axmol/cocos/editor-support/cocosbuilder/CCScale9SpriteLoader.h

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#ifndef _CCB_CCSCALE9SPRITELOADER_H_
#define _CCB_CCSCALE9SPRITELOADER_H_
#include "editor-support/cocosbuilder/CCNodeLoader.h"
#include "editor-support/cocosbuilder/CCScale9SpriteLoader.h"
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#include "ui/UIScale9Sprite.h"
namespace cocosbuilder {
/* Forward declaration. */
class CCBReader;
class CC_DLL Scale9SpriteLoader : public NodeLoader {
public:
/**
* @js NA
* @lua NA
*/
virtual ~Scale9SpriteLoader() {};
/**
* @js NA
* @lua NA
*/
CCB_STATIC_NEW_AUTORELEASE_OBJECT_METHOD(Scale9SpriteLoader, loader);
protected:
/**
* @js NA
* @lua NA
*/
virtual cocos2d::ui::Scale9Sprite* createNode(cocos2d::Node* pParent, cocosbuilder::CCBReader* ccbReader);
/**
* @js NA
* @lua NA
*/
virtual void onHandlePropTypeColor3(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::Color3B pColor3B, CCBReader * ccbReader);
/**
* @js NA
* @lua NA
*/
virtual void onHandlePropTypeByte(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, unsigned char pByte, CCBReader * ccbReader);
/**
* @js NA
* @lua NA
*/
virtual void onHandlePropTypeBlendFunc(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::BlendFunc pBlendFunc, CCBReader * ccbReader);
/**
* @js NA
* @lua NA
*/
virtual void onHandlePropTypeSpriteFrame(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::SpriteFrame * pSpriteFrame, CCBReader * ccbReader);
/**
* @js NA
* @lua NA
*/
virtual void onHandlePropTypeSize(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::Size pSize, CCBReader * ccbReader);
/**
* @js NA
* @lua NA
*/
virtual void onHandlePropTypeFloat(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, float pFloat, CCBReader * ccbReader);
};
}
#endif