2011-06-21 11:47:57 +08:00
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g_Scene = cocos2d.CCScene:node()
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pSprite = cocos2d.CCSprite:spriteWithFile("90001.jpg")
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pSprite:setPosition(cocos2d.CCPoint(300, 400))
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2011-06-15 11:11:13 +08:00
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2011-06-21 11:47:57 +08:00
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pLayer = cocos2d.CCLayer:node()
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pLayer:setIsTouchEnabled(true)
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pLayer:setAnchorPoint(cocos2d.CCPoint(0,0))
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pLayer:setPosition( cocos2d.CCPoint(0, -300) )
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pLayer:addChild(pSprite)
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g_Scene:addChild(pLayer)
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2011-06-15 11:11:13 +08:00
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2011-06-21 11:47:57 +08:00
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function btnTouchMove(e)
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cocos2d.CCLuaLog("mousemove")
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end
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2011-06-15 11:11:13 +08:00
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2011-06-21 11:47:57 +08:00
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function btnTouchBegin(e)
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cocos2d.CCLuaLog("btnTouchBegin")
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end
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2011-06-15 11:11:13 +08:00
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2011-06-21 11:47:57 +08:00
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function btnTouchEnd(e)
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cocos2d.CCLuaLog("btnTouchEnd")
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end
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2011-06-15 11:11:13 +08:00
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2011-06-21 11:47:57 +08:00
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-- regiester touch handler
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pLayer.__CCTouchDelegate__:registerScriptTouchHandler(cocos2d.CCTOUCHBEGAN, "btnTouchBegin")
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pLayer.__CCTouchDelegate__:registerScriptTouchHandler(cocos2d.CCTOUCHMOVED, "btnTouchMove")
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pLayer.__CCTouchDelegate__:registerScriptTouchHandler(cocos2d.CCTOUCHENDED, "btnTouchEnd")
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2011-06-15 11:11:13 +08:00
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2011-06-21 11:47:57 +08:00
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-- add a menu
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menuItem = cocos2d.CCMenuItemImage:itemFromNormalImage("menu2.png", "menu2.png")
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menuItem:setAnchorPoint(cocos2d.CCPoint(0,0))
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menuItem:setPosition( cocos2d.CCPoint(100, 200) )
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menuItem:registerScriptHandler("CloseMenu")
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pMenu = cocos2d.CCMenu:menuWithItem(menuItem)
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pMenu:setPosition( cocos2d.CCPoint(1000, 200) )
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g_Scene:addChild(pMenu)
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2011-06-15 11:11:13 +08:00
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2011-06-21 11:47:57 +08:00
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function CloseMenu()
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pMenu:setPosition(cocos2d.CCPoint(1000, 200) )
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end
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function PopMenu()
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2011-06-21 15:50:47 +08:00
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pMenu:setPosition( cocos2d.CCPoint(0, -100) )
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2011-06-21 11:47:57 +08:00
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end
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pCloseItem = cocos2d.CCMenuItemImage:itemFromNormalImage("menu1.png","menu1.png")
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pCloseItem:setPosition( cocos2d.CCPoint(30, 40) )
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pCloseItem:registerScriptHandler("PopMenu")
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pcloseMenu = cocos2d.CCMenu:menuWithItem(pCloseItem)
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pcloseMenu:setPosition( cocos2d.CCPoint(30, 40) )
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g_Scene:addChild(pcloseMenu)
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for i=0,3,1 do
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for j=0,1,1 do
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landSprite = cocos2d.CCSprite:spriteWithFile("land1.png")
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pLayer:addChild(landSprite)
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landSprite:setAnchorPoint(cocos2d.CCPoint(0,0))
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landSprite:setPosition(cocos2d.CCPoint(90+j*180 - i%2*90, 200+i*95/2))
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end
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end
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--crop
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for i=0,3,1 do
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for j=0,1,1 do
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texturecrop = cocos2d.CCTextureCache:sharedTextureCache():addImage("crop1.png")
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framecrop = cocos2d.CCSpriteFrame:frameWithTexture(texturecrop, cocos2d.CCRectMake(0, 0, 105, 95))
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spritecrop = cocos2d.CCSprite:spriteWithSpriteFrame(framecrop);
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pLayer:addChild(spritecrop)
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spritecrop:setAnchorPoint(cocos2d.CCPoint(0,0))
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spritecrop:setPosition(cocos2d.CCPoint(45+90+j*180 - i%2*90, 25+200+i*95/2))
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end
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end
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nFrameWidth = 105
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nFrameHeight = 95
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texture = cocos2d.CCTextureCache:sharedTextureCache():addImage("dog1.png")
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frame0 = cocos2d.CCSpriteFrame:frameWithTexture(texture, cocos2d.CCRectMake(0, 0, nFrameWidth, nFrameHeight))
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frame1 = cocos2d.CCSpriteFrame:frameWithTexture(texture, cocos2d.CCRectMake(nFrameWidth*1, 0, nFrameWidth, nFrameHeight))
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spritedog = cocos2d.CCSprite:spriteWithSpriteFrame(frame0)
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spritedog:setPosition(cocos2d.CCPoint(300, 500))
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pLayer:addChild(spritedog)
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animFrames = cocos2d.CCMutableArray_CCSpriteFrame__:new(2)
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animFrames:addObject(frame0)
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animFrames:addObject(frame1)
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animation = cocos2d.CCAnimation:animationWithName("wait", 0.5, animFrames)
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animate = cocos2d.CCAnimate:actionWithAnimation(animation, false);
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spritedog:runAction(cocos2d.CCRepeatForever:actionWithAction(animate))
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cocos2d.CCDirector:sharedDirector():runWithScene(g_Scene)
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function tick()
|
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|
point = cocos2d.CCPoint(300, 500);
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|
point = spritedog:getPosition();
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|
if point.x > 600 then
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|
point.x = 0
|
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spritedog:setPosition(point)
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|
else
|
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point.x = point.x + 1
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|
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spritedog:setPosition(point)
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|
|
end
|
|
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|
|
end
|
|
|
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|
|
cocos2d.CCScheduler:sharedScheduler():scheduleScriptFunc("tick", 0.01, false)
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2011-06-15 11:11:13 +08:00
|
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