axmol/samples/Cpp/TestCpp/Classes/MotionStreakTest/MotionStreakTest.cpp

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#include "MotionStreakTest.h"
#include "../testResource.h"
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enum {
kTagLabel = 1,
kTagSprite1 = 2,
kTagSprite2 = 3,
};
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CCLayer* nextMotionAction();
CCLayer* backMotionAction();
CCLayer* restartMotionAction();
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//------------------------------------------------------------------
//
// MotionStreakTest1
//
//------------------------------------------------------------------
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void MotionStreakTest1::onEnter()
{
MotionStreakTest::onEnter();
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CCSize s = CCDirector::sharedDirector()->getWinSize();
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// the root object just rotates around
_root = CCSprite::create(s_pPathR1);
addChild(_root, 1);
_root->setPosition(ccp(s.width/2, s.height/2));
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// the target object is offset from root, and the streak is moved to follow it
_target = CCSprite::create(s_pPathR1);
_root->addChild(_target);
_target->setPosition(ccp(s.width/4, 0));
// create the streak object and add it to the scene
streak = CCMotionStreak::create(2, 3, 32, ccGREEN, s_streak);
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addChild(streak);
// schedule an update on each frame so we can syncronize the streak with the target
schedule(schedule_selector(MotionStreakTest1::onUpdate));
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CCActionInterval* a1 = CCRotateBy::create(2, 360);
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CCAction* action1 = CCRepeatForever::create(a1);
CCActionInterval* motion = CCMoveBy::create(2, ccp(100,0) );
_root->runAction( CCRepeatForever::create(CCSequence::create(motion, motion->reverse(), NULL) ) );
_root->runAction( action1 );
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CCActionInterval *colorAction = CCRepeatForever::create(CCSequence::create(
CCTintTo::create(0.2f, 255, 0, 0),
CCTintTo::create(0.2f, 0, 255, 0),
CCTintTo::create(0.2f, 0, 0, 255),
CCTintTo::create(0.2f, 0, 255, 255),
CCTintTo::create(0.2f, 255, 255, 0),
CCTintTo::create(0.2f, 255, 0, 255),
CCTintTo::create(0.2f, 255, 255, 255),
NULL));
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streak->runAction(colorAction);
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}
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void MotionStreakTest1::onUpdate(float delta)
{
streak->setPosition( _target->convertToWorldSpace(CCPointZero) );
}
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std::string MotionStreakTest1::title()
{
return "MotionStreak test 1";
}
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//------------------------------------------------------------------
//
// MotionStreakTest2
//
//------------------------------------------------------------------
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void MotionStreakTest2::onEnter()
{
MotionStreakTest::onEnter();
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setTouchEnabled(true);
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CCSize s = CCDirector::sharedDirector()->getWinSize();
// create the streak object and add it to the scene
streak = CCMotionStreak::create(3, 3, 64, ccWHITE, s_streak );
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addChild(streak);
streak->setPosition( ccp(s.width/2, s.height/2) );
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}
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void MotionStreakTest2::ccTouchesMoved(CCSet* touches, CCEvent* event)
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{
CCSetIterator it = touches->begin();
CCTouch* touch = (CCTouch*)(*it);
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CCPoint touchLocation = touch->getLocation();
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streak->setPosition( touchLocation );
}
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std::string MotionStreakTest2::title()
{
return "MotionStreak test";
}
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//------------------------------------------------------------------
//
// Issue1358
//
//------------------------------------------------------------------
void Issue1358::onEnter()
{
MotionStreakTest::onEnter();
// ask director the the window size
CCSize size = CCDirector::sharedDirector()->getWinSize();
streak = CCMotionStreak::create(2.0f, 1.0f, 50.0f, ccc3(255, 255, 0), "Images/Icon.png");
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addChild(streak);
_center = ccp(size.width/2, size.height/2);
_radius = size.width/3;
_angle = 0.0f;
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schedule(schedule_selector(Issue1358::update), 0);
}
void Issue1358::update(float dt)
{
_angle += 1.0f;
streak->setPosition(ccp(_center.x + cosf(_angle/180 * M_PI)*_radius,
_center.y + sinf(_angle/ 180 * M_PI)*_radius));
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}
std::string Issue1358::title()
{
return "Issue 1358";
}
std::string Issue1358::subtitle()
{
return "The tail should use the texture";
}
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//------------------------------------------------------------------
//
// MotionStreakTest
//
//------------------------------------------------------------------
// enum
// {
// IDC_NEXT = 100,
// IDC_BACK,
// IDC_RESTART
// };
static int sceneIdx = -1;
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#define MAX_LAYER 3
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CCLayer* createMotionLayer(int nIndex)
{
switch(nIndex)
{
case 0: return new MotionStreakTest1();
case 1: return new MotionStreakTest2();
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case 2: return new Issue1358();
}
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return NULL;
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}
CCLayer* nextMotionAction()
{
sceneIdx++;
sceneIdx = sceneIdx % MAX_LAYER;
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CCLayer* pLayer = createMotionLayer(sceneIdx);
pLayer->autorelease();
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return pLayer;
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}
CCLayer* backMotionAction()
{
sceneIdx--;
int total = MAX_LAYER;
if( sceneIdx < 0 )
sceneIdx += total;
CCLayer* pLayer = createMotionLayer(sceneIdx);
pLayer->autorelease();
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return pLayer;
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}
CCLayer* restartMotionAction()
{
CCLayer* pLayer = createMotionLayer(sceneIdx);
pLayer->autorelease();
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return pLayer;
}
MotionStreakTest::MotionStreakTest(void)
{
}
MotionStreakTest::~MotionStreakTest(void)
{
}
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std::string MotionStreakTest::title()
{
return "No title";
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}
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std::string MotionStreakTest::subtitle()
{
return "";
}
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void MotionStreakTest::onEnter()
{
BaseTest::onEnter();
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CCSize s = CCDirector::sharedDirector()->getWinSize();
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CCMenuItemToggle *itemMode = CCMenuItemToggle::createWithCallback( CC_CALLBACK_1(MotionStreakTest::modeCallback, this),
CCMenuItemFont::create("Use High Quality Mode"),
CCMenuItemFont::create("Use Fast Mode"),
NULL);
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CCMenu *menuMode = CCMenu::create(itemMode, NULL);
addChild(menuMode);
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menuMode->setPosition(ccp(s.width/2, s.height/4));
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}
void MotionStreakTest::modeCallback(CCObject *pSender)
{
bool fastMode = streak->isFastMode();
streak->setFastMode(! fastMode);
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}
void MotionStreakTest::restartCallback(CCObject* pSender)
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{
CCScene* s = new MotionStreakTestScene();//CCScene::create();
s->addChild(restartMotionAction());
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CCDirector::sharedDirector()->replaceScene(s);
s->release();
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}
void MotionStreakTest::nextCallback(CCObject* pSender)
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{
CCScene* s = new MotionStreakTestScene();//CCScene::create();
s->addChild( nextMotionAction() );
CCDirector::sharedDirector()->replaceScene(s);
s->release();
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}
void MotionStreakTest::backCallback(CCObject* pSender)
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{
CCScene* s = new MotionStreakTestScene;//CCScene::create();
s->addChild( backMotionAction() );
CCDirector::sharedDirector()->replaceScene(s);
s->release();
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}
void MotionStreakTestScene::runThisTest()
{
CCLayer* pLayer = nextMotionAction();
addChild(pLayer);
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CCDirector::sharedDirector()->replaceScene(this);
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}