axmol/tests/cpp-empty-test/proj-wp8-xaml/cpp-empty-testComponent/cpp-empty-testComponent.vcx...

228 lines
13 KiB
XML
Raw Normal View History

2014-03-29 06:53:55 +08:00
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ARM">
<Configuration>Debug</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM">
<Configuration>Release</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{f5d665f8-ae19-4f3f-99a7-230a1e8305d2}</ProjectGuid>
<RootNamespace>cocos2d</RootNamespace>
2014-03-29 06:53:55 +08:00
<DefaultLanguage>en-US</DefaultLanguage>
<MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
<WinMDAssembly>true</WinMDAssembly>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup>
<!-- If OutDir was set outside of the project file, then we will append ProjectName -->
<OutDir Condition="'$(OutDirWasSpecified)' == 'true'">$(OutDir)\$(MSBuildProjectName)\</OutDir>
<!-- else, OutDir needs to have project specific directory in order to handle files with unique names -->
<OutDir Condition="'$(OutDirWasSpecified)' != 'true' and '$(Platform)' == 'Win32'">$(SolutionDir)$(Configuration)\$(MSBuildProjectName)\</OutDir>
<OutDir Condition="'$(OutDirWasSpecified)' != 'true' and '$(Platform)' != 'Win32'">$(SolutionDir)$(Platform)\$(Configuration)\$(MSBuildProjectName)\</OutDir>
<!-- After OutDir has been fixed, disable Microsoft.common.targets from fixing it again -->
<OutDirWasSpecified>false</OutDirWasSpecified>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v110_wp80</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v110_wp80</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_wp80</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_wp80</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
2014-10-15 07:53:31 +08:00
<Import Project="..\..\..\..\cocos\2d\wp8_props\cocos2d_wp8.props" />
<Import Project="..\..\..\..\cocos\2d\wp8_props\cocos2d_wp8_app.props" />
<Import Project="..\..\..\..\cocos\2d\wp8_props\cocos2d_wp8_component.props" />
2014-03-29 06:53:55 +08:00
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
2014-10-15 07:53:31 +08:00
<Import Project="..\..\..\..\cocos\2d\wp8_props\cocos2d_wp8.props" />
<Import Project="..\..\..\..\cocos\2d\wp8_props\cocos2d_wp8_app.props" />
<Import Project="..\..\..\..\cocos\2d\wp8_props\cocos2d_wp8_component.props" />
2014-03-29 06:53:55 +08:00
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
2014-10-15 07:53:31 +08:00
<Import Project="..\..\..\..\cocos\2d\wp8_props\cocos2d_wp8.props" />
<Import Project="..\..\..\..\cocos\2d\wp8_props\cocos2d_wp8_app.props" />
<Import Project="..\..\..\..\cocos\2d\wp8_props\cocos2d_wp8_component.props" />
2014-03-29 06:53:55 +08:00
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
2014-10-15 07:53:31 +08:00
<Import Project="..\..\..\..\cocos\2d\wp8_props\cocos2d_wp8.props" />
<Import Project="..\..\..\..\cocos\2d\wp8_props\cocos2d_wp8_app.props" />
<Import Project="..\..\..\..\cocos\2d\wp8_props\cocos2d_wp8_component.props" />
2014-03-29 06:53:55 +08:00
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
2014-10-15 07:53:31 +08:00
<PreprocessorDefinitions>CC_ENABLE_CHIPMUNK_INTEGRATION=1;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
2014-03-29 06:53:55 +08:00
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<CompileAsWinRT>true</CompileAsWinRT>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\Classes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalOptions>/Zm200 %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>%(DisableSpecificWarnings)</DisableSpecificWarnings>
<SDLCheck>false</SDLCheck>
2014-03-29 06:53:55 +08:00
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
2014-10-15 07:53:31 +08:00
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
2014-03-29 06:53:55 +08:00
<IgnoreSpecificDefaultLibraries>ole32.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateWindowsMetadata>true</GenerateWindowsMetadata>
2014-10-15 07:53:31 +08:00
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
2014-03-29 06:53:55 +08:00
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
2014-10-15 07:53:31 +08:00
<PreprocessorDefinitions>CC_ENABLE_CHIPMUNK_INTEGRATION=1;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
2014-03-29 06:53:55 +08:00
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<CompileAsWinRT>true</CompileAsWinRT>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\Classes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalOptions>/Zm200 %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>%(DisableSpecificWarnings)</DisableSpecificWarnings>
<SDLCheck>false</SDLCheck>
<WholeProgramOptimization>false</WholeProgramOptimization>
2014-03-29 06:53:55 +08:00
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
2014-10-15 07:53:31 +08:00
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
2014-03-29 06:53:55 +08:00
<IgnoreSpecificDefaultLibraries>ole32.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateWindowsMetadata>true</GenerateWindowsMetadata>
2014-10-15 07:53:31 +08:00
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<LinkTimeCodeGeneration />
2014-03-29 06:53:55 +08:00
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
<ClCompile>
2014-10-15 07:53:31 +08:00
<PreprocessorDefinitions>CC_ENABLE_CHIPMUNK_INTEGRATION=1;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
2014-03-29 06:53:55 +08:00
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<CompileAsWinRT>true</CompileAsWinRT>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\Classes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalOptions>/Zm200 %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>%(DisableSpecificWarnings)</DisableSpecificWarnings>
<SDLCheck>false</SDLCheck>
2014-03-29 06:53:55 +08:00
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
2014-10-15 07:53:31 +08:00
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
2014-03-29 06:53:55 +08:00
<IgnoreSpecificDefaultLibraries>ole32.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateWindowsMetadata>true</GenerateWindowsMetadata>
2014-10-15 07:53:31 +08:00
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
2014-03-29 06:53:55 +08:00
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
<ClCompile>
2014-10-15 07:53:31 +08:00
<PreprocessorDefinitions>CC_ENABLE_CHIPMUNK_INTEGRATION=1;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
2014-03-29 06:53:55 +08:00
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<CompileAsWinRT>true</CompileAsWinRT>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\Classes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalOptions>/Zm200 %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>%(DisableSpecificWarnings)</DisableSpecificWarnings>
<SDLCheck>false</SDLCheck>
<WholeProgramOptimization>false</WholeProgramOptimization>
2014-03-29 06:53:55 +08:00
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
2014-10-15 07:53:31 +08:00
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
2014-03-29 06:53:55 +08:00
<IgnoreSpecificDefaultLibraries>ole32.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateWindowsMetadata>true</GenerateWindowsMetadata>
2014-10-15 07:53:31 +08:00
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<LinkTimeCodeGeneration />
2014-03-29 06:53:55 +08:00
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<Reference Include="platform.winmd">
<IsWinMDFile>true</IsWinMDFile>
<Private>false</Private>
</Reference>
</ItemGroup>
<ItemGroup>
2014-10-15 07:53:31 +08:00
<ClCompile Include="..\..\..\..\cocos\platform\winrt\pch.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">Create</PrecompiledHeader>
</ClCompile>
Squashed commit of the following: commit a794d107ad85667e3d754f0b6251fc864dfbf288 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 14:33:49 2014 -0700 Yeah... everything compiles on win32 and wp8 commit 4740be6e4a0d16f742c27996e7ab2c100adc76af Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 13:58:38 2014 -0700 CCIME moved to base and compiles on Android commit ff3e1bf1eb27a01019f4e1b56d1aebbe2d385f72 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 13:02:57 2014 -0700 compiles Ok for Windows Phone 8 commit 8160a4eb2ecdc61b5bd1cf56b90d2da6f11e3ebd Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 12:25:31 2014 -0700 fixes for Windows Phone 8 commit 418197649efc93032aee0adc205e502101cdb53d Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 11:15:13 2014 -0700 Compiles on Win32 commit 08813ed7cf8ac1079ffadeb1ce78ea9e833e1a33 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 10:08:31 2014 -0700 Compiles on linux! commit 118896521e5b335a5257090b6863f1fb2a2002fe Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 09:30:42 2014 -0700 moves cocos/2d/platform -> cocos/platform commit 4fe9319d7717b0c1bccb2db0156eeb86255a89e0 Merge: bd68ec2 511295e Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 08:24:41 2014 -0700 Merge remote-tracking branch 'cocos2d/v3' into files commit bd68ec2f0e3a826d8b2f4b60564ba65ce766bc56 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Thu May 15 19:36:23 2014 -0700 files in the correct directory
2014-05-17 05:36:00 +08:00
<ClCompile Include="..\..\..\..\cocos\platform\wp8-xaml\cpp\Cocos2dRenderer.cpp" />
<ClCompile Include="..\..\..\..\cocos\platform\wp8-xaml\cpp\Direct3DContentProvider.cpp" />
<ClCompile Include="..\..\..\..\cocos\platform\wp8-xaml\cpp\Direct3DInterop.cpp" />
<ClCompile Include="..\..\..\..\cocos\platform\wp8-xaml\cpp\DirectXBase.cpp" />
<ClCompile Include="..\..\..\..\cocos\platform\wp8-xaml\cpp\EditBoxEvent.cpp" />
2014-03-29 06:53:55 +08:00
<ClCompile Include="..\..\Classes\AppDelegate.cpp" />
<ClCompile Include="..\..\Classes\HelloWorldScene.cpp" />
</ItemGroup>
<ItemGroup>
2014-10-15 07:53:31 +08:00
<ClInclude Include="..\..\..\..\cocos\platform\winrt\pch.h" />
Squashed commit of the following: commit a794d107ad85667e3d754f0b6251fc864dfbf288 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 14:33:49 2014 -0700 Yeah... everything compiles on win32 and wp8 commit 4740be6e4a0d16f742c27996e7ab2c100adc76af Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 13:58:38 2014 -0700 CCIME moved to base and compiles on Android commit ff3e1bf1eb27a01019f4e1b56d1aebbe2d385f72 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 13:02:57 2014 -0700 compiles Ok for Windows Phone 8 commit 8160a4eb2ecdc61b5bd1cf56b90d2da6f11e3ebd Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 12:25:31 2014 -0700 fixes for Windows Phone 8 commit 418197649efc93032aee0adc205e502101cdb53d Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 11:15:13 2014 -0700 Compiles on Win32 commit 08813ed7cf8ac1079ffadeb1ce78ea9e833e1a33 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 10:08:31 2014 -0700 Compiles on linux! commit 118896521e5b335a5257090b6863f1fb2a2002fe Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 09:30:42 2014 -0700 moves cocos/2d/platform -> cocos/platform commit 4fe9319d7717b0c1bccb2db0156eeb86255a89e0 Merge: bd68ec2 511295e Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 08:24:41 2014 -0700 Merge remote-tracking branch 'cocos2d/v3' into files commit bd68ec2f0e3a826d8b2f4b60564ba65ce766bc56 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Thu May 15 19:36:23 2014 -0700 files in the correct directory
2014-05-17 05:36:00 +08:00
<ClInclude Include="..\..\..\..\cocos\platform\wp8-xaml\cpp\Cocos2dRenderer.h" />
<ClInclude Include="..\..\..\..\cocos\platform\wp8-xaml\cpp\Direct3DContentProvider.h" />
<ClInclude Include="..\..\..\..\cocos\platform\wp8-xaml\cpp\Direct3DInterop.h" />
<ClInclude Include="..\..\..\..\cocos\platform\wp8-xaml\cpp\DirectXBase.h" />
<ClInclude Include="..\..\..\..\cocos\platform\wp8-xaml\cpp\DirectXHelper.h" />
<ClInclude Include="..\..\..\..\cocos\platform\wp8-xaml\cpp\EditBoxEvent.h" />
2014-03-29 06:53:55 +08:00
<ClInclude Include="..\..\Classes\AppDelegate.h" />
<ClInclude Include="..\..\Classes\AppMacros.h" />
<ClInclude Include="..\..\Classes\HelloWorldScene.h" />
</ItemGroup>
<ItemGroup>
2014-10-15 07:53:31 +08:00
<ProjectReference Include="..\..\..\..\cocos\2d\libcocos2d_wp8.vcxproj">
<Project>{7c5dbc42-27f6-4978-aabc-02ba77e2a7f0}</Project>
2014-03-29 06:53:55 +08:00
</ProjectReference>
<ProjectReference Include="..\..\..\..\cocos\editor-support\spine\proj.wp8\libSpine.vcxproj">
<Project>{7d4fc6eb-9497-4804-98f3-3eaedc896154}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\..\external\Box2D\proj.wp8\Box2D.vcxproj">
<Project>{c55734a3-702c-4fa1-b950-32c8e169302f}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsPhone\v$(TargetPlatformVersion)\Microsoft.Cpp.WindowsPhone.$(TargetPlatformVersion).targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>