axmol/cocos/scripting/lua-bindings/auto/api/GLProgramState.lua

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-- @module GLProgramState
-- @extend Ref
-- @parent_module cc
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-- overload function: setUniformTexture(string, unsigned int)
--
-- overload function: setUniformTexture(string, cc.Texture2D)
--
-- overload function: setUniformTexture(int, cc.Texture2D)
--
-- overload function: setUniformTexture(int, unsigned int)
--
-- @function [parent=#GLProgramState] setUniformTexture
-- @param self
-- @param #int int
-- @param #unsigned int int
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-- overload function: setUniformMat4(int, mat4_table)
--
-- overload function: setUniformMat4(string, mat4_table)
--
-- @function [parent=#GLProgramState] setUniformMat4
-- @param self
-- @param #string str
-- @param #mat4_table mat4
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-- @function [parent=#GLProgramState] applyUniforms
-- @param self
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-- @function [parent=#GLProgramState] applyGLProgram
-- @param self
-- @param #mat4_table mat4
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-- @function [parent=#GLProgramState] getUniformCount
-- @param self
-- @return long#long ret (return value: long)
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-- @function [parent=#GLProgramState] applyAttributes
-- @param self
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-- overload function: setUniformFloat(int, float)
--
-- overload function: setUniformFloat(string, float)
--
-- @function [parent=#GLProgramState] setUniformFloat
-- @param self
-- @param #string str
-- @param #float float
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-- overload function: setUniformVec3(int, vec3_table)
--
-- overload function: setUniformVec3(string, vec3_table)
--
-- @function [parent=#GLProgramState] setUniformVec3
-- @param self
-- @param #string str
-- @param #vec3_table vec3
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-- overload function: setUniformInt(int, int)
--
-- overload function: setUniformInt(string, int)
--
-- @function [parent=#GLProgramState] setUniformInt
-- @param self
-- @param #string str
-- @param #int int
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-- @function [parent=#GLProgramState] getVertexAttribCount
-- @param self
-- @return long#long ret (return value: long)
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-- overload function: setUniformVec4(int, vec4_table)
--
-- overload function: setUniformVec4(string, vec4_table)
--
-- @function [parent=#GLProgramState] setUniformVec4
-- @param self
-- @param #string str
-- @param #vec4_table vec4
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-- @function [parent=#GLProgramState] setGLProgram
-- @param self
-- @param #cc.GLProgram glprogram
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-- overload function: setUniformVec2(int, vec2_table)
--
-- overload function: setUniformVec2(string, vec2_table)
--
-- @function [parent=#GLProgramState] setUniformVec2
-- @param self
-- @param #string str
-- @param #vec2_table vec2
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-- @function [parent=#GLProgramState] getVertexAttribsFlags
-- @param self
-- @return unsigned int#unsigned int ret (return value: unsigned int)
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-- @function [parent=#GLProgramState] apply
-- @param self
-- @param #mat4_table mat4
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-- @function [parent=#GLProgramState] getGLProgram
-- @param self
-- @return GLProgram#GLProgram ret (return value: cc.GLProgram)
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-- @function [parent=#GLProgramState] create
-- @param self
-- @param #cc.GLProgram glprogram
-- @return GLProgramState#GLProgramState ret (return value: cc.GLProgramState)
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-- @function [parent=#GLProgramState] getOrCreateWithGLProgramName
-- @param self
-- @param #string str
-- @return GLProgramState#GLProgramState ret (return value: cc.GLProgramState)
--------------------------------
-- @function [parent=#GLProgramState] getOrCreateWithGLProgram
-- @param self
-- @param #cc.GLProgram glprogram
-- @return GLProgramState#GLProgramState ret (return value: cc.GLProgramState)
return nil