2021-07-07 13:52:56 +08:00
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/****************************************************************************
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Copyright (c) 2021 Bytedance Inc.
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2022-08-08 18:02:17 +08:00
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https://axys1.github.io/
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2021-07-07 13:52:56 +08:00
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "base/ccMacros.h"
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#if !defined(_AX_DEBUG) || _AX_DEBUG == 0
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# define CHECK_GL_ERROR_DEBUG()
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#else
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# define CHECK_GL_ERROR_DEBUG() \
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do \
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{ \
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GLenum __error = glGetError(); \
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if (__error) \
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{ \
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ax::log("OpenGL error 0x%04X in %s %s %d\n", __error, __FILE__, __FUNCTION__, __LINE__); \
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} \
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} while (false)
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# define CHECK_GL_ERROR_ABORT() \
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do \
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{ \
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GLenum __error = glGetError(); \
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if (__error) \
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{ \
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ax::log("OpenGL error 0x%04X in %s %s %d\n", __error, __FILE__, __FUNCTION__, __LINE__); \
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assert(false); \
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} \
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} while (false)
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2021-07-07 13:52:56 +08:00
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#endif
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/**
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* GL assertion that can be used for any OpenGL function call.
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*
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* This macro will assert if an error is detected when executing
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* the specified GL code. This macro will do nothing in release
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* mode and is therefore safe to use for realtime/per-frame GL
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* function calls.
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*/
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#if defined(NDEBUG) || (defined(__APPLE__) && !defined(DEBUG))
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# define AX_GL_ASSERT(gl_code) gl_code
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#else
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# define AX_GL_ASSERT(gl_code) \
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do \
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{ \
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gl_code; \
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__gl_error_code = glGetError(); \
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AX_ASSERT(__gl_error_code == GL_NO_ERROR, "Error"); \
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} while (0)
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#endif
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