axmol/template/multi-platform-lua/proj.win32/TestLua.win32.vcxproj

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{4E6A7A0E-DDD8-4BAA-8B22-C964069364ED}</ProjectGuid>
<ProjectName>TestLua</ProjectName>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '10.0'">v100</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0'">v110</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v110_xp</PlatformToolset>
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<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '10.0'">v100</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0'">v110</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v110_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>$(SolutionDir)$(Configuration).win32\</OutDir>
<IntDir>$(Configuration).win32\</IntDir>
<LinkIncremental>true</LinkIncremental>
<IncludePath>$(IncludePath)</IncludePath>
<SourcePath>$(SourcePath);</SourcePath>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>$(SolutionDir)$(Configuration).win32\</OutDir>
<IntDir>$(Configuration).win32\</IntDir>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LibraryPath>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath)</LibraryPath>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LibraryPath>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>$(ProjectDir)..\Classes;$(ProjectDir)..\..\..\..\scripting\lua\cocos2dx_support;$(ProjectDir)..\..\..\..\scripting\lua\lua;$(ProjectDir)..\..\..\..\scripting\lua\tolua;$(ProjectDir)..\..\..\..\scripting\lua\src;$(ProjectDir)..\..\..\..\cocos2dx;$(ProjectDir)..\..\..\..\cocos2dx\include;$(ProjectDir)..\..\..\..\cocos2dx\kazmath\include;$(ProjectDir)..\..\..\..\cocos2dx\platform\win32;$(ProjectDir)..\..\..\..\cocos2dx\platform\third_party\win32;$(ProjectDir)..\..\..\..\cocos2dx\platform\third_party\win32\OGLES;$(ProjectDir)..\..\..\..\external;$(ProjectDir)..\..\..\..\external\chipmunk\include\chipmunk;$(ProjectDir)..\..\..\..\CocosDenshion\include;$(ProjectDir)..\..\..\..\scripting\lua\cocos2dx_support;$(ProjectDir)..\..\..\..\scripting\lua\tolua;$(ProjectDir)..\..\..\..\scripting\lua\lua;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<MinimalRebuild>true</MinimalRebuild>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<TargetMachine>MachineX86</TargetMachine>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>libcocos2d.lib;libExtensions.lib;opengl32.lib;glew32.lib;libBox2d.lib;libchipmunk.lib;libCocosDenshion.lib;liblua.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<ResourceCompile>
<Culture>0x0409</Culture>
<AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Midl>
<MkTypLibCompatible>false</MkTypLibCompatible>
<TargetEnvironment>Win32</TargetEnvironment>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<HeaderFileName>TestLua.h</HeaderFileName>
<InterfaceIdentifierFileName>TestLua_i.c</InterfaceIdentifierFileName>
<ProxyFileName>TestLua_p.c</ProxyFileName>
<GenerateStublessProxies>true</GenerateStublessProxies>
<TypeLibraryName>$(IntDir)/TestLua.tlb</TypeLibraryName>
<DllDataFileName>
</DllDataFileName>
</Midl>
<PreBuildEvent>
<Command>xcopy "$(ProjectDir)..\..\..\Cpp\TestCpp\Resources" "$(ProjectDir)..\..\TestLua\Resources" /e /Y</Command>
<Message>copy files from TestCpp to TestLua</Message>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>$(ProjectDir)..\Classes;$(ProjectDir)..\..\..\..\scripting\lua\cocos2dx_support;$(ProjectDir)..\..\..\..\scripting\lua\lua;$(ProjectDir)..\..\..\..\scripting\lua\tolua;$(ProjectDir)..\..\..\..\scripting\lua\src;$(ProjectDir)..\..\..\..\cocos2dx;$(ProjectDir)..\..\..\..\cocos2dx\include;$(ProjectDir)..\..\..\..\cocos2dx\kazmath\include;$(ProjectDir)..\..\..\..\cocos2dx\platform\win32;$(ProjectDir)..\..\..\..\cocos2dx\platform\third_party\win32;$(ProjectDir)..\..\..\..\cocos2dx\platform\third_party\win32\OGLES;$(ProjectDir)..\..\..\..\external;$(ProjectDir)..\..\..\..\external\chipmunk\include\chipmunk;$(ProjectDir)..\..\..\..\CocosDenshion\include;$(ProjectDir)..\..\..\..\scripting\lua\cocos2dx_support;$(ProjectDir)..\..\..\..\scripting\lua\tolua;$(ProjectDir)..\..\..\..\scripting\lua\lua;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<TargetMachine>MachineX86</TargetMachine>
<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>libcocos2d.lib;libExtensions.lib;opengl32.lib;glew32.lib;libBox2d.lib;libchipmunk.lib;libCocosDenshion.lib;liblua.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<ResourceCompile>
<Culture>0x0409</Culture>
<AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Midl>
<MkTypLibCompatible>false</MkTypLibCompatible>
<TargetEnvironment>Win32</TargetEnvironment>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<HeaderFileName>TestLua.h</HeaderFileName>
<InterfaceIdentifierFileName>TestLua_i.c</InterfaceIdentifierFileName>
<ProxyFileName>TestLua_p.c</ProxyFileName>
<GenerateStublessProxies>true</GenerateStublessProxies>
<TypeLibraryName>$(IntDir)/TestLua.tlb</TypeLibraryName>
<DllDataFileName>
</DllDataFileName>
</Midl>
<PreBuildEvent>
<Command>xcopy "$(ProjectDir)..\..\..\Cpp\TestCpp\Resources" "$(ProjectDir)..\..\TestLua\Resources" /e /Y</Command>
<Message>copy files from TestCpp to TestLua</Message>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\..\..\..\scripting\lua\cocos2dx_support\CCLuaEngine.h" />
<ClInclude Include="..\..\..\..\scripting\lua\cocos2dx_support\Cocos2dxLuaLoader.h" />
<ClInclude Include="..\..\..\..\scripting\lua\cocos2dx_support\LuaCocos2d.h" />
<ClInclude Include="..\..\..\..\scripting\lua\cocos2dx_support\tolua_fix.h" />
<ClInclude Include="..\Classes\AppDelegate.h" />
<ClInclude Include="main.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\..\scripting\lua\cocos2dx_support\CCLuaEngine.cpp" />
<ClCompile Include="..\..\..\..\scripting\lua\cocos2dx_support\Cocos2dxLuaLoader.cpp" />
<ClCompile Include="..\..\..\..\scripting\lua\cocos2dx_support\LuaCocos2d.cpp" />
<ClCompile Include="..\..\..\..\scripting\lua\cocos2dx_support\tolua_fix.c" />
<ClCompile Include="..\Classes\AppDelegate.cpp" />
<ClCompile Include="main.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>