axmol/extensions/Effekseer/EffekseerRendererGL/EffekseerRenderer/EffekseerRendererGL.RenderS...

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#ifndef __EFFEKSEERRENDERER_GL_RENDERSTATE_H__
#define __EFFEKSEERRENDERER_GL_RENDERSTATE_H__
//----------------------------------------------------------------------------------
// Include
//----------------------------------------------------------------------------------
#include "../../EffekseerRendererCommon/EffekseerRenderer.RenderStateBase.h"
#include "EffekseerRendererGL.Base.h"
#include "EffekseerRendererGL.Renderer.h"
//-----------------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------------
namespace EffekseerRendererGL
{
//-----------------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------------
class RenderState : public ::EffekseerRenderer::RenderStateBase
{
private:
RendererImplemented* m_renderer;
bool m_isCCW = true;
std::array<GLuint, Effekseer::TextureSlotMax> m_samplers;
public:
RenderState(RendererImplemented* renderer);
virtual ~RenderState();
void Update(bool forced);
};
//-----------------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------------
} // namespace EffekseerRendererGL
//-----------------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------------
#endif // __EFFEKSEERRENDERER_GL_RENDERSTATE_H__