mirror of https://github.com/axmolengine/axmol.git
289 lines
12 KiB
Lua
289 lines
12 KiB
Lua
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-- This is the DeprecatedEnum
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DeprecatedClass = {} or DeprecatedClass
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_G.GL_RENDERBUFFER_INTERNAL_FORMAT = gl.RENDERBUFFER_INTERNAL_FORMAT
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_G.GL_LINE_WIDTH = gl.LINE_WIDTH
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_G.GL_CONSTANT_ALPHA = gl.CONSTANT_ALPHA
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_G.GL_BLEND_SRC_ALPHA = gl.BLEND_SRC_ALPHA
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_G.GL_GREEN_BITS = gl.GREEN_BITS
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_G.GL_STENCIL_REF = gl.STENCIL_REF
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_G.GL_ONE_MINUS_SRC_ALPHA = gl.ONE_MINUS_SRC_ALPHA
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_G.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
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_G.GL_CCW = gl.CCW
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_G.GL_MAX_TEXTURE_IMAGE_UNITS = gl.MAX_TEXTURE_IMAGE_UNITS
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_G.GL_BACK = gl.BACK
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_G.GL_ACTIVE_ATTRIBUTES = gl.ACTIVE_ATTRIBUTES
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_G.GL_TEXTURE_CUBE_MAP_POSITIVE_X = gl.TEXTURE_CUBE_MAP_POSITIVE_X
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_G.GL_STENCIL_BACK_VALUE_MASK = gl.STENCIL_BACK_VALUE_MASK
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_G.GL_TEXTURE_CUBE_MAP_POSITIVE_Z = gl.TEXTURE_CUBE_MAP_POSITIVE_Z
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_G.GL_ONE = gl.ONE
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_G.GL_TRUE = gl.TRUE
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_G.GL_TEXTURE12 = gl.TEXTURE12
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_G.GL_LINK_STATUS = gl.LINK_STATUS
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_G.GL_BLEND = gl.BLEND
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_G.GL_LESS = gl.LESS
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_G.GL_TEXTURE16 = gl.TEXTURE16
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_G.GL_BOOL_VEC2 = gl.BOOL_VEC2
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_G.GL_KEEP = gl.KEEP
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_G.GL_DST_COLOR = gl.DST_COLOR
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_G.GL_VERTEX_ATTRIB_ARRAY_ENABLED = gl.VERTEX_ATTRIB_ARRAY_ENABLED
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_G.GL_EXTENSIONS = gl.EXTENSIONS
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_G.GL_FRONT = gl.FRONT
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_G.GL_DST_ALPHA = gl.DST_ALPHA
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_G.GL_ATTACHED_SHADERS = gl.ATTACHED_SHADERS
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_G.GL_STENCIL_BACK_FUNC = gl.STENCIL_BACK_FUNC
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_G.GL_ONE_MINUS_DST_COLOR = gl.ONE_MINUS_DST_COLOR
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_G.GL_BLEND_EQUATION = gl.BLEND_EQUATION
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_G.GL_RENDERBUFFER_DEPTH_SIZE = gl.RENDERBUFFER_DEPTH_SIZE
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_G.GL_PACK_ALIGNMENT = gl.PACK_ALIGNMENT
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_G.GL_VENDOR = gl.VENDOR
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_G.GL_NEAREST_MIPMAP_LINEAR = gl.NEAREST_MIPMAP_LINEAR
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_G.GL_TEXTURE_CUBE_MAP_POSITIVE_Y = gl.TEXTURE_CUBE_MAP_POSITIVE_Y
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_G.GL_NEAREST = gl.NEAREST
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_G.GL_RENDERBUFFER_WIDTH = gl.RENDERBUFFER_WIDTH
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_G.GL_ARRAY_BUFFER_BINDING = gl.ARRAY_BUFFER_BINDING
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_G.GL_ARRAY_BUFFER = gl.ARRAY_BUFFER
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_G.GL_LEQUAL = gl.LEQUAL
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_G.GL_VERSION = gl.VERSION
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_G.GL_COLOR_CLEAR_VALUE = gl.COLOR_CLEAR_VALUE
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_G.GL_RENDERER = gl.RENDERER
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_G.GL_STENCIL_BACK_PASS_DEPTH_PASS = gl.STENCIL_BACK_PASS_DEPTH_PASS
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_G.GL_STENCIL_BACK_PASS_DEPTH_FAIL = gl.STENCIL_BACK_PASS_DEPTH_FAIL
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_G.GL_STENCIL_BACK_WRITEMASK = gl.STENCIL_BACK_WRITEMASK
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_G.GL_BOOL = gl.BOOL
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_G.GL_VIEWPORT = gl.VIEWPORT
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_G.GL_FRAGMENT_SHADER = gl.FRAGMENT_SHADER
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_G.GL_LUMINANCE = gl.LUMINANCE
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_G.GL_DECR_WRAP = gl.DECR_WRAP
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_G.GL_FUNC_ADD = gl.FUNC_ADD
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_G.GL_ONE_MINUS_DST_ALPHA = gl.ONE_MINUS_DST_ALPHA
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_G.GL_OUT_OF_MEMORY = gl.OUT_OF_MEMORY
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_G.GL_BOOL_VEC4 = gl.BOOL_VEC4
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_G.GL_POLYGON_OFFSET_FACTOR = gl.POLYGON_OFFSET_FACTOR
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_G.GL_STATIC_DRAW = gl.STATIC_DRAW
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_G.GL_DITHER = gl.DITHER
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_G.GL_TEXTURE31 = gl.TEXTURE31
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_G.GL_TEXTURE30 = gl.TEXTURE30
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_G.GL_UNSIGNED_BYTE = gl.UNSIGNED_BYTE
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_G.GL_DEPTH_COMPONENT16 = gl.DEPTH_COMPONENT16
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_G.GL_TEXTURE23 = gl.TEXTURE23
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_G.GL_DEPTH_TEST = gl.DEPTH_TEST
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_G.GL_STENCIL_PASS_DEPTH_FAIL = gl.STENCIL_PASS_DEPTH_FAIL
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_G.GL_BOOL_VEC3 = gl.BOOL_VEC3
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_G.GL_POLYGON_OFFSET_UNITS = gl.POLYGON_OFFSET_UNITS
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_G.GL_TEXTURE_BINDING_2D = gl.TEXTURE_BINDING_2D
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_G.GL_TEXTURE21 = gl.TEXTURE21
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_G.GL_UNPACK_ALIGNMENT = gl.UNPACK_ALIGNMENT
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_G.GL_DONT_CARE = gl.DONT_CARE
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_G.GL_BUFFER_SIZE = gl.BUFFER_SIZE
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_G.GL_FLOAT_MAT3 = gl.FLOAT_MAT3
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_G.GL_UNSIGNED_SHORT_5_6_5 = gl.UNSIGNED_SHORT_5_6_5
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_G.GL_INT_VEC2 = gl.INT_VEC2
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_G.GL_UNSIGNED_SHORT_4_4_4_4 = gl.UNSIGNED_SHORT_4_4_4_4
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_G.GL_NONE = gl.NONE
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_G.GL_BLEND_DST_ALPHA = gl.BLEND_DST_ALPHA
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_G.GL_VERTEX_ATTRIB_ARRAY_SIZE = gl.VERTEX_ATTRIB_ARRAY_SIZE
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_G.GL_SRC_COLOR = gl.SRC_COLOR
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_G.GL_COMPRESSED_TEXTURE_FORMATS = gl.COMPRESSED_TEXTURE_FORMATS
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_G.GL_STENCIL_ATTACHMENT = gl.STENCIL_ATTACHMENT
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_G.GL_MAX_VERTEX_ATTRIBS = gl.MAX_VERTEX_ATTRIBS
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_G.GL_NUM_COMPRESSED_TEXTURE_FORMATS = gl.NUM_COMPRESSED_TEXTURE_FORMATS
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_G.GL_BLEND_EQUATION_RGB = gl.BLEND_EQUATION_RGB
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_G.GL_TEXTURE = gl.TEXTURE
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_G.GL_LINEAR_MIPMAP_LINEAR = gl.LINEAR_MIPMAP_LINEAR
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_G.GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
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_G.GL_CURRENT_PROGRAM = gl.CURRENT_PROGRAM
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_G.GL_COLOR_BUFFER_BIT = gl.COLOR_BUFFER_BIT
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_G.GL_TEXTURE20 = gl.TEXTURE20
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_G.GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = gl.ACTIVE_ATTRIBUTE_MAX_LENGTH
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_G.GL_TEXTURE28 = gl.TEXTURE28
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_G.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = gl.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
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_G.GL_TEXTURE22 = gl.TEXTURE22
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_G.GL_ELEMENT_ARRAY_BUFFER_BINDING = gl.ELEMENT_ARRAY_BUFFER_BINDING
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_G.GL_STREAM_DRAW = gl.STREAM_DRAW
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_G.GL_SCISSOR_BOX = gl.SCISSOR_BOX
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_G.GL_TEXTURE26 = gl.TEXTURE26
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_G.GL_TEXTURE27 = gl.TEXTURE27
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_G.GL_TEXTURE24 = gl.TEXTURE24
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_G.GL_TEXTURE25 = gl.TEXTURE25
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_G.GL_NO_ERROR = gl.NO_ERROR
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_G.GL_TEXTURE29 = gl.TEXTURE29
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_G.GL_FLOAT_MAT4 = gl.FLOAT_MAT4
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_G.GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = gl.VERTEX_ATTRIB_ARRAY_NORMALIZED
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_G.GL_SAMPLE_COVERAGE_INVERT = gl.SAMPLE_COVERAGE_INVERT
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_G.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = gl.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
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_G.GL_FLOAT_VEC3 = gl.FLOAT_VEC3
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_G.GL_STENCIL_CLEAR_VALUE = gl.STENCIL_CLEAR_VALUE
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_G.GL_UNSIGNED_SHORT_5_5_5_1 = gl.UNSIGNED_SHORT_5_5_5_1
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_G.GL_ACTIVE_UNIFORMS = gl.ACTIVE_UNIFORMS
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_G.GL_INVALID_OPERATION = gl.INVALID_OPERATION
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_G.GL_DEPTH_ATTACHMENT = gl.DEPTH_ATTACHMENT
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_G.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS
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_G.GL_FRAMEBUFFER_COMPLETE = gl.FRAMEBUFFER_COMPLETE
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_G.GL_ONE_MINUS_CONSTANT_COLOR = gl.ONE_MINUS_CONSTANT_COLOR
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_G.GL_TEXTURE2 = gl.TEXTURE2
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_G.GL_TEXTURE1 = gl.TEXTURE1
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_G.GL_GEQUAL = gl.GEQUAL
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_G.GL_TEXTURE7 = gl.TEXTURE7
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_G.GL_TEXTURE6 = gl.TEXTURE6
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_G.GL_TEXTURE5 = gl.TEXTURE5
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_G.GL_TEXTURE4 = gl.TEXTURE4
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_G.GL_GENERATE_MIPMAP_HINT = gl.GENERATE_MIPMAP_HINT
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_G.GL_ONE_MINUS_SRC_COLOR = gl.ONE_MINUS_SRC_COLOR
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_G.GL_TEXTURE9 = gl.TEXTURE9
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_G.GL_STENCIL_TEST = gl.STENCIL_TEST
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_G.GL_COLOR_WRITEMASK = gl.COLOR_WRITEMASK
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_G.GL_DEPTH_COMPONENT = gl.DEPTH_COMPONENT
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_G.GL_STENCIL_INDEX8 = gl.STENCIL_INDEX8
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_G.GL_VERTEX_ATTRIB_ARRAY_TYPE = gl.VERTEX_ATTRIB_ARRAY_TYPE
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_G.GL_FLOAT_VEC2 = gl.FLOAT_VEC2
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_G.GL_BLUE_BITS = gl.BLUE_BITS
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_G.GL_VERTEX_SHADER = gl.VERTEX_SHADER
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_G.GL_SUBPIXEL_BITS = gl.SUBPIXEL_BITS
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_G.GL_STENCIL_WRITEMASK = gl.STENCIL_WRITEMASK
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_G.GL_FLOAT_VEC4 = gl.FLOAT_VEC4
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_G.GL_TEXTURE17 = gl.TEXTURE17
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_G.GL_ONE_MINUS_CONSTANT_ALPHA = gl.ONE_MINUS_CONSTANT_ALPHA
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_G.GL_TEXTURE15 = gl.TEXTURE15
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_G.GL_TEXTURE14 = gl.TEXTURE14
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_G.GL_TEXTURE13 = gl.TEXTURE13
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_G.GL_SAMPLES = gl.SAMPLES
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_G.GL_TEXTURE11 = gl.TEXTURE11
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_G.GL_TEXTURE10 = gl.TEXTURE10
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_G.GL_FUNC_SUBTRACT = gl.FUNC_SUBTRACT
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_G.GL_STENCIL_BUFFER_BIT = gl.STENCIL_BUFFER_BIT
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_G.GL_TEXTURE19 = gl.TEXTURE19
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_G.GL_TEXTURE18 = gl.TEXTURE18
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_G.GL_NEAREST_MIPMAP_NEAREST = gl.NEAREST_MIPMAP_NEAREST
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_G.GL_SHORT = gl.SHORT
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_G.GL_RENDERBUFFER_BINDING = gl.RENDERBUFFER_BINDING
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_G.GL_REPEAT = gl.REPEAT
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_G.GL_TEXTURE_MIN_FILTER = gl.TEXTURE_MIN_FILTER
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_G.GL_RED_BITS = gl.RED_BITS
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_G.GL_FRONT_FACE = gl.FRONT_FACE
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_G.GL_BLEND_COLOR = gl.BLEND_COLOR
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_G.GL_MIRRORED_REPEAT = gl.MIRRORED_REPEAT
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_G.GL_INT_VEC4 = gl.INT_VEC4
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_G.GL_MAX_CUBE_MAP_TEXTURE_SIZE = gl.MAX_CUBE_MAP_TEXTURE_SIZE
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_G.GL_RENDERBUFFER_BLUE_SIZE = gl.RENDERBUFFER_BLUE_SIZE
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_G.GL_SAMPLE_COVERAGE = gl.SAMPLE_COVERAGE
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_G.GL_SRC_ALPHA = gl.SRC_ALPHA
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_G.GL_FUNC_REVERSE_SUBTRACT = gl.FUNC_REVERSE_SUBTRACT
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_G.GL_DEPTH_WRITEMASK = gl.DEPTH_WRITEMASK
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_G.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT
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_G.GL_POLYGON_OFFSET_FILL = gl.POLYGON_OFFSET_FILL
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_G.GL_STENCIL_FUNC = gl.STENCIL_FUNC
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_G.GL_REPLACE = gl.REPLACE
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_G.GL_LUMINANCE_ALPHA = gl.LUMINANCE_ALPHA
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_G.GL_DEPTH_RANGE = gl.DEPTH_RANGE
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_G.GL_FASTEST = gl.FASTEST
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_G.GL_STENCIL_FAIL = gl.STENCIL_FAIL
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_G.GL_UNSIGNED_SHORT = gl.UNSIGNED_SHORT
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_G.GL_RENDERBUFFER_HEIGHT = gl.RENDERBUFFER_HEIGHT
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_G.GL_STENCIL_BACK_FAIL = gl.STENCIL_BACK_FAIL
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_G.GL_BLEND_SRC_RGB = gl.BLEND_SRC_RGB
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_G.GL_TEXTURE3 = gl.TEXTURE3
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_G.GL_RENDERBUFFER = gl.RENDERBUFFER
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_G.GL_RGB5_A1 = gl.RGB5_A1
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_G.GL_RENDERBUFFER_ALPHA_SIZE = gl.RENDERBUFFER_ALPHA_SIZE
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_G.GL_RENDERBUFFER_STENCIL_SIZE = gl.RENDERBUFFER_STENCIL_SIZE
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_G.GL_NOTEQUAL = gl.NOTEQUAL
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_G.GL_BLEND_DST_RGB = gl.BLEND_DST_RGB
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_G.GL_FRONT_AND_BACK = gl.FRONT_AND_BACK
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_G.GL_TEXTURE_BINDING_CUBE_MAP = gl.TEXTURE_BINDING_CUBE_MAP
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_G.GL_MAX_RENDERBUFFER_SIZE = gl.MAX_RENDERBUFFER_SIZE
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_G.GL_ZERO = gl.ZERO
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_G.GL_TEXTURE0 = gl.TEXTURE0
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_G.GL_SAMPLE_ALPHA_TO_COVERAGE = gl.SAMPLE_ALPHA_TO_COVERAGE
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_G.GL_BUFFER_USAGE = gl.BUFFER_USAGE
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_G.GL_ACTIVE_TEXTURE = gl.ACTIVE_TEXTURE
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_G.GL_BYTE = gl.BYTE
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_G.GL_CW = gl.CW
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_G.GL_DYNAMIC_DRAW = gl.DYNAMIC_DRAW
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_G.GL_RENDERBUFFER_RED_SIZE = gl.RENDERBUFFER_RED_SIZE
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_G.GL_FALSE = gl.FALSE
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_G.GL_GREATER = gl.GREATER
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_G.GL_RGBA4 = gl.RGBA4
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_G.GL_VALIDATE_STATUS = gl.VALIDATE_STATUS
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_G.GL_STENCIL_BITS = gl.STENCIL_BITS
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_G.GL_RGB = gl.RGB
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_G.GL_INT = gl.INT
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_G.GL_DEPTH_FUNC = gl.DEPTH_FUNC
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_G.GL_SAMPLER_2D = gl.SAMPLER_2D
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_G.GL_NICEST = gl.NICEST
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_G.GL_MAX_VIEWPORT_DIMS = gl.MAX_VIEWPORT_DIMS
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_G.GL_CULL_FACE = gl.CULL_FACE
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_G.GL_INT_VEC3 = gl.INT_VEC3
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_G.GL_ALIASED_POINT_SIZE_RANGE = gl.ALIASED_POINT_SIZE_RANGE
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_G.GL_INVALID_ENUM = gl.INVALID_ENUM
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_G.GL_INVERT = gl.INVERT
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_G.GL_CULL_FACE_MODE = gl.CULL_FACE_MODE
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_G.GL_TEXTURE8 = gl.TEXTURE8
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_G.GL_VERTEX_ATTRIB_ARRAY_POINTER = gl.VERTEX_ATTRIB_ARRAY_POINTER
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_G.GL_TEXTURE_WRAP_S = gl.TEXTURE_WRAP_S
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_G.GL_VERTEX_ATTRIB_ARRAY_STRIDE = gl.VERTEX_ATTRIB_ARRAY_STRIDE
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_G.GL_LINES = gl.LINES
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_G.GL_EQUAL = gl.EQUAL
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_G.GL_LINE_LOOP = gl.LINE_LOOP
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_G.GL_TEXTURE_WRAP_T = gl.TEXTURE_WRAP_T
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_G.GL_DEPTH_BUFFER_BIT = gl.DEPTH_BUFFER_BIT
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_G.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS
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_G.GL_SHADER_TYPE = gl.SHADER_TYPE
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_G.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
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_G.GL_TEXTURE_CUBE_MAP_NEGATIVE_X = gl.TEXTURE_CUBE_MAP_NEGATIVE_X
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_G.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = gl.TEXTURE_CUBE_MAP_NEGATIVE_Y
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_G.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = gl.TEXTURE_CUBE_MAP_NEGATIVE_Z
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_G.GL_DECR = gl.DECR
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_G.GL_DELETE_STATUS = gl.DELETE_STATUS
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_G.GL_DEPTH_BITS = gl.DEPTH_BITS
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_G.GL_INCR = gl.INCR
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_G.GL_SAMPLE_COVERAGE_VALUE = gl.SAMPLE_COVERAGE_VALUE
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_G.GL_ALPHA_BITS = gl.ALPHA_BITS
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_G.GL_FLOAT_MAT2 = gl.FLOAT_MAT2
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_G.GL_LINE_STRIP = gl.LINE_STRIP
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_G.GL_SHADER_SOURCE_LENGTH = gl.SHADER_SOURCE_LENGTH
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_G.GL_INVALID_VALUE = gl.INVALID_VALUE
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_G.GL_NEVER = gl.NEVER
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_G.GL_INCR_WRAP = gl.INCR_WRAP
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_G.GL_BLEND_EQUATION_ALPHA = gl.BLEND_EQUATION_ALPHA
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_G.GL_TEXTURE_MAG_FILTER = gl.TEXTURE_MAG_FILTER
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_G.GL_POINTS = gl.POINTS
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_G.GL_COLOR_ATTACHMENT0 = gl.COLOR_ATTACHMENT0
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_G.GL_RGBA = gl.RGBA
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_G.GL_SRC_ALPHA_SATURATE = gl.SRC_ALPHA_SATURATE
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_G.GL_SAMPLER_CUBE = gl.SAMPLER_CUBE
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_G.GL_FRAMEBUFFER = gl.FRAMEBUFFER
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_G.GL_TEXTURE_CUBE_MAP = gl.TEXTURE_CUBE_MAP
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_G.GL_SAMPLE_BUFFERS = gl.SAMPLE_BUFFERS
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_G.GL_LINEAR = gl.LINEAR
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_G.GL_LINEAR_MIPMAP_NEAREST = gl.LINEAR_MIPMAP_NEAREST
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_G.GL_ACTIVE_UNIFORM_MAX_LENGTH = gl.ACTIVE_UNIFORM_MAX_LENGTH
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_G.GL_STENCIL_BACK_REF = gl.STENCIL_BACK_REF
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_G.GL_ELEMENT_ARRAY_BUFFER = gl.ELEMENT_ARRAY_BUFFER
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_G.GL_CLAMP_TO_EDGE = gl.CLAMP_TO_EDGE
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_G.GL_TRIANGLE_STRIP = gl.TRIANGLE_STRIP
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_G.GL_CONSTANT_COLOR = gl.CONSTANT_COLOR
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_G.GL_COMPILE_STATUS = gl.COMPILE_STATUS
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_G.GL_RENDERBUFFER_GREEN_SIZE = gl.RENDERBUFFER_GREEN_SIZE
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_G.GL_UNSIGNED_INT = gl.UNSIGNED_INT
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_G.GL_DEPTH_CLEAR_VALUE = gl.DEPTH_CLEAR_VALUE
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_G.GL_ALIASED_LINE_WIDTH_RANGE = gl.ALIASED_LINE_WIDTH_RANGE
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_G.GL_SHADING_LANGUAGE_VERSION = gl.SHADING_LANGUAGE_VERSION
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_G.GL_FRAMEBUFFER_UNSUPPORTED = gl.FRAMEBUFFER_UNSUPPORTED
|
||
|
_G.GL_INFO_LOG_LENGTH = gl.INFO_LOG_LENGTH
|
||
|
_G.GL_STENCIL_PASS_DEPTH_PASS = gl.STENCIL_PASS_DEPTH_PASS
|
||
|
_G.GL_STENCIL_VALUE_MASK = gl.STENCIL_VALUE_MASK
|
||
|
_G.GL_ALWAYS = gl.ALWAYS
|
||
|
_G.GL_MAX_TEXTURE_SIZE = gl.MAX_TEXTURE_SIZE
|
||
|
_G.GL_FLOAT = gl.FLOAT
|
||
|
_G.GL_FRAMEBUFFER_BINDING = gl.FRAMEBUFFER_BINDING
|
||
|
_G.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
|
||
|
_G.GL_TRIANGLE_FAN = gl.TRIANGLE_FAN
|
||
|
_G.GL_INVALID_FRAMEBUFFER_OPERATION = gl.INVALID_FRAMEBUFFER_OPERATION
|
||
|
_G.GL_TEXTURE_2D = gl.TEXTURE_2D
|
||
|
_G.GL_ALPHA = gl.ALPHA
|
||
|
_G.GL_CURRENT_VERTEX_ATTRIB = gl.CURRENT_VERTEX_ATTRIB
|
||
|
_G.GL_SCISSOR_TEST = gl.SCISSOR_TEST
|
||
|
_G.GL_TRIANGLES = gl.TRIANGLES
|