wc++11-narrowing * simplify win32 compile define * not modify code, only improve compile options # Conflicts: # .gitignore # cmake/Modules/CocosConfigDepend.cmake # cocos/CMakeLists.txt # external/config.json # tests/cpp-tests/CMakeLists.txt * modern cmake, improve cmake_compiler_flags (#19145) * cmake_compiler_flags * Fix typo * Fix typo2 * Remove chanages from Android.mk * correct lua template cmake build (#19149) * don't add -Wno-deprecated into jsb target * correct lua template cmake build * fix win32 lua template compile error * prevent cmake in-source-build friendly (#19151) * pick: Copy resources to "Resources/" on win32 like in linux configuration * add "/Z7" for cpp-tests on windows * [cmake] fix iOS xcode property setting failed (#19208) * fix iOS xcode property setting failed * use search_depend_libs_recursive at dlls collect * fix typo * [cmake] add find_host_library into iOS toolchain file (#19230) * pick: [lua android] use luajit & template cmake update (#19239) * increase cmake stability , remove tests/CMakeLists.txt (#19261) * cmake win32 Precompiled header (#19273) * Precompiled header * Fix * Precompiled header for cocos * Precompiled header jscocos2d * Fix for COCOS2D_DEBUG is always 1 on Android (#19291) Related #19289 * little build fix, tests cpp-tests works on mac * sync v3 build related codes into metal-support (#173) * strict initialization for std::array * remove proj.win32 project configs * modern cmake, cmake_cleanup_remove_unused_variables (#19146) * Switch travis CI to xenial (#19207) * Switch travis CI to xenial * Remove language: android * Set language: cpp * Fix java problem * Update sdkmanager * Fix sdkmanger * next sdkmanager fix * Remove xenial from android * revert to sdk-tools-{system}-3859397 * Remove linux cmake install * Update before-install.sh * Update .travis.yml * Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212) * Simplify install-deps-linux.sh * Cleanup * pick: install ninja * update cocos2d-console submodule * for metal-support alpha release, we only test cpp * add HelloCpp into project(Cocos2d-x) for tmp test * update extenal metal-support-4 * update uniform setting * [Feature] update BindGroup * [Feature] empty-test * [Feature] cpp-test * [Feature] fix GL compiler error * [Feature] fix GL crash * [Feature] empty-test * [Feature] cpp-tests * [feature] improve frameRate * [feature] fix opengl compile error * [feature] fix opengl compile error * [BugFix] fix compute maxLocation error * [Feature] update setting unifrom * [Feature] fix namespace * [Feature] remove unneeded code * [Bugfix] fix project file * [Feature] update review * [texture2d] impl texture format support (#175) * texture update * update * update texture * commit * compile on windows * ddd * rename * rename methods * no crash * save gl * save * save * rename * move out pixel format convert functions * metal crash * update * update android * support gles compressed texture format * support more compress format * add more conversion methods * ss * save * update conversion methods * add PVRTC format support * reformat * add marco linux * fix GL marcro * pvrtc supported only by ios 8.0+ * remove unused cmake * revert change * refactor Texture2D::initWithData * fix conversion log * refactor Texture2D::initWithData * remove some OpenGL constants for PVRTC * add todo * fix typo * AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174) * review cpp-tests, and fix part issues on start auto test * sync png format fix: Node:Particle3D abnormal texture effects #19204 * fix cpp-tests SpritePolygon crash, wrong png format (#19170) * fix wrong png convert format from sRGB to Gray * erase plist index if all frames was erased * test_A8.png have I8 format, fix it * [CCSpriteCache] allow re-add plist & add testcase (#19175) * allow re-add plist & add testcase * remove comments/rename method/update testcase * fix isSpriteFramesWithFileLoaded & add testcase * remove used variable * remove unused variable * fix double free issues when js/lua-tests exit on iOS (#19236) * disable part cases, AutoTest works without crash on mac * update cocos2dx files json, to test cocos new next * fix spritecache plist parsing issue (#19269) * [linux] Fix FileUtils::getContents with folder (#19157) * fix FileUtils::getContents on linux/mac * use stat.st_mode * simplify * [CCFileUtils] win32 getFileSize (#19176) * win32 getFileSize * fix stat * [cpp test-Android]20:FileUtils/2 change title (#19197) * sync #19200 * sync #19231 * [android lua] improve performance of lua loader (#19234) * [lua] improve performance of lua loader * remove cache fix * Revert "fix spritecache plist parsing issue (#19269)" This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf. * remove win32 project files ref in template.json * add metal framework lnk ref into cpp template * test on iOS, and disable part cases * alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227) * changes AudioCache to use alBufferData instead of alBufferDataStatic (also makes test 19 faster to trigger openal bugs faster) The original problem: CrashIfClientProvidedBogusAudioBufferList https://github.com/cocos2d/cocos2d-x/issues/18948 is not happening anymore, but there's still a not very frequent issue that makes OpenAL crash with a call stack like this. AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList It happes more frequently when the device is "cold", which means after half an hour of not using the device (locked). I could not find the actual source code for iOS OpenAL, so I used the macOS versions: https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html They seem to use CAGuard.h to make sure the dead buffer list has no threading issues. I'm worried because the CAGuard code I found has macos and win32 define but no iOS, so I'm not sure. I guess the iOS version is different and has the guard. I could not find a place in the code that's unprotected by the locks except the InitializeBufferMap() which should not be called more than once from cocos, and there's a workaround in AudioEngine-impl for it. I reduced the occurence of the CleanUpDeadBufferList crash by moving the guard in ~AudioCache to cover the alDeleteBuffers call. * remove hack method "setTimeout" on audio * AutoTest works on iOS * support set ios deployment target for root project * enable all texture2d cases, since Jiang have fixed * add CCTextureUtils to xcode project file (#176) * add leak cases for SpriteFrameCache (#177) * re-add SpriteFrameCache cases * update template file json * Update SpriteFrameCacheTest.cpp * fix compiling error
2019-01-18 15:08:25 +08:00
Color4F _clearColor = {0, 0, 0, 1};
/* Console for the director */
Console *_console = nullptr;
bool _isStatusLabelUpdated = true;
Squashed commit of the following: commit 2c810a8e931e07b06498c07db37cbf20a2bcfc92 Merge: 61788a0 082caaf Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Thu Aug 13 00:13:38 2015 -0700 Merge branch 'v3' into downloader_decouple commit 61788a0b34188fed5367cab121817db97198bcd8 Merge: 8c1e211 5e21580 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Aug 12 20:45:12 2015 -0700 Merge branch 'v3' into downloader_decouple commit 8c1e2119a5c671c00da5ce1fb244029f2bfab09f Merge: 2ea66af 8d73883 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Aug 12 20:42:04 2015 -0700 Merge pull request #6 from minggo/downloader_decouple fix js binding error commit 8d7388302ff1d8da575b277e47a3f8ceb1017e98 Author: minggo <ming@cocos2d-x.org> Date: Thu Aug 13 11:09:58 2015 +0800 fix js binding error commit 2ea66af7684f5ec8a20067b1a49347920dbbbb40 Merge: 8cdb0b6 bc964e8 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Aug 12 09:14:22 2015 -0700 Merge branch 'v3' into downloader_decouple commit 8cdb0b6e4b83210b1f68b4568c74ccb36f504806 Merge: 9272765 08eeca9 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Aug 11 20:11:46 2015 -0700 Merge pull request #5 from minggo/downloader_decouple fix lua-binding error commit 08eeca9d99b5160c48bac1bfecf03b459d05ed15 Author: minggo <ming@cocos2d-x.org> Date: Wed Aug 12 10:34:05 2015 +0800 fix lua-binding error commit 927276589d57432477f8ffc033e19a21a215b246 Merge: 8252464 6f4ed8a Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Aug 11 10:39:22 2015 -0700 Merge branch 'v3' into downloader_decouple commit 8252464020dbe86da4e5e5aa6e4e45f6997f6b9b Merge: 5dddbb6 138df42 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Aug 11 06:53:48 2015 -0700 Merge pull request #4 from minggo/downloader_decouple fix linking error in lua-tests on Android commit 138df42a3acfdcfae29eeab1b03ef5dd062f0145 Author: minggo <ming@cocos2d-x.org> Date: Tue Aug 11 16:23:53 2015 +0800 fix link error in lua-tests commit 5dddbb61a1bcda96aa93bfcbe78f42c639eb6247 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Aug 7 23:22:50 2015 -0700 works for real on win32 commit ddadaf82231b60c8e343718561c0d78657afe7c2 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Aug 7 22:26:59 2015 -0700 compiles on win32 commit 733f1d4c2e4f8382ff19f1793f7f09950774fe78 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Aug 7 21:57:49 2015 -0700 compiles on iOS!! commit f706f97962eb393bf7dfec79739ff8dfdec103d5 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Aug 7 21:27:03 2015 -0700 compiles and runs Ok on windows. Tested all downloadertests + assetmanagertest commit 5e333f4407952d9c2e71e18cb9393d8b6cd170b4 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Aug 7 20:24:28 2015 -0700 updates windows projects commit e77fd8a278594fefc24ff13cbee038508429294d Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Aug 7 19:56:10 2015 -0700 compiles on Android commit 5f515e3519a0688d11476ea6ef235007e8378c96 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Aug 7 18:34:33 2015 -0700 trying to fix a compile issue on iOS WIP commit b144ea67dfe7a06e7bfb515adf16f536ba2ead98 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Aug 7 18:25:11 2015 -0700 make bug fixes adds public `getHeader` commit a228799ba74eb8642c43d215a802f811a576a4aa Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Aug 7 17:42:19 2015 -0700 some linux fixes commit 2cab23d87acc138823ebe9dcec9d42f827690d99 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Aug 7 16:58:53 2015 -0700 Squashed commit of the following: commit 86227e9138c1fb523bd28186d355de65cc64c588 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Aug 7 16:55:17 2015 -0700 works %100 and uses less memory than before commit a9cafa6f2fe7847e279934d2c162287680760dda Merge: 0bbc62e 0cbd71f Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Aug 7 15:49:33 2015 -0700 Merge branch 'v3' into cocos_net commit 0bbc62ee1fbfd107a935131d5d93994e87865afa Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Aug 7 15:46:55 2015 -0700 more tests... and works but there is huge bug. ProgData <vector> needs the position of DownloadUnits <unordered_map> but <unordered_map> does not guaranty the order. So in my next commit I"ll merge DownloadUnit with ProgressData commit 389ed8639a1942f628773616a8e340bc66a0c1d7 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Aug 7 13:47:07 2015 -0700 debugging info commit af0dc45bb9c4705934ced2c1d67e5afc06b6f317 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Aug 7 11:47:31 2015 -0700 sync and async tests working ok commit 999fa7a7bfb28565492f47b39caef7f1a079c183 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Aug 7 11:38:38 2015 -0700 adding tests commit 91ee294942510718400edc0d00d3c744d00339ee Merge: 76ab703 7f215e9 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Aug 7 10:03:50 2015 -0700 Merge branch 'v3' into cocos_net commit 76ab7032d3a21156f05395a021391a16649f755a Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Aug 7 00:22:20 2015 -0700 Downloader tests commit b65c4dad7089660bfe697c0dab3e9290d1a6d013 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Thu Aug 6 21:34:54 2015 -0700 compiles on Xcode 7 commit ec0d66340b8daf0b042d36333dff759cd424f465 Merge: 878e4b5 0d77838 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Thu Aug 6 11:02:24 2015 -0700 Merge branch 'v3' into cocos_net commit 878e4b5d0f87bc6d5d6e507102ab15e2c24a1c8f Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Aug 5 18:07:02 2015 -0700 working, yeah! commit ad1e7637a5ac2e6bff44d35429f5556ea1cb8a4c Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Aug 5 17:49:59 2015 -0700 code is more thread-safe friendly commit 8c6baaee6b898d4b90e5d8988a174d8a33702f60 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Aug 5 16:39:02 2015 -0700 fixes callbacks commit ddab4d753106c6ff11304c1c69739c5611e3f20a Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Aug 5 15:43:51 2015 -0700 cleaner code runs callbacks in cocos2d thread only if needed commit ef75844aaa010633e6e27ae6e69460174460d5c7 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Aug 5 11:58:04 2015 -0700 removed weak_ptr<> from ProgressData that logic of the code is added in the callbacks commit d9c7436cbadc611592b3c80ca2a3a9edeaa00853 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Aug 5 11:54:07 2015 -0700 checks whether or not the callbacks are in the cocos2d thread commit ae6594a6f866f6b5015ba293db23343887063d2f Merge: 4c61069 6831e24 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Aug 5 10:48:34 2015 -0700 Merge branch 'v3' into cocos_net commit 4c61069a7e0e33fa0332df700cc8df4807178caf Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Aug 4 21:36:50 2015 -0700 almost there... Downloader has std::vector<FILE*> instead of FileDescriptors code cleaner... commit c34d04a8218d2be5c316e0487e5ac46792bbed76 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Aug 4 20:38:44 2015 -0700 passes progressData to batch no need to alloc memory for each ProgressData commit f7e8bbd8b85f214b919bce6118d4158dd6d26368 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Aug 4 17:47:23 2015 -0700 tidier code and more optimizations commit a486dc78aedcf9c6178e490292edd572f8a7b374 Merge: 4178327 a06421b Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Aug 4 14:03:22 2015 -0700 Merge branch 'v3' into cocos_net commit 417832705910a6ebd16a876cd98064ea16f0f45c Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Mon Aug 3 18:13:13 2015 -0700 not finished yet... ...but trying to have a common inteface with batched and non-batched downloads commit 1d0e4652763c2e1511ac102a62defae6c6a89220 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Mon Aug 3 16:29:39 2015 -0700 ErrorCallback compiles starting the batching code commit 6645a287c47dc01cbf1f2d80e9c0fdd2b16e3e18 Merge: c180425 8d836da Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Mon Aug 3 10:28:51 2015 -0700 Merge branch 'v3' into cocos_net commit c180425d8181b8e6f53be766d8d2b94f908ae168 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Jul 31 15:35:53 2015 -0700 More progress on migrating multiple-file downloader to the implementation file commit 5fa273e265963af3c0cb6338bf49dc5e1b54173b Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Jul 31 14:00:02 2015 -0700 Dowloader moved to `cocos2d::network` commit 14b1d0825106701b5435a266b255f09291b6486b Merge: 13cfc8d f744383 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Jul 31 11:13:55 2015 -0700 Merge branch 'v3' into cocos_net commit 13cfc8de4eb4835ffb8f8d671d3d070c411b0a2e Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Jul 31 11:11:45 2015 -0700 DownloadUnits belong to network commit e6e17564ead1fb7f6f7df343b0627a104cd756f8 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Thu Jul 30 12:23:36 2015 -0700 adds `check for option` commit 5cb76dfaaed42011a0c536d01b82a0a94487d6aa Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Thu Jul 30 10:37:51 2015 -0700 Downloader: using URLDownload in one case. 3 more to go. Not tested yet commit 9b26e9cfac425635027189ccab835054b68bc83d Merge: 20fe063 253d9c4 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Thu Jul 30 08:35:53 2015 -0700 Merge branch 'v3' into cocos_net commit 20fe0636e36ae7f1da048545b3345f526d5b64de Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Jul 29 17:36:07 2015 -0700 URLDownload: initial commit HttpAsyncConnection -> HttpAsyncConnection-apple: follows the cocos2d guidelines Adds `CCIRULDownload` interface. Adds `CCURLDownload` implementation based on libcurl. Not working yet. `Downloader` uses `URLDownload` for some of its functions. WIP commit 3a5d3b83838bee53e3bbea182f3ad09d7bec32d0 Merge: e408fe0 642ccac Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Jul 29 14:00:43 2015 -0700 Merge remote-tracking branch 'cocos2d/v3' into cocos_net commit e408fe0b9303813d20bab2f7bf548f3b7af416a6 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Jul 29 13:59:46 2015 -0700 Adds more files to Xcode project ...even if they are not being compiled. Much easier to add missing functionality to the rest of the platforms commit 11d86acebeb61348e4ccf7e6af9a2eaf1b6bb534 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Jul 29 11:36:57 2015 -0700 removes unneeded headers
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/* cocos2d thread id */
std::thread::id _cocos2d_thread_id;
/* whether or not the director is in a valid state */
bool _invalid = false;
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// GLView will recreate stats labels to fit visible rect
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friend class GLView;
};
// end of base group
/** @} */
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NS_CC_END