mirror of https://github.com/axmolengine/axmol.git
103 lines
3.5 KiB
C++
103 lines
3.5 KiB
C++
|
#include "AppDelegate.h"
|
||
|
|
||
|
#include <vector>
|
||
|
#include <string>
|
||
|
|
||
|
#include "GameControllerTest.h"
|
||
|
#include "AppMacros.h"
|
||
|
|
||
|
USING_NS_CC;
|
||
|
using namespace std;
|
||
|
|
||
|
AppDelegate::AppDelegate() {
|
||
|
|
||
|
}
|
||
|
|
||
|
AppDelegate::~AppDelegate()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
bool AppDelegate::applicationDidFinishLaunching() {
|
||
|
// initialize director
|
||
|
auto director = Director::getInstance();
|
||
|
auto glview = director->getOpenGLView();
|
||
|
if(!glview) {
|
||
|
glview = GLView::create("Cpp Empty Test");
|
||
|
director->setOpenGLView(glview);
|
||
|
}
|
||
|
|
||
|
director->setOpenGLView(glview);
|
||
|
|
||
|
// Set the design resolution
|
||
|
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8)
|
||
|
// a bug in DirectX 11 level9-x on the device prevents ResolutionPolicy::NO_BORDER from working correctly
|
||
|
glview->setDesignResolutionSize(designResolutionSize.width, designResolutionSize.height, ResolutionPolicy::SHOW_ALL);
|
||
|
#else
|
||
|
glview->setDesignResolutionSize(designResolutionSize.width, designResolutionSize.height, ResolutionPolicy::NO_BORDER);
|
||
|
#endif
|
||
|
|
||
|
Size frameSize = glview->getFrameSize();
|
||
|
|
||
|
vector<string> searchPath;
|
||
|
|
||
|
// In this demo, we select resource according to the frame's height.
|
||
|
// If the resource size is different from design resolution size, you need to set contentScaleFactor.
|
||
|
// We use the ratio of resource's height to the height of design resolution,
|
||
|
// this can make sure that the resource's height could fit for the height of design resolution.
|
||
|
|
||
|
// if the frame's height is larger than the height of medium resource size, select large resource.
|
||
|
if (frameSize.height > mediumResource.size.height)
|
||
|
{
|
||
|
searchPath.push_back(largeResource.directory);
|
||
|
|
||
|
director->setContentScaleFactor(MIN(largeResource.size.height/designResolutionSize.height, largeResource.size.width/designResolutionSize.width));
|
||
|
}
|
||
|
// if the frame's height is larger than the height of small resource size, select medium resource.
|
||
|
else if (frameSize.height > smallResource.size.height)
|
||
|
{
|
||
|
searchPath.push_back(mediumResource.directory);
|
||
|
|
||
|
director->setContentScaleFactor(MIN(mediumResource.size.height/designResolutionSize.height, mediumResource.size.width/designResolutionSize.width));
|
||
|
}
|
||
|
// if the frame's height is smaller than the height of medium resource size, select small resource.
|
||
|
else
|
||
|
{
|
||
|
searchPath.push_back(smallResource.directory);
|
||
|
|
||
|
director->setContentScaleFactor(MIN(smallResource.size.height/designResolutionSize.height, smallResource.size.width/designResolutionSize.width));
|
||
|
}
|
||
|
|
||
|
// set searching path
|
||
|
FileUtils::getInstance()->setSearchPaths(searchPath);
|
||
|
|
||
|
// turn on display FPS
|
||
|
director->setDisplayStats(true);
|
||
|
|
||
|
// set FPS. the default value is 1.0/60 if you don't call this
|
||
|
director->setAnimationInterval(1.0 / 60);
|
||
|
|
||
|
// create a scene. it's an autorelease object
|
||
|
auto scene = GameControllerTest::scene();
|
||
|
|
||
|
// run
|
||
|
director->runWithScene(scene);
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
|
||
|
void AppDelegate::applicationDidEnterBackground() {
|
||
|
Director::getInstance()->stopAnimation();
|
||
|
|
||
|
// if you use SimpleAudioEngine, it must be pause
|
||
|
// SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
|
||
|
}
|
||
|
|
||
|
// this function will be called when the app is active again
|
||
|
void AppDelegate::applicationWillEnterForeground() {
|
||
|
Director::getInstance()->startAnimation();
|
||
|
|
||
|
// if you use SimpleAudioEngine, it must resume here
|
||
|
// SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
|
||
|
}
|