2014-05-10 07:45:42 +08:00
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const char* ccLabelOutline_frag = STRINGIFY(
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2014-05-10 10:07:22 +08:00
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#ifdef GL_ES\n
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2014-05-10 07:45:42 +08:00
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precision lowp float;
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2014-05-10 10:07:22 +08:00
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#endif\n
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2014-05-10 07:45:42 +08:00
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varying vec4 v_fragmentColor;
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varying vec2 v_texCoord;
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uniform sampler2D CC_Texture0;
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uniform vec4 v_effectColor;
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uniform vec4 v_textColor;
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void main()
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{
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vec4 sample = texture2D(CC_Texture0, v_texCoord);
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float fontAlpha = sample.a;
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float outlineAlpha = sample.r;
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if (outlineAlpha > 0.0){
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vec4 color = v_textColor * fontAlpha + v_effectColor * (1.0 - fontAlpha);
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gl_FragColor = v_fragmentColor * vec4( color.rgb,max(fontAlpha,outlineAlpha)*color.a);
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}
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else {
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discard;
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}
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}
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);
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