mirror of https://github.com/axmolengine/axmol.git
399 lines
12 KiB
C
399 lines
12 KiB
C
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/* Copyright (c) 2007 Scott Lembcke
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <stdlib.h>
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//#include <stdio.h>
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#include <math.h>
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#include "chipmunk_private.h"
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#pragma mark Post Step Callback Functions
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typedef struct PostStepCallback {
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cpPostStepFunc func;
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void *obj;
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void *data;
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} PostStepCallback;
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static cpBool
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postStepFuncSetEql(PostStepCallback *a, PostStepCallback *b){
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return a->obj == b->obj;
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}
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static void *
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postStepFuncSetTrans(PostStepCallback *callback, void *ignored)
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{
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PostStepCallback *value = (PostStepCallback *)cpmalloc(sizeof(PostStepCallback));
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(*value) = (*callback);
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return value;
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}
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void
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cpSpaceAddPostStepCallback(cpSpace *space, cpPostStepFunc func, void *obj, void *data)
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{
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if(!space->postStepCallbacks){
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space->postStepCallbacks = cpHashSetNew(0, (cpHashSetEqlFunc)postStepFuncSetEql, (cpHashSetTransFunc)postStepFuncSetTrans);
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}
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PostStepCallback callback = {func, obj, data};
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cpHashSetInsert(space->postStepCallbacks, (cpHashValue)(size_t)obj, &callback, NULL);
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}
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void *
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cpSpaceGetPostStepData(cpSpace *space, void *obj)
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{
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if(space->postStepCallbacks){
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PostStepCallback query = {NULL, obj, NULL};
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PostStepCallback *callback = (PostStepCallback *)cpHashSetFind(space->postStepCallbacks, (cpHashValue)(size_t)obj, &query);
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return (callback ? callback->data : NULL);
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} else {
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return NULL;
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}
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}
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#pragma mark Contact Buffer Functions
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#define CP_CONTACTS_BUFFER_SIZE ((CP_BUFFER_BYTES - sizeof(cpContactBufferHeader))/sizeof(cpContact))
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typedef struct cpContactBuffer {
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cpContactBufferHeader header;
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cpContact contacts[CP_CONTACTS_BUFFER_SIZE];
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} cpContactBuffer;
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static cpContactBufferHeader *
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cpSpaceAllocContactBuffer(cpSpace *space)
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{
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cpContactBuffer *buffer = (cpContactBuffer *)cpmalloc(sizeof(cpContactBuffer));
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cpArrayPush(space->allocatedBuffers, buffer);
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return (cpContactBufferHeader *)buffer;
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}
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static cpContactBufferHeader *
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cpContactBufferHeaderInit(cpContactBufferHeader *header, cpTimestamp stamp, cpContactBufferHeader *splice)
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{
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header->stamp = stamp;
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header->next = (splice ? splice->next : header);
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header->numContacts = 0;
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return header;
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}
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static void
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cpSpacePushFreshContactBuffer(cpSpace *space)
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{
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cpTimestamp stamp = space->stamp;
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cpContactBufferHeader *head = space->contactBuffersHead;
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if(!head){
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// No buffers have been allocated, make one
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space->contactBuffersHead = cpContactBufferHeaderInit(cpSpaceAllocContactBuffer(space), stamp, NULL);
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} else if(stamp - head->next->stamp > cp_contact_persistence){
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// The tail buffer is available, rotate the ring
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cpContactBufferHeader *tail = head->next;
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space->contactBuffersHead = cpContactBufferHeaderInit(tail, stamp, tail);
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} else {
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// Allocate a new buffer and push it into the ring
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cpContactBufferHeader *buffer = cpContactBufferHeaderInit(cpSpaceAllocContactBuffer(space), stamp, head);
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space->contactBuffersHead = head->next = buffer;
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}
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}
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static cpContact *
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cpContactBufferGetArray(cpSpace *space)
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{
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if(space->contactBuffersHead->numContacts + CP_MAX_CONTACTS_PER_ARBITER > CP_CONTACTS_BUFFER_SIZE){
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// contact buffer could overflow on the next collision, push a fresh one.
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cpSpacePushFreshContactBuffer(space);
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}
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cpContactBufferHeader *head = space->contactBuffersHead;
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return ((cpContactBuffer *)head)->contacts + head->numContacts;
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}
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static inline void
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cpSpacePushContacts(cpSpace *space, int count){
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cpAssert(count <= CP_MAX_CONTACTS_PER_ARBITER, "Internal error, too many contact point overflow!");
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space->contactBuffersHead->numContacts += count;
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}
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static inline void
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cpSpacePopContacts(cpSpace *space, int count){
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space->contactBuffersHead->numContacts -= count;
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}
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#pragma mark Collision Detection Functions
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static inline cpBool
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queryReject(cpShape *a, cpShape *b)
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{
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return
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// BBoxes must overlap
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!cpBBintersects(a->bb, b->bb)
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// Don't collide shapes attached to the same body.
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|| a->body == b->body
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// Don't collide objects in the same non-zero group
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|| (a->group && a->group == b->group)
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// Don't collide objects that don't share at least on layer.
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|| !(a->layers & b->layers);
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}
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// Callback from the spatial hash.
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static void
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queryFunc(cpShape *a, cpShape *b, cpSpace *space)
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{
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// Reject any of the simple cases
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if(queryReject(a,b)) return;
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// Find the collision pair function for the shapes.
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struct{cpCollisionType a, b;} ids = {a->collision_type, b->collision_type};
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cpHashValue collHashID = CP_HASH_PAIR(a->collision_type, b->collision_type);
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cpCollisionHandler *handler = (cpCollisionHandler *)cpHashSetFind(space->collFuncSet, collHashID, &ids);
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cpBool sensor = a->sensor || b->sensor;
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if(sensor && handler == &space->defaultHandler) return;
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// Shape 'a' should have the lower shape type. (required by cpCollideShapes() )
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if(a->klass->type > b->klass->type){
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cpShape *temp = a;
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a = b;
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b = temp;
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}
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// Narrow-phase collision detection.
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cpContact *contacts = cpContactBufferGetArray(space);
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int numContacts = cpCollideShapes(a, b, contacts);
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if(!numContacts) return; // Shapes are not colliding.
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cpSpacePushContacts(space, numContacts);
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// Get an arbiter from space->contactSet for the two shapes.
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// This is where the persistant contact magic comes from.
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cpShape *shape_pair[] = {a, b};
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cpHashValue arbHashID = CP_HASH_PAIR((size_t)a, (size_t)b);
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cpArbiter *arb = (cpArbiter *)cpHashSetInsert(space->contactSet, arbHashID, shape_pair, space);
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cpArbiterUpdate(arb, contacts, numContacts, handler, a, b);
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// Call the begin function first if it's the first step
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if(arb->state == cpArbiterStateFirstColl && !handler->begin(arb, space, handler->data)){
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cpArbiterIgnore(arb); // permanently ignore the collision until separation
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}
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if(
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// Ignore the arbiter if it has been flagged
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(arb->state != cpArbiterStateIgnore) &&
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// Call preSolve
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handler->preSolve(arb, space, handler->data) &&
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// Process, but don't add collisions for sensors.
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!sensor
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){
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cpArrayPush(space->arbiters, arb);
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} else {
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cpSpacePopContacts(space, numContacts);
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arb->contacts = NULL;
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arb->numContacts = 0;
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// Normally arbiters are set as used after calling the post-step callback.
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// However, post-step callbacks are not called for sensors or arbiters rejected from pre-solve.
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if(arb->state != cpArbiterStateIgnore) arb->state = cpArbiterStateNormal;
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}
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// Time stamp the arbiter so we know it was used recently.
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arb->stamp = space->stamp;
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}
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// Iterator for active/static hash collisions.
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static void
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active2staticIter(cpShape *shape, cpSpace *space)
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{
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cpSpaceHashQuery(space->staticShapes, shape, shape->bb, (cpSpaceHashQueryFunc)queryFunc, space);
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}
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// Hashset filter func to throw away old arbiters.
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static cpBool
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contactSetFilter(cpArbiter *arb, cpSpace *space)
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{
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if(space->sleepTimeThreshold != INFINITY){
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cpBody *a = arb->a->body;
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cpBody *b = arb->b->body;
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// both bodies are either static or sleeping
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cpBool sleepingNow =
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(cpBodyIsStatic(a) || cpBodyIsSleeping(a)) &&
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(cpBodyIsStatic(b) || cpBodyIsSleeping(b));
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if(sleepingNow){
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arb->state = cpArbiterStateSleep;
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return cpTrue;
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} else if(arb->state == cpArbiterStateSleep){
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// wake up the arbiter and continue as normal
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arb->state = cpArbiterStateNormal;
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// TODO is it possible that cpArbiterStateIgnore should be set here instead?
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}
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}
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cpTimestamp ticks = space->stamp - arb->stamp;
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// was used last frame, but not this one
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if(ticks >= 1 && arb->state != cpArbiterStateCached){
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arb->handler->separate(arb, space, arb->handler->data);
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arb->state = cpArbiterStateCached;
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}
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if(ticks >= cp_contact_persistence){
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arb->contacts = NULL;
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arb->numContacts = 0;
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cpArrayPush(space->pooledArbiters, arb);
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return cpFalse;
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}
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return cpTrue;
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}
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// Hashset filter func to call and throw away post step callbacks.
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static void
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postStepCallbackSetIter(PostStepCallback *callback, cpSpace *space)
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{
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callback->func(space, callback->obj, callback->data);
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cpfree(callback);
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}
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#pragma mark All Important cpSpaceStep() Function
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void cpSpaceProcessComponents(cpSpace *space, cpFloat dt);
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static void updateBBCache(cpShape *shape, void *unused){cpShapeCacheBB(shape);}
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void
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cpSpaceStep(cpSpace *space, cpFloat dt)
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{
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if(!dt) return; // don't step if the timestep is 0!
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cpFloat dt_inv = 1.0f/dt;
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cpArray *bodies = space->bodies;
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cpArray *constraints = space->constraints;
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// Empty the arbiter list.
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space->arbiters->num = 0;
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// Integrate positions.
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for(int i=0; i<bodies->num; i++){
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cpBody *body = (cpBody *)bodies->arr[i];
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body->position_func(body, dt);
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}
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// Pre-cache BBoxes and shape data.
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cpSpaceHashEach(space->activeShapes, (cpSpaceHashIterator)updateBBCache, NULL);
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cpSpaceLock(space);
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// Collide!
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cpSpacePushFreshContactBuffer(space);
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if(space->staticShapes->handleSet->entries)
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cpSpaceHashEach(space->activeShapes, (cpSpaceHashIterator)active2staticIter, space);
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cpSpaceHashQueryRehash(space->activeShapes, (cpSpaceHashQueryFunc)queryFunc, space);
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cpSpaceUnlock(space);
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// If body sleeping is enabled, do that now.
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if(space->sleepTimeThreshold != INFINITY){
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cpSpaceProcessComponents(space, dt);
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bodies = space->bodies; // rebuilt by processContactComponents()
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}
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// Clear out old cached arbiters and dispatch untouch functions
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cpHashSetFilter(space->contactSet, (cpHashSetFilterFunc)contactSetFilter, space);
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// Prestep the arbiters.
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cpArray *arbiters = space->arbiters;
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for(int i=0; i<arbiters->num; i++)
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cpArbiterPreStep((cpArbiter *)arbiters->arr[i], dt_inv);
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// Prestep the constraints.
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for(int i=0; i<constraints->num; i++){
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cpConstraint *constraint = (cpConstraint *)constraints->arr[i];
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constraint->klass->preStep(constraint, dt, dt_inv);
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}
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for(int i=0; i<space->elasticIterations; i++){
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for(int j=0; j<arbiters->num; j++)
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cpArbiterApplyImpulse((cpArbiter *)arbiters->arr[j], 1.0f);
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for(int j=0; j<constraints->num; j++){
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cpConstraint *constraint = (cpConstraint *)constraints->arr[j];
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constraint->klass->applyImpulse(constraint);
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}
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}
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// Integrate velocities.
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cpFloat damping = cpfpow(1.0f/space->damping, -dt);
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for(int i=0; i<bodies->num; i++){
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cpBody *body = (cpBody *)bodies->arr[i];
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body->velocity_func(body, space->gravity, damping, dt);
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}
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for(int i=0; i<arbiters->num; i++)
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cpArbiterApplyCachedImpulse((cpArbiter *)arbiters->arr[i]);
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// run the old-style elastic solver if elastic iterations are disabled
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cpFloat elasticCoef = (space->elasticIterations ? 0.0f : 1.0f);
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// Run the impulse solver.
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for(int i=0; i<space->iterations; i++){
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for(int j=0; j<arbiters->num; j++)
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cpArbiterApplyImpulse((cpArbiter *)arbiters->arr[j], elasticCoef);
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for(int j=0; j<constraints->num; j++){
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cpConstraint *constraint = (cpConstraint *)constraints->arr[j];
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constraint->klass->applyImpulse(constraint);
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}
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}
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cpSpaceLock(space);
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// run the post solve callbacks
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for(int i=0; i<arbiters->num; i++){
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cpArbiter *arb = (cpArbiter *) arbiters->arr[i];
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cpCollisionHandler *handler = arb->handler;
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handler->postSolve(arb, space, handler->data);
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arb->state = cpArbiterStateNormal;
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}
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cpSpaceUnlock(space);
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// Run the post step callbacks
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// Loop because post step callbacks may create more post step callbacks
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while(space->postStepCallbacks){
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cpHashSet *callbacks = space->postStepCallbacks;
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space->postStepCallbacks = NULL;
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cpHashSetEach(callbacks, (cpHashSetIterFunc)postStepCallbackSetIter, space);
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cpHashSetFree(callbacks);
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}
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// Increment the stamp.
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space->stamp++;
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}
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