2012-03-15 10:42:22 +08:00
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/****************************************************************************
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Copyright 2011 Jeff Lamarche
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Copyright 2012 Goffredo Marocchi
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Copyright 2012 Ricardo Quesada
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2014-01-07 11:25:07 +08:00
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Copyright 2012 cocos2d-x.org
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Copyright 2013-2014 Chukong Technologies Inc.
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2012-03-15 10:42:22 +08:00
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN false EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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2012-03-12 15:22:03 +08:00
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2014-05-09 09:01:48 +08:00
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#include "renderer/CCGLProgram.h"
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2014-05-10 04:24:56 +08:00
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#ifndef WIN32
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2014-05-07 08:58:14 +08:00
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#include <alloca.h>
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2014-05-10 04:24:56 +08:00
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#endif
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2012-03-12 15:22:03 +08:00
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2014-08-15 19:15:14 +08:00
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#include "3d/CCLight.h"
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2014-05-17 05:36:00 +08:00
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#include "base/CCDirector.h"
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#include "base/ccMacros.h"
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#include "base/uthash.h"
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#include "renderer/ccGLStateCache.h"
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#include "platform/CCFileUtils.h"
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#include "CCGL.h"
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#include "deprecated/CCString.h"
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2014-03-22 20:58:07 +08:00
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT) || (CC_TARGET_PLATFORM == CC_PLATFORM_WP8)
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#include "CCPrecompiledShaders.h"
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#endif
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2014-08-19 13:54:30 +08:00
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#define CC_MAX_DIRECTIONAL_LIGHT_NUM 2
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#define CC_MAX_POINT_LIGHT_NUM 2
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#define CC_MAX_SPOT_LIGHT_NUM 2
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2014-08-15 19:15:14 +08:00
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2012-03-12 15:22:03 +08:00
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NS_CC_BEGIN
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2012-04-17 17:55:26 +08:00
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typedef struct _hashUniformEntry
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{
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2012-11-13 11:06:32 +08:00
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GLvoid* value; // value
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2012-04-19 14:35:52 +08:00
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unsigned int location; // Key
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2012-11-13 11:06:32 +08:00
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UT_hash_handle hh; // hash entry
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2012-03-15 10:42:22 +08:00
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} tHashUniformEntry;
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2012-03-12 15:22:03 +08:00
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2013-07-25 17:48:22 +08:00
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const char* GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR = "ShaderPositionTextureColor";
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2013-12-06 13:24:59 +08:00
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const char* GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR_NO_MVP = "ShaderPositionTextureColor_noMVP";
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2013-07-25 17:48:22 +08:00
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const char* GLProgram::SHADER_NAME_POSITION_TEXTURE_ALPHA_TEST = "ShaderPositionTextureColorAlphaTest";
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2014-03-10 15:12:44 +08:00
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const char* GLProgram::SHADER_NAME_POSITION_TEXTURE_ALPHA_TEST_NO_MV = "ShaderPositionTextureColorAlphaTest_NoMV";
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2013-07-25 17:48:22 +08:00
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const char* GLProgram::SHADER_NAME_POSITION_COLOR = "ShaderPositionColor";
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2014-01-07 22:08:00 +08:00
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const char* GLProgram::SHADER_NAME_POSITION_COLOR_NO_MVP = "ShaderPositionColor_noMVP";
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2013-07-25 17:48:22 +08:00
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const char* GLProgram::SHADER_NAME_POSITION_TEXTURE = "ShaderPositionTexture";
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const char* GLProgram::SHADER_NAME_POSITION_TEXTURE_U_COLOR = "ShaderPositionTexture_uColor";
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const char* GLProgram::SHADER_NAME_POSITION_TEXTURE_A8_COLOR = "ShaderPositionTextureA8Color";
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const char* GLProgram::SHADER_NAME_POSITION_U_COLOR = "ShaderPosition_uColor";
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const char* GLProgram::SHADER_NAME_POSITION_LENGTH_TEXTURE_COLOR = "ShaderPositionLengthTextureColor";
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2014-03-21 09:47:29 +08:00
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const char* GLProgram::SHADER_NAME_LABEL_DISTANCEFIELD_NORMAL = "ShaderLabelDFNormal";
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2014-03-20 20:56:10 +08:00
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const char* GLProgram::SHADER_NAME_LABEL_DISTANCEFIELD_GLOW = "ShaderLabelDFGlow";
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const char* GLProgram::SHADER_NAME_LABEL_NORMAL = "ShaderLabelNormal";
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2014-03-05 16:51:16 +08:00
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const char* GLProgram::SHADER_NAME_LABEL_OUTLINE = "ShaderLabelOutline";
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2013-12-13 12:42:15 +08:00
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2014-05-19 05:49:16 +08:00
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const char* GLProgram::SHADER_3D_POSITION = "Shader3DPosition";
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const char* GLProgram::SHADER_3D_POSITION_TEXTURE = "Shader3DPositionTexture";
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2014-06-05 16:36:01 +08:00
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const char* GLProgram::SHADER_3D_SKINPOSITION_TEXTURE = "Shader3DSkinPositionTexture";
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2014-08-21 11:33:00 +08:00
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const char* GLProgram::SHADER_3D_POSITION_NORMAL = "Shader3DPositionNormal";
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const char* GLProgram::SHADER_3D_POSITION_NORMAL_TEXTURE = "Shader3DPositionNormalTexture";
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const char* GLProgram::SHADER_3D_SKINPOSITION_NORMAL_TEXTURE = "Shader3DSkinPositionNormalTexture";
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2014-05-19 05:49:16 +08:00
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2013-12-13 12:42:15 +08:00
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2013-07-25 17:48:22 +08:00
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// uniform names
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2014-08-19 13:54:30 +08:00
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const char* GLProgram::UNIFORM_NAME_ENABLED_DIRECTIONAL_LIGHT_NUM = "CC_EnabledDirLightNum";
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const char* GLProgram::UNIFORM_NAME_ENABLED_POINT_LIGHT_NUM = "CC_EnabledPointLightNum";
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const char* GLProgram::UNIFORM_NAME_ENABLED_SPOT_LIGHT_NUM= "CC_EnabledSpotLightNum";
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2014-08-18 17:10:07 +08:00
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const char* GLProgram::UNIFORM_NAME_AMBIENT_COLOR = "CC_AmbientColor";
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2013-07-25 17:48:22 +08:00
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const char* GLProgram::UNIFORM_NAME_P_MATRIX = "CC_PMatrix";
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const char* GLProgram::UNIFORM_NAME_MV_MATRIX = "CC_MVMatrix";
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const char* GLProgram::UNIFORM_NAME_MVP_MATRIX = "CC_MVPMatrix";
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2014-08-15 19:15:14 +08:00
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const char* GLProgram::UNIFORM_NAME_NORMAL_MATRIX = "CC_NormalMatrix";
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2013-07-25 17:48:22 +08:00
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const char* GLProgram::UNIFORM_NAME_TIME = "CC_Time";
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const char* GLProgram::UNIFORM_NAME_SIN_TIME = "CC_SinTime";
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const char* GLProgram::UNIFORM_NAME_COS_TIME = "CC_CosTime";
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const char* GLProgram::UNIFORM_NAME_RANDOM01 = "CC_Random01";
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2014-05-14 09:12:58 +08:00
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const char* GLProgram::UNIFORM_NAME_SAMPLER0 = "CC_Texture0";
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const char* GLProgram::UNIFORM_NAME_SAMPLER1 = "CC_Texture1";
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const char* GLProgram::UNIFORM_NAME_SAMPLER2 = "CC_Texture2";
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const char* GLProgram::UNIFORM_NAME_SAMPLER3 = "CC_Texture3";
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2013-07-25 17:48:22 +08:00
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const char* GLProgram::UNIFORM_NAME_ALPHA_TEST_VALUE = "CC_alpha_value";
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// Attribute names
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const char* GLProgram::ATTRIBUTE_NAME_COLOR = "a_color";
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const char* GLProgram::ATTRIBUTE_NAME_POSITION = "a_position";
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const char* GLProgram::ATTRIBUTE_NAME_TEX_COORD = "a_texCoord";
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2014-05-09 03:34:26 +08:00
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const char* GLProgram::ATTRIBUTE_NAME_NORMAL = "a_normal";
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2014-06-04 18:17:09 +08:00
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const char* GLProgram::ATTRIBUTE_NAME_BLEND_WEIGHT = "a_blendWeight";
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const char* GLProgram::ATTRIBUTE_NAME_BLEND_INDEX = "a_blendIndex";
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2014-03-25 16:54:29 +08:00
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2014-05-08 05:38:41 +08:00
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GLProgram* GLProgram::createWithByteArrays(const GLchar* vShaderByteArray, const GLchar* fShaderByteArray)
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{
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auto ret = new (std::nothrow) GLProgram();
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if(ret && ret->initWithByteArrays(vShaderByteArray, fShaderByteArray)) {
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2014-05-09 07:04:59 +08:00
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ret->link();
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ret->updateUniforms();
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2014-05-08 05:38:41 +08:00
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ret->autorelease();
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return ret;
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}
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CC_SAFE_DELETE(ret);
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return nullptr;
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}
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GLProgram* GLProgram::createWithFilenames(const std::string& vShaderFilename, const std::string& fShaderFilename)
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{
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auto ret = new (std::nothrow) GLProgram();
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if(ret && ret->initWithFilenames(vShaderFilename, fShaderFilename)) {
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2014-05-09 07:04:59 +08:00
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ret->link();
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ret->updateUniforms();
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2014-05-08 05:38:41 +08:00
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ret->autorelease();
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return ret;
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}
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CC_SAFE_DELETE(ret);
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return nullptr;
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}
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2013-06-20 14:13:12 +08:00
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GLProgram::GLProgram()
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2013-06-15 14:03:30 +08:00
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: _program(0)
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, _vertShader(0)
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, _fragShader(0)
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2013-12-18 17:47:20 +08:00
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, _hashForUniforms(nullptr)
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2013-11-01 08:56:15 +08:00
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, _flags()
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2012-03-12 15:22:03 +08:00
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{
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2014-05-14 09:12:58 +08:00
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memset(_builtInUniforms, 0, sizeof(_builtInUniforms));
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2012-03-12 15:22:03 +08:00
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}
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2013-06-20 14:13:12 +08:00
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GLProgram::~GLProgram()
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2012-03-12 15:22:03 +08:00
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{
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2013-08-22 11:05:06 +08:00
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CCLOGINFO("%s %d deallocing GLProgram: %p", __FUNCTION__, __LINE__, this);
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2012-03-12 15:22:03 +08:00
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2014-06-10 20:29:15 +08:00
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if (_vertShader)
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{
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glDeleteShader(_vertShader);
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}
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if (_fragShader)
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{
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glDeleteShader(_fragShader);
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}
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_vertShader = _fragShader = 0;
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2012-03-12 15:22:03 +08:00
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2013-06-15 14:03:30 +08:00
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if (_program)
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2012-04-19 14:35:52 +08:00
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{
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2013-07-26 09:42:53 +08:00
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GL::deleteProgram(_program);
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2012-04-19 14:35:52 +08:00
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}
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2012-03-12 15:22:03 +08:00
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2012-04-19 14:35:52 +08:00
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tHashUniformEntry *current_element, *tmp;
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2012-04-17 17:55:26 +08:00
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2012-04-19 14:35:52 +08:00
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// Purge uniform hash
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2013-06-15 14:03:30 +08:00
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HASH_ITER(hh, _hashForUniforms, current_element, tmp)
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2012-11-09 12:08:18 +08:00
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{
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2013-06-15 14:03:30 +08:00
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HASH_DEL(_hashForUniforms, current_element);
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2012-04-19 14:35:52 +08:00
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free(current_element->value);
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free(current_element);
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}
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2012-03-12 15:22:03 +08:00
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}
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2014-03-05 05:51:43 +08:00
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bool GLProgram::initWithByteArrays(const GLchar* vShaderByteArray, const GLchar* fShaderByteArray)
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2012-03-12 15:22:03 +08:00
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{
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2014-03-22 20:58:07 +08:00
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT) || (CC_TARGET_PLATFORM == CC_PLATFORM_WP8)
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GLboolean hasCompiler = false;
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glGetBooleanv(GL_SHADER_COMPILER, &hasCompiler);
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_hasShaderCompiler = (hasCompiler == GL_TRUE);
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if(!_hasShaderCompiler)
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{
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return initWithPrecompiledProgramByteArray(vShaderByteArray,fShaderByteArray);
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}
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#endif
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2013-06-15 14:03:30 +08:00
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_program = glCreateProgram();
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2012-04-17 17:55:26 +08:00
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CHECK_GL_ERROR_DEBUG();
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2012-03-12 15:22:03 +08:00
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2013-06-15 14:03:30 +08:00
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_vertShader = _fragShader = 0;
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2012-03-12 15:22:03 +08:00
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2012-11-09 12:08:18 +08:00
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if (vShaderByteArray)
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{
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2013-06-15 14:03:30 +08:00
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if (!compileShader(&_vertShader, GL_VERTEX_SHADER, vShaderByteArray))
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2012-11-09 12:08:18 +08:00
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{
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2012-04-19 14:35:52 +08:00
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CCLOG("cocos2d: ERROR: Failed to compile vertex shader");
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2014-04-28 09:51:10 +08:00
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return false;
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2014-03-22 20:58:07 +08:00
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}
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2012-04-19 14:35:52 +08:00
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}
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2012-03-12 15:22:03 +08:00
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2012-04-19 14:35:52 +08:00
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// Create and compile fragment shader
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2012-11-09 12:08:18 +08:00
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if (fShaderByteArray)
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{
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2013-06-15 14:03:30 +08:00
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if (!compileShader(&_fragShader, GL_FRAGMENT_SHADER, fShaderByteArray))
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2012-11-09 12:08:18 +08:00
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{
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2012-04-19 14:35:52 +08:00
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CCLOG("cocos2d: ERROR: Failed to compile fragment shader");
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2014-04-28 09:51:10 +08:00
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return false;
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2012-04-19 14:35:52 +08:00
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}
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}
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2012-03-12 15:22:03 +08:00
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2013-06-15 14:03:30 +08:00
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if (_vertShader)
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2012-11-09 12:08:18 +08:00
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{
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2013-06-15 14:03:30 +08:00
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glAttachShader(_program, _vertShader);
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2012-04-19 14:35:52 +08:00
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}
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2012-04-17 17:55:26 +08:00
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CHECK_GL_ERROR_DEBUG();
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2012-03-12 15:22:03 +08:00
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2013-06-15 14:03:30 +08:00
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if (_fragShader)
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2012-11-09 12:08:18 +08:00
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{
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2013-06-15 14:03:30 +08:00
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glAttachShader(_program, _fragShader);
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2012-04-19 14:35:52 +08:00
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}
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2013-12-18 17:47:20 +08:00
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_hashForUniforms = nullptr;
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2012-04-17 17:55:26 +08:00
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CHECK_GL_ERROR_DEBUG();
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2012-03-12 15:22:03 +08:00
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2014-03-22 20:58:07 +08:00
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT) || (CC_TARGET_PLATFORM == CC_PLATFORM_WP8)
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_shaderId = CCPrecompiledShaders::getInstance()->addShaders(vShaderByteArray, fShaderByteArray);
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#endif
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2012-04-19 14:35:52 +08:00
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return true;
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2012-03-15 10:42:22 +08:00
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}
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2014-03-22 20:58:07 +08:00
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT) || (CC_TARGET_PLATFORM == CC_PLATFORM_WP8)
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2014-05-08 05:38:41 +08:00
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GLProgram* GLProgram::createWithPrecompiledProgramByteArray(const GLchar* vShaderByteArray, const GLchar* fShaderByteArray)
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{
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auto ret = new (std::nothrow) GLProgram();
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if(ret && ret->initWithPrecompiledProgramByteArray(vShaderByteArray, fShaderByteArray)) {
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2014-05-09 07:04:59 +08:00
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ret->link();
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ret->updateUniforms();
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2014-05-08 05:38:41 +08:00
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ret->autorelease();
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return ret;
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}
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CC_SAFE_DELETE(ret);
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return nullptr;
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}
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2014-03-22 20:58:07 +08:00
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bool GLProgram::initWithPrecompiledProgramByteArray(const GLchar* vShaderByteArray, const GLchar* fShaderByteArray)
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{
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bool haveProgram = false;
|
|
|
|
|
|
|
|
_program = glCreateProgram();
|
|
|
|
CHECK_GL_ERROR_DEBUG();
|
|
|
|
|
|
|
|
_vertShader = _fragShader = 0;
|
|
|
|
|
|
|
|
haveProgram = CCPrecompiledShaders::getInstance()->loadProgram(_program, vShaderByteArray, fShaderByteArray);
|
|
|
|
|
|
|
|
CHECK_GL_ERROR_DEBUG();
|
2014-07-10 00:45:27 +08:00
|
|
|
_hashForUniforms = nullptr;
|
2014-03-22 20:58:07 +08:00
|
|
|
|
|
|
|
CHECK_GL_ERROR_DEBUG();
|
|
|
|
|
|
|
|
return haveProgram;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2014-03-05 05:51:43 +08:00
|
|
|
bool GLProgram::initWithFilenames(const std::string &vShaderFilename, const std::string &fShaderFilename)
|
2012-03-15 10:42:22 +08:00
|
|
|
{
|
2014-03-05 05:51:43 +08:00
|
|
|
auto fileUtils = FileUtils::getInstance();
|
|
|
|
std::string vertexSource = fileUtils->getStringFromFile(FileUtils::getInstance()->fullPathForFilename(vShaderFilename));
|
|
|
|
std::string fragmentSource = fileUtils->getStringFromFile(FileUtils::getInstance()->fullPathForFilename(fShaderFilename));
|
2012-04-17 17:55:26 +08:00
|
|
|
|
2014-03-05 05:51:43 +08:00
|
|
|
return initWithByteArrays(vertexSource.c_str(), fragmentSource.c_str());
|
2012-03-12 15:22:03 +08:00
|
|
|
}
|
|
|
|
|
2014-05-09 03:34:26 +08:00
|
|
|
void GLProgram::bindPredefinedVertexAttribs()
|
|
|
|
{
|
|
|
|
static const struct {
|
|
|
|
const char *attributeName;
|
|
|
|
int location;
|
|
|
|
} attribute_locations[] =
|
|
|
|
{
|
|
|
|
{GLProgram::ATTRIBUTE_NAME_POSITION, GLProgram::VERTEX_ATTRIB_POSITION},
|
|
|
|
{GLProgram::ATTRIBUTE_NAME_COLOR, GLProgram::VERTEX_ATTRIB_COLOR},
|
|
|
|
{GLProgram::ATTRIBUTE_NAME_TEX_COORD, GLProgram::VERTEX_ATTRIB_TEX_COORD},
|
|
|
|
{GLProgram::ATTRIBUTE_NAME_NORMAL, GLProgram::VERTEX_ATTRIB_NORMAL},
|
|
|
|
};
|
|
|
|
|
|
|
|
const int size = sizeof(attribute_locations) / sizeof(attribute_locations[0]);
|
|
|
|
|
|
|
|
for(int i=0; i<size;i++) {
|
|
|
|
glBindAttribLocation(_program, attribute_locations[i].location, attribute_locations[i].attributeName);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2014-05-07 08:58:14 +08:00
|
|
|
void GLProgram::parseVertexAttribs()
|
2014-05-07 02:03:24 +08:00
|
|
|
{
|
2014-05-14 09:12:58 +08:00
|
|
|
_vertexAttribs.clear();
|
2014-05-07 02:03:24 +08:00
|
|
|
|
2014-08-15 19:15:14 +08:00
|
|
|
// Query and store vertex attribute meta-data from the program.
|
|
|
|
GLint activeAttributes;
|
|
|
|
GLint length;
|
|
|
|
glGetProgramiv(_program, GL_ACTIVE_ATTRIBUTES, &activeAttributes);
|
|
|
|
if(activeAttributes > 0)
|
|
|
|
{
|
2014-05-07 08:58:14 +08:00
|
|
|
VertexAttrib attribute;
|
|
|
|
|
2014-08-15 19:15:14 +08:00
|
|
|
glGetProgramiv(_program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &length);
|
|
|
|
if(length > 0)
|
|
|
|
{
|
|
|
|
GLchar* attribName = (GLchar*) alloca(length + 1);
|
2014-05-07 08:58:14 +08:00
|
|
|
|
2014-08-15 19:15:14 +08:00
|
|
|
for(int i = 0; i < activeAttributes; ++i)
|
|
|
|
{
|
|
|
|
// Query attribute info.
|
|
|
|
glGetActiveAttrib(_program, i, length, nullptr, &attribute.size, &attribute.type, attribName);
|
|
|
|
attribName[length] = '\0';
|
2014-05-09 05:01:03 +08:00
|
|
|
attribute.name = std::string(attribName);
|
2014-05-07 08:58:14 +08:00
|
|
|
|
2014-08-15 19:15:14 +08:00
|
|
|
// Query the pre-assigned attribute location
|
|
|
|
attribute.index = glGetAttribLocation(_program, attribName);
|
2014-05-14 09:12:58 +08:00
|
|
|
_vertexAttribs[attribute.name] = attribute;
|
2014-08-15 19:15:14 +08:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2014-05-07 08:58:14 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
void GLProgram::parseUniforms()
|
|
|
|
{
|
2014-05-14 09:12:58 +08:00
|
|
|
_userUniforms.clear();
|
2014-05-07 02:19:51 +08:00
|
|
|
|
2014-08-15 19:15:14 +08:00
|
|
|
// Query and store uniforms from the program.
|
|
|
|
GLint activeUniforms;
|
|
|
|
glGetProgramiv(_program, GL_ACTIVE_UNIFORMS, &activeUniforms);
|
|
|
|
if(activeUniforms > 0)
|
|
|
|
{
|
2014-05-07 08:58:14 +08:00
|
|
|
GLint length;
|
2014-08-15 19:15:14 +08:00
|
|
|
glGetProgramiv(_program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &length);
|
|
|
|
if(length > 0)
|
|
|
|
{
|
2014-05-07 08:58:14 +08:00
|
|
|
Uniform uniform;
|
|
|
|
|
2014-08-15 19:15:14 +08:00
|
|
|
GLchar* uniformName = (GLchar*)alloca(length + 1);
|
2014-05-07 08:58:14 +08:00
|
|
|
|
2014-08-15 19:15:14 +08:00
|
|
|
for(int i = 0; i < activeUniforms; ++i)
|
|
|
|
{
|
|
|
|
// Query uniform info.
|
|
|
|
glGetActiveUniform(_program, i, length, nullptr, &uniform.size, &uniform.type, uniformName);
|
|
|
|
uniformName[length] = '\0';
|
2014-05-08 11:20:19 +08:00
|
|
|
|
2014-05-13 14:51:37 +08:00
|
|
|
// Only add uniforms that are not built-in.
|
2014-05-08 11:20:19 +08:00
|
|
|
// The ones that start with 'CC_' are built-ins
|
|
|
|
if(strncmp("CC_", uniformName, 3) != 0) {
|
|
|
|
|
|
|
|
// remove possible array '[]' from uniform name
|
2014-05-08 11:38:15 +08:00
|
|
|
if(uniform.size > 1 && length > 3)
|
2014-05-08 11:20:19 +08:00
|
|
|
{
|
|
|
|
char* c = strrchr(uniformName, '[');
|
|
|
|
if(c)
|
|
|
|
{
|
|
|
|
*c = '\0';
|
|
|
|
}
|
|
|
|
}
|
2014-05-08 11:38:15 +08:00
|
|
|
uniform.name = std::string(uniformName);
|
|
|
|
uniform.location = glGetUniformLocation(_program, uniformName);
|
2014-06-10 19:53:06 +08:00
|
|
|
GLenum __gl_error_code = glGetError();
|
|
|
|
if (__gl_error_code != GL_NO_ERROR)
|
|
|
|
{
|
|
|
|
CCLOG("error: 0x%x", (int)__gl_error_code);
|
|
|
|
}
|
|
|
|
assert(__gl_error_code == GL_NO_ERROR);
|
2014-05-08 11:20:19 +08:00
|
|
|
|
2014-05-14 09:12:58 +08:00
|
|
|
_userUniforms[uniform.name] = uniform;
|
2014-05-08 11:20:19 +08:00
|
|
|
}
|
2014-08-15 19:15:14 +08:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2014-05-07 02:03:24 +08:00
|
|
|
}
|
|
|
|
|
2014-05-08 01:44:45 +08:00
|
|
|
Uniform* GLProgram::getUniform(const std::string &name)
|
2014-05-07 02:03:24 +08:00
|
|
|
{
|
2014-05-14 09:12:58 +08:00
|
|
|
const auto itr = _userUniforms.find(name);
|
|
|
|
if( itr != _userUniforms.end())
|
2014-05-08 01:44:45 +08:00
|
|
|
return &itr->second;
|
2014-05-07 08:58:14 +08:00
|
|
|
return nullptr;
|
2014-05-07 02:03:24 +08:00
|
|
|
}
|
|
|
|
|
2014-05-07 08:58:14 +08:00
|
|
|
VertexAttrib* GLProgram::getVertexAttrib(const std::string &name)
|
2014-05-07 02:19:51 +08:00
|
|
|
{
|
2014-05-14 09:12:58 +08:00
|
|
|
const auto itr = _vertexAttribs.find(name);
|
|
|
|
if( itr != _vertexAttribs.end())
|
2014-05-07 08:58:14 +08:00
|
|
|
return &itr->second;
|
|
|
|
return nullptr;
|
2014-05-07 02:19:51 +08:00
|
|
|
}
|
2014-05-07 02:03:24 +08:00
|
|
|
|
2013-12-13 06:38:12 +08:00
|
|
|
std::string GLProgram::getDescription() const
|
2012-03-12 15:22:03 +08:00
|
|
|
{
|
2013-12-25 11:00:27 +08:00
|
|
|
return StringUtils::format("<GLProgram = "
|
2013-04-19 17:56:27 +08:00
|
|
|
CC_FORMAT_PRINTF_SIZE_T
|
|
|
|
" | Program = %i, VertexShader = %i, FragmentShader = %i>",
|
2013-12-25 11:00:27 +08:00
|
|
|
(size_t)this, _program, _vertShader, _fragShader);
|
2012-03-12 15:22:03 +08:00
|
|
|
}
|
|
|
|
|
2013-06-20 14:13:12 +08:00
|
|
|
bool GLProgram::compileShader(GLuint * shader, GLenum type, const GLchar* source)
|
2012-03-12 15:22:03 +08:00
|
|
|
{
|
|
|
|
GLint status;
|
2012-03-15 10:42:22 +08:00
|
|
|
|
2012-03-12 15:22:03 +08:00
|
|
|
if (!source)
|
2012-11-09 12:08:18 +08:00
|
|
|
{
|
2012-03-12 15:22:03 +08:00
|
|
|
return false;
|
2012-11-09 12:08:18 +08:00
|
|
|
}
|
2014-08-15 19:15:14 +08:00
|
|
|
|
2014-08-19 13:54:30 +08:00
|
|
|
|
2014-08-19 16:32:49 +08:00
|
|
|
GLchar def[128];
|
|
|
|
sprintf(def
|
|
|
|
, "#define CC_MAX_DIRECTIONAL_LIGHT_NUM %d \n"
|
|
|
|
"#define CC_MAX_POINT_LIGHT_NUM %d \n"
|
|
|
|
"#define CC_MAX_SPOT_LIGHT_NUM %d \n"
|
|
|
|
, CC_MAX_DIRECTIONAL_LIGHT_NUM, CC_MAX_POINT_LIGHT_NUM, CC_MAX_SPOT_LIGHT_NUM);
|
2014-08-19 13:54:30 +08:00
|
|
|
|
|
|
|
GLchar lightStruct[] = {
|
|
|
|
"#if CC_MAX_DIRECTIONAL_LIGHT_NUM \n"
|
2014-08-19 16:32:49 +08:00
|
|
|
"struct DirectionalLightSource \n"
|
|
|
|
"{ \n"
|
2014-08-21 10:33:16 +08:00
|
|
|
" vec3 color; \n"
|
|
|
|
" vec3 direction; \n"
|
2014-08-19 16:32:49 +08:00
|
|
|
"}; \n"
|
|
|
|
"uniform DirectionalLightSource CC_DirLightSource[CC_MAX_DIRECTIONAL_LIGHT_NUM]; \n"
|
|
|
|
"uniform int CC_EnabledDirLightNum; \n"
|
|
|
|
"#endif \n"
|
|
|
|
"#if CC_MAX_POINT_LIGHT_NUM \n"
|
|
|
|
"struct PointLightSource \n"
|
|
|
|
"{ \n"
|
2014-08-21 10:33:16 +08:00
|
|
|
" vec3 color; \n"
|
|
|
|
" vec4 position; \n"
|
2014-08-19 16:32:49 +08:00
|
|
|
"}; \n"
|
|
|
|
"uniform PointLightSource CC_PointLightSource[CC_MAX_POINT_LIGHT_NUM]; \n"
|
|
|
|
"uniform int CC_EnabledPointLightNum; \n"
|
|
|
|
"#endif \n"
|
|
|
|
"#if CC_MAX_SPOT_LIGHT_NUM \n"
|
|
|
|
"struct SpotLightSource \n"
|
|
|
|
"{ \n"
|
2014-08-21 10:33:16 +08:00
|
|
|
" vec3 color; \n"
|
|
|
|
" vec3 position; \n"
|
|
|
|
" vec3 direction; \n"
|
2014-08-20 16:20:22 +08:00
|
|
|
" vec3 params; \n"
|
2014-08-19 16:32:49 +08:00
|
|
|
"}; \n"
|
|
|
|
"uniform SpotLightSource CC_SpotLightSource[CC_MAX_SPOT_LIGHT_NUM]; \n"
|
|
|
|
"uniform int CC_EnabledSpotLightNum; \n"
|
2014-08-19 13:54:30 +08:00
|
|
|
"#endif \n"
|
|
|
|
"uniform vec4 CC_AmbientColor; \n"
|
2014-08-15 19:15:14 +08:00
|
|
|
};
|
2012-11-09 12:08:18 +08:00
|
|
|
|
|
|
|
const GLchar *sources[] = {
|
2012-11-16 18:12:01 +08:00
|
|
|
#if (CC_TARGET_PLATFORM != CC_PLATFORM_WIN32 && CC_TARGET_PLATFORM != CC_PLATFORM_LINUX && CC_TARGET_PLATFORM != CC_PLATFORM_MAC)
|
2012-11-09 12:08:18 +08:00
|
|
|
(type == GL_VERTEX_SHADER ? "precision highp float;\n" : "precision mediump float;\n"),
|
|
|
|
#endif
|
2014-08-19 16:32:49 +08:00
|
|
|
def,
|
2014-08-15 19:15:14 +08:00
|
|
|
lightStruct,
|
2012-11-09 12:08:18 +08:00
|
|
|
"uniform mat4 CC_PMatrix;\n"
|
|
|
|
"uniform mat4 CC_MVMatrix;\n"
|
|
|
|
"uniform mat4 CC_MVPMatrix;\n"
|
2014-08-15 19:15:14 +08:00
|
|
|
"uniform mat3 CC_NormalMatrix;\n"
|
2012-11-09 12:08:18 +08:00
|
|
|
"uniform vec4 CC_Time;\n"
|
|
|
|
"uniform vec4 CC_SinTime;\n"
|
|
|
|
"uniform vec4 CC_CosTime;\n"
|
|
|
|
"uniform vec4 CC_Random01;\n"
|
2014-05-16 07:45:46 +08:00
|
|
|
"uniform sampler2D CC_Texture0;\n"
|
|
|
|
"uniform sampler2D CC_Texture1;\n"
|
|
|
|
"uniform sampler2D CC_Texture2;\n"
|
|
|
|
"uniform sampler2D CC_Texture3;\n"
|
2012-11-09 12:08:18 +08:00
|
|
|
"//CC INCLUDES END\n\n",
|
|
|
|
source,
|
|
|
|
};
|
2012-03-12 15:22:03 +08:00
|
|
|
|
|
|
|
*shader = glCreateShader(type);
|
2013-12-18 17:47:20 +08:00
|
|
|
glShaderSource(*shader, sizeof(sources)/sizeof(*sources), sources, nullptr);
|
2012-03-12 15:22:03 +08:00
|
|
|
glCompileShader(*shader);
|
|
|
|
|
|
|
|
glGetShaderiv(*shader, GL_COMPILE_STATUS, &status);
|
|
|
|
|
2012-11-09 12:08:18 +08:00
|
|
|
if (! status)
|
|
|
|
{
|
|
|
|
GLsizei length;
|
2014-04-28 09:51:10 +08:00
|
|
|
glGetShaderiv(*shader, GL_SHADER_SOURCE_LENGTH, &length);
|
|
|
|
GLchar* src = (GLchar *)malloc(sizeof(GLchar) * length);
|
|
|
|
|
|
|
|
glGetShaderSource(*shader, length, nullptr, src);
|
|
|
|
CCLOG("cocos2d: ERROR: Failed to compile shader:\n%s", src);
|
2012-11-09 12:08:18 +08:00
|
|
|
|
|
|
|
if (type == GL_VERTEX_SHADER)
|
|
|
|
{
|
2013-12-11 22:35:37 +08:00
|
|
|
CCLOG("cocos2d: %s", getVertexShaderLog().c_str());
|
2012-11-09 12:08:18 +08:00
|
|
|
}
|
2012-04-19 14:35:52 +08:00
|
|
|
else
|
2012-11-09 12:08:18 +08:00
|
|
|
{
|
2013-12-11 22:35:37 +08:00
|
|
|
CCLOG("cocos2d: %s", getFragmentShaderLog().c_str());
|
2012-11-09 12:08:18 +08:00
|
|
|
}
|
2012-11-16 17:08:34 +08:00
|
|
|
free(src);
|
2012-03-12 15:22:03 +08:00
|
|
|
|
2014-06-10 20:29:15 +08:00
|
|
|
return false;;
|
2012-04-19 14:35:52 +08:00
|
|
|
}
|
2012-11-13 11:06:32 +08:00
|
|
|
return (status == GL_TRUE);
|
2012-03-12 15:22:03 +08:00
|
|
|
}
|
|
|
|
|
2014-05-07 08:58:14 +08:00
|
|
|
GLint GLProgram::getAttribLocation(const std::string &attributeName) const
|
2014-03-05 05:51:43 +08:00
|
|
|
{
|
2014-05-07 08:58:14 +08:00
|
|
|
return glGetAttribLocation(_program, attributeName.c_str());
|
2014-03-05 05:51:43 +08:00
|
|
|
}
|
|
|
|
|
2014-05-07 08:58:14 +08:00
|
|
|
GLint GLProgram::getUniformLocation(const std::string &attributeName) const
|
2014-03-05 05:51:43 +08:00
|
|
|
{
|
2014-05-07 08:58:14 +08:00
|
|
|
return glGetUniformLocation(_program, attributeName.c_str());
|
2014-03-05 05:51:43 +08:00
|
|
|
}
|
|
|
|
|
2014-05-07 08:58:14 +08:00
|
|
|
void GLProgram::bindAttribLocation(const std::string &attributeName, GLuint index) const
|
2012-03-12 15:22:03 +08:00
|
|
|
{
|
2014-05-07 08:58:14 +08:00
|
|
|
glBindAttribLocation(_program, index, attributeName.c_str());
|
2012-03-12 15:22:03 +08:00
|
|
|
}
|
|
|
|
|
2013-06-20 14:13:12 +08:00
|
|
|
void GLProgram::updateUniforms()
|
2012-03-12 15:22:03 +08:00
|
|
|
{
|
2014-08-19 13:54:30 +08:00
|
|
|
_builtInUniforms[UNIFORM_ENABLED_DIRECTIONAL_LIGHT_NUM] = glGetUniformLocation(_program, UNIFORM_NAME_ENABLED_DIRECTIONAL_LIGHT_NUM);
|
2014-08-19 16:32:49 +08:00
|
|
|
_builtInUniforms[UNIFORM_ENABLED_POINT_LIGHT_NUM] = glGetUniformLocation(_program, UNIFORM_NAME_ENABLED_POINT_LIGHT_NUM);
|
|
|
|
_builtInUniforms[UNIFORM_ENABLED_SPOT_LIGHT_NUM] = glGetUniformLocation(_program, UNIFORM_NAME_ENABLED_SPOT_LIGHT_NUM);
|
2014-08-18 17:10:07 +08:00
|
|
|
_builtInUniforms[UNIFORM_AMBIENT_COLOR] = glGetUniformLocation(_program, UNIFORM_NAME_AMBIENT_COLOR);
|
2014-05-14 09:12:58 +08:00
|
|
|
_builtInUniforms[UNIFORM_P_MATRIX] = glGetUniformLocation(_program, UNIFORM_NAME_P_MATRIX);
|
|
|
|
_builtInUniforms[UNIFORM_MV_MATRIX] = glGetUniformLocation(_program, UNIFORM_NAME_MV_MATRIX);
|
|
|
|
_builtInUniforms[UNIFORM_MVP_MATRIX] = glGetUniformLocation(_program, UNIFORM_NAME_MVP_MATRIX);
|
2014-08-15 19:15:14 +08:00
|
|
|
_builtInUniforms[UNIFORM_NORMAL_MATRIX] = glGetUniformLocation(_program, UNIFORM_NAME_NORMAL_MATRIX);
|
2014-04-28 09:51:10 +08:00
|
|
|
|
2014-05-14 09:12:58 +08:00
|
|
|
_builtInUniforms[UNIFORM_TIME] = glGetUniformLocation(_program, UNIFORM_NAME_TIME);
|
|
|
|
_builtInUniforms[UNIFORM_SIN_TIME] = glGetUniformLocation(_program, UNIFORM_NAME_SIN_TIME);
|
|
|
|
_builtInUniforms[UNIFORM_COS_TIME] = glGetUniformLocation(_program, UNIFORM_NAME_COS_TIME);
|
2013-11-01 08:56:15 +08:00
|
|
|
|
2014-05-14 09:12:58 +08:00
|
|
|
_builtInUniforms[UNIFORM_RANDOM01] = glGetUniformLocation(_program, UNIFORM_NAME_RANDOM01);
|
2012-03-12 15:22:03 +08:00
|
|
|
|
2014-05-14 09:12:58 +08:00
|
|
|
_builtInUniforms[UNIFORM_SAMPLER0] = glGetUniformLocation(_program, UNIFORM_NAME_SAMPLER0);
|
|
|
|
_builtInUniforms[UNIFORM_SAMPLER1] = glGetUniformLocation(_program, UNIFORM_NAME_SAMPLER1);
|
|
|
|
_builtInUniforms[UNIFORM_SAMPLER2] = glGetUniformLocation(_program, UNIFORM_NAME_SAMPLER2);
|
|
|
|
_builtInUniforms[UNIFORM_SAMPLER3] = glGetUniformLocation(_program, UNIFORM_NAME_SAMPLER3);
|
2012-03-12 15:22:03 +08:00
|
|
|
|
2014-08-19 13:54:30 +08:00
|
|
|
_flags.usesLights = (
|
2014-08-19 16:32:49 +08:00
|
|
|
_builtInUniforms[UNIFORM_ENABLED_DIRECTIONAL_LIGHT_NUM] != -1 ||
|
|
|
|
_builtInUniforms[UNIFORM_ENABLED_POINT_LIGHT_NUM] != -1 ||
|
|
|
|
_builtInUniforms[UNIFORM_ENABLED_SPOT_LIGHT_NUM] != -1
|
|
|
|
);
|
2014-05-14 09:12:58 +08:00
|
|
|
_flags.usesP = _builtInUniforms[UNIFORM_P_MATRIX] != -1;
|
|
|
|
_flags.usesMV = _builtInUniforms[UNIFORM_MV_MATRIX] != -1;
|
|
|
|
_flags.usesMVP = _builtInUniforms[UNIFORM_MVP_MATRIX] != -1;
|
2014-08-15 19:15:14 +08:00
|
|
|
_flags.usesNormal = _builtInUniforms[UNIFORM_NORMAL_MATRIX] != -1;
|
2014-04-28 09:51:10 +08:00
|
|
|
_flags.usesTime = (
|
2014-05-14 09:12:58 +08:00
|
|
|
_builtInUniforms[UNIFORM_TIME] != -1 ||
|
|
|
|
_builtInUniforms[UNIFORM_SIN_TIME] != -1 ||
|
|
|
|
_builtInUniforms[UNIFORM_COS_TIME] != -1
|
2013-11-01 08:56:15 +08:00
|
|
|
);
|
2014-05-14 09:12:58 +08:00
|
|
|
_flags.usesRandom = _builtInUniforms[UNIFORM_RANDOM01] != -1;
|
2013-11-01 08:56:15 +08:00
|
|
|
|
2012-04-19 14:35:52 +08:00
|
|
|
this->use();
|
2012-11-09 12:08:18 +08:00
|
|
|
|
2014-05-14 09:12:58 +08:00
|
|
|
// Since sample most probably won't change, set it to 0,1,2,3 now.
|
|
|
|
if(_builtInUniforms[UNIFORM_SAMPLER0] != -1)
|
|
|
|
setUniformLocationWith1i(_builtInUniforms[UNIFORM_SAMPLER0], 0);
|
|
|
|
if(_builtInUniforms[UNIFORM_SAMPLER1] != -1)
|
|
|
|
setUniformLocationWith1i(_builtInUniforms[UNIFORM_SAMPLER1], 1);
|
|
|
|
if(_builtInUniforms[UNIFORM_SAMPLER2] != -1)
|
|
|
|
setUniformLocationWith1i(_builtInUniforms[UNIFORM_SAMPLER2], 2);
|
|
|
|
if(_builtInUniforms[UNIFORM_SAMPLER3] != -1)
|
|
|
|
setUniformLocationWith1i(_builtInUniforms[UNIFORM_SAMPLER3], 3);
|
2012-03-12 15:22:03 +08:00
|
|
|
}
|
|
|
|
|
2013-06-20 14:13:12 +08:00
|
|
|
bool GLProgram::link()
|
2012-03-12 15:22:03 +08:00
|
|
|
{
|
2013-07-20 13:01:27 +08:00
|
|
|
CCASSERT(_program != 0, "Cannot link invalid program");
|
2014-03-22 20:58:07 +08:00
|
|
|
|
|
|
|
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT) || (CC_TARGET_PLATFORM == CC_PLATFORM_WP8)
|
|
|
|
if(!_hasShaderCompiler)
|
|
|
|
{
|
|
|
|
// precompiled shader program is already linked
|
2014-05-21 02:47:33 +08:00
|
|
|
|
|
|
|
//bindPredefinedVertexAttribs();
|
|
|
|
parseVertexAttribs();
|
|
|
|
parseUniforms();
|
2014-03-22 20:58:07 +08:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2012-11-09 12:08:18 +08:00
|
|
|
GLint status = GL_TRUE;
|
2012-03-12 15:22:03 +08:00
|
|
|
|
2014-05-09 03:34:26 +08:00
|
|
|
bindPredefinedVertexAttribs();
|
|
|
|
|
|
|
|
glLinkProgram(_program);
|
2014-05-08 03:41:04 +08:00
|
|
|
|
|
|
|
parseVertexAttribs();
|
|
|
|
parseUniforms();
|
|
|
|
|
2013-06-15 14:03:30 +08:00
|
|
|
if (_vertShader)
|
2012-11-09 12:08:18 +08:00
|
|
|
{
|
2013-06-15 14:03:30 +08:00
|
|
|
glDeleteShader(_vertShader);
|
2012-11-09 12:08:18 +08:00
|
|
|
}
|
|
|
|
|
2013-06-15 14:03:30 +08:00
|
|
|
if (_fragShader)
|
2012-11-09 12:08:18 +08:00
|
|
|
{
|
2013-06-15 14:03:30 +08:00
|
|
|
glDeleteShader(_fragShader);
|
2012-11-09 12:08:18 +08:00
|
|
|
}
|
|
|
|
|
2013-06-15 14:03:30 +08:00
|
|
|
_vertShader = _fragShader = 0;
|
2014-04-28 09:51:10 +08:00
|
|
|
|
2014-03-22 20:58:07 +08:00
|
|
|
#if DEBUG || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT) || (CC_TARGET_PLATFORM == CC_PLATFORM_WP8)
|
2013-06-15 14:03:30 +08:00
|
|
|
glGetProgramiv(_program, GL_LINK_STATUS, &status);
|
2014-04-28 09:51:10 +08:00
|
|
|
|
2012-11-09 12:08:18 +08:00
|
|
|
if (status == GL_FALSE)
|
|
|
|
{
|
2013-06-15 14:03:30 +08:00
|
|
|
CCLOG("cocos2d: ERROR: Failed to link program: %i", _program);
|
2013-07-26 09:42:53 +08:00
|
|
|
GL::deleteProgram(_program);
|
2013-06-15 14:03:30 +08:00
|
|
|
_program = 0;
|
2012-11-09 12:08:18 +08:00
|
|
|
}
|
|
|
|
#endif
|
2014-03-22 20:58:07 +08:00
|
|
|
|
|
|
|
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT) || (CC_TARGET_PLATFORM == CC_PLATFORM_WP8)
|
|
|
|
if (status == GL_TRUE)
|
|
|
|
{
|
|
|
|
CCPrecompiledShaders::getInstance()->addProgram(_program, _shaderId);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2012-11-09 12:08:18 +08:00
|
|
|
return (status == GL_TRUE);
|
2012-03-12 15:22:03 +08:00
|
|
|
}
|
|
|
|
|
2013-06-20 14:13:12 +08:00
|
|
|
void GLProgram::use()
|
2012-03-12 15:22:03 +08:00
|
|
|
{
|
2013-07-26 09:42:53 +08:00
|
|
|
GL::useProgram(_program);
|
2012-03-12 15:22:03 +08:00
|
|
|
}
|
|
|
|
|
2013-12-11 22:35:37 +08:00
|
|
|
std::string GLProgram::logForOpenGLObject(GLuint object, GLInfoFunction infoFunc, GLLogFunction logFunc) const
|
2012-03-12 15:22:03 +08:00
|
|
|
{
|
2013-12-11 22:35:37 +08:00
|
|
|
std::string ret;
|
2012-03-12 15:22:03 +08:00
|
|
|
GLint logLength = 0, charsWritten = 0;
|
|
|
|
|
|
|
|
infoFunc(object, GL_INFO_LOG_LENGTH, &logLength);
|
|
|
|
if (logLength < 1)
|
2013-12-11 22:35:37 +08:00
|
|
|
return "";
|
2012-03-12 15:22:03 +08:00
|
|
|
|
|
|
|
char *logBytes = (char*)malloc(logLength);
|
|
|
|
logFunc(object, logLength, &charsWritten, logBytes);
|
|
|
|
|
2013-12-11 22:35:37 +08:00
|
|
|
ret = logBytes;
|
2012-03-12 15:22:03 +08:00
|
|
|
|
|
|
|
free(logBytes);
|
2013-12-11 22:35:37 +08:00
|
|
|
return ret;
|
2012-03-12 15:22:03 +08:00
|
|
|
}
|
|
|
|
|
2013-12-11 22:35:37 +08:00
|
|
|
std::string GLProgram::getVertexShaderLog() const
|
2012-03-12 15:22:03 +08:00
|
|
|
{
|
2013-06-15 14:03:30 +08:00
|
|
|
return this->logForOpenGLObject(_vertShader, (GLInfoFunction)&glGetShaderiv, (GLLogFunction)&glGetShaderInfoLog);
|
2012-03-12 15:22:03 +08:00
|
|
|
}
|
|
|
|
|
2013-12-11 22:35:37 +08:00
|
|
|
std::string GLProgram::getFragmentShaderLog() const
|
2012-03-12 15:22:03 +08:00
|
|
|
{
|
2013-06-15 14:03:30 +08:00
|
|
|
return this->logForOpenGLObject(_fragShader, (GLInfoFunction)&glGetShaderiv, (GLLogFunction)&glGetShaderInfoLog);
|
2012-03-12 15:22:03 +08:00
|
|
|
}
|
|
|
|
|
2013-12-11 22:35:37 +08:00
|
|
|
std::string GLProgram::getProgramLog() const
|
2012-03-12 15:22:03 +08:00
|
|
|
{
|
2013-06-15 14:03:30 +08:00
|
|
|
return this->logForOpenGLObject(_program, (GLInfoFunction)&glGetProgramiv, (GLLogFunction)&glGetProgramInfoLog);
|
2012-03-12 15:22:03 +08:00
|
|
|
}
|
|
|
|
|
2012-04-17 17:55:26 +08:00
|
|
|
// Uniform cache
|
|
|
|
|
2013-12-07 09:42:16 +08:00
|
|
|
bool GLProgram::updateUniformLocation(GLint location, const GLvoid* data, unsigned int bytes)
|
2012-04-17 17:55:26 +08:00
|
|
|
{
|
2012-11-09 12:08:18 +08:00
|
|
|
if (location < 0)
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
2014-03-06 10:50:09 +08:00
|
|
|
|
2012-04-19 14:35:52 +08:00
|
|
|
bool updated = true;
|
2013-12-18 17:47:20 +08:00
|
|
|
tHashUniformEntry *element = nullptr;
|
2013-06-15 14:03:30 +08:00
|
|
|
HASH_FIND_INT(_hashForUniforms, &location, element);
|
2012-04-17 17:55:26 +08:00
|
|
|
|
2012-11-09 12:08:18 +08:00
|
|
|
if (! element)
|
|
|
|
{
|
2012-04-19 14:35:52 +08:00
|
|
|
element = (tHashUniformEntry*)malloc( sizeof(*element) );
|
2012-04-17 17:55:26 +08:00
|
|
|
|
2012-04-19 14:35:52 +08:00
|
|
|
// key
|
|
|
|
element->location = location;
|
2012-04-17 17:55:26 +08:00
|
|
|
|
2012-04-19 14:35:52 +08:00
|
|
|
// value
|
|
|
|
element->value = malloc( bytes );
|
|
|
|
memcpy(element->value, data, bytes );
|
2012-04-17 17:55:26 +08:00
|
|
|
|
2013-06-15 14:03:30 +08:00
|
|
|
HASH_ADD_INT(_hashForUniforms, location, element);
|
2012-04-19 14:35:52 +08:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2012-11-09 12:08:18 +08:00
|
|
|
if (memcmp(element->value, data, bytes) == 0)
|
|
|
|
{
|
2012-04-19 14:35:52 +08:00
|
|
|
updated = false;
|
2012-11-09 12:08:18 +08:00
|
|
|
}
|
2012-04-19 14:35:52 +08:00
|
|
|
else
|
2012-11-09 12:08:18 +08:00
|
|
|
{
|
|
|
|
memcpy(element->value, data, bytes);
|
|
|
|
}
|
2012-04-19 14:35:52 +08:00
|
|
|
}
|
2012-04-17 17:55:26 +08:00
|
|
|
|
2012-04-19 14:35:52 +08:00
|
|
|
return updated;
|
2012-04-17 17:55:26 +08:00
|
|
|
}
|
|
|
|
|
2013-07-07 13:01:21 +08:00
|
|
|
GLint GLProgram::getUniformLocationForName(const char* name) const
|
2013-02-27 09:38:30 +08:00
|
|
|
{
|
2013-12-18 17:47:20 +08:00
|
|
|
CCASSERT(name != nullptr, "Invalid uniform name" );
|
2013-07-20 13:01:27 +08:00
|
|
|
CCASSERT(_program != 0, "Invalid operation. Cannot get uniform location when program is not initialized");
|
2013-02-27 09:38:30 +08:00
|
|
|
|
2013-06-15 14:03:30 +08:00
|
|
|
return glGetUniformLocation(_program, name);
|
2013-02-27 09:38:30 +08:00
|
|
|
}
|
|
|
|
|
2013-06-20 14:13:12 +08:00
|
|
|
void GLProgram::setUniformLocationWith1i(GLint location, GLint i1)
|
2012-04-17 17:55:26 +08:00
|
|
|
{
|
2014-05-13 14:51:37 +08:00
|
|
|
bool updated = updateUniformLocation(location, &i1, sizeof(i1)*1);
|
2013-03-27 02:20:38 +08:00
|
|
|
|
|
|
|
if( updated )
|
2012-04-19 14:35:52 +08:00
|
|
|
{
|
|
|
|
glUniform1i( (GLint)location, i1);
|
|
|
|
}
|
2012-04-17 17:55:26 +08:00
|
|
|
}
|
|
|
|
|
2013-06-20 14:13:12 +08:00
|
|
|
void GLProgram::setUniformLocationWith2i(GLint location, GLint i1, GLint i2)
|
2013-03-27 02:20:38 +08:00
|
|
|
{
|
|
|
|
GLint ints[2] = {i1,i2};
|
2014-05-13 14:51:37 +08:00
|
|
|
bool updated = updateUniformLocation(location, ints, sizeof(ints));
|
2013-03-27 02:20:38 +08:00
|
|
|
|
|
|
|
if( updated )
|
|
|
|
{
|
|
|
|
glUniform2i( (GLint)location, i1, i2);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2013-06-20 14:13:12 +08:00
|
|
|
void GLProgram::setUniformLocationWith3i(GLint location, GLint i1, GLint i2, GLint i3)
|
2013-03-27 02:20:38 +08:00
|
|
|
{
|
|
|
|
GLint ints[3] = {i1,i2,i3};
|
2014-05-13 14:51:37 +08:00
|
|
|
bool updated = updateUniformLocation(location, ints, sizeof(ints));
|
2013-03-27 02:20:38 +08:00
|
|
|
|
|
|
|
if( updated )
|
|
|
|
{
|
|
|
|
glUniform3i( (GLint)location, i1, i2, i3);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2013-06-20 14:13:12 +08:00
|
|
|
void GLProgram::setUniformLocationWith4i(GLint location, GLint i1, GLint i2, GLint i3, GLint i4)
|
2013-03-27 02:20:38 +08:00
|
|
|
{
|
|
|
|
GLint ints[4] = {i1,i2,i3,i4};
|
2014-05-13 14:51:37 +08:00
|
|
|
bool updated = updateUniformLocation(location, ints, sizeof(ints));
|
2013-03-27 02:20:38 +08:00
|
|
|
|
|
|
|
if( updated )
|
|
|
|
{
|
|
|
|
glUniform4i( (GLint)location, i1, i2, i3, i4);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2013-06-20 14:13:12 +08:00
|
|
|
void GLProgram::setUniformLocationWith2iv(GLint location, GLint* ints, unsigned int numberOfArrays)
|
2013-03-27 02:20:38 +08:00
|
|
|
{
|
2014-05-13 14:51:37 +08:00
|
|
|
bool updated = updateUniformLocation(location, ints, sizeof(int)*2*numberOfArrays);
|
2013-03-27 02:20:38 +08:00
|
|
|
|
|
|
|
if( updated )
|
|
|
|
{
|
|
|
|
glUniform2iv( (GLint)location, (GLsizei)numberOfArrays, ints );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2013-06-20 14:13:12 +08:00
|
|
|
void GLProgram::setUniformLocationWith3iv(GLint location, GLint* ints, unsigned int numberOfArrays)
|
2013-03-27 02:20:38 +08:00
|
|
|
{
|
2014-05-13 14:51:37 +08:00
|
|
|
bool updated = updateUniformLocation(location, ints, sizeof(int)*3*numberOfArrays);
|
2013-03-27 02:20:38 +08:00
|
|
|
|
|
|
|
if( updated )
|
|
|
|
{
|
|
|
|
glUniform3iv( (GLint)location, (GLsizei)numberOfArrays, ints );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2013-06-20 14:13:12 +08:00
|
|
|
void GLProgram::setUniformLocationWith4iv(GLint location, GLint* ints, unsigned int numberOfArrays)
|
2013-03-27 02:20:38 +08:00
|
|
|
{
|
2014-05-13 14:51:37 +08:00
|
|
|
bool updated = updateUniformLocation(location, ints, sizeof(int)*4*numberOfArrays);
|
2013-03-27 02:20:38 +08:00
|
|
|
|
|
|
|
if( updated )
|
|
|
|
{
|
|
|
|
glUniform4iv( (GLint)location, (GLsizei)numberOfArrays, ints );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2013-06-20 14:13:12 +08:00
|
|
|
void GLProgram::setUniformLocationWith1f(GLint location, GLfloat f1)
|
2012-04-17 17:55:26 +08:00
|
|
|
{
|
2014-05-13 14:51:37 +08:00
|
|
|
bool updated = updateUniformLocation(location, &f1, sizeof(f1)*1);
|
2012-04-17 17:55:26 +08:00
|
|
|
|
2012-04-19 14:35:52 +08:00
|
|
|
if( updated )
|
|
|
|
{
|
|
|
|
glUniform1f( (GLint)location, f1);
|
|
|
|
}
|
2012-04-17 17:55:26 +08:00
|
|
|
}
|
|
|
|
|
2013-06-20 14:13:12 +08:00
|
|
|
void GLProgram::setUniformLocationWith2f(GLint location, GLfloat f1, GLfloat f2)
|
2012-04-17 17:55:26 +08:00
|
|
|
{
|
2012-04-19 14:35:52 +08:00
|
|
|
GLfloat floats[2] = {f1,f2};
|
|
|
|
bool updated = updateUniformLocation(location, floats, sizeof(floats));
|
2012-04-17 17:55:26 +08:00
|
|
|
|
2012-04-19 14:35:52 +08:00
|
|
|
if( updated )
|
|
|
|
{
|
|
|
|
glUniform2f( (GLint)location, f1, f2);
|
|
|
|
}
|
2012-04-17 17:55:26 +08:00
|
|
|
}
|
|
|
|
|
2013-06-20 14:13:12 +08:00
|
|
|
void GLProgram::setUniformLocationWith3f(GLint location, GLfloat f1, GLfloat f2, GLfloat f3)
|
2012-04-17 17:55:26 +08:00
|
|
|
{
|
2012-04-19 14:35:52 +08:00
|
|
|
GLfloat floats[3] = {f1,f2,f3};
|
2014-05-13 14:51:37 +08:00
|
|
|
bool updated = updateUniformLocation(location, floats, sizeof(floats));
|
2012-04-17 17:55:26 +08:00
|
|
|
|
2012-04-19 14:35:52 +08:00
|
|
|
if( updated )
|
|
|
|
{
|
|
|
|
glUniform3f( (GLint)location, f1, f2, f3);
|
|
|
|
}
|
2012-04-17 17:55:26 +08:00
|
|
|
}
|
|
|
|
|
2013-06-20 14:13:12 +08:00
|
|
|
void GLProgram::setUniformLocationWith4f(GLint location, GLfloat f1, GLfloat f2, GLfloat f3, GLfloat f4)
|
2012-04-17 17:55:26 +08:00
|
|
|
{
|
2012-04-19 14:35:52 +08:00
|
|
|
GLfloat floats[4] = {f1,f2,f3,f4};
|
2014-05-13 14:51:37 +08:00
|
|
|
bool updated = updateUniformLocation(location, floats, sizeof(floats));
|
2012-04-17 17:55:26 +08:00
|
|
|
|
2012-04-19 14:35:52 +08:00
|
|
|
if( updated )
|
|
|
|
{
|
|
|
|
glUniform4f( (GLint)location, f1, f2, f3,f4);
|
|
|
|
}
|
2012-04-17 17:55:26 +08:00
|
|
|
}
|
|
|
|
|
2014-08-15 19:15:14 +08:00
|
|
|
|
|
|
|
void GLProgram::setUniformLocationWith1fv( GLint location, const GLfloat* floats, unsigned int numberOfArrays )
|
|
|
|
{
|
|
|
|
bool updated = updateUniformLocation(location, floats, sizeof(float)*numberOfArrays);
|
|
|
|
|
|
|
|
if( updated )
|
|
|
|
{
|
|
|
|
glUniform1fv( (GLint)location, (GLsizei)numberOfArrays, floats );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2013-12-07 09:42:16 +08:00
|
|
|
void GLProgram::setUniformLocationWith2fv(GLint location, const GLfloat* floats, unsigned int numberOfArrays)
|
2012-04-17 17:55:26 +08:00
|
|
|
{
|
2014-05-13 14:51:37 +08:00
|
|
|
bool updated = updateUniformLocation(location, floats, sizeof(float)*2*numberOfArrays);
|
2012-04-17 17:55:26 +08:00
|
|
|
|
2012-04-19 14:35:52 +08:00
|
|
|
if( updated )
|
|
|
|
{
|
|
|
|
glUniform2fv( (GLint)location, (GLsizei)numberOfArrays, floats );
|
|
|
|
}
|
2012-04-17 17:55:26 +08:00
|
|
|
}
|
|
|
|
|
2013-12-07 09:42:16 +08:00
|
|
|
void GLProgram::setUniformLocationWith3fv(GLint location, const GLfloat* floats, unsigned int numberOfArrays)
|
2012-04-17 17:55:26 +08:00
|
|
|
{
|
2014-05-13 14:51:37 +08:00
|
|
|
bool updated = updateUniformLocation(location, floats, sizeof(float)*3*numberOfArrays);
|
2012-04-17 17:55:26 +08:00
|
|
|
|
2012-04-19 14:35:52 +08:00
|
|
|
if( updated )
|
|
|
|
{
|
|
|
|
glUniform3fv( (GLint)location, (GLsizei)numberOfArrays, floats );
|
|
|
|
}
|
2012-04-17 17:55:26 +08:00
|
|
|
}
|
|
|
|
|
2013-12-07 09:42:16 +08:00
|
|
|
void GLProgram::setUniformLocationWith4fv(GLint location, const GLfloat* floats, unsigned int numberOfArrays)
|
2012-04-17 17:55:26 +08:00
|
|
|
{
|
2014-05-13 14:51:37 +08:00
|
|
|
bool updated = updateUniformLocation(location, floats, sizeof(float)*4*numberOfArrays);
|
2012-04-17 17:55:26 +08:00
|
|
|
|
2012-04-19 14:35:52 +08:00
|
|
|
if( updated )
|
|
|
|
{
|
|
|
|
glUniform4fv( (GLint)location, (GLsizei)numberOfArrays, floats );
|
|
|
|
}
|
2012-04-17 17:55:26 +08:00
|
|
|
}
|
|
|
|
|
2013-12-07 09:42:16 +08:00
|
|
|
void GLProgram::setUniformLocationWithMatrix2fv(GLint location, const GLfloat* matrixArray, unsigned int numberOfMatrices) {
|
2014-05-13 14:51:37 +08:00
|
|
|
bool updated = updateUniformLocation(location, matrixArray, sizeof(float)*4*numberOfMatrices);
|
2013-10-28 00:58:57 +08:00
|
|
|
|
|
|
|
if( updated )
|
|
|
|
{
|
|
|
|
glUniformMatrix2fv( (GLint)location, (GLsizei)numberOfMatrices, GL_FALSE, matrixArray);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2013-12-07 09:42:16 +08:00
|
|
|
void GLProgram::setUniformLocationWithMatrix3fv(GLint location, const GLfloat* matrixArray, unsigned int numberOfMatrices) {
|
2014-05-13 14:51:37 +08:00
|
|
|
bool updated = updateUniformLocation(location, matrixArray, sizeof(float)*9*numberOfMatrices);
|
2013-10-28 00:58:57 +08:00
|
|
|
|
|
|
|
if( updated )
|
|
|
|
{
|
|
|
|
glUniformMatrix3fv( (GLint)location, (GLsizei)numberOfMatrices, GL_FALSE, matrixArray);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2012-04-17 17:55:26 +08:00
|
|
|
|
2013-12-07 09:42:16 +08:00
|
|
|
void GLProgram::setUniformLocationWithMatrix4fv(GLint location, const GLfloat* matrixArray, unsigned int numberOfMatrices)
|
2012-04-17 17:55:26 +08:00
|
|
|
{
|
2014-05-13 14:51:37 +08:00
|
|
|
bool updated = updateUniformLocation(location, matrixArray, sizeof(float)*16*numberOfMatrices);
|
2012-04-17 17:55:26 +08:00
|
|
|
|
2012-04-19 14:35:52 +08:00
|
|
|
if( updated )
|
|
|
|
{
|
|
|
|
glUniformMatrix4fv( (GLint)location, (GLsizei)numberOfMatrices, GL_FALSE, matrixArray);
|
|
|
|
}
|
2012-04-17 17:55:26 +08:00
|
|
|
}
|
|
|
|
|
2013-06-20 14:13:12 +08:00
|
|
|
void GLProgram::setUniformsForBuiltins()
|
2012-04-17 17:55:26 +08:00
|
|
|
{
|
2014-04-03 10:33:59 +08:00
|
|
|
Director* director = Director::getInstance();
|
|
|
|
CCASSERT(nullptr != director, "Director is null when seting matrix stack");
|
|
|
|
|
2014-05-15 01:07:09 +08:00
|
|
|
Mat4 matrixMV;
|
2014-04-04 18:13:10 +08:00
|
|
|
matrixMV = director->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
|
2013-12-07 09:42:16 +08:00
|
|
|
|
|
|
|
setUniformsForBuiltins(matrixMV);
|
|
|
|
}
|
|
|
|
|
2014-05-15 01:07:09 +08:00
|
|
|
void GLProgram::setUniformsForBuiltins(const Mat4 &matrixMV)
|
2013-12-07 09:42:16 +08:00
|
|
|
{
|
2014-05-15 01:07:09 +08:00
|
|
|
Mat4 matrixP = Director::getInstance()->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION);
|
2013-11-01 08:56:15 +08:00
|
|
|
|
2013-12-06 11:04:01 +08:00
|
|
|
if(_flags.usesP)
|
2014-05-14 09:12:58 +08:00
|
|
|
setUniformLocationWithMatrix4fv(_builtInUniforms[UNIFORM_P_MATRIX], matrixP.m, 1);
|
2013-12-06 11:04:01 +08:00
|
|
|
|
|
|
|
if(_flags.usesMV)
|
2014-05-14 09:12:58 +08:00
|
|
|
setUniformLocationWithMatrix4fv(_builtInUniforms[UNIFORM_MV_MATRIX], matrixMV.m, 1);
|
2013-12-06 11:04:01 +08:00
|
|
|
|
2013-11-01 08:56:15 +08:00
|
|
|
if(_flags.usesMVP) {
|
2014-05-15 01:07:09 +08:00
|
|
|
Mat4 matrixMVP = matrixP * matrixMV;
|
2014-05-14 09:12:58 +08:00
|
|
|
setUniformLocationWithMatrix4fv(_builtInUniforms[UNIFORM_MVP_MATRIX], matrixMVP.m, 1);
|
2013-11-01 08:56:15 +08:00
|
|
|
}
|
|
|
|
|
2014-08-15 19:15:14 +08:00
|
|
|
if (_flags.usesNormal)
|
|
|
|
{
|
|
|
|
Mat4 mvInverse = matrixMV;
|
|
|
|
mvInverse.m[12] = mvInverse.m[13] = mvInverse.m[14] = 0.0f;
|
|
|
|
mvInverse.inverse();
|
|
|
|
mvInverse.transpose();
|
|
|
|
GLfloat normalMat[9];
|
|
|
|
normalMat[0] = mvInverse.m[0];normalMat[1] = mvInverse.m[1];normalMat[2] = mvInverse.m[2];
|
2014-08-17 21:33:33 +08:00
|
|
|
normalMat[3] = mvInverse.m[4];normalMat[4] = mvInverse.m[5];normalMat[5] = mvInverse.m[6];
|
|
|
|
normalMat[6] = mvInverse.m[8];normalMat[7] = mvInverse.m[9];normalMat[8] = mvInverse.m[10];
|
2014-08-15 19:15:14 +08:00
|
|
|
setUniformLocationWithMatrix3fv(_builtInUniforms[UNIFORM_NORMAL_MATRIX], normalMat, 1);
|
|
|
|
}
|
|
|
|
|
2014-04-28 09:51:10 +08:00
|
|
|
if(_flags.usesTime) {
|
|
|
|
Director *director = Director::getInstance();
|
|
|
|
// This doesn't give the most accurate global time value.
|
|
|
|
// Cocos2D doesn't store a high precision time value, so this will have to do.
|
|
|
|
// Getting Mach time per frame per shader using time could be extremely expensive.
|
2012-11-09 12:08:18 +08:00
|
|
|
float time = director->getTotalFrames() * director->getAnimationInterval();
|
2014-04-28 09:51:10 +08:00
|
|
|
|
2014-05-14 09:12:58 +08:00
|
|
|
setUniformLocationWith4f(_builtInUniforms[GLProgram::UNIFORM_TIME], time/10.0, time, time*2, time*4);
|
|
|
|
setUniformLocationWith4f(_builtInUniforms[GLProgram::UNIFORM_SIN_TIME], time/8.0, time/4.0, time/2.0, sinf(time));
|
|
|
|
setUniformLocationWith4f(_builtInUniforms[GLProgram::UNIFORM_COS_TIME], time/8.0, time/4.0, time/2.0, cosf(time));
|
2014-04-28 09:51:10 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
if(_flags.usesRandom)
|
2014-05-14 09:12:58 +08:00
|
|
|
setUniformLocationWith4f(_builtInUniforms[GLProgram::UNIFORM_RANDOM01], CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1());
|
2014-08-15 19:15:14 +08:00
|
|
|
|
|
|
|
if (_flags.usesLights)
|
|
|
|
{
|
|
|
|
Director *director = Director::getInstance();
|
|
|
|
auto scene = director->getRunningScene();
|
|
|
|
if (scene)
|
|
|
|
{
|
2014-08-18 17:10:07 +08:00
|
|
|
auto &lights = scene->getLights();
|
2014-08-19 13:54:30 +08:00
|
|
|
|
|
|
|
char str[64];
|
2014-08-19 16:32:49 +08:00
|
|
|
GLint enabledDirLightNum = 0;
|
|
|
|
GLint enabledPointLightNum = 0;
|
|
|
|
GLint enabledSpotLightNum = 0;
|
2014-08-18 17:10:07 +08:00
|
|
|
for (unsigned int i = 0; i < lights.size(); ++i)
|
2014-08-15 19:15:14 +08:00
|
|
|
{
|
2014-08-18 17:10:07 +08:00
|
|
|
Light3D *light = lights[i];
|
2014-08-19 16:32:49 +08:00
|
|
|
if (light->getEnabled())
|
|
|
|
{
|
|
|
|
if (light->getLightType() == Light3D::DIRECTIONAL)
|
|
|
|
{
|
2014-08-20 16:20:22 +08:00
|
|
|
CCASSERT(enabledDirLightNum < CC_MAX_DIRECTIONAL_LIGHT_NUM, "");
|
|
|
|
const Color3B &col = light->getDisplayedColor();
|
|
|
|
const Vec3 &dir = light->getWorldDirection();
|
2014-08-19 16:32:49 +08:00
|
|
|
sprintf(str, "CC_DirLightSource[%d].%s", enabledDirLightNum, "color");
|
|
|
|
setUniformLocationWith3f(glGetUniformLocation(_program, str), col.r / 255.0f, col.g / 255.0f, col.b / 255.0f);
|
|
|
|
sprintf(str, "CC_DirLightSource[%d].%s", enabledDirLightNum, "direction");
|
|
|
|
setUniformLocationWith3f(glGetUniformLocation(_program, str), dir.x, dir.y, dir.z);
|
|
|
|
++enabledDirLightNum;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
if (light->getLightType() == Light3D::POINT)
|
|
|
|
{
|
2014-08-20 16:20:22 +08:00
|
|
|
CCASSERT(enabledPointLightNum < CC_MAX_POINT_LIGHT_NUM, "");
|
|
|
|
const Color3B &col = light->getDisplayedColor();
|
2014-08-19 16:32:49 +08:00
|
|
|
const Vec3 &pos = light->getPosition3D();
|
|
|
|
sprintf(str, "CC_PointLightSource[%d].%s", enabledPointLightNum, "color");
|
|
|
|
setUniformLocationWith3f(glGetUniformLocation(_program, str), col.r / 255.0f, col.g / 255.0f, col.b / 255.0f);
|
|
|
|
sprintf(str, "CC_PointLightSource[%d].%s", enabledPointLightNum, "position");
|
2014-08-20 16:20:22 +08:00
|
|
|
setUniformLocationWith4f(glGetUniformLocation(_program, str), pos.x, pos.y, pos.z, light->getRange());
|
2014-08-19 16:32:49 +08:00
|
|
|
++enabledPointLightNum;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2014-08-20 16:20:22 +08:00
|
|
|
CCASSERT(enabledSpotLightNum < CC_MAX_SPOT_LIGHT_NUM, "");
|
|
|
|
const Color3B &col = light->getDisplayedColor();
|
|
|
|
const Vec3 &dir = light->getWorldDirection();
|
2014-08-19 16:32:49 +08:00
|
|
|
const Vec3 &pos = light->getPosition3D();
|
|
|
|
sprintf(str, "CC_SpotLightSource[%d].%s", enabledSpotLightNum, "color");
|
|
|
|
setUniformLocationWith3f(glGetUniformLocation(_program, str), col.r / 255.0f, col.g / 255.0f, col.b / 255.0f);
|
|
|
|
sprintf(str, "CC_SpotLightSource[%d].%s", enabledSpotLightNum, "position");
|
|
|
|
setUniformLocationWith3f(glGetUniformLocation(_program, str), pos.x, pos.y, pos.z);
|
|
|
|
sprintf(str, "CC_SpotLightSource[%d].%s", enabledSpotLightNum, "direction");
|
|
|
|
setUniformLocationWith3f(glGetUniformLocation(_program, str), dir.x, dir.y, dir.z);
|
2014-08-20 16:20:22 +08:00
|
|
|
sprintf(str, "CC_SpotLightSource[%d].%s", enabledSpotLightNum, "params");
|
|
|
|
setUniformLocationWith3f(glGetUniformLocation(_program, str), light->getInnerAngle(), light->getOuterAngle(), light->getRange());
|
2014-08-19 16:32:49 +08:00
|
|
|
++enabledSpotLightNum;
|
|
|
|
}
|
|
|
|
}
|
2014-08-19 15:51:30 +08:00
|
|
|
|
2014-08-15 19:15:14 +08:00
|
|
|
}
|
|
|
|
|
2014-08-19 16:32:49 +08:00
|
|
|
|
2014-08-20 16:20:22 +08:00
|
|
|
setUniformLocationWith1i(_builtInUniforms[GLProgram::UNIFORM_ENABLED_DIRECTIONAL_LIGHT_NUM], enabledDirLightNum);
|
|
|
|
setUniformLocationWith1i(_builtInUniforms[GLProgram::UNIFORM_ENABLED_POINT_LIGHT_NUM], enabledPointLightNum);
|
|
|
|
setUniformLocationWith1i(_builtInUniforms[GLProgram::UNIFORM_ENABLED_SPOT_LIGHT_NUM], enabledSpotLightNum);
|
2014-08-18 17:10:07 +08:00
|
|
|
setUniformLocationWith4f(_builtInUniforms[GLProgram::UNIFORM_AMBIENT_COLOR], scene->getAmbientColor().r, scene->getAmbientColor().g, scene->getAmbientColor().b, scene->getAmbientColor().a);
|
2014-08-15 19:15:14 +08:00
|
|
|
}
|
|
|
|
}
|
2012-11-09 12:08:18 +08:00
|
|
|
}
|
2012-04-17 17:55:26 +08:00
|
|
|
|
2013-06-20 14:13:12 +08:00
|
|
|
void GLProgram::reset()
|
2012-04-17 17:55:26 +08:00
|
|
|
{
|
2013-06-15 14:03:30 +08:00
|
|
|
_vertShader = _fragShader = 0;
|
2014-05-14 09:12:58 +08:00
|
|
|
memset(_builtInUniforms, 0, sizeof(_builtInUniforms));
|
2012-04-17 17:55:26 +08:00
|
|
|
|
|
|
|
|
|
|
|
// it is already deallocated by android
|
2013-07-26 09:42:53 +08:00
|
|
|
//GL::deleteProgram(_program);
|
2013-06-15 14:03:30 +08:00
|
|
|
_program = 0;
|
2012-04-17 17:55:26 +08:00
|
|
|
|
|
|
|
|
2012-04-19 14:35:52 +08:00
|
|
|
tHashUniformEntry *current_element, *tmp;
|
2012-04-17 17:55:26 +08:00
|
|
|
|
2012-04-19 14:35:52 +08:00
|
|
|
// Purge uniform hash
|
2013-06-15 14:03:30 +08:00
|
|
|
HASH_ITER(hh, _hashForUniforms, current_element, tmp)
|
2012-04-17 17:55:26 +08:00
|
|
|
{
|
2013-06-15 14:03:30 +08:00
|
|
|
HASH_DEL(_hashForUniforms, current_element);
|
2012-04-19 14:35:52 +08:00
|
|
|
free(current_element->value);
|
|
|
|
free(current_element);
|
|
|
|
}
|
2013-12-18 17:47:20 +08:00
|
|
|
_hashForUniforms = nullptr;
|
2012-03-15 10:42:22 +08:00
|
|
|
}
|
2012-03-12 15:22:03 +08:00
|
|
|
|
|
|
|
NS_CC_END
|