axmol/cocos/2d/CCParticleSystem.h

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/****************************************************************************
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2011 Zynga Inc.
2016-08-05 09:42:15 +08:00
Copyright (c) 2013-2016 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __CCPARTICLE_SYSTEM_H__
#define __CCPARTICLE_SYSTEM_H__
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Squashed commit of the following: commit a794d107ad85667e3d754f0b6251fc864dfbf288 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 14:33:49 2014 -0700 Yeah... everything compiles on win32 and wp8 commit 4740be6e4a0d16f742c27996e7ab2c100adc76af Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 13:58:38 2014 -0700 CCIME moved to base and compiles on Android commit ff3e1bf1eb27a01019f4e1b56d1aebbe2d385f72 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 13:02:57 2014 -0700 compiles Ok for Windows Phone 8 commit 8160a4eb2ecdc61b5bd1cf56b90d2da6f11e3ebd Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 12:25:31 2014 -0700 fixes for Windows Phone 8 commit 418197649efc93032aee0adc205e502101cdb53d Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 11:15:13 2014 -0700 Compiles on Win32 commit 08813ed7cf8ac1079ffadeb1ce78ea9e833e1a33 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 10:08:31 2014 -0700 Compiles on linux! commit 118896521e5b335a5257090b6863f1fb2a2002fe Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 09:30:42 2014 -0700 moves cocos/2d/platform -> cocos/platform commit 4fe9319d7717b0c1bccb2db0156eeb86255a89e0 Merge: bd68ec2 511295e Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 08:24:41 2014 -0700 Merge remote-tracking branch 'cocos2d/v3' into files commit bd68ec2f0e3a826d8b2f4b60564ba65ce766bc56 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Thu May 15 19:36:23 2014 -0700 files in the correct directory
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#include "base/CCProtocols.h"
#include "2d/CCNode.h"
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#include "base/CCValue.h"
NS_CC_BEGIN
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/**
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* @addtogroup _2d
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* @{
*/
class ParticleBatchNode;
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/** @struct sParticle
Structure that contains the values of each particle.
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*/
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struct particle_point
{
float x;
float y;
};
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class CC_DLL ParticleData
{
public:
float* posx;
float* posy;
float* startPosX;
float* startPosY;
float* colorR;
float* colorG;
float* colorB;
float* colorA;
float* deltaColorR;
float* deltaColorG;
float* deltaColorB;
float* deltaColorA;
float* size;
float* deltaSize;
float* rotation;
float* deltaRotation;
float* timeToLive;
unsigned int* atlasIndex;
//! Mode A: gravity, direction, radial accel, tangential accel
struct{
float* dirX;
float* dirY;
float* radialAccel;
float* tangentialAccel;
} modeA;
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//! Mode B: radius mode
struct{
float* angle;
float* degreesPerSecond;
float* radius;
float* deltaRadius;
} modeB;
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unsigned int maxCount;
ParticleData();
bool init(int count);
void release();
unsigned int getMaxCount() { return maxCount; }
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void copyParticle(int p1, int p2)
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{
posx[p1] = posx[p2];
posy[p1] = posy[p2];
startPosX[p1] = startPosX[p2];
startPosY[p1] = startPosY[p2];
colorR[p1] = colorR[p2];
colorG[p1] = colorG[p2];
colorB[p1] = colorB[p2];
colorA[p1] = colorA[p2];
deltaColorR[p1] = deltaColorR[p2];
deltaColorG[p1] = deltaColorG[p2];
deltaColorB[p1] = deltaColorB[p2];
deltaColorA[p1] = deltaColorA[p2];
size[p1] = size[p2];
deltaSize[p1] = deltaSize[p2];
rotation[p1] = rotation[p2];
deltaRotation[p1] = deltaRotation[p2];
timeToLive[p1] = timeToLive[p2];
atlasIndex[p1] = atlasIndex[p2];
modeA.dirX[p1] = modeA.dirX[p2];
modeA.dirY[p1] = modeA.dirY[p2];
modeA.radialAccel[p1] = modeA.radialAccel[p2];
modeA.tangentialAccel[p1] = modeA.tangentialAccel[p2];
modeB.angle[p1] = modeB.angle[p2];
modeB.degreesPerSecond[p1] = modeB.degreesPerSecond[p2];
modeB.radius[p1] = modeB.radius[p2];
modeB.deltaRadius[p1] = modeB.deltaRadius[p2];
}
};
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Squashed commit of the following: commit a9572b8913f3a38b59adbd7b4017ab9848a6b2b5 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed May 14 10:03:44 2014 -0700 math renames `Vector2` -> `Vec2` `Vector3` -> `Vec3` `Vector4` -> `Vec4` `Matrix` -> `Mat4` commit 4e107f4bd854c26bfceb52b063d6bd9cea02d6a3 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:24:28 2014 -0700 raw version of rename Vector3 commit 1d115573ebe96a5fc815fa44fbe6417ea7dba841 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:07:14 2014 -0700 rename Vector2 after merge commit ab2ed58c129dbc30a4c0970ed94568c5d271657b Merge: 1978d2d 86fb75a Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:05:30 2014 -0700 Merge branch 'v3' into v3_renameMathClassName Conflicts: tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UIButtonTest/UIButtonTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UICheckBoxTest/UICheckBoxTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UISliderTest/UISliderTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest_Editor.cpp commit 1978d2d174877172ccddc083020a1bbf43ad3b39 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 08:51:45 2014 -0700 rename vector2 in tests/cpp-empty-test folder commit d4e0ff13dcce62724d2fece656543f26aa28e467 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:58:23 2014 -0700 rename vector2 in tests/cpp-tests cpp files commit be50ca2ec75e0fd32a6fcdaa15fe1ebb4cafe79f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:52:57 2014 -0700 rename vector2 in tests/cpp-tests head files commit 6daef564400d4e28c4ce20859a68e0f583fed125 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:49:48 2014 -0700 rename vector2 in extension folder commit 8f3f0f65ceea92c9e7a0d87ab54e62220c5572e2 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:47:22 2014 -0700 rename vector2 in cocos/2d cpp files commit e1f3105aae06d595661a3030f519f7cc13aefbed Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:44:39 2014 -0700 rename vector2 in cocos/2d head files commit 6708d890bfe486109120c3cd4b9fe5c078b7108f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:59 2014 -0700 rename vector2 in cocos/base folder commit d3978fa5447c31ea2f3ece5469b7e746dfba4248 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:43 2014 -0700 rename vector2 in cocos/deprecated folder commit 4bff45139363d6b9706edbbcf9f322d48b4fd019 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:26 2014 -0700 rename vector2 in cocos/editor-support folder commit 353d244c995f8b5d14f635c52aed8bc5e5fc1a6f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:36:48 2014 -0700 rename vector2 in cocos/ui folder commit 758b8f4d513084b9922d7242e9b8f2c7f316de6c Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:32:39 2014 -0700 rename vector2 in cocos/renderer folder commit 0bd2710dd8714cecb993880bc37affd9ecb05c27 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:32:15 2014 -0700 rename vector2 in cocos/physics folder commit b7f0581c4587348bdbc1478d5374c2325735f21d Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:25:01 2014 -0700 rename vector2 in cocos/math folder commit a8631a8e1a4e2740807ccd9be9d70de6ecaad7dd Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:16:55 2014 -0700 rename Vector2 to Vec2 deprecate typedef Vector2
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//typedef void (*CC_UPDATE_PARTICLE_IMP)(id, SEL, tParticle*, Vec2);
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class Texture2D;
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/** @class ParticleSystem
* @brief Particle System base class.
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Attributes of a Particle System:
- emission rate of the particles
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- Gravity Mode (Mode A):
- gravity
- direction
- speed +- variance
- tangential acceleration +- variance
- radial acceleration +- variance
- Radius Mode (Mode B):
- startRadius +- variance
- endRadius +- variance
- rotate +- variance
- Properties common to all modes:
- life +- life variance
- start spin +- variance
- end spin +- variance
- start size +- variance
- end size +- variance
- start color +- variance
- end color +- variance
- life +- variance
- blending function
- texture
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Cocos2d also supports particles generated by Particle Designer (http://particledesigner.71squared.com/).
'Radius Mode' in Particle Designer uses a fixed emit rate of 30 hz. Since that can't be guaranteed in cocos2d,
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cocos2d uses a another approach, but the results are almost identical.
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Cocos2d supports all the variables used by Particle Designer plus a bit more:
- spinning particles (supported when using ParticleSystemQuad)
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- tangential acceleration (Gravity mode)
- radial acceleration (Gravity mode)
- radius direction (Radius mode) (Particle Designer supports outwards to inwards direction only)
It is possible to customize any of the above mentioned properties in runtime. Example:
@code
emitter.radialAccel = 15;
emitter.startSpin = 0;
@endcode
*/
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
#ifdef RELATIVE
#undef RELATIVE
#endif
#endif
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class CC_DLL ParticleSystem : public Node, public TextureProtocol, public PlayableProtocol
{
public:
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/** Mode
* @js cc.ParticleSystem.MODE_GRAVITY;
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*/
enum class Mode
{
GRAVITY,
RADIUS,
};
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/** PositionType
Possible types of particle positions.
* @js cc.ParticleSystem.TYPE_FREE
*/
enum class PositionType
{
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FREE, /** Living particles are attached to the world and are unaffected by emitter repositioning. */
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RELATIVE, /** Living particles are attached to the world but will follow the emitter repositioning.
Use case: Attach an emitter to an sprite, and you want that the emitter follows the sprite.*/
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GROUPED, /** Living particles are attached to the emitter and are translated along with it. */
};
//* @enum
enum {
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/** The Particle emitter lives forever. */
DURATION_INFINITY = -1,
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/** The starting size of the particle is equal to the ending size. */
START_SIZE_EQUAL_TO_END_SIZE = -1,
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/** The starting radius of the particle is equal to the ending radius. */
START_RADIUS_EQUAL_TO_END_RADIUS = -1,
};
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/** Creates an initializes a ParticleSystem from a plist file.
This plist files can be created manually or with Particle Designer:
http://particledesigner.71squared.com/
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@since v2.0
*
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* @param plistFile Particle plist file name.
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* @return An autoreleased ParticleSystem object.
*/
static ParticleSystem * create(const std::string& plistFile);
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/** Create a system with a fixed number of particles.
*
* @param numberOfParticles A given number of particles.
* @return An autoreleased ParticleSystemQuad object.
* @js NA
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*/
static ParticleSystem* createWithTotalParticles(int numberOfParticles);
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void addParticles(int count);
void stopSystem();
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/** Kill all living particles.
*/
void resetSystem();
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/** Whether or not the system is full.
*
* @return True if the system is full.
*/
bool isFull();
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/** Update the verts position data of particle,
should be overridden by subclasses.
*/
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virtual void updateParticleQuads();
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/** Update the VBO verts buffer which does not use batch node,
should be overridden by subclasses. */
virtual void postStep();
/** Call the update method with no time..
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*/
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virtual void updateWithNoTime();
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/** Whether or not the particle system removed self on finish.
*
* @return True if the particle system removed self on finish.
*/
virtual bool isAutoRemoveOnFinish() const;
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/** Set the particle system auto removed it self on finish.
*
* @param var True if the particle system removed self on finish.
*/
virtual void setAutoRemoveOnFinish(bool var);
// mode A
/** Gets the gravity.
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*
* @return The gravity.
*/
Squashed commit of the following: commit a9572b8913f3a38b59adbd7b4017ab9848a6b2b5 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed May 14 10:03:44 2014 -0700 math renames `Vector2` -> `Vec2` `Vector3` -> `Vec3` `Vector4` -> `Vec4` `Matrix` -> `Mat4` commit 4e107f4bd854c26bfceb52b063d6bd9cea02d6a3 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:24:28 2014 -0700 raw version of rename Vector3 commit 1d115573ebe96a5fc815fa44fbe6417ea7dba841 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:07:14 2014 -0700 rename Vector2 after merge commit ab2ed58c129dbc30a4c0970ed94568c5d271657b Merge: 1978d2d 86fb75a Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:05:30 2014 -0700 Merge branch 'v3' into v3_renameMathClassName Conflicts: tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UIButtonTest/UIButtonTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UICheckBoxTest/UICheckBoxTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UISliderTest/UISliderTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest_Editor.cpp commit 1978d2d174877172ccddc083020a1bbf43ad3b39 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 08:51:45 2014 -0700 rename vector2 in tests/cpp-empty-test folder commit d4e0ff13dcce62724d2fece656543f26aa28e467 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:58:23 2014 -0700 rename vector2 in tests/cpp-tests cpp files commit be50ca2ec75e0fd32a6fcdaa15fe1ebb4cafe79f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:52:57 2014 -0700 rename vector2 in tests/cpp-tests head files commit 6daef564400d4e28c4ce20859a68e0f583fed125 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:49:48 2014 -0700 rename vector2 in extension folder commit 8f3f0f65ceea92c9e7a0d87ab54e62220c5572e2 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:47:22 2014 -0700 rename vector2 in cocos/2d cpp files commit e1f3105aae06d595661a3030f519f7cc13aefbed Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:44:39 2014 -0700 rename vector2 in cocos/2d head files commit 6708d890bfe486109120c3cd4b9fe5c078b7108f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:59 2014 -0700 rename vector2 in cocos/base folder commit d3978fa5447c31ea2f3ece5469b7e746dfba4248 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:43 2014 -0700 rename vector2 in cocos/deprecated folder commit 4bff45139363d6b9706edbbcf9f322d48b4fd019 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:26 2014 -0700 rename vector2 in cocos/editor-support folder commit 353d244c995f8b5d14f635c52aed8bc5e5fc1a6f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:36:48 2014 -0700 rename vector2 in cocos/ui folder commit 758b8f4d513084b9922d7242e9b8f2c7f316de6c Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:32:39 2014 -0700 rename vector2 in cocos/renderer folder commit 0bd2710dd8714cecb993880bc37affd9ecb05c27 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:32:15 2014 -0700 rename vector2 in cocos/physics folder commit b7f0581c4587348bdbc1478d5374c2325735f21d Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:25:01 2014 -0700 rename vector2 in cocos/math folder commit a8631a8e1a4e2740807ccd9be9d70de6ecaad7dd Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:16:55 2014 -0700 rename Vector2 to Vec2 deprecate typedef Vector2
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virtual const Vec2& getGravity();
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/** Sets the gravity.
*
* @param g The gravity.
*/
Squashed commit of the following: commit a9572b8913f3a38b59adbd7b4017ab9848a6b2b5 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed May 14 10:03:44 2014 -0700 math renames `Vector2` -> `Vec2` `Vector3` -> `Vec3` `Vector4` -> `Vec4` `Matrix` -> `Mat4` commit 4e107f4bd854c26bfceb52b063d6bd9cea02d6a3 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:24:28 2014 -0700 raw version of rename Vector3 commit 1d115573ebe96a5fc815fa44fbe6417ea7dba841 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:07:14 2014 -0700 rename Vector2 after merge commit ab2ed58c129dbc30a4c0970ed94568c5d271657b Merge: 1978d2d 86fb75a Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:05:30 2014 -0700 Merge branch 'v3' into v3_renameMathClassName Conflicts: tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UIButtonTest/UIButtonTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UICheckBoxTest/UICheckBoxTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UISliderTest/UISliderTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest_Editor.cpp commit 1978d2d174877172ccddc083020a1bbf43ad3b39 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 08:51:45 2014 -0700 rename vector2 in tests/cpp-empty-test folder commit d4e0ff13dcce62724d2fece656543f26aa28e467 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:58:23 2014 -0700 rename vector2 in tests/cpp-tests cpp files commit be50ca2ec75e0fd32a6fcdaa15fe1ebb4cafe79f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:52:57 2014 -0700 rename vector2 in tests/cpp-tests head files commit 6daef564400d4e28c4ce20859a68e0f583fed125 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:49:48 2014 -0700 rename vector2 in extension folder commit 8f3f0f65ceea92c9e7a0d87ab54e62220c5572e2 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:47:22 2014 -0700 rename vector2 in cocos/2d cpp files commit e1f3105aae06d595661a3030f519f7cc13aefbed Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:44:39 2014 -0700 rename vector2 in cocos/2d head files commit 6708d890bfe486109120c3cd4b9fe5c078b7108f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:59 2014 -0700 rename vector2 in cocos/base folder commit d3978fa5447c31ea2f3ece5469b7e746dfba4248 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:43 2014 -0700 rename vector2 in cocos/deprecated folder commit 4bff45139363d6b9706edbbcf9f322d48b4fd019 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:26 2014 -0700 rename vector2 in cocos/editor-support folder commit 353d244c995f8b5d14f635c52aed8bc5e5fc1a6f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:36:48 2014 -0700 rename vector2 in cocos/ui folder commit 758b8f4d513084b9922d7242e9b8f2c7f316de6c Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:32:39 2014 -0700 rename vector2 in cocos/renderer folder commit 0bd2710dd8714cecb993880bc37affd9ecb05c27 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:32:15 2014 -0700 rename vector2 in cocos/physics folder commit b7f0581c4587348bdbc1478d5374c2325735f21d Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:25:01 2014 -0700 rename vector2 in cocos/math folder commit a8631a8e1a4e2740807ccd9be9d70de6ecaad7dd Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:16:55 2014 -0700 rename Vector2 to Vec2 deprecate typedef Vector2
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virtual void setGravity(const Vec2& g);
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/** Gets the speed.
*
* @return The speed.
*/
virtual float getSpeed() const;
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/** Sets the speed.
*
* @param speed The speed.
*/
virtual void setSpeed(float speed);
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/** Gets the speed variance.
*
* @return The speed variance.
*/
virtual float getSpeedVar() const;
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/** Sets the speed variance.
*
* @param speed The speed variance.
*/
virtual void setSpeedVar(float speed);
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/** Gets the tangential acceleration.
*
* @return The tangential acceleration.
*/
virtual float getTangentialAccel() const;
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/** Sets the tangential acceleration.
*
* @param t The tangential acceleration.
*/
virtual void setTangentialAccel(float t);
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/** Gets the tangential acceleration variance.
*
* @return The tangential acceleration variance.
*/
virtual float getTangentialAccelVar() const;
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/** Sets the tangential acceleration variance.
*
* @param t The tangential acceleration variance.
*/
virtual void setTangentialAccelVar(float t);
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/** Gets the radial acceleration.
*
* @return The radial acceleration.
*/
virtual float getRadialAccel() const;
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/** Sets the radial acceleration.
*
* @param t The radial acceleration.
*/
virtual void setRadialAccel(float t);
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/** Gets the radial acceleration variance.
*
* @return The radial acceleration variance.
*/
virtual float getRadialAccelVar() const;
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/** Sets the radial acceleration variance.
*
* @param t The radial acceleration variance.
*/
virtual void setRadialAccelVar(float t);
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/** Whether or not the rotation of each particle to its direction.
*
* @return True if the rotation is the direction.
*/
virtual bool getRotationIsDir() const;
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/** Sets the rotation of each particle to its direction.
*
* @param t True if the rotation is the direction.
*/
virtual void setRotationIsDir(bool t);
// mode B
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/** Gets the start radius.
*
* @return The start radius.
*/
virtual float getStartRadius() const;
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/** Sets the start radius.
*
* @param startRadius The start radius.
*/
virtual void setStartRadius(float startRadius);
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/** Gets the start radius variance.
*
* @return The start radius variance.
*/
virtual float getStartRadiusVar() const;
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/** Sets the start radius variance.
*
* @param startRadiusVar The start radius variance.
*/
virtual void setStartRadiusVar(float startRadiusVar);
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/** Gets the end radius.
*
* @return The end radius.
*/
virtual float getEndRadius() const;
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/** Sets the end radius.
*
* @param endRadius The end radius.
*/
virtual void setEndRadius(float endRadius);
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/** Gets the end radius variance.
*
* @return The end radius variance.
*/
virtual float getEndRadiusVar() const;
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/** Sets the end radius variance.
*
* @param endRadiusVar The end radius variance.
*/
virtual void setEndRadiusVar(float endRadiusVar);
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/** Gets the number of degrees to rotate a particle around the source pos per second.
*
* @return The number of degrees to rotate a particle around the source pos per second.
*/
virtual float getRotatePerSecond() const;
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/** Sets the number of degrees to rotate a particle around the source pos per second.
*
* @param degrees The number of degrees to rotate a particle around the source pos per second.
*/
virtual void setRotatePerSecond(float degrees);
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/** Gets the rotate per second variance.
*
* @return The rotate per second variance.
*/
virtual float getRotatePerSecondVar() const;
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/** Sets the rotate per second variance.
*
* @param degrees The rotate per second variance.
*/
virtual void setRotatePerSecondVar(float degrees);
virtual void setScale(float s) override;
virtual void setRotation(float newRotation) override;
virtual void setScaleX(float newScaleX) override;
virtual void setScaleY(float newScaleY) override;
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/** Whether or not the particle system is active.
*
* @return True if the particle system is active.
*/
virtual bool isActive() const;
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/** Whether or not the particle system is blend additive.
*
* @return True if the particle system is blend additive.
*/
virtual bool isBlendAdditive() const;
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/** Sets the particle system blend additive.
*
* @param value True if the particle system is blend additive.
*/
virtual void setBlendAdditive(bool value);
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/** Gets the batch node.
*
* @return The batch node.
*/
virtual ParticleBatchNode* getBatchNode() const;
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/** Sets the batch node.
*
* @param batchNode The batch node.
*/
virtual void setBatchNode(ParticleBatchNode* batchNode);
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/** Gets the index of system in batch node array.
*
* @return The index of system in batch node array.
*/
int getAtlasIndex() const { return _atlasIndex; }
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/** Sets the index of system in batch node array.
*
* @param index The index of system in batch node array.
*/
void setAtlasIndex(int index) { _atlasIndex = index; }
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/** Gets the Quantity of particles that are being simulated at the moment.
*
* @return The Quantity of particles that are being simulated at the moment.
*/
unsigned int getParticleCount() const { return _particleCount; }
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/** Gets how many seconds the emitter will run. -1 means 'forever'.
*
* @return The seconds that the emitter will run. -1 means 'forever'.
*/
float getDuration() const { return _duration; }
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/** Sets how many seconds the emitter will run. -1 means 'forever'.
*
* @param duration The seconds that the emitter will run. -1 means 'forever'.
*/
void setDuration(float duration) { _duration = duration; }
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/** Gets the source position of the emitter.
*
* @return The source position of the emitter.
*/
const Vec2& getSourcePosition() const { return _sourcePosition; }
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/** Sets the source position of the emitter.
*
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* @param pos The source position of the emitter.
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*/
void setSourcePosition(const Vec2& pos) { _sourcePosition = pos; }
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/** Gets the position variance of the emitter.
*
* @return The position variance of the emitter.
*/
const Vec2& getPosVar() const { return _posVar; }
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/** Sets the position variance of the emitter.
*
* @param pos The position variance of the emitter.
*/
void setPosVar(const Vec2& pos) { _posVar = pos; }
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/** Gets the life of each particle.
*
* @return The life of each particle.
*/
float getLife() const { return _life; }
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/** Sets the life of each particle.
*
* @param life The life of each particle.
*/
void setLife(float life) { _life = life; }
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/** Gets the life variance of each particle.
*
* @return The life variance of each particle.
*/
float getLifeVar() const { return _lifeVar; }
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/** Sets the life variance of each particle.
*
* @param lifeVar The life variance of each particle.
*/
void setLifeVar(float lifeVar) { _lifeVar = lifeVar; }
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/** Gets the angle of each particle.
*
* @return The angle of each particle.
*/
float getAngle() const { return _angle; }
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/** Sets the angle of each particle.
*
* @param angle The angle of each particle.
*/
void setAngle(float angle) { _angle = angle; }
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/** Gets the angle variance of each particle.
*
* @return The angle variance of each particle.
*/
float getAngleVar() const { return _angleVar; }
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/** Sets the angle variance of each particle.
*
* @param angleVar The angle variance of each particle.
*/
void setAngleVar(float angleVar) { _angleVar = angleVar; }
/** Switch between different kind of emitter modes:
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- kParticleModeGravity: uses gravity, speed, radial and tangential acceleration.
- kParticleModeRadius: uses radius movement + rotation.
*
* @return The mode of the emitter.
*/
Mode getEmitterMode() const { return _emitterMode; }
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/** Sets the mode of the emitter.
*
* @param mode The mode of the emitter.
*/
void setEmitterMode(Mode mode) { _emitterMode = mode; }
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/** Gets the start size in pixels of each particle.
*
* @return The start size in pixels of each particle.
*/
float getStartSize() const { return _startSize; }
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/** Sets the start size in pixels of each particle.
*
* @param startSize The start size in pixels of each particle.
*/
void setStartSize(float startSize) { _startSize = startSize; }
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/** Gets the start size variance in pixels of each particle.
*
* @return The start size variance in pixels of each particle.
*/
float getStartSizeVar() const { return _startSizeVar; }
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/** Sets the start size variance in pixels of each particle.
*
* @param sizeVar The start size variance in pixels of each particle.
*/
void setStartSizeVar(float sizeVar) { _startSizeVar = sizeVar; }
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/** Gets the end size in pixels of each particle.
*
* @return The end size in pixels of each particle.
*/
float getEndSize() const { return _endSize; }
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/** Sets the end size in pixels of each particle.
*
* @param endSize The end size in pixels of each particle.
*/
void setEndSize(float endSize) { _endSize = endSize; }
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/** Gets the end size variance in pixels of each particle.
*
* @return The end size variance in pixels of each particle.
*/
float getEndSizeVar() const { return _endSizeVar; }
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/** Sets the end size variance in pixels of each particle.
*
* @param sizeVar The end size variance in pixels of each particle.
*/
void setEndSizeVar(float sizeVar) { _endSizeVar = sizeVar; }
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/** Gets the start color of each particle.
*
* @return The start color of each particle.
*/
const Color4F& getStartColor() const { return _startColor; }
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/** Sets the start color of each particle.
*
* @param color The start color of each particle.
*/
void setStartColor(const Color4F& color) { _startColor = color; }
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/** Gets the start color variance of each particle.
*
* @return The start color variance of each particle.
*/
const Color4F& getStartColorVar() const { return _startColorVar; }
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/** Sets the start color variance of each particle.
*
* @param color The start color variance of each particle.
*/
void setStartColorVar(const Color4F& color) { _startColorVar = color; }
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/** Gets the end color and end color variation of each particle.
*
* @return The end color and end color variation of each particle.
*/
const Color4F& getEndColor() const { return _endColor; }
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/** Sets the end color and end color variation of each particle.
*
* @param color The end color and end color variation of each particle.
*/
void setEndColor(const Color4F& color) { _endColor = color; }
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/** Gets the end color variance of each particle.
*
* @return The end color variance of each particle.
*/
const Color4F& getEndColorVar() const { return _endColorVar; }
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/** Sets the end color variance of each particle.
*
* @param color The end color variance of each particle.
*/
void setEndColorVar(const Color4F& color) { _endColorVar = color; }
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/** Gets the start spin of each particle.
*
* @return The start spin of each particle.
*/
float getStartSpin() const { return _startSpin; }
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/** Sets the start spin of each particle.
*
* @param spin The start spin of each particle.
*/
void setStartSpin(float spin) { _startSpin = spin; }
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/** Gets the start spin variance of each particle.
*
* @return The start spin variance of each particle.
*/
float getStartSpinVar() const { return _startSpinVar; }
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/** Sets the start spin variance of each particle.
*
* @param pinVar The start spin variance of each particle.
*/
void setStartSpinVar(float pinVar) { _startSpinVar = pinVar; }
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/** Gets the end spin of each particle.
*
* @return The end spin of each particle.
*/
float getEndSpin() const { return _endSpin; }
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/** Sets the end spin of each particle.
*
* @param endSpin The end spin of each particle.
*/
void setEndSpin(float endSpin) { _endSpin = endSpin; }
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/** Gets the end spin variance of each particle.
*
* @return The end spin variance of each particle.
*/
float getEndSpinVar() const { return _endSpinVar; }
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/** Sets the end spin variance of each particle.
*
* @param endSpinVar The end spin variance of each particle.
*/
void setEndSpinVar(float endSpinVar) { _endSpinVar = endSpinVar; }
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/** Gets the emission rate of the particles.
*
* @return The emission rate of the particles.
*/
float getEmissionRate() const { return _emissionRate; }
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/** Sets the emission rate of the particles.
*
* @param rate The emission rate of the particles.
*/
void setEmissionRate(float rate) { _emissionRate = rate; }
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/** Gets the maximum particles of the system.
*
* @return The maximum particles of the system.
*/
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virtual int getTotalParticles() const;
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/** Sets the maximum particles of the system.
*
* @param totalParticles The maximum particles of the system.
*/
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virtual void setTotalParticles(int totalParticles);
/** does the alpha value modify color */
void setOpacityModifyRGB(bool opacityModifyRGB) override { _opacityModifyRGB = opacityModifyRGB; }
bool isOpacityModifyRGB() const override { return _opacityModifyRGB; }
CC_DEPRECATED_ATTRIBUTE bool getOpacityModifyRGB() const { return isOpacityModifyRGB(); }
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/** Gets the particles movement type: Free or Grouped.
@since v0.8
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*
* @return The particles movement type.
*/
PositionType getPositionType() const { return _positionType; }
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/** Sets the particles movement type: Free or Grouped.
@since v0.8
*
* @param type The particles movement type.
*/
void setPositionType(PositionType type) { _positionType = type; }
// Overrides
virtual void onEnter() override;
virtual void onExit() override;
virtual void update(float dt) override;
virtual Texture2D* getTexture() const override;
virtual void setTexture(Texture2D *texture) override;
/**
*@code
*When this function bound into js or lua,the parameter will be changed
*In js: var setBlendFunc(var src, var dst)
*In lua: local setBlendFunc(local src, local dst)
*@endcode
*/
virtual void setBlendFunc(const BlendFunc &blendFunc) override;
/**
* @js NA
* @lua NA
*/
virtual const BlendFunc &getBlendFunc() const override;
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const std::string& getResourceFile() const { return _plistFile; }
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/// @{
/// @name implement Playable Protocol
virtual void start() override;
virtual void stop() override;
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/// @} end of PlayableProtocol
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CC_CONSTRUCTOR_ACCESS:
/**
* @js ctor
*/
ParticleSystem();
/**
* @js NA
* @lua NA
*/
virtual ~ParticleSystem();
/** initializes a ParticleSystem*/
bool init() override;
/** initializes a ParticleSystem from a plist file.
This plist files can be created manually or with Particle Designer:
http://particledesigner.71squared.com/
@since v0.99.3
*/
bool initWithFile(const std::string& plistFile);
/** initializes a QuadParticleSystem from a Dictionary.
@since v0.99.3
*/
bool initWithDictionary(ValueMap& dictionary);
/** initializes a particle system from a NSDictionary and the path from where to load the png
@since v2.1
*/
bool initWithDictionary(ValueMap& dictionary, const std::string& dirname);
//! Initializes a system with a fixed number of particles
virtual bool initWithTotalParticles(int numberOfParticles);
/** Are the emissions paused
@return True if the emissions are paused, else false
*/
virtual bool isPaused() const;
/* Pause the emissions*/
virtual void pauseEmissions();
/* UnPause the emissions*/
virtual void resumeEmissions();
protected:
virtual void updateBlendFunc();
/** whether or not the particles are using blend additive.
If enabled, the following blending function will be used.
@code
source blend function = GL_SRC_ALPHA;
dest blend function = GL_ONE;
@endcode
*/
bool _isBlendAdditive;
/** whether or not the node will be auto-removed when it has no particles left.
By default it is false.
@since v0.8
*/
bool _isAutoRemoveOnFinish;
std::string _plistFile;
//! time elapsed since the start of the system (in seconds)
float _elapsed;
// Different modes
//! Mode A:Gravity + Tangential Accel + Radial Accel
struct {
/** Gravity value. Only available in 'Gravity' mode. */
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Vec2 gravity;
/** speed of each particle. Only available in 'Gravity' mode. */
float speed;
/** speed variance of each particle. Only available in 'Gravity' mode. */
float speedVar;
/** tangential acceleration of each particle. Only available in 'Gravity' mode. */
float tangentialAccel;
/** tangential acceleration variance of each particle. Only available in 'Gravity' mode. */
float tangentialAccelVar;
/** radial acceleration of each particle. Only available in 'Gravity' mode. */
float radialAccel;
/** radial acceleration variance of each particle. Only available in 'Gravity' mode. */
float radialAccelVar;
/** set the rotation of each particle to its direction Only available in 'Gravity' mode. */
bool rotationIsDir;
} modeA;
//! Mode B: circular movement (gravity, radial accel and tangential accel don't are not used in this mode)
struct {
/** The starting radius of the particles. Only available in 'Radius' mode. */
float startRadius;
/** The starting radius variance of the particles. Only available in 'Radius' mode. */
float startRadiusVar;
/** The ending radius of the particles. Only available in 'Radius' mode. */
float endRadius;
/** The ending radius variance of the particles. Only available in 'Radius' mode. */
float endRadiusVar;
/** Number of degrees to rotate a particle around the source pos per second. Only available in 'Radius' mode. */
float rotatePerSecond;
/** Variance in degrees for rotatePerSecond. Only available in 'Radius' mode. */
float rotatePerSecondVar;
} modeB;
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//particle data
ParticleData _particleData;
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//Emitter name
std::string _configName;
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// color modulate
// BOOL colorModulate;
//! How many particles can be emitted per second
float _emitCounter;
// Optimization
//CC_UPDATE_PARTICLE_IMP updateParticleImp;
//SEL updateParticleSel;
/** weak reference to the SpriteBatchNode that renders the Sprite */
ParticleBatchNode* _batchNode;
// index of system in batch node array
int _atlasIndex;
//true if scaled or rotated
bool _transformSystemDirty;
// Number of allocated particles
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int _allocatedParticles;
/** Is the emitter active */
bool _isActive;
/** Quantity of particles that are being simulated at the moment */
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int _particleCount;
/** How many seconds the emitter will run. -1 means 'forever' */
float _duration;
/** sourcePosition of the emitter */
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Vec2 _sourcePosition;
/** Position variance of the emitter */
Squashed commit of the following: commit a9572b8913f3a38b59adbd7b4017ab9848a6b2b5 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed May 14 10:03:44 2014 -0700 math renames `Vector2` -> `Vec2` `Vector3` -> `Vec3` `Vector4` -> `Vec4` `Matrix` -> `Mat4` commit 4e107f4bd854c26bfceb52b063d6bd9cea02d6a3 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:24:28 2014 -0700 raw version of rename Vector3 commit 1d115573ebe96a5fc815fa44fbe6417ea7dba841 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:07:14 2014 -0700 rename Vector2 after merge commit ab2ed58c129dbc30a4c0970ed94568c5d271657b Merge: 1978d2d 86fb75a Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:05:30 2014 -0700 Merge branch 'v3' into v3_renameMathClassName Conflicts: tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UIButtonTest/UIButtonTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UICheckBoxTest/UICheckBoxTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UISliderTest/UISliderTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest_Editor.cpp commit 1978d2d174877172ccddc083020a1bbf43ad3b39 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 08:51:45 2014 -0700 rename vector2 in tests/cpp-empty-test folder commit d4e0ff13dcce62724d2fece656543f26aa28e467 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:58:23 2014 -0700 rename vector2 in tests/cpp-tests cpp files commit be50ca2ec75e0fd32a6fcdaa15fe1ebb4cafe79f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:52:57 2014 -0700 rename vector2 in tests/cpp-tests head files commit 6daef564400d4e28c4ce20859a68e0f583fed125 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:49:48 2014 -0700 rename vector2 in extension folder commit 8f3f0f65ceea92c9e7a0d87ab54e62220c5572e2 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:47:22 2014 -0700 rename vector2 in cocos/2d cpp files commit e1f3105aae06d595661a3030f519f7cc13aefbed Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:44:39 2014 -0700 rename vector2 in cocos/2d head files commit 6708d890bfe486109120c3cd4b9fe5c078b7108f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:59 2014 -0700 rename vector2 in cocos/base folder commit d3978fa5447c31ea2f3ece5469b7e746dfba4248 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:43 2014 -0700 rename vector2 in cocos/deprecated folder commit 4bff45139363d6b9706edbbcf9f322d48b4fd019 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:26 2014 -0700 rename vector2 in cocos/editor-support folder commit 353d244c995f8b5d14f635c52aed8bc5e5fc1a6f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:36:48 2014 -0700 rename vector2 in cocos/ui folder commit 758b8f4d513084b9922d7242e9b8f2c7f316de6c Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:32:39 2014 -0700 rename vector2 in cocos/renderer folder commit 0bd2710dd8714cecb993880bc37affd9ecb05c27 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:32:15 2014 -0700 rename vector2 in cocos/physics folder commit b7f0581c4587348bdbc1478d5374c2325735f21d Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:25:01 2014 -0700 rename vector2 in cocos/math folder commit a8631a8e1a4e2740807ccd9be9d70de6ecaad7dd Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:16:55 2014 -0700 rename Vector2 to Vec2 deprecate typedef Vector2
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Vec2 _posVar;
/** life, and life variation of each particle */
float _life;
/** life variance of each particle */
float _lifeVar;
/** angle and angle variation of each particle */
float _angle;
/** angle variance of each particle */
float _angleVar;
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/** Switch between different kind of emitter modes:
- kParticleModeGravity: uses gravity, speed, radial and tangential acceleration
- kParticleModeRadius: uses radius movement + rotation
*/
Mode _emitterMode;
/** start size in pixels of each particle */
float _startSize;
/** size variance in pixels of each particle */
float _startSizeVar;
/** end size in pixels of each particle */
float _endSize;
/** end size variance in pixels of each particle */
float _endSizeVar;
/** start color of each particle */
Color4F _startColor;
/** start color variance of each particle */
Color4F _startColorVar;
/** end color and end color variation of each particle */
Color4F _endColor;
/** end color variance of each particle */
Color4F _endColorVar;
//* initial angle of each particle
float _startSpin;
//* initial angle of each particle
float _startSpinVar;
//* initial angle of each particle
float _endSpin;
//* initial angle of each particle
float _endSpinVar;
/** emission rate of the particles */
float _emissionRate;
/** maximum particles of the system */
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int _totalParticles;
/** conforms to CocosNodeTexture protocol */
Texture2D* _texture;
/** conforms to CocosNodeTexture protocol */
BlendFunc _blendFunc;
/** does the alpha value modify color */
bool _opacityModifyRGB;
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/** does FlippedY variance of each particle */
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int _yCoordFlipped;
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/** particles movement type: Free or Grouped
@since v0.8
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*/
PositionType _positionType;
/** is the emitter paused */
bool _paused;
private:
CC_DISALLOW_COPY_AND_ASSIGN(ParticleSystem);
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};
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// end of _2d group
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/// @}
NS_CC_END
#endif //__CCPARTICLE_SYSTEM_H__