axmol/chipmunk/src/cpSpace.c

500 lines
14 KiB
C
Raw Normal View History

2010-09-04 18:18:14 +08:00
/* Copyright (c) 2007 Scott Lembcke
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <stdlib.h>
//#include <stdio.h>
2010-09-04 18:18:14 +08:00
#include <string.h>
#include <math.h>
#include "chipmunk_private.h"
2010-09-04 18:18:14 +08:00
cpTimestamp cp_contact_persistence = 3;
2010-09-04 18:18:14 +08:00
#pragma mark Contact Set Helpers
// Equal function for contactSet.
static cpBool
2010-09-04 18:18:14 +08:00
contactSetEql(cpShape **shapes, cpArbiter *arb)
{
cpShape *a = shapes[0];
cpShape *b = shapes[1];
return ((a == arb->a && b == arb->b) || (b == arb->a && a == arb->b));
2010-09-04 18:18:14 +08:00
}
// Transformation function for contactSet.
static void *
contactSetTrans(cpShape **shapes, cpSpace *space)
{
if(space->pooledArbiters->num == 0){
// arbiter pool is exhausted, make more
int count = CP_BUFFER_BYTES/sizeof(cpArbiter);
cpAssert(count, "Buffer size too small.");
cpArbiter *buffer = (cpArbiter *)cpmalloc(CP_BUFFER_BYTES);
cpArrayPush(space->allocatedBuffers, buffer);
for(int i=0; i<count; i++) cpArrayPush(space->pooledArbiters, buffer + i);
}
return cpArbiterInit((cpArbiter *) cpArrayPop(space->pooledArbiters), shapes[0], shapes[1]);
2010-09-04 18:18:14 +08:00
}
#pragma mark Collision Pair Function Helpers
// Equals function for collFuncSet.
static cpBool
2010-09-04 18:18:14 +08:00
collFuncSetEql(cpCollisionHandler *check, cpCollisionHandler *pair)
{
return ((check->a == pair->a && check->b == pair->b) || (check->b == pair->a && check->a == pair->b));
}
// Transformation function for collFuncSet.
static void *
collFuncSetTrans(cpCollisionHandler *handler, void *unused)
{
cpCollisionHandler *copy = (cpCollisionHandler *)cpmalloc(sizeof(cpCollisionHandler));
(*copy) = (*handler);
return copy;
}
#pragma mark Misc Helper Funcs
// Default collision functions.
static cpBool alwaysCollide(cpArbiter *arb, cpSpace *space, void *data){return 1;}
2010-09-04 18:18:14 +08:00
static void nothing(cpArbiter *arb, cpSpace *space, void *data){}
// BBfunc callback for the spatial hash.
static cpBB shapeBBFunc(cpShape *shape){return shape->bb;}
// Iterator functions for destructors.
static void freeWrap(void *ptr, void *unused){ cpfree(ptr);}
static void shapeFreeWrap(cpShape *ptr, void *unused){ cpShapeFree(ptr);}
static void bodyFreeWrap(cpBody *ptr, void *unused){ cpBodyFree(ptr);}
static void constraintFreeWrap(cpConstraint *ptr, void *unused){cpConstraintFree(ptr);}
#pragma mark Memory Management Functions
cpSpace *
cpSpaceAlloc(void)
{
return (cpSpace *)cpcalloc(1, sizeof(cpSpace));
}
#define DEFAULT_DIM_SIZE 100.0f
#define DEFAULT_COUNT 1000
#define DEFAULT_ITERATIONS 10
#define DEFAULT_ELASTIC_ITERATIONS 0
cpCollisionHandler defaultHandler = {0, 0, alwaysCollide, alwaysCollide, nothing, nothing, NULL};
cpSpace*
cpSpaceInit(cpSpace *space)
{
space->iterations = DEFAULT_ITERATIONS;
space->elasticIterations = DEFAULT_ELASTIC_ITERATIONS;
// space->sleepTicks = 300;
space->gravity = cpvzero;
space->damping = 1.0f;
space->locked = 0;
space->stamp = 0;
space->staticShapes = cpSpaceHashNew(DEFAULT_DIM_SIZE, DEFAULT_COUNT, (cpSpaceHashBBFunc)shapeBBFunc);
space->activeShapes = cpSpaceHashNew(DEFAULT_DIM_SIZE, DEFAULT_COUNT, (cpSpaceHashBBFunc)shapeBBFunc);
space->allocatedBuffers = cpArrayNew(0);
space->bodies = cpArrayNew(0);
space->sleepingComponents = cpArrayNew(0);
space->rousedBodies = cpArrayNew(0);
space->sleepTimeThreshold = INFINITY;
space->idleSpeedThreshold = 0.0f;
2010-09-04 18:18:14 +08:00
space->arbiters = cpArrayNew(0);
space->pooledArbiters = cpArrayNew(0);
space->contactBuffersHead = NULL;
2010-09-04 18:18:14 +08:00
space->contactSet = cpHashSetNew(0, (cpHashSetEqlFunc)contactSetEql, (cpHashSetTransFunc)contactSetTrans);
space->constraints = cpArrayNew(0);
space->defaultHandler = defaultHandler;
space->collFuncSet = cpHashSetNew(0, (cpHashSetEqlFunc)collFuncSetEql, (cpHashSetTransFunc)collFuncSetTrans);
space->collFuncSet->default_value = &space->defaultHandler;
space->postStepCallbacks = NULL;
cpBodyInitStatic(&space->staticBody);
2010-09-04 18:18:14 +08:00
return space;
}
cpSpace*
cpSpaceNew(void)
{
return cpSpaceInit(cpSpaceAlloc());
}
void
cpSpaceDestroy(cpSpace *space)
{
cpSpaceHashFree(space->staticShapes);
cpSpaceHashFree(space->activeShapes);
cpArrayFree(space->bodies);
cpArrayFree(space->sleepingComponents);
cpArrayFree(space->rousedBodies);
2010-09-04 18:18:14 +08:00
cpArrayFree(space->constraints);
cpHashSetFree(space->contactSet);
cpArrayFree(space->arbiters);
cpArrayFree(space->pooledArbiters);
if(space->allocatedBuffers){
cpArrayEach(space->allocatedBuffers, freeWrap, NULL);
cpArrayFree(space->allocatedBuffers);
}
if(space->postStepCallbacks){
cpHashSetEach(space->postStepCallbacks, freeWrap, NULL);
cpHashSetFree(space->postStepCallbacks);
}
if(space->collFuncSet){
cpHashSetEach(space->collFuncSet, freeWrap, NULL);
cpHashSetFree(space->collFuncSet);
}
}
void
cpSpaceFree(cpSpace *space)
{
if(space){
cpSpaceDestroy(space);
cpfree(space);
}
}
void
cpSpaceFreeChildren(cpSpace *space)
{
cpArray *components = space->sleepingComponents;
while(components->num) cpBodyActivate((cpBody *)components->arr[0]);
2010-09-04 18:18:14 +08:00
cpSpaceHashEach(space->staticShapes, (cpSpaceHashIterator)&shapeFreeWrap, NULL);
cpSpaceHashEach(space->activeShapes, (cpSpaceHashIterator)&shapeFreeWrap, NULL);
cpArrayEach(space->bodies, (cpArrayIter)&bodyFreeWrap, NULL);
cpArrayEach(space->constraints, (cpArrayIter)&constraintFreeWrap, NULL);
}
#pragma mark Collision Handler Function Management
void
cpSpaceAddCollisionHandler(
cpSpace *space,
cpCollisionType a, cpCollisionType b,
cpCollisionBeginFunc begin,
cpCollisionPreSolveFunc preSolve,
cpCollisionPostSolveFunc postSolve,
cpCollisionSeparateFunc separate,
void *data
){
// Remove any old function so the new one will get added.
cpSpaceRemoveCollisionHandler(space, a, b);
cpCollisionHandler handler = {
a, b,
begin ? begin : alwaysCollide,
preSolve ? preSolve : alwaysCollide,
postSolve ? postSolve : nothing,
separate ? separate : nothing,
data
};
cpHashSetInsert(space->collFuncSet, CP_HASH_PAIR(a, b), &handler, NULL);
}
void
cpSpaceRemoveCollisionHandler(cpSpace *space, cpCollisionType a, cpCollisionType b)
{
struct{cpCollisionType a, b;} ids = {a, b};
cpCollisionHandler *old_handler = (cpCollisionHandler *) cpHashSetRemove(space->collFuncSet, CP_HASH_PAIR(a, b), &ids);
cpfree(old_handler);
}
void
cpSpaceSetDefaultCollisionHandler(
cpSpace *space,
cpCollisionBeginFunc begin,
cpCollisionPreSolveFunc preSolve,
cpCollisionPostSolveFunc postSolve,
cpCollisionSeparateFunc separate,
void *data
){
cpCollisionHandler handler = {
0, 0,
begin ? begin : alwaysCollide,
preSolve ? preSolve : alwaysCollide,
postSolve ? postSolve : nothing,
separate ? separate : nothing,
data
};
space->defaultHandler = handler;
}
#pragma mark Body, Shape, and Joint Management
#define cpAssertSpaceUnlocked(space) \
cpAssert(!space->locked, \
"This addition/removal cannot be done safely during a call to cpSpaceStep() or during a query. " \
"Put these calls into a post-step callback." \
2010-09-04 18:18:14 +08:00
);
static void
cpBodyAddShape(cpBody *body, cpShape *shape)
{
shape->next = shape->body->shapesList;
shape->body->shapesList = shape;
}
static void
cpBodyRemoveShape(cpBody *body, cpShape *shape)
{
cpShape **prev_ptr = &body->shapesList;
cpShape *node = body->shapesList;
while(node && node != shape){
prev_ptr = &node->next;
node = node->next;
}
cpAssert(node, "Attempted to remove a shape from a body it was never attached to.");
(*prev_ptr) = node->next;
}
2010-09-04 18:18:14 +08:00
cpShape *
cpSpaceAddShape(cpSpace *space, cpShape *shape)
{
cpBody *body = shape->body;
if(!body || cpBodyIsStatic(body)) return cpSpaceAddStaticShape(space, shape);
2010-09-04 18:18:14 +08:00
cpAssert(!cpHashSetFind(space->activeShapes->handleSet, shape->hashid, shape),
"Cannot add the same shape more than once.");
cpAssertSpaceUnlocked(space);
cpBodyActivate(body);
cpBodyAddShape(body, shape);
cpShapeCacheBB(shape);
2010-09-04 18:18:14 +08:00
cpSpaceHashInsert(space->activeShapes, shape, shape->hashid, shape->bb);
2010-09-04 18:18:14 +08:00
return shape;
}
cpShape *
cpSpaceAddStaticShape(cpSpace *space, cpShape *shape)
{
cpAssert(!cpHashSetFind(space->staticShapes->handleSet, shape->hashid, shape),
"Cannot add the same static shape more than once.");
cpAssertSpaceUnlocked(space);
if(!shape->body) shape->body = &space->staticBody;
2010-09-04 18:18:14 +08:00
cpShapeCacheBB(shape);
cpSpaceActivateShapesTouchingShape(space, shape);
2010-09-04 18:18:14 +08:00
cpSpaceHashInsert(space->staticShapes, shape, shape->hashid, shape->bb);
return shape;
}
cpBody *
cpSpaceAddBody(cpSpace *space, cpBody *body)
{
cpAssertWarn(!cpBodyIsStatic(body), "Static bodies cannot be added to a space as they are not meant to be simulated.");
cpAssert(!body->space, "Cannot add a body to a more than one space or to the same space twice.");
2010-09-04 18:18:14 +08:00
// cpAssertSpaceUnlocked(space); This should be safe as long as it's not from an integration callback
cpArrayPush(space->bodies, body);
body->space = space;
2010-09-04 18:18:14 +08:00
return body;
}
cpConstraint *
cpSpaceAddConstraint(cpSpace *space, cpConstraint *constraint)
{
cpAssert(!cpArrayContains(space->constraints, constraint), "Cannot add the same constraint more than once.");
// cpAssertSpaceUnlocked(space); This should be safe as long as its not from a constraint callback.
if(!constraint->a) constraint->a = &space->staticBody;
if(!constraint->b) constraint->b = &space->staticBody;
cpBodyActivate(constraint->a);
cpBodyActivate(constraint->b);
2010-09-04 18:18:14 +08:00
cpArrayPush(space->constraints, constraint);
return constraint;
}
typedef struct removalContext {
cpSpace *space;
cpShape *shape;
} removalContext;
// Hashset filter func to throw away old arbiters.
static cpBool
2010-09-04 18:18:14 +08:00
contactSetFilterRemovedShape(cpArbiter *arb, removalContext *context)
{
if(context->shape == arb->a || context->shape == arb->b){
if(arb->state != cpArbiterStateCached){
arb->handler->separate(arb, context->space, arb->handler->data);
}
2010-09-04 18:18:14 +08:00
cpArrayPush(context->space->pooledArbiters, arb);
return cpFalse;
2010-09-04 18:18:14 +08:00
}
return cpTrue;
2010-09-04 18:18:14 +08:00
}
void
cpSpaceRemoveShape(cpSpace *space, cpShape *shape)
{
cpBody *body = shape->body;
if(cpBodyIsStatic(body)){
cpSpaceRemoveStaticShape(space, shape);
return;
}
cpBodyActivate(body);
2010-09-04 18:18:14 +08:00
cpAssertSpaceUnlocked(space);
cpAssertWarn(cpHashSetFind(space->activeShapes->handleSet, shape->hashid, shape),
"Cannot remove a shape that was not added to the space. (Removed twice maybe?)");
cpBodyRemoveShape(body, shape);
2010-09-04 18:18:14 +08:00
removalContext context = {space, shape};
cpHashSetFilter(space->contactSet, (cpHashSetFilterFunc)contactSetFilterRemovedShape, &context);
cpSpaceHashRemove(space->activeShapes, shape, shape->hashid);
}
void
cpSpaceRemoveStaticShape(cpSpace *space, cpShape *shape)
{
cpAssertWarn(cpHashSetFind(space->staticShapes->handleSet, shape->hashid, shape),
"Cannot remove a static or sleeping shape that was not added to the space. (Removed twice maybe?)");
2010-09-04 18:18:14 +08:00
cpAssertSpaceUnlocked(space);
removalContext context = {space, shape};
cpHashSetFilter(space->contactSet, (cpHashSetFilterFunc)contactSetFilterRemovedShape, &context);
cpSpaceHashRemove(space->staticShapes, shape, shape->hashid);
cpSpaceActivateShapesTouchingShape(space, shape);
2010-09-04 18:18:14 +08:00
}
void
cpSpaceRemoveBody(cpSpace *space, cpBody *body)
{
cpAssertWarn(body->space == space,
"Cannot remove a body that was not added to the space. (Removed twice maybe?)");
2010-09-04 18:18:14 +08:00
cpAssertSpaceUnlocked(space);
cpBodyActivate(body);
2010-09-04 18:18:14 +08:00
cpArrayDeleteObj(space->bodies, body);
body->space = NULL;
2010-09-04 18:18:14 +08:00
}
void
cpSpaceRemoveConstraint(cpSpace *space, cpConstraint *constraint)
{
cpAssertWarn(cpArrayContains(space->constraints, constraint),
"Cannot remove a constraint that was not added to the space. (Removed twice maybe?)");
2010-09-04 18:18:14 +08:00
// cpAssertSpaceUnlocked(space); Should be safe as long as its not from a constraint callback.
cpBodyActivate(constraint->a);
cpBodyActivate(constraint->b);
2010-09-04 18:18:14 +08:00
cpArrayDeleteObj(space->constraints, constraint);
}
#pragma mark Spatial Hash Management
static void updateBBCache(cpShape *shape, void *unused){cpShapeCacheBB(shape);}
2010-09-04 18:18:14 +08:00
void
cpSpaceResizeStaticHash(cpSpace *space, cpFloat dim, int count)
{
cpSpaceHashResize(space->staticShapes, dim, count);
cpSpaceHashRehash(space->staticShapes);
}
void
cpSpaceResizeActiveHash(cpSpace *space, cpFloat dim, int count)
{
cpSpaceHashResize(space->activeShapes, dim, count);
}
void
cpSpaceRehashStatic(cpSpace *space)
{
cpSpaceHashEach(space->staticShapes, (cpSpaceHashIterator)&updateBBCache, NULL);
cpSpaceHashRehash(space->staticShapes);
}
void
cpSpaceRehashShape(cpSpace *space, cpShape *shape)
2010-09-04 18:18:14 +08:00
{
cpShapeCacheBB(shape);
2010-09-04 18:18:14 +08:00
// attempt to rehash the shape in both hashes
cpSpaceHashRehashObject(space->activeShapes, shape, shape->hashid);
cpSpaceHashRehashObject(space->staticShapes, shape, shape->hashid);
2010-09-04 18:18:14 +08:00
}
void
cpSpaceEachBody(cpSpace *space, cpSpaceBodyIterator func, void *data)
2010-09-04 18:18:14 +08:00
{
cpArray *bodies = space->bodies;
for(int i=0; i<bodies->num; i++){
func((cpBody *)bodies->arr[i], data);
2010-09-04 18:18:14 +08:00
}
cpArray *components = space->sleepingComponents;
for(int i=0; i<components->num; i++){
cpBody *root = (cpBody *)components->arr[i];
cpBody *body = root, *next;
do {
next = body->node.next;
func(body, data);
} while((body = next) != root);
2010-09-04 18:18:14 +08:00
}
}
2010-09-04 18:18:14 +08:00