axmol/cocos/2d/renderer/CustomCommand.h

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//
// Created by NiTe Luo on 11/8/13.
//
#ifndef _CC_CUSTOMCOMMAND_H_
#define _CC_CUSTOMCOMMAND_H_
#include "RenderCommand.h"
#include "RenderCommandPool.h"
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NS_CC_BEGIN
using namespace std;
class CustomCommand : public RenderCommand
{
protected:
CustomCommand();
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~CustomCommand();
public:
void init(int viewport, int32_t depth);
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// +----------+----------+-----+-----------------------------------+
// | | | | | |
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// | ViewPort | Transluc | | Depth | |
// | 3 bits | 1 bit | | 24 bits | |
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// +----------+----------+-----+----------------+------------------+
virtual int64_t generateID();
void execute();
inline bool isTranslucent() { return true; }
virtual void releaseToCommandPool() override;
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public:
function<void()> func;
protected:
int _viewport;
int32_t _depth;
public:
friend class RenderCommandPool<CustomCommand>;
static RenderCommandPool<CustomCommand>& getCommandPool() { return _commandPool; }
protected:
static RenderCommandPool<CustomCommand> _commandPool;
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};
NS_CC_END
#endif //_CC_CUSTOMCOMMAND_H_