axmol/HelloLua/android/build_native.sh

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# set params
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NDK_ROOT_LOCAL=/cygdrive/d/programe/android/ndk/android-ndk-r6b
COCOS2DX_ROOT_LOCAL=/cygdrive/e/cocos2d-x
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# try to get global variable
if [ $NDK_ROOT"aaa" != "aaa" ]; then
echo "use global definition of NDK_ROOT: $NDK_ROOT"
NDK_ROOT_LOCAL=$NDK_ROOT
fi
if [ $COCOS2DX_ROOT"aaa" != "aaa" ]; then
echo "use global definition of COCOS2DX_ROOT: $COCOS2DX_ROOT"
COCOS2DX_ROOT_LOCAL=$COCOS2DX_ROOT
fi
GAME_ROOT=$COCOS2DX_ROOT_LOCAL/HelloLua
GAME_ANDROID_ROOT=$GAME_ROOT/android
GAME_RESOURCE_ROOT=$GAME_ROOT/Resource
# make sure assets is exist
if [ -d $GAME_ANDROID_ROOT/assets ]; then
rm -rf $GAME_ANDROID_ROOT/assets
fi
mkdir $GAME_ANDROID_ROOT/assets
# copy resources
for file in $GAME_RESOURCE_ROOT/*
do
if [ -d $file ]; then
cp -rf $file $GAME_ANDROID_ROOT/assets
fi
if [ -f $file ]; then
cp $file $GAME_ANDROID_ROOT/assets
fi
done
# build
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pushd $NDK_ROOT_LOCAL
./ndk-build -C $GAME_ANDROID_ROOT $*
popd