axmol/cocos/scripting/lua-bindings/CMakeLists.txt

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CMake
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set(LUABINDING_SRC
auto/lua_cocos2dx_auto.cpp
auto/lua_cocos2dx_extension_auto.cpp
auto/lua_cocos2dx_studio_auto.cpp
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auto/lua_cocos2dx_ui_auto.cpp
auto/lua_cocos2dx_spine_auto.cpp
auto/lua_cocos2dx_physics_auto.cpp
manual/tolua_fix.cpp
manual/CCLuaBridge.cpp
manual/CCLuaEngine.cpp
manual/CCLuaStack.cpp
manual/CCLuaValue.cpp
manual/Cocos2dxLuaLoader.cpp
manual/CCBProxy.cpp
manual/LuaOpengl.cpp
manual/LuaScriptHandlerMgr.cpp
manual/LuaBasicConversions.cpp
manual/lua_cocos2dx_manual.cpp
manual/lua_cocos2dx_extension_manual.cpp
manual/lua_cocos2dx_coco_studio_manual.cpp
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manual/lua_cocos2dx_ui_manual.cpp
manual/lua_cocos2dx_spine_manual.cpp
manual/lua_cocos2dx_physics_manual.cpp
manual/lua_cocos2dx_deprecated.cpp
manual/lua_xml_http_request.cpp
manual/LuaSkeletonAnimation.cpp
)
include_directories(
auto
manual
../../editor-support/cocosbuilder
../../editor-support/cocostudio
../../editor-support/spine
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../../ui
../../../external/lua/lua
../../../external/lua/tolua
)
add_library(luabinding STATIC
${LUABINDING_SRC}
)
target_link_libraries(luabinding
tolua
lua
spine
)
set_target_properties(luabinding
PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
)