axmol/cocos/2d/renderer/Renderer.h

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//
// Created by NiTe Luo on 10/31/13.
//
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#ifndef __CC_RENDERER_H_
#define __CC_RENDERER_H_
#include "CCPlatformMacros.h"
#include "RenderCommand.h"
#include "CCGLProgram.h"
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#include "CCGL.h"
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#include <vector>
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#include <stack>
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#define VBO_SIZE 8192
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#define DEFAULT_RENDER_QUEUE 0
NS_CC_BEGIN
using namespace std;
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typedef vector<RenderCommand*> RenderQueue;
struct RenderStackElement
{
int renderQueueID;
size_t currentIndex;
};
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class Renderer : public Object
{
public:
static Renderer* getInstance();
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static void destroyInstance();
//TODO manage GLView inside Render itself
void initGLView();
//TODO support multiple viewport
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void addCommand(RenderCommand* command);
void addCommand(RenderCommand* command, int renderQueue);
void pushGroup(int renderQueueID);
void popGroup();
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int createRenderQueue();
void render();
protected:
Renderer();
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~Renderer();
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bool init();
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void setupIndices();
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//Setup VBO or VAO based on OpenGL extensions
void setupBuffer();
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void setupVBOAndVAO();
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void setupVBO();
void mapBuffers();
void drawBatchedQuads();
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//Draw the previews queued quads and flush previous context
void flush();
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void onBackToForeground();
protected:
stack<int> _commandGroupStack;
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stack<RenderStackElement> _renderStack;
vector<RenderQueue> _renderGroups;
int _lastMaterialID;
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size_t _firstCommand;
size_t _lastCommand;
V3F_C4B_T2F_Quad _quads[VBO_SIZE];
GLushort _indices[6 * VBO_SIZE];
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GLuint _quadVAO;
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GLuint _buffersVBO[2]; //0: vertex 1: indices
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int _numQuads;
bool _glViewAssigned;
};
NS_CC_END
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#endif //__CC_RENDERER_H_