2014-03-10 19:33:57 +08:00
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#include "AppDelegate.h"
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#include "CCLuaEngine.h"
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#include "SimpleAudioEngine.h"
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#include "cocos2d.h"
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2014-08-04 10:25:17 +08:00
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#include "lua_module_register.h"
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2014-03-10 19:33:57 +08:00
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using namespace CocosDenshion;
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USING_NS_CC;
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using namespace std;
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AppDelegate::AppDelegate()
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{
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}
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AppDelegate::~AppDelegate()
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{
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SimpleAudioEngine::end();
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}
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bool AppDelegate::applicationDidFinishLaunching()
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{
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2014-04-25 19:42:31 +08:00
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auto engine = LuaEngine::getInstance();
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ScriptEngineManager::getInstance()->setScriptEngine(engine);
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2014-08-04 10:25:17 +08:00
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lua_State* L = engine->getLuaStack()->getLuaState();
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lua_getglobal(L, "_G");
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if (lua_istable(L,-1))//stack:...,_G,
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{
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lua_module_register(L);
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}
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lua_pop(L, 1);//statck:...
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2014-04-25 19:42:31 +08:00
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if (engine->executeScriptFile("src/main.lua")) {
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return false;
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}
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2014-03-10 19:33:57 +08:00
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return true;
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}
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// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
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void AppDelegate::applicationDidEnterBackground()
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{
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Director::getInstance()->stopAnimation();
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SimpleAudioEngine::getInstance()->pauseBackgroundMusic();
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}
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// this function will be called when the app is active again
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void AppDelegate::applicationWillEnterForeground()
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{
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Director::getInstance()->startAnimation();
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SimpleAudioEngine::getInstance()->resumeBackgroundMusic();
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}
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