axmol/cocos/renderer/CCTexture2D.cpp

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/****************************************************************************
Copyright (c) 2008 Apple Inc. All Rights Reserved.
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
/*
* Support for RGBA_4_4_4_4 and RGBA_5_5_5_1 was copied from:
* https://devforums.apple.com/message/37855#37855 by a1studmuffin
*/
Squashed commit of the following: commit a794d107ad85667e3d754f0b6251fc864dfbf288 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 14:33:49 2014 -0700 Yeah... everything compiles on win32 and wp8 commit 4740be6e4a0d16f742c27996e7ab2c100adc76af Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 13:58:38 2014 -0700 CCIME moved to base and compiles on Android commit ff3e1bf1eb27a01019f4e1b56d1aebbe2d385f72 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 13:02:57 2014 -0700 compiles Ok for Windows Phone 8 commit 8160a4eb2ecdc61b5bd1cf56b90d2da6f11e3ebd Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 12:25:31 2014 -0700 fixes for Windows Phone 8 commit 418197649efc93032aee0adc205e502101cdb53d Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 11:15:13 2014 -0700 Compiles on Win32 commit 08813ed7cf8ac1079ffadeb1ce78ea9e833e1a33 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 10:08:31 2014 -0700 Compiles on linux! commit 118896521e5b335a5257090b6863f1fb2a2002fe Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 09:30:42 2014 -0700 moves cocos/2d/platform -> cocos/platform commit 4fe9319d7717b0c1bccb2db0156eeb86255a89e0 Merge: bd68ec2 511295e Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 08:24:41 2014 -0700 Merge remote-tracking branch 'cocos2d/v3' into files commit bd68ec2f0e3a826d8b2f4b60564ba65ce766bc56 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Thu May 15 19:36:23 2014 -0700 files in the correct directory
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#include "renderer/CCTexture2D.h"
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#include "CCGL.h"
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#include "platform/CCImage.h"
#include "base/ccUtils.h"
#include "platform/CCDevice.h"
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#include "base/ccConfig.h"
#include "base/ccMacros.h"
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#include "base/CCConfiguration.h"
#include "base/CCPlatformMacros.h"
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#include "base/CCDirector.h"
#include "renderer/CCGLProgram.h"
#include "renderer/ccGLStateCache.h"
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#include "renderer/CCGLProgramCache.h"
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#include "deprecated/CCString.h"
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#if CC_ENABLE_CACHE_TEXTURE_DATA
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#include "renderer/CCTextureCache.h"
#endif
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NS_CC_BEGIN
namespace {
typedef Texture2D::PixelFormatInfoMap::value_type PixelFormatInfoMapValue;
static const PixelFormatInfoMapValue TexturePixelFormatInfoTablesValue[] =
{
PixelFormatInfoMapValue(Texture2D::PixelFormat::BGRA8888, Texture2D::PixelFormatInfo(GL_RGBA, GL_BGRA, GL_UNSIGNED_BYTE, 32, false, true)),
PixelFormatInfoMapValue(Texture2D::PixelFormat::RGBA8888, Texture2D::PixelFormatInfo(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 32, false, true)),
PixelFormatInfoMapValue(Texture2D::PixelFormat::RGBA4444, Texture2D::PixelFormatInfo(GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, 16, false, true)),
PixelFormatInfoMapValue(Texture2D::PixelFormat::RGB5A1, Texture2D::PixelFormatInfo(GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, 16, false, true)),
PixelFormatInfoMapValue(Texture2D::PixelFormat::RGB565, Texture2D::PixelFormatInfo(GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 16, false, false)),
PixelFormatInfoMapValue(Texture2D::PixelFormat::RGB888, Texture2D::PixelFormatInfo(GL_RGB, GL_RGB, GL_UNSIGNED_BYTE, 24, false, false)),
PixelFormatInfoMapValue(Texture2D::PixelFormat::A8, Texture2D::PixelFormatInfo(GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE, 8, false, false)),
PixelFormatInfoMapValue(Texture2D::PixelFormat::I8, Texture2D::PixelFormatInfo(GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE, 8, false, false)),
PixelFormatInfoMapValue(Texture2D::PixelFormat::AI88, Texture2D::PixelFormatInfo(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 16, false, true)),
#ifdef GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG
PixelFormatInfoMapValue(Texture2D::PixelFormat::PVRTC2, Texture2D::PixelFormatInfo(GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG, 0xFFFFFFFF, 0xFFFFFFFF, 2, true, false)),
PixelFormatInfoMapValue(Texture2D::PixelFormat::PVRTC2A, Texture2D::PixelFormatInfo(GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG, 0xFFFFFFFF, 0xFFFFFFFF, 2, true, true)),
PixelFormatInfoMapValue(Texture2D::PixelFormat::PVRTC4, Texture2D::PixelFormatInfo(GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG, 0xFFFFFFFF, 0xFFFFFFFF, 4, true, false)),
PixelFormatInfoMapValue(Texture2D::PixelFormat::PVRTC4A, Texture2D::PixelFormatInfo(GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG, 0xFFFFFFFF, 0xFFFFFFFF, 4, true, true)),
#endif
#ifdef GL_ETC1_RGB8_OES
PixelFormatInfoMapValue(Texture2D::PixelFormat::ETC, Texture2D::PixelFormatInfo(GL_ETC1_RGB8_OES, 0xFFFFFFFF, 0xFFFFFFFF, 24, true, false)),
#endif
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#ifdef GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
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PixelFormatInfoMapValue(Texture2D::PixelFormat::S3TC_DXT1, Texture2D::PixelFormatInfo(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 0xFFFFFFFF, 0xFFFFFFFF, 4, true, false)),
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#endif
#ifdef GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
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PixelFormatInfoMapValue(Texture2D::PixelFormat::S3TC_DXT3, Texture2D::PixelFormatInfo(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, 0xFFFFFFFF, 0xFFFFFFFF, 8, true, false)),
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#endif
#ifdef GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
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PixelFormatInfoMapValue(Texture2D::PixelFormat::S3TC_DXT5, Texture2D::PixelFormatInfo(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 0xFFFFFFFF, 0xFFFFFFFF, 8, true, false)),
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#endif
#ifdef GL_ATC_RGB_AMD
PixelFormatInfoMapValue(Texture2D::PixelFormat::ATC_RGB, Texture2D::PixelFormatInfo(GL_ATC_RGB_AMD,
0xFFFFFFFF, 0xFFFFFFFF, 4, true, false)),
#endif
#ifdef GL_ATC_RGBA_EXPLICIT_ALPHA_AMD
PixelFormatInfoMapValue(Texture2D::PixelFormat::ATC_EXPLICIT_ALPHA, Texture2D::PixelFormatInfo(GL_ATC_RGBA_EXPLICIT_ALPHA_AMD,
0xFFFFFFFF, 0xFFFFFFFF, 8, true, false)),
#endif
#ifdef GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD
PixelFormatInfoMapValue(Texture2D::PixelFormat::ATC_INTERPOLATED_ALPHA, Texture2D::PixelFormatInfo(GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD,
0xFFFFFFFF, 0xFFFFFFFF, 8, true, false)),
#endif
};
}
//CLASS IMPLEMENTATIONS:
//The PixpelFormat corresponding information
const Texture2D::PixelFormatInfoMap Texture2D::_pixelFormatInfoTables(TexturePixelFormatInfoTablesValue,
TexturePixelFormatInfoTablesValue + sizeof(TexturePixelFormatInfoTablesValue) / sizeof(TexturePixelFormatInfoTablesValue[0]));
// If the image has alpha, you can create RGBA8 (32-bit) or RGBA4 (16-bit) or RGB5A1 (16-bit)
// Default is: RGBA8888 (32-bit textures)
static Texture2D::PixelFormat g_defaultAlphaPixelFormat = Texture2D::PixelFormat::DEFAULT;
static bool _PVRHaveAlphaPremultiplied = false;
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//////////////////////////////////////////////////////////////////////////
//conventer function
// IIIIIIII -> RRRRRRRRGGGGGGGGGBBBBBBBB
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void Texture2D::convertI8ToRGB888(const unsigned char* data, ssize_t dataLen, unsigned char* outData)
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{
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for (ssize_t i=0; i < dataLen; ++i)
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{
*outData++ = data[i]; //R
*outData++ = data[i]; //G
*outData++ = data[i]; //B
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}
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}
// IIIIIIIIAAAAAAAA -> RRRRRRRRGGGGGGGGBBBBBBBB
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void Texture2D::convertAI88ToRGB888(const unsigned char* data, ssize_t dataLen, unsigned char* outData)
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{
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for (ssize_t i = 0, l = dataLen - 1; i < l; i += 2)
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{
*outData++ = data[i]; //R
*outData++ = data[i]; //G
*outData++ = data[i]; //B
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}
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}
// IIIIIIII -> RRRRRRRRGGGGGGGGGBBBBBBBBAAAAAAAA
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void Texture2D::convertI8ToRGBA8888(const unsigned char* data, ssize_t dataLen, unsigned char* outData)
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{
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for (ssize_t i = 0; i < dataLen; ++i)
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{
*outData++ = data[i]; //R
*outData++ = data[i]; //G
*outData++ = data[i]; //B
*outData++ = 0xFF; //A
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}
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}
// IIIIIIIIAAAAAAAA -> RRRRRRRRGGGGGGGGBBBBBBBBAAAAAAAA
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void Texture2D::convertAI88ToRGBA8888(const unsigned char* data, ssize_t dataLen, unsigned char* outData)
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{
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for (ssize_t i = 0, l = dataLen - 1; i < l; i += 2)
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{
*outData++ = data[i]; //R
*outData++ = data[i]; //G
*outData++ = data[i]; //B
*outData++ = data[i + 1]; //A
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}
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}
// IIIIIIII -> RRRRRGGGGGGBBBBB
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void Texture2D::convertI8ToRGB565(const unsigned char* data, ssize_t dataLen, unsigned char* outData)
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{
unsigned short* out16 = (unsigned short*)outData;
for (int i = 0; i < dataLen; ++i)
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{
*out16++ = (data[i] & 0x00F8) << 8 //R
| (data[i] & 0x00FC) << 3 //G
| (data[i] & 0x00F8) >> 3; //B
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}
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}
// IIIIIIIIAAAAAAAA -> RRRRRGGGGGGBBBBB
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void Texture2D::convertAI88ToRGB565(const unsigned char* data, ssize_t dataLen, unsigned char* outData)
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{
unsigned short* out16 = (unsigned short*)outData;
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for (ssize_t i = 0, l = dataLen - 1; i < l; i += 2)
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{
*out16++ = (data[i] & 0x00F8) << 8 //R
| (data[i] & 0x00FC) << 3 //G
| (data[i] & 0x00F8) >> 3; //B
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}
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}
// IIIIIIII -> RRRRGGGGBBBBAAAA
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void Texture2D::convertI8ToRGBA4444(const unsigned char* data, ssize_t dataLen, unsigned char* outData)
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{
unsigned short* out16 = (unsigned short*)outData;
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for (ssize_t i = 0; i < dataLen; ++i)
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{
*out16++ = (data[i] & 0x00F0) << 8 //R
| (data[i] & 0x00F0) << 4 //G
| (data[i] & 0x00F0) //B
| 0x000F; //A
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}
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}
// IIIIIIIIAAAAAAAA -> RRRRGGGGBBBBAAAA
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void Texture2D::convertAI88ToRGBA4444(const unsigned char* data, ssize_t dataLen, unsigned char* outData)
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{
unsigned short* out16 = (unsigned short*)outData;
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for (ssize_t i = 0, l = dataLen - 1; i < l; i += 2)
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{
*out16++ = (data[i] & 0x00F0) << 8 //R
| (data[i] & 0x00F0) << 4 //G
| (data[i] & 0x00F0) //B
| (data[i+1] & 0x00F0) >> 4; //A
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}
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}
// IIIIIIII -> RRRRRGGGGGBBBBBA
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void Texture2D::convertI8ToRGB5A1(const unsigned char* data, ssize_t dataLen, unsigned char* outData)
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{
unsigned short* out16 = (unsigned short*)outData;
for (int i = 0; i < dataLen; ++i)
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{
*out16++ = (data[i] & 0x00F8) << 8 //R
| (data[i] & 0x00F8) << 3 //G
| (data[i] & 0x00F8) >> 2 //B
| 0x0001; //A
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}
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}
// IIIIIIIIAAAAAAAA -> RRRRRGGGGGBBBBBA
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void Texture2D::convertAI88ToRGB5A1(const unsigned char* data, ssize_t dataLen, unsigned char* outData)
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{
unsigned short* out16 = (unsigned short*)outData;
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for (ssize_t i = 0, l = dataLen - 1; i < l; i += 2)
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{
*out16++ = (data[i] & 0x00F8) << 8 //R
| (data[i] & 0x00F8) << 3 //G
| (data[i] & 0x00F8) >> 2 //B
| (data[i + 1] & 0x0080) >> 7; //A
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}
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}
// IIIIIIII -> IIIIIIIIAAAAAAAA
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void Texture2D::convertI8ToAI88(const unsigned char* data, ssize_t dataLen, unsigned char* outData)
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{
unsigned short* out16 = (unsigned short*)outData;
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for (ssize_t i = 0; i < dataLen; ++i)
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{
*out16++ = 0xFF00 //A
| data[i]; //I
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}
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}
// IIIIIIIIAAAAAAAA -> AAAAAAAA
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void Texture2D::convertAI88ToA8(const unsigned char* data, ssize_t dataLen, unsigned char* outData)
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{
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for (ssize_t i = 1; i < dataLen; i += 2)
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{
*outData++ = data[i]; //A
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}
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}
// IIIIIIIIAAAAAAAA -> IIIIIIII
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void Texture2D::convertAI88ToI8(const unsigned char* data, ssize_t dataLen, unsigned char* outData)
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{
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for (ssize_t i = 0, l = dataLen - 1; i < l; i += 2)
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{
*outData++ = data[i]; //R
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}
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}
// RRRRRRRRGGGGGGGGBBBBBBBB -> RRRRRRRRGGGGGGGGBBBBBBBBAAAAAAAA
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void Texture2D::convertRGB888ToRGBA8888(const unsigned char* data, ssize_t dataLen, unsigned char* outData)
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{
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for (ssize_t i = 0, l = dataLen - 2; i < l; i += 3)
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{
*outData++ = data[i]; //R
*outData++ = data[i + 1]; //G
*outData++ = data[i + 2]; //B
*outData++ = 0xFF; //A
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}
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}
// RRRRRRRRGGGGGGGGBBBBBBBBAAAAAAAA -> RRRRRRRRGGGGGGGGBBBBBBBB
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void Texture2D::convertRGBA8888ToRGB888(const unsigned char* data, ssize_t dataLen, unsigned char* outData)
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{
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for (ssize_t i = 0, l = dataLen - 3; i < l; i += 4)
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{
*outData++ = data[i]; //R
*outData++ = data[i + 1]; //G
*outData++ = data[i + 2]; //B
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}
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}
// RRRRRRRRGGGGGGGGBBBBBBBB -> RRRRRGGGGGGBBBBB
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void Texture2D::convertRGB888ToRGB565(const unsigned char* data, ssize_t dataLen, unsigned char* outData)
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{
unsigned short* out16 = (unsigned short*)outData;
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for (ssize_t i = 0, l = dataLen - 2; i < l; i += 3)
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{
*out16++ = (data[i] & 0x00F8) << 8 //R
| (data[i + 1] & 0x00FC) << 3 //G
| (data[i + 2] & 0x00F8) >> 3; //B
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}
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}
// RRRRRRRRGGGGGGGGBBBBBBBBAAAAAAAA -> RRRRRGGGGGGBBBBB
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void Texture2D::convertRGBA8888ToRGB565(const unsigned char* data, ssize_t dataLen, unsigned char* outData)
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{
unsigned short* out16 = (unsigned short*)outData;
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for (ssize_t i = 0, l = dataLen - 3; i < l; i += 4)
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{
*out16++ = (data[i] & 0x00F8) << 8 //R
| (data[i + 1] & 0x00FC) << 3 //G
| (data[i + 2] & 0x00F8) >> 3; //B
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}
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}
// RRRRRRRRGGGGGGGGBBBBBBBB -> IIIIIIII
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void Texture2D::convertRGB888ToI8(const unsigned char* data, ssize_t dataLen, unsigned char* outData)
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{
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for (ssize_t i = 0, l = dataLen - 2; i < l; i += 3)
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{
*outData++ = (data[i] * 299 + data[i + 1] * 587 + data[i + 2] * 114 + 500) / 1000; //I = (R*299 + G*587 + B*114 + 500) / 1000
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}
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}
// RRRRRRRRGGGGGGGGBBBBBBBBAAAAAAAA -> IIIIIIII
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void Texture2D::convertRGBA8888ToI8(const unsigned char* data, ssize_t dataLen, unsigned char* outData)
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{
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for (ssize_t i = 0, l = dataLen - 3; i < l; i += 4)
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{
*outData++ = (data[i] * 299 + data[i + 1] * 587 + data[i + 2] * 114 + 500) / 1000; //I = (R*299 + G*587 + B*114 + 500) / 1000
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}
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}
// RRRRRRRRGGGGGGGGBBBBBBBBAAAAAAAA -> AAAAAAAA
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void Texture2D::convertRGBA8888ToA8(const unsigned char* data, ssize_t dataLen, unsigned char* outData)
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{
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for (ssize_t i = 0, l = dataLen -3; i < l; i += 4)
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{
*outData++ = data[i + 3]; //A
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}
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}
// RRRRRRRRGGGGGGGGBBBBBBBB -> IIIIIIIIAAAAAAAA
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void Texture2D::convertRGB888ToAI88(const unsigned char* data, ssize_t dataLen, unsigned char* outData)
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{
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for (ssize_t i = 0, l = dataLen - 2; i < l; i += 3)
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{
*outData++ = (data[i] * 299 + data[i + 1] * 587 + data[i + 2] * 114 + 500) / 1000; //I = (R*299 + G*587 + B*114 + 500) / 1000
*outData++ = 0xFF;
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}
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}
// RRRRRRRRGGGGGGGGBBBBBBBBAAAAAAAA -> IIIIIIIIAAAAAAAA
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void Texture2D::convertRGBA8888ToAI88(const unsigned char* data, ssize_t dataLen, unsigned char* outData)
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{
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for (ssize_t i = 0, l = dataLen - 3; i < l; i += 4)
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{
*outData++ = (data[i] * 299 + data[i + 1] * 587 + data[i + 2] * 114 + 500) / 1000; //I = (R*299 + G*587 + B*114 + 500) / 1000
*outData++ = data[i + 3];
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}
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}
// RRRRRRRRGGGGGGGGBBBBBBBB -> RRRRGGGGBBBBAAAA
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void Texture2D::convertRGB888ToRGBA4444(const unsigned char* data, ssize_t dataLen, unsigned char* outData)
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{
unsigned short* out16 = (unsigned short*)outData;
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for (ssize_t i = 0, l = dataLen - 2; i < l; i += 3)
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{
*out16++ = ((data[i] & 0x00F0) << 8 //R
| (data[i + 1] & 0x00F0) << 4 //G
| (data[i + 2] & 0xF0) //B
| 0x0F); //A
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}
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}
// RRRRRRRRGGGGGGGGBBBBBBBBAAAAAAAA -> RRRRGGGGBBBBAAAA
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void Texture2D::convertRGBA8888ToRGBA4444(const unsigned char* data, ssize_t dataLen, unsigned char* outData)
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{
unsigned short* out16 = (unsigned short*)outData;
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for (ssize_t i = 0, l = dataLen - 3; i < l; i += 4)
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{
*out16++ = (data[i] & 0x00F0) << 8 //R
| (data[i + 1] & 0x00F0) << 4 //G
| (data[i + 2] & 0xF0) //B
| (data[i + 3] & 0xF0) >> 4; //A
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}
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}
// RRRRRRRRGGGGGGGGBBBBBBBB -> RRRRRGGGGGBBBBBA
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void Texture2D::convertRGB888ToRGB5A1(const unsigned char* data, ssize_t dataLen, unsigned char* outData)
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{
unsigned short* out16 = (unsigned short*)outData;
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for (ssize_t i = 0, l = dataLen - 2; i < l; i += 3)
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{
*out16++ = (data[i] & 0x00F8) << 8 //R
| (data[i + 1] & 0x00F8) << 3 //G
| (data[i + 2] & 0x00F8) >> 2 //B
| 0x01; //A
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}
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}
// RRRRRRRRGGGGGGGGBBBBBBBB -> RRRRRGGGGGBBBBBA
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void Texture2D::convertRGBA8888ToRGB5A1(const unsigned char* data, ssize_t dataLen, unsigned char* outData)
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{
unsigned short* out16 = (unsigned short*)outData;
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for (ssize_t i = 0, l = dataLen - 2; i < l; i += 4)
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{
*out16++ = (data[i] & 0x00F8) << 8 //R
| (data[i + 1] & 0x00F8) << 3 //G
| (data[i + 2] & 0x00F8) >> 2 //B
| (data[i + 3] & 0x0080) >> 7; //A
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}
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}
// conventer function end
//////////////////////////////////////////////////////////////////////////
Texture2D::Texture2D()
: _pixelFormat(Texture2D::PixelFormat::DEFAULT)
, _pixelsWide(0)
, _pixelsHigh(0)
, _name(0)
, _maxS(0.0)
, _maxT(0.0)
, _hasPremultipliedAlpha(false)
, _hasMipmaps(false)
, _shaderProgram(nullptr)
, _antialiasEnabled(true)
{
}
Texture2D::~Texture2D()
{
#if CC_ENABLE_CACHE_TEXTURE_DATA
VolatileTextureMgr::removeTexture(this);
#endif
CCLOGINFO("deallocing Texture2D: %p - id=%u", this, _name);
CC_SAFE_RELEASE(_shaderProgram);
if(_name)
{
GL::deleteTexture(_name);
}
}
Texture2D::PixelFormat Texture2D::getPixelFormat() const
{
return _pixelFormat;
}
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int Texture2D::getPixelsWide() const
{
return _pixelsWide;
}
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int Texture2D::getPixelsHigh() const
{
return _pixelsHigh;
}
GLuint Texture2D::getName() const
{
return _name;
}
Size Texture2D::getContentSize() const
{
Size ret;
ret.width = _contentSize.width / CC_CONTENT_SCALE_FACTOR();
ret.height = _contentSize.height / CC_CONTENT_SCALE_FACTOR();
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return ret;
}
const Size& Texture2D::getContentSizeInPixels()
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{
return _contentSize;
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}
GLfloat Texture2D::getMaxS() const
{
return _maxS;
}
void Texture2D::setMaxS(GLfloat maxS)
{
_maxS = maxS;
}
GLfloat Texture2D::getMaxT() const
{
return _maxT;
}
void Texture2D::setMaxT(GLfloat maxT)
{
_maxT = maxT;
}
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GLProgram* Texture2D::getGLProgram() const
{
return _shaderProgram;
}
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void Texture2D::setGLProgram(GLProgram* shaderProgram)
{
CC_SAFE_RETAIN(shaderProgram);
CC_SAFE_RELEASE(_shaderProgram);
_shaderProgram = shaderProgram;
}
bool Texture2D::hasPremultipliedAlpha() const
{
return _hasPremultipliedAlpha;
}
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bool Texture2D::initWithData(const void *data, ssize_t dataLen, Texture2D::PixelFormat pixelFormat, int pixelsWide, int pixelsHigh, const Size& contentSize)
{
CCASSERT(dataLen>0 && pixelsWide>0 && pixelsHigh>0, "Invalid size");
//if data has no mipmaps, we will consider it has only one mipmap
MipmapInfo mipmap;
mipmap.address = (unsigned char*)data;
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mipmap.len = static_cast<int>(dataLen);
return initWithMipmaps(&mipmap, 1, pixelFormat, pixelsWide, pixelsHigh);
}
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bool Texture2D::initWithMipmaps(MipmapInfo* mipmaps, int mipmapsNum, PixelFormat pixelFormat, int pixelsWide, int pixelsHigh)
{
// cocos2d-x is currently calling this multiple times on the same Texture2D
// if the GL texture has already been created,it will be leaked in OpenGL
// For now, call deleteTexture if the texture already exists
if(_name)
{
GL::deleteTexture(_name);
_name = 0;
}
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//the pixelFormat must be a certain value
CCASSERT(pixelFormat != PixelFormat::NONE && pixelFormat != PixelFormat::AUTO, "the \"pixelFormat\" param must be a certain value!");
CCASSERT(pixelsWide>0 && pixelsHigh>0, "Invalid size");
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if (mipmapsNum <= 0)
{
CCLOG("cocos2d: WARNING: mipmap number is less than 1");
return false;
}
if(_pixelFormatInfoTables.find(pixelFormat) == _pixelFormatInfoTables.end())
{
CCLOG("cocos2d: WARNING: unsupported pixelformat: %lx", (unsigned long)pixelFormat );
return false;
}
const PixelFormatInfo& info = _pixelFormatInfoTables.at(pixelFormat);
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if (info.compressed && !Configuration::getInstance()->supportsPVRTC()
&& !Configuration::getInstance()->supportsETC()
&& !Configuration::getInstance()->supportsS3TC()
&& !Configuration::getInstance()->supportsATITC())
{
CCLOG("cocos2d: WARNING: PVRTC/ETC images are not supported");
return false;
}
//Set the row align only when mipmapsNum == 1 and the data is uncompressed
if (mipmapsNum == 1 && !info.compressed)
{
unsigned int bytesPerRow = pixelsWide * info.bpp / 8;
if(bytesPerRow % 8 == 0)
{
glPixelStorei(GL_UNPACK_ALIGNMENT, 8);
}
else if(bytesPerRow % 4 == 0)
{
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
}
else if(bytesPerRow % 2 == 0)
{
glPixelStorei(GL_UNPACK_ALIGNMENT, 2);
}
else
{
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
}
}else
{
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
}
glGenTextures(1, &_name);
GL::bindTexture2D(_name);
if (mipmapsNum == 1)
{
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, _antialiasEnabled ? GL_LINEAR : GL_NEAREST);
}else
{
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, _antialiasEnabled ? GL_LINEAR_MIPMAP_NEAREST : GL_NEAREST_MIPMAP_NEAREST);
}
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, _antialiasEnabled ? GL_LINEAR : GL_NEAREST );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
#if CC_ENABLE_CACHE_TEXTURE_DATA
if (_antialiasEnabled)
{
TexParams texParams = {(GLuint)(_hasMipmaps?GL_LINEAR_MIPMAP_NEAREST:GL_LINEAR),GL_LINEAR,GL_NONE,GL_NONE};
VolatileTextureMgr::setTexParameters(this, texParams);
}
else
{
TexParams texParams = {(GLuint)(_hasMipmaps?GL_NEAREST_MIPMAP_NEAREST:GL_NEAREST),GL_NEAREST,GL_NONE,GL_NONE};
VolatileTextureMgr::setTexParameters(this, texParams);
}
#endif
CHECK_GL_ERROR_DEBUG(); // clean possible GL error
// Specify OpenGL texture image
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int width = pixelsWide;
int height = pixelsHigh;
for (int i = 0; i < mipmapsNum; ++i)
{
unsigned char *data = mipmaps[i].address;
GLsizei datalen = mipmaps[i].len;
if (info.compressed)
{
glCompressedTexImage2D(GL_TEXTURE_2D, i, info.internalFormat, (GLsizei)width, (GLsizei)height, 0, datalen, data);
}
else
{
glTexImage2D(GL_TEXTURE_2D, i, info.internalFormat, (GLsizei)width, (GLsizei)height, 0, info.format, info.type, data);
}
if (i > 0 && (width != height || ccNextPOT(width) != width ))
{
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CCLOG("cocos2d: Texture2D. WARNING. Mipmap level %u is not squared. Texture won't render correctly. width=%d != height=%d", i, width, height);
}
GLenum err = glGetError();
if (err != GL_NO_ERROR)
{
CCLOG("cocos2d: Texture2D: Error uploading compressed texture level: %u . glError: 0x%04X", i, err);
return false;
}
width = MAX(width >> 1, 1);
height = MAX(height >> 1, 1);
}
_contentSize = Size((float)pixelsWide, (float)pixelsHigh);
_pixelsWide = pixelsWide;
_pixelsHigh = pixelsHigh;
_pixelFormat = pixelFormat;
_maxS = 1;
_maxT = 1;
_hasPremultipliedAlpha = false;
_hasMipmaps = mipmapsNum > 1;
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// shader
setGLProgram(GLProgramCache::getInstance()->getGLProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE));
return true;
}
bool Texture2D::updateWithData(const void *data,int offsetX,int offsetY,int width,int height)
{
if (_name)
{
GL::bindTexture2D(_name);
const PixelFormatInfo& info = _pixelFormatInfoTables.at(_pixelFormat);
glTexSubImage2D(GL_TEXTURE_2D,0,offsetX,offsetY,width,height,info.format, info.type,data);
return true;
}
return false;
}
std::string Texture2D::getDescription() const
{
return StringUtils::format("<Texture2D | Name = %u | Dimensions = %ld x %ld | Coordinates = (%.2f, %.2f)>", _name, (long)_pixelsWide, (long)_pixelsHigh, _maxS, _maxT);
}
// implementation Texture2D (Image)
bool Texture2D::initWithImage(Image *image)
{
return initWithImage(image, image->getRenderFormat());
}
bool Texture2D::initWithImage(Image *image, PixelFormat format)
{
if (image == nullptr)
{
CCLOG("cocos2d: Texture2D. Can't create Texture. UIImage is nil");
return false;
}
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int imageWidth = image->getWidth();
int imageHeight = image->getHeight();
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Configuration *conf = Configuration::getInstance();
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int maxTextureSize = conf->getMaxTextureSize();
if (imageWidth > maxTextureSize || imageHeight > maxTextureSize)
{
CCLOG("cocos2d: WARNING: Image (%u x %u) is bigger than the supported %u x %u", imageWidth, imageHeight, maxTextureSize, maxTextureSize);
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return false;
}
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unsigned char* tempData = image->getData();
Size imageSize = Size((float)imageWidth, (float)imageHeight);
PixelFormat pixelFormat = PixelFormat::NONE;
PixelFormat renderFormat = image->getRenderFormat();
size_t tempDataLen = image->getDataLen();
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if (image->getNumberOfMipmaps() > 1)
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{
if (format != PixelFormat::NONE)
{
CCLOG("cocos2d: WARNING: This image has more than 1 mipmaps and we will not convert the data format");
}
initWithMipmaps(image->getMipmaps(), image->getNumberOfMipmaps(), image->getRenderFormat(), imageWidth, imageHeight);
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return true;
}
else if (image->isCompressed())
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{
if (format != PixelFormat::NONE)
{
CCLOG("cocos2d: WARNING: This image is compressed and we cann't convert it for now");
}
initWithData(tempData, tempDataLen, image->getRenderFormat(), imageWidth, imageHeight, imageSize);
return true;
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}
else
{
// compute pixel format
if (format != PixelFormat::NONE)
{
pixelFormat = format;
}else
{
pixelFormat = g_defaultAlphaPixelFormat;
}
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unsigned char* outTempData = nullptr;
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ssize_t outTempDataLen = 0;
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pixelFormat = convertDataToFormat(tempData, tempDataLen, renderFormat, pixelFormat, &outTempData, &outTempDataLen);
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initWithData(outTempData, outTempDataLen, pixelFormat, imageWidth, imageHeight, imageSize);
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if (outTempData != nullptr && outTempData != tempData)
{
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free(outTempData);
}
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// set the premultiplied tag
if (!image->hasPremultipliedAlpha())
{
if (image->getFileType() == Image::Format::PVR)
{
_hasPremultipliedAlpha = _PVRHaveAlphaPremultiplied;
}else
{
CCLOG("wanning: We cann't find the data is premultiplied or not, we will assume it's false.");
_hasPremultipliedAlpha = false;
}
}else
{
_hasPremultipliedAlpha = image->isPremultipliedAlpha();
}
return true;
}
}
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Texture2D::PixelFormat Texture2D::convertI8ToFormat(const unsigned char* data, ssize_t dataLen, PixelFormat format, unsigned char** outData, ssize_t* outDataLen)
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{
switch (format)
{
case PixelFormat::RGBA8888:
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*outDataLen = dataLen*4;
*outData = (unsigned char*)malloc(sizeof(unsigned char) * (*outDataLen));
convertI8ToRGBA8888(data, dataLen, *outData);
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break;
case PixelFormat::RGB888:
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*outDataLen = dataLen*3;
*outData = (unsigned char*)malloc(sizeof(unsigned char) * (*outDataLen));
convertI8ToRGB888(data, dataLen, *outData);
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break;
case PixelFormat::RGB565:
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*outDataLen = dataLen*2;
*outData = (unsigned char*)malloc(sizeof(unsigned char) * (*outDataLen));
convertI8ToRGB565(data, dataLen, *outData);
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break;
case PixelFormat::AI88:
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*outDataLen = dataLen*2;
*outData = (unsigned char*)malloc(sizeof(unsigned char) * (*outDataLen));
convertI8ToAI88(data, dataLen, *outData);
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break;
case PixelFormat::RGBA4444:
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*outDataLen = dataLen*2;
*outData = (unsigned char*)malloc(sizeof(unsigned char) * (*outDataLen));
convertI8ToRGBA4444(data, dataLen, *outData);
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break;
case PixelFormat::RGB5A1:
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*outDataLen = dataLen*2;
*outData = (unsigned char*)malloc(sizeof(unsigned char) * (*outDataLen));
convertI8ToRGB5A1(data, dataLen, *outData);
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break;
default:
// unsupport convertion or don't need to convert
if (format != PixelFormat::AUTO && format != PixelFormat::I8)
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{
CCLOG("Can not convert image format PixelFormat::I8 to format ID:%d, we will use it's origin format PixelFormat::I8", format);
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}
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*outData = (unsigned char*)data;
*outDataLen = dataLen;
return PixelFormat::I8;
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}
return format;
}
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Texture2D::PixelFormat Texture2D::convertAI88ToFormat(const unsigned char* data, ssize_t dataLen, PixelFormat format, unsigned char** outData, ssize_t* outDataLen)
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{
switch (format)
{
case PixelFormat::RGBA8888:
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*outDataLen = dataLen*2;
*outData = (unsigned char*)malloc(sizeof(unsigned char) * (*outDataLen));
convertAI88ToRGBA8888(data, dataLen, *outData);
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break;
case PixelFormat::RGB888:
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*outDataLen = dataLen/2*3;
*outData = (unsigned char*)malloc(sizeof(unsigned char) * (*outDataLen));
convertAI88ToRGB888(data, dataLen, *outData);
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break;
case PixelFormat::RGB565:
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*outDataLen = dataLen;
*outData = (unsigned char*)malloc(sizeof(unsigned char) * (*outDataLen));
convertAI88ToRGB565(data, dataLen, *outData);
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break;
case PixelFormat::A8:
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*outDataLen = dataLen/2;
*outData = (unsigned char*)malloc(sizeof(unsigned char) * (*outDataLen));
convertAI88ToA8(data, dataLen, *outData);
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break;
case PixelFormat::I8:
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*outDataLen = dataLen/2;
*outData = (unsigned char*)malloc(sizeof(unsigned char) * (*outDataLen));
convertAI88ToI8(data, dataLen, *outData);
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break;
case PixelFormat::RGBA4444:
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*outDataLen = dataLen;
*outData = (unsigned char*)malloc(sizeof(unsigned char) * (*outDataLen));
convertAI88ToRGBA4444(data, dataLen, *outData);
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break;
case PixelFormat::RGB5A1:
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*outDataLen = dataLen;
*outData = (unsigned char*)malloc(sizeof(unsigned char) * (*outDataLen));
convertAI88ToRGB5A1(data, dataLen, *outData);
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break;
default:
// unsupport convertion or don't need to convert
if (format != PixelFormat::AUTO && format != PixelFormat::AI88)
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{
CCLOG("Can not convert image format PixelFormat::AI88 to format ID:%d, we will use it's origin format PixelFormat::AI88", format);
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}
*outData = (unsigned char*)data;
*outDataLen = dataLen;
return PixelFormat::AI88;
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break;
}
return format;
}
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Texture2D::PixelFormat Texture2D::convertRGB888ToFormat(const unsigned char* data, ssize_t dataLen, PixelFormat format, unsigned char** outData, ssize_t* outDataLen)
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{
switch (format)
{
case PixelFormat::RGBA8888:
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*outDataLen = dataLen/3*4;
*outData = (unsigned char*)malloc(sizeof(unsigned char) * (*outDataLen));
convertRGB888ToRGBA8888(data, dataLen, *outData);
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break;
case PixelFormat::RGB565:
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*outDataLen = dataLen/3*2;
*outData = (unsigned char*)malloc(sizeof(unsigned char) * (*outDataLen));
convertRGB888ToRGB565(data, dataLen, *outData);
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break;
case PixelFormat::I8:
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*outDataLen = dataLen/3;
*outData = (unsigned char*)malloc(sizeof(unsigned char) * (*outDataLen));
convertRGB888ToI8(data, dataLen, *outData);
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break;
case PixelFormat::AI88:
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*outDataLen = dataLen/3*2;
*outData = (unsigned char*)malloc(sizeof(unsigned char) * (*outDataLen));
convertRGB888ToAI88(data, dataLen, *outData);
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break;
case PixelFormat::RGBA4444:
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*outDataLen = dataLen/3*2;
*outData = (unsigned char*)malloc(sizeof(unsigned char) * (*outDataLen));
convertRGB888ToRGBA4444(data, dataLen, *outData);
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break;
case PixelFormat::RGB5A1:
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*outDataLen = dataLen;
*outData = (unsigned char*)malloc(sizeof(unsigned char) * (*outDataLen));
convertRGB888ToRGB5A1(data, dataLen, *outData);
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break;
default:
// unsupport convertion or don't need to convert
if (format != PixelFormat::AUTO && format != PixelFormat::RGB888)
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{
CCLOG("Can not convert image format PixelFormat::RGB888 to format ID:%d, we will use it's origin format PixelFormat::RGB888", format);
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}
*outData = (unsigned char*)data;
*outDataLen = dataLen;
return PixelFormat::RGB888;
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}
return format;
}
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Texture2D::PixelFormat Texture2D::convertRGBA8888ToFormat(const unsigned char* data, ssize_t dataLen, PixelFormat format, unsigned char** outData, ssize_t* outDataLen)
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{
switch (format)
{
case PixelFormat::RGB888:
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*outDataLen = dataLen/4*3;
*outData = (unsigned char*)malloc(sizeof(unsigned char) * (*outDataLen));
convertRGBA8888ToRGB888(data, dataLen, *outData);
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break;
case PixelFormat::RGB565:
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*outDataLen = dataLen/2;
*outData = (unsigned char*)malloc(sizeof(unsigned char) * (*outDataLen));
convertRGBA8888ToRGB565(data, dataLen, *outData);
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break;
case PixelFormat::A8:
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*outDataLen = dataLen/4;
*outData = (unsigned char*)malloc(sizeof(unsigned char) * (*outDataLen));
convertRGBA8888ToA8(data, dataLen, *outData);
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break;
case PixelFormat::I8:
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*outDataLen = dataLen/4;
*outData = (unsigned char*)malloc(sizeof(unsigned char) * (*outDataLen));
convertRGBA8888ToI8(data, dataLen, *outData);
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break;
case PixelFormat::AI88:
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*outDataLen = dataLen/2;
*outData = (unsigned char*)malloc(sizeof(unsigned char) * (*outDataLen));
convertRGBA8888ToAI88(data, dataLen, *outData);
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break;
case PixelFormat::RGBA4444:
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*outDataLen = dataLen/2;
*outData = (unsigned char*)malloc(sizeof(unsigned char) * (*outDataLen));
convertRGBA8888ToRGBA4444(data, dataLen, *outData);
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break;
case PixelFormat::RGB5A1:
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*outDataLen = dataLen/2;
*outData = (unsigned char*)malloc(sizeof(unsigned char) * (*outDataLen));
convertRGBA8888ToRGB5A1(data, dataLen, *outData);
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break;
default:
// unsupport convertion or don't need to convert
if (format != PixelFormat::AUTO && format != PixelFormat::RGBA8888)
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{
CCLOG("Can not convert image format PixelFormat::RGBA8888 to format ID:%d, we will use it's origin format PixelFormat::RGBA8888", format);
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}
*outData = (unsigned char*)data;
*outDataLen = dataLen;
return PixelFormat::RGBA8888;
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}
return format;
}
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/*
convert map:
1.PixelFormat::RGBA8888
2.PixelFormat::RGB888
3.PixelFormat::RGB565
4.PixelFormat::A8
5.PixelFormat::I8
6.PixelFormat::AI88
7.PixelFormat::RGBA4444
8.PixelFormat::RGB5A1
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gray(5) -> 1235678
gray alpha(6) -> 12345678
rgb(2) -> 1235678
rgba(1) -> 12345678
*/
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Texture2D::PixelFormat Texture2D::convertDataToFormat(const unsigned char* data, ssize_t dataLen, PixelFormat originFormat, PixelFormat format, unsigned char** outData, ssize_t* outDataLen)
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{
switch (originFormat)
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{
case PixelFormat::I8:
return convertI8ToFormat(data, dataLen, format, outData, outDataLen);
case PixelFormat::AI88:
return convertAI88ToFormat(data, dataLen, format, outData, outDataLen);
case PixelFormat::RGB888:
return convertRGB888ToFormat(data, dataLen, format, outData, outDataLen);
case PixelFormat::RGBA8888:
return convertRGBA8888ToFormat(data, dataLen, format, outData, outDataLen);
default:
CCLOG("unsupport convert for format %d to format %d", originFormat, format);
*outData = (unsigned char*)data;
*outDataLen = dataLen;
return originFormat;
}
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}
// implementation Texture2D (Text)
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bool Texture2D::initWithString(const char *text, const std::string& fontName, float fontSize, const Size& dimensions/* = Size(0, 0)*/, TextHAlignment hAlignment/* = TextHAlignment::CENTER */, TextVAlignment vAlignment/* = TextVAlignment::TOP */)
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{
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FontDefinition tempDef;
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tempDef._shadow._shadowEnabled = false;
tempDef._stroke._strokeEnabled = false;
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tempDef._fontName = fontName;
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tempDef._fontSize = fontSize;
tempDef._dimensions = dimensions;
tempDef._alignment = hAlignment;
tempDef._vertAlignment = vAlignment;
tempDef._fontFillColor = Color3B::WHITE;
return initWithString(text, tempDef);
}
bool Texture2D::initWithString(const char *text, const FontDefinition& textDefinition)
{
if(!text || 0 == strlen(text))
{
return false;
}
#if CC_ENABLE_CACHE_TEXTURE_DATA
// cache the texture data
VolatileTextureMgr::addStringTexture(this, text, textDefinition);
#endif
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bool ret = false;
Device::TextAlign align;
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if (TextVAlignment::TOP == textDefinition._vertAlignment)
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{
align = (TextHAlignment::CENTER == textDefinition._alignment) ? Device::TextAlign::TOP
: (TextHAlignment::LEFT == textDefinition._alignment) ? Device::TextAlign::TOP_LEFT : Device::TextAlign::TOP_RIGHT;
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}
else if (TextVAlignment::CENTER == textDefinition._vertAlignment)
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{
align = (TextHAlignment::CENTER == textDefinition._alignment) ? Device::TextAlign::CENTER
: (TextHAlignment::LEFT == textDefinition._alignment) ? Device::TextAlign::LEFT : Device::TextAlign::RIGHT;
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}
else if (TextVAlignment::BOTTOM == textDefinition._vertAlignment)
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{
align = (TextHAlignment::CENTER == textDefinition._alignment) ? Device::TextAlign::BOTTOM
: (TextHAlignment::LEFT == textDefinition._alignment) ? Device::TextAlign::BOTTOM_LEFT : Device::TextAlign::BOTTOM_RIGHT;
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}
else
{
CCASSERT(false, "Not supported alignment format!");
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return false;
}
#if (CC_TARGET_PLATFORM != CC_PLATFORM_ANDROID) && (CC_TARGET_PLATFORM != CC_PLATFORM_IOS)
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CCASSERT(textDefinition._stroke._strokeEnabled == false, "Currently stroke only supported on iOS and Android!");
#endif
PixelFormat pixelFormat = g_defaultAlphaPixelFormat;
unsigned char* outTempData = nullptr;
ssize_t outTempDataLen = 0;
int imageWidth;
int imageHeight;
auto textDef = textDefinition;
auto contentScaleFactor = CC_CONTENT_SCALE_FACTOR();
textDef._fontSize *= contentScaleFactor;
textDef._dimensions.width *= contentScaleFactor;
textDef._dimensions.height *= contentScaleFactor;
textDef._stroke._strokeSize *= contentScaleFactor;
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textDef._shadow._shadowEnabled = false;
bool hasPremultipliedAlpha;
Data outData = Device::getTextureDataForText(text, textDef, align, imageWidth, imageHeight, hasPremultipliedAlpha);
if(outData.isNull())
{
return false;
}
Size imageSize = Size((float)imageWidth, (float)imageHeight);
pixelFormat = convertDataToFormat(outData.getBytes(), imageWidth*imageHeight*4, PixelFormat::RGBA8888, pixelFormat, &outTempData, &outTempDataLen);
ret = initWithData(outTempData, outTempDataLen, pixelFormat, imageWidth, imageHeight, imageSize);
if (outTempData != nullptr && outTempData != outData.getBytes())
{
free(outTempData);
}
_hasPremultipliedAlpha = hasPremultipliedAlpha;
return ret;
}
// implementation Texture2D (Drawing)
Squashed commit of the following: commit a9572b8913f3a38b59adbd7b4017ab9848a6b2b5 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed May 14 10:03:44 2014 -0700 math renames `Vector2` -> `Vec2` `Vector3` -> `Vec3` `Vector4` -> `Vec4` `Matrix` -> `Mat4` commit 4e107f4bd854c26bfceb52b063d6bd9cea02d6a3 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:24:28 2014 -0700 raw version of rename Vector3 commit 1d115573ebe96a5fc815fa44fbe6417ea7dba841 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:07:14 2014 -0700 rename Vector2 after merge commit ab2ed58c129dbc30a4c0970ed94568c5d271657b Merge: 1978d2d 86fb75a Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:05:30 2014 -0700 Merge branch 'v3' into v3_renameMathClassName Conflicts: tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UIButtonTest/UIButtonTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UICheckBoxTest/UICheckBoxTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UISliderTest/UISliderTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest_Editor.cpp commit 1978d2d174877172ccddc083020a1bbf43ad3b39 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 08:51:45 2014 -0700 rename vector2 in tests/cpp-empty-test folder commit d4e0ff13dcce62724d2fece656543f26aa28e467 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:58:23 2014 -0700 rename vector2 in tests/cpp-tests cpp files commit be50ca2ec75e0fd32a6fcdaa15fe1ebb4cafe79f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:52:57 2014 -0700 rename vector2 in tests/cpp-tests head files commit 6daef564400d4e28c4ce20859a68e0f583fed125 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:49:48 2014 -0700 rename vector2 in extension folder commit 8f3f0f65ceea92c9e7a0d87ab54e62220c5572e2 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:47:22 2014 -0700 rename vector2 in cocos/2d cpp files commit e1f3105aae06d595661a3030f519f7cc13aefbed Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:44:39 2014 -0700 rename vector2 in cocos/2d head files commit 6708d890bfe486109120c3cd4b9fe5c078b7108f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:59 2014 -0700 rename vector2 in cocos/base folder commit d3978fa5447c31ea2f3ece5469b7e746dfba4248 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:43 2014 -0700 rename vector2 in cocos/deprecated folder commit 4bff45139363d6b9706edbbcf9f322d48b4fd019 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:26 2014 -0700 rename vector2 in cocos/editor-support folder commit 353d244c995f8b5d14f635c52aed8bc5e5fc1a6f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:36:48 2014 -0700 rename vector2 in cocos/ui folder commit 758b8f4d513084b9922d7242e9b8f2c7f316de6c Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:32:39 2014 -0700 rename vector2 in cocos/renderer folder commit 0bd2710dd8714cecb993880bc37affd9ecb05c27 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:32:15 2014 -0700 rename vector2 in cocos/physics folder commit b7f0581c4587348bdbc1478d5374c2325735f21d Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:25:01 2014 -0700 rename vector2 in cocos/math folder commit a8631a8e1a4e2740807ccd9be9d70de6ecaad7dd Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:16:55 2014 -0700 rename Vector2 to Vec2 deprecate typedef Vector2
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void Texture2D::drawAtPoint(const Vec2& point)
{
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GLfloat coordinates[] = {
0.0f, _maxT,
_maxS,_maxT,
0.0f, 0.0f,
_maxS,0.0f };
GLfloat width = (GLfloat)_pixelsWide * _maxS,
height = (GLfloat)_pixelsHigh * _maxT;
GLfloat vertices[] = {
point.x, point.y,
width + point.x, point.y,
point.x, height + point.y,
width + point.x, height + point.y };
GL::enableVertexAttribs( GL::VERTEX_ATTRIB_FLAG_POSITION | GL::VERTEX_ATTRIB_FLAG_TEX_COORD );
_shaderProgram->use();
_shaderProgram->setUniformsForBuiltins();
GL::bindTexture2D( _name );
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#ifdef EMSCRIPTEN
setGLBufferData(vertices, 8 * sizeof(GLfloat), 0);
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, 0);
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setGLBufferData(coordinates, 8 * sizeof(GLfloat), 1);
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glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_TEX_COORD, 2, GL_FLOAT, GL_FALSE, 0, 0);
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#else
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);
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glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_TEX_COORD, 2, GL_FLOAT, GL_FALSE, 0, coordinates);
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#endif // EMSCRIPTEN
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
void Texture2D::drawInRect(const Rect& rect)
{
GLfloat coordinates[] = {
0.0f, _maxT,
_maxS,_maxT,
0.0f, 0.0f,
_maxS,0.0f };
GLfloat vertices[] = { rect.origin.x, rect.origin.y, /*0.0f,*/
rect.origin.x + rect.size.width, rect.origin.y, /*0.0f,*/
rect.origin.x, rect.origin.y + rect.size.height, /*0.0f,*/
rect.origin.x + rect.size.width, rect.origin.y + rect.size.height, /*0.0f*/ };
GL::enableVertexAttribs( GL::VERTEX_ATTRIB_FLAG_POSITION | GL::VERTEX_ATTRIB_FLAG_TEX_COORD );
_shaderProgram->use();
_shaderProgram->setUniformsForBuiltins();
GL::bindTexture2D( _name );
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#ifdef EMSCRIPTEN
setGLBufferData(vertices, 8 * sizeof(GLfloat), 0);
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, 0);
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setGLBufferData(coordinates, 8 * sizeof(GLfloat), 1);
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glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_TEX_COORD, 2, GL_FLOAT, GL_FALSE, 0, 0);
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#else
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);
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glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_TEX_COORD, 2, GL_FLOAT, GL_FALSE, 0, coordinates);
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#endif // EMSCRIPTEN
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
void Texture2D::PVRImagesHavePremultipliedAlpha(bool haveAlphaPremultiplied)
{
_PVRHaveAlphaPremultiplied = haveAlphaPremultiplied;
}
//
// Use to apply MIN/MAG filter
//
// implementation Texture2D (GLFilter)
void Texture2D::generateMipmap()
{
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CCASSERT(_pixelsWide == ccNextPOT(_pixelsWide) && _pixelsHigh == ccNextPOT(_pixelsHigh), "Mipmap texture only works in POT textures");
GL::bindTexture2D( _name );
glGenerateMipmap(GL_TEXTURE_2D);
_hasMipmaps = true;
#if CC_ENABLE_CACHE_TEXTURE_DATA
VolatileTextureMgr::setHasMipmaps(this, _hasMipmaps);
#endif
}
bool Texture2D::hasMipmaps() const
{
return _hasMipmaps;
}
void Texture2D::setTexParameters(const TexParams &texParams)
{
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CCASSERT((_pixelsWide == ccNextPOT(_pixelsWide) || texParams.wrapS == GL_CLAMP_TO_EDGE) &&
(_pixelsHigh == ccNextPOT(_pixelsHigh) || texParams.wrapT == GL_CLAMP_TO_EDGE),
"GL_CLAMP_TO_EDGE should be used in NPOT dimensions");
GL::bindTexture2D( _name );
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, texParams.minFilter );
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, texParams.magFilter );
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, texParams.wrapS );
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, texParams.wrapT );
#if CC_ENABLE_CACHE_TEXTURE_DATA
VolatileTextureMgr::setTexParameters(this, texParams);
#endif
}
void Texture2D::setAliasTexParameters()
{
if (! _antialiasEnabled)
{
return;
}
_antialiasEnabled = false;
if (_name == 0)
{
return;
}
GL::bindTexture2D( _name );
if( ! _hasMipmaps )
{
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
}
else
{
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST );
}
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
#if CC_ENABLE_CACHE_TEXTURE_DATA
TexParams texParams = {(GLuint)(_hasMipmaps?GL_NEAREST_MIPMAP_NEAREST:GL_NEAREST),GL_NEAREST,GL_NONE,GL_NONE};
VolatileTextureMgr::setTexParameters(this, texParams);
#endif
}
void Texture2D::setAntiAliasTexParameters()
{
if ( _antialiasEnabled )
{
return;
}
_antialiasEnabled = true;
if (_name == 0)
{
return;
}
GL::bindTexture2D( _name );
if( ! _hasMipmaps )
{
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
}
else
{
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST );
}
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
#if CC_ENABLE_CACHE_TEXTURE_DATA
TexParams texParams = {(GLuint)(_hasMipmaps?GL_LINEAR_MIPMAP_NEAREST:GL_LINEAR),GL_LINEAR,GL_NONE,GL_NONE};
VolatileTextureMgr::setTexParameters(this, texParams);
#endif
}
const char* Texture2D::getStringForFormat() const
{
switch (_pixelFormat)
{
case Texture2D::PixelFormat::RGBA8888:
return "RGBA8888";
case Texture2D::PixelFormat::RGB888:
return "RGB888";
case Texture2D::PixelFormat::RGB565:
return "RGB565";
case Texture2D::PixelFormat::RGBA4444:
return "RGBA4444";
case Texture2D::PixelFormat::RGB5A1:
return "RGB5A1";
case Texture2D::PixelFormat::AI88:
return "AI88";
case Texture2D::PixelFormat::A8:
return "A8";
case Texture2D::PixelFormat::I8:
return "I8";
case Texture2D::PixelFormat::PVRTC4:
return "PVRTC4";
case Texture2D::PixelFormat::PVRTC2:
return "PVRTC2";
default:
CCASSERT(false , "unrecognized pixel format");
CCLOG("stringForFormat: %ld, cannot give useful result", (long)_pixelFormat);
break;
}
return nullptr;
}
//
// Texture options for images that contains alpha
//
// implementation Texture2D (PixelFormat)
void Texture2D::setDefaultAlphaPixelFormat(Texture2D::PixelFormat format)
{
g_defaultAlphaPixelFormat = format;
}
Texture2D::PixelFormat Texture2D::getDefaultAlphaPixelFormat()
{
return g_defaultAlphaPixelFormat;
}
unsigned int Texture2D::getBitsPerPixelForFormat(Texture2D::PixelFormat format) const
{
if (format == PixelFormat::NONE)
{
return 0;
}
return _pixelFormatInfoTables.at(format).bpp;
}
unsigned int Texture2D::getBitsPerPixelForFormat() const
{
return this->getBitsPerPixelForFormat(_pixelFormat);
}
const Texture2D::PixelFormatInfoMap& Texture2D::getPixelFormatInfoMap()
{
return _pixelFormatInfoTables;
}
2012-04-18 18:43:45 +08:00
NS_CC_END