axmol/samples/Cpp/TestCpp/Classes/EffectsAdvancedTest/EffectsAdvancedTest.cpp

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#include "EffectsAdvancedTest.h"
enum
{
kTagTextLayer = 1,
kTagSprite1 = 1,
kTagSprite2 = 2,
kTagBackground = 1,
kTagLabel = 2,
};
//------------------------------------------------------------------
//
// Effect1
//
//------------------------------------------------------------------
void Effect1::onEnter()
{
EffectAdvanceTextLayer::onEnter();
CCNode* target = getChildByTag(kTagBackground);
// To reuse a grid the grid size and the grid type must be the same.
// in this case:
// Lens3D is Grid3D and it's size is (15,10)
// Waves3D is Grid3D and it's size is (15,10)
CCSize size = CCDirector::sharedDirector()->getWinSize();
CCActionInterval* lens = CCLens3D::create(0.0f, CCSizeMake(15,10), ccp(size.width/2,size.height/2), 240);
CCActionInterval* waves = CCWaves3D::create(10, CCSizeMake(15,10), 18, 15);
CCFiniteTimeAction* reuse = CCReuseGrid::create(1);
CCActionInterval* delay = CCDelayTime::create(8);
CCActionInterval* orbit = CCOrbitCamera::create(5, 1, 2, 0, 180, 0, -90);
CCActionInterval* orbit_back = orbit->reverse();
target->runAction( CCRepeatForever::create( CCSequence::create( orbit, orbit_back, NULL) ) );
target->runAction( CCSequence::create(lens, delay, reuse, waves, NULL) );
}
std::string Effect1::title()
{
return "Lens + Waves3d and OrbitCamera";
}
//------------------------------------------------------------------
//
// Effect2
//
//------------------------------------------------------------------
void Effect2::onEnter()
{
EffectAdvanceTextLayer::onEnter();
CCNode* target = getChildByTag(kTagBackground);
// To reuse a grid the grid size and the grid type must be the same.
// in this case:
// ShakyTiles is TiledGrid3D and it's size is (15,10)
// Shuffletiles is TiledGrid3D and it's size is (15,10)
// TurnOfftiles is TiledGrid3D and it's size is (15,10)
CCActionInterval* shaky = CCShakyTiles3D::create(5, CCSizeMake(15,10), 4, false);
CCActionInterval* shuffle = CCShuffleTiles::create(0, CCSizeMake(15,10), 3);
CCActionInterval* turnoff = CCTurnOffTiles::create(0, CCSizeMake(15,10), 3);
CCActionInterval* turnon = turnoff->reverse();
// reuse 2 times:
// 1 for shuffle
// 2 for turn off
// turnon tiles will use a new grid
CCFiniteTimeAction* reuse = CCReuseGrid::create(2);
CCActionInterval* delay = CCDelayTime::create(1);
// id orbit = [OrbitCamera::create:5 radius:1 deltaRadius:2 angleZ:0 deltaAngleZ:180 angleX:0 deltaAngleX:-90];
// id orbit_back = [orbit reverse];
//
// [target runAction: [RepeatForever::create: [Sequence actions: orbit, orbit_back, nil]]];
target->runAction(CCSequence::create( shaky, delay, reuse, shuffle, delay->copy()->autorelease(), turnoff, turnon, NULL) );
}
std::string Effect2::title()
{
return "ShakyTiles + ShuffleTiles + TurnOffTiles";
}
//------------------------------------------------------------------
//
// Effect3
//
//------------------------------------------------------------------
void Effect3::onEnter()
{
EffectAdvanceTextLayer::onEnter();
CCNode* bg = getChildByTag(kTagBackground);
CCNode* target1 = bg->getChildByTag(kTagSprite1);
CCNode* target2 = bg->getChildByTag(kTagSprite2);
CCActionInterval* waves = CCWaves::create(5, CCSizeMake(15,10), 5, 20, true, false);
CCActionInterval* shaky = CCShaky3D::create(5, CCSizeMake(15,10), 4, false);
target1->runAction( CCRepeatForever::create( waves ) );
target2->runAction( CCRepeatForever::create( shaky ) );
// moving background. Testing issue #244
CCActionInterval* move = CCMoveBy::create(3, ccp(200,0) );
bg->runAction(CCRepeatForever::create( CCSequence::create(move, move->reverse(), NULL) ));
}
std::string Effect3::title()
{
return "Effects on 2 sprites";
}
//------------------------------------------------------------------
//
// Effect4
//
//------------------------------------------------------------------
class Lens3DTarget : public CCNode
{
public:
virtual void setPosition(const CCPoint& var)
{
_lens3D->setPosition(var);
}
virtual const CCPoint& getPosition()
{
return _lens3D->getPosition();
}
static Lens3DTarget* create(CCLens3D* pAction)
{
Lens3DTarget* pRet = new Lens3DTarget();
pRet->_lens3D = pAction;
pRet->autorelease();
return pRet;
}
private:
Lens3DTarget()
: _lens3D(NULL)
{}
CCLens3D* _lens3D;
};
void Effect4::onEnter()
{
EffectAdvanceTextLayer::onEnter();
CCLens3D* lens = CCLens3D::create(10, CCSizeMake(32,24), ccp(100,180), 150);
CCActionInterval* move = CCJumpBy::create(5, ccp(380,0), 100, 4);
CCActionInterval* move_back = move->reverse();
CCActionInterval* seq = CCSequence::create( move, move_back, NULL);
/* In cocos2d-iphone, the type of action's target is 'id', so it supports using the instance of 'CCLens3D' as its target.
While in cocos2d-x, the target of action only supports CCNode or its subclass,
so we make an encapsulation for CCLens3D to achieve that.
*/
CCDirector* director = CCDirector::sharedDirector();
CCNode* pTarget = Lens3DTarget::create(lens);
// Please make sure the target been added to its parent.
this->addChild(pTarget);
director->getActionManager()->addAction(seq, pTarget, false);
this->runAction( lens );
}
std::string Effect4::title()
{
return "Jumpy Lens3D";
}
//------------------------------------------------------------------
//
// Effect5
//
//------------------------------------------------------------------
void Effect5::onEnter()
{
EffectAdvanceTextLayer::onEnter();
//CCDirector::sharedDirector()->setProjection(CCDirectorProjection2D);
CCActionInterval* effect = CCLiquid::create(2, CCSizeMake(32,24), 1, 20);
CCActionInterval* stopEffect = CCSequence::create(
effect,
CCDelayTime::create(2),
CCStopGrid::create(),
// [DelayTime::create:2],
// [[effect copy] autorelease],
NULL);
CCNode* bg = getChildByTag(kTagBackground);
bg->runAction(stopEffect);
}
std::string Effect5::title()
{
return "Test Stop-Copy-Restar";
}
void Effect5::onExit()
{
EffectAdvanceTextLayer::onExit();
CCDirector::sharedDirector()->setProjection(kCCDirectorProjection3D);
}
//------------------------------------------------------------------
//
// Effect5
//
//------------------------------------------------------------------
void Issue631::onEnter()
{
EffectAdvanceTextLayer::onEnter();
CCActionInterval* effect = CCSequence::create( CCDelayTime::create(2.0f), CCShaky3D::create(5.0f, CCSizeMake(5, 5), 16, false), NULL);
// cleanup
CCNode* bg = getChildByTag(kTagBackground);
removeChild(bg, true);
// background
CCLayerColor* layer = CCLayerColor::create( ccc4(255,0,0,255) );
addChild(layer, -10);
CCSprite* sprite = CCSprite::create("Images/grossini.png");
sprite->setPosition( ccp(50,80) );
layer->addChild(sprite, 10);
// foreground
CCLayerColor* layer2 = CCLayerColor::create(ccc4( 0, 255,0,255 ) );
CCSprite* fog = CCSprite::create("Images/Fog.png");
ccBlendFunc bf = {GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA};
fog->setBlendFunc(bf);
layer2->addChild(fog, 1);
addChild(layer2, 1);
layer2->runAction( CCRepeatForever::create(effect) );
}
std::string Issue631::title()
{
return "Testing Opacity";
}
std::string Issue631::subtitle()
{
return "Effect image should be 100% opaque. Testing issue #631";
}
//------------------------------------------------------------------
//
// EffectAdvanceTextLayer
//
//------------------------------------------------------------------
enum
{
IDC_NEXT = 100,
IDC_BACK,
IDC_RESTART
};
static int sceneIdx = -1;
#define MAX_LAYER 6
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CCLayer* nextEffectAdvanceAction();
CCLayer* backEffectAdvanceAction();
CCLayer* restartEffectAdvanceAction();
CCLayer* createEffectAdvanceLayer(int nIndex)
{
switch(nIndex)
{
case 0: return new Effect3();
case 1: return new Effect2();
case 2: return new Effect1();
case 3: return new Effect4();
case 4: return new Effect5();
case 5: return new Issue631();
}
return NULL;
}
CCLayer* nextEffectAdvanceAction()
{
sceneIdx++;
sceneIdx = sceneIdx % MAX_LAYER;
CCLayer* pLayer = createEffectAdvanceLayer(sceneIdx);
pLayer->autorelease();
return pLayer;
}
CCLayer* backEffectAdvanceAction()
{
sceneIdx--;
int total = MAX_LAYER;
if( sceneIdx < 0 )
sceneIdx += total;
CCLayer* pLayer = createEffectAdvanceLayer(sceneIdx);
pLayer->autorelease();
return pLayer;
}
CCLayer* restartEffectAdvanceAction()
{
CCLayer* pLayer = createEffectAdvanceLayer(sceneIdx);
pLayer->autorelease();
return pLayer;
}
void EffectAdvanceTextLayer::onEnter(void)
{
BaseTest::onEnter();
CCSprite *bg = CCSprite::create("Images/background3.png");
addChild(bg, 0, kTagBackground);
bg->setPosition( VisibleRect::center() );
CCSprite* grossini = CCSprite::create("Images/grossinis_sister2.png");
bg->addChild(grossini, 1, kTagSprite1);
grossini->setPosition( ccp(VisibleRect::left().x+VisibleRect::getVisibleRect().size.width/3.0f, VisibleRect::bottom().y+ 200) );
CCActionInterval* sc = CCScaleBy::create(2, 5);
CCActionInterval* sc_back = sc->reverse();
grossini->runAction( CCRepeatForever::create(CCSequence::create(sc, sc_back, NULL) ) );
CCSprite* tamara = CCSprite::create("Images/grossinis_sister1.png");
bg->addChild(tamara, 1, kTagSprite2);
tamara->setPosition( ccp(VisibleRect::left().x+2*VisibleRect::getVisibleRect().size.width/3.0f,VisibleRect::bottom().y+200) );
CCActionInterval* sc2 = CCScaleBy::create(2, 5);
CCActionInterval* sc2_back = sc2->reverse();
tamara->runAction( CCRepeatForever::create(CCSequence::create(sc2, sc2_back, NULL) ) );
}
EffectAdvanceTextLayer::~EffectAdvanceTextLayer(void)
{
}
std::string EffectAdvanceTextLayer::title()
{
return "No title";
}
std::string EffectAdvanceTextLayer::subtitle()
{
return "";
}
void EffectAdvanceTextLayer::restartCallback(CCObject* pSender)
{
CCScene* s = new EffectAdvanceScene();
s->addChild(restartEffectAdvanceAction());
CCDirector::sharedDirector()->replaceScene(s);
s->release();
}
void EffectAdvanceTextLayer::nextCallback(CCObject* pSender)
{
CCScene* s = new EffectAdvanceScene();
s->addChild( nextEffectAdvanceAction() );
CCDirector::sharedDirector()->replaceScene(s);
s->release();
}
void EffectAdvanceTextLayer::backCallback(CCObject* pSender)
{
CCScene* s = new EffectAdvanceScene();
s->addChild( backEffectAdvanceAction() );
CCDirector::sharedDirector()->replaceScene(s);
s->release();
}
void EffectAdvanceScene::runThisTest()
{
CCLayer* pLayer = nextEffectAdvanceAction();
addChild(pLayer);
CCDirector::sharedDirector()->replaceScene(this);
}