axmol/cocos2dx/platform/third_party/qnx/grskia/GrDrawTarget.h

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2011-12-07 16:22:40 +08:00
/*
Copyright 2010 Google Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
#ifndef GrDrawTarget_DEFINED
#define GrDrawTarget_DEFINED
#include "GrMatrix.h"
#include "GrColor.h"
#include "GrRefCnt.h"
#include "GrSamplerState.h"
#include "GrClip.h"
#include "GrTexture.h"
#include "GrStencil.h"
#include "SkXfermode.h"
class GrTexture;
class GrClipIterator;
class GrVertexBuffer;
class GrIndexBuffer;
class GrDrawTarget : public GrRefCnt {
public:
/**
* Number of texture stages. Each stage takes as input a color and
* 2D texture coordinates. The color input to the first enabled stage is the
* per-vertex color or the constant color (setColor/setAlpha) if there are
* no per-vertex colors. For subsequent stages the input color is the output
* color from the previous enabled stage. The output color of each stage is
* the input color modulated with the result of a texture lookup. Texture
* lookups are specified by a texture a sampler (setSamplerState). Texture
* coordinates for each stage come from the vertices based on a
* GrVertexLayout bitfield. The output fragment color is the output color of
* the last enabled stage. The presence or absence of texture coordinates
* for each stage in the vertex layout indicates whether a stage is enabled
* or not.
*/
enum {
kNumStages = 3,
kMaxTexCoords = kNumStages
};
/**
* The absolute maximum number of edges that may be specified for
* a single draw call when performing edge antialiasing. This is used for
* the size of several static buffers, so implementations of getMaxEdges()
* (below) should clamp to this value.
*/
enum {
kMaxEdges = 32
};
/**
* Bitfield used to indicate which stages are in use.
*/
typedef int StageBitfield;
GR_STATIC_ASSERT(sizeof(StageBitfield)*8 >= kNumStages);
/**
* Flags that affect rendering. Controlled using enable/disableState(). All
* default to disabled.
*/
enum StateBits {
kDither_StateBit = 0x01, //<! Perform color dithering
kAntialias_StateBit = 0x02, //<! Perform anti-aliasing. The render-
// target must support some form of AA
// (msaa, coverage sampling, etc). For
// GrGpu-created rendertarget/textures
// this is controlled by parameters
// passed to createTexture.
kClip_StateBit = 0x04, //<! Controls whether drawing is clipped
// against the region specified by
// setClip.
kNoColorWrites_StateBit = 0x08, //<! If set it disables writing colors.
// Useful while performing stencil
// ops.
kEdgeAAConcave_StateBit = 0x10,//<! If set, edge AA will test edge
// pairs for convexity while
// rasterizing. Set this if the
// source polygon is non-convex.
// subclass may use additional bits internally
kDummyStateBit,
kLastPublicStateBit = kDummyStateBit-1
};
enum DrawFace {
kBoth_DrawFace,
kCCW_DrawFace,
kCW_DrawFace,
};
/**
* The DrawTarget may reserve some of the high bits of the stencil. The draw
* target will automatically trim reference and mask values so that the
* client doesn't overwrite these bits.
* The number of bits available is relative to the currently set render
*target.
* @return the number of bits usable by the draw target client.
*/
int getUsableStencilBits() const {
int bits = fCurrDrawState.fRenderTarget->stencilBits();
if (bits) {
return bits - 1;
} else {
return 0;
}
}
/**
* Sets the stencil settings to use for the next draw.
* Changing the clip has the side-effect of possibly zeroing
* out the client settable stencil bits. So multipass algorithms
* using stencil should not change the clip between passes.
* @param settings the stencil settings to use.
*/
void setStencil(const GrStencilSettings& settings) {
fCurrDrawState.fStencilSettings = settings;
}
/**
* Shortcut to disable stencil testing and ops.
*/
void disableStencil() {
fCurrDrawState.fStencilSettings.setDisabled();
}
class Edge {
public:
Edge() {}
Edge(float x, float y, float z) : fX(x), fY(y), fZ(z) {}
GrPoint intersect(const Edge& other) {
return GrPoint::Make(
(fY * other.fZ - other.fY * fZ) /
(fX * other.fY - other.fX * fY),
(fX * other.fZ - other.fX * fZ) /
(other.fX * fY - fX * other.fY));
}
float fX, fY, fZ;
};
protected:
struct DrState {
DrState() {
// make sure any pad is zero for memcmp
// all DrState members should default to something
// valid by the memset
memset(this, 0, sizeof(DrState));
// memset exceptions
fColorFilterXfermode = SkXfermode::kDstIn_Mode;
fFirstCoverageStage = kNumStages;
// pedantic assertion that our ptrs will
// be NULL (0 ptr is mem addr 0)
GrAssert((intptr_t)(void*)NULL == 0LL);
// default stencil setting should be disabled
GrAssert(fStencilSettings.isDisabled());
fFirstCoverageStage = kNumStages;
}
uint32_t fFlagBits;
GrBlendCoeff fSrcBlend;
GrBlendCoeff fDstBlend;
GrColor fBlendConstant;
GrTexture* fTextures[kNumStages];
GrSamplerState fSamplerStates[kNumStages];
int fFirstCoverageStage;
GrRenderTarget* fRenderTarget;
GrColor fColor;
DrawFace fDrawFace;
GrColor fColorFilterColor;
SkXfermode::Mode fColorFilterXfermode;
GrStencilSettings fStencilSettings;
GrMatrix fViewMatrix;
Edge fEdgeAAEdges[kMaxEdges];
int fEdgeAANumEdges;
bool operator ==(const DrState& s) const {
return 0 == memcmp(this, &s, sizeof(DrState));
}
bool operator !=(const DrState& s) const { return !(*this == s); }
};
public:
///////////////////////////////////////////////////////////////////////////
GrDrawTarget();
virtual ~GrDrawTarget();
/**
* Sets the current clip to the region specified by clip. All draws will be
* clipped against this clip if kClip_StateBit is enabled.
*
* Setting the clip may (or may not) zero out the client's stencil bits.
*
* @param description of the clipping region
*/
void setClip(const GrClip& clip);
/**
* Gets the current clip.
*
* @return the clip.
*/
const GrClip& getClip() const;
/**
* Sets the texture used at the next drawing call
*
* @param stage The texture stage for which the texture will be set
*
* @param texture The texture to set. Can be NULL though there is no advantage
* to settings a NULL texture if doing non-textured drawing
*/
void setTexture(int stage, GrTexture* texture);
/**
* Retrieves the currently set texture.
*
* @return The currently set texture. The return value will be NULL if no
* texture has been set, NULL was most recently passed to
* setTexture, or the last setTexture was destroyed.
*/
const GrTexture* getTexture(int stage) const;
GrTexture* getTexture(int stage);
/**
* Sets the rendertarget used at the next drawing call
*
* @param target The render target to set.
*/
void setRenderTarget(GrRenderTarget* target);
/**
* Retrieves the currently set rendertarget.
*
* @return The currently set render target.
*/
const GrRenderTarget* getRenderTarget() const;
GrRenderTarget* getRenderTarget();
/**
* Sets the sampler state for a stage used in subsequent draws.
*
* The sampler state determines how texture coordinates are
* intepretted and used to sample the texture.
*
* @param stage the stage of the sampler to set
* @param samplerState Specifies the sampler state.
*/
void setSamplerState(int stage, const GrSamplerState& samplerState);
/**
* Concats the matrix of a stage's sampler.
*
* @param stage the stage of the sampler to set
* @param matrix the matrix to concat
*/
void preConcatSamplerMatrix(int stage, const GrMatrix& matrix) {
GrAssert(stage >= 0 && stage < kNumStages);
fCurrDrawState.fSamplerStates[stage].preConcatMatrix(matrix);
}
/**
* Shortcut for preConcatSamplerMatrix on all stages in mask with same
* matrix
*/
void preConcatSamplerMatrices(int stageMask, const GrMatrix& matrix) {
for (int i = 0; i < kNumStages; ++i) {
if ((1 << i) & stageMask) {
this->preConcatSamplerMatrix(i, matrix);
}
}
}
/**
* Gets the matrix of a stage's sampler
*
* @param stage the stage to of sampler to get
* @return the sampler state's matrix
*/
const GrMatrix& getSamplerMatrix(int stage) const {
return fCurrDrawState.fSamplerStates[stage].getMatrix();
}
/**
* Sets the matrix of a stage's sampler
*
* @param stage the stage of sampler set
* @param matrix the matrix to set
*/
void setSamplerMatrix(int stage, const GrMatrix& matrix) {
fCurrDrawState.fSamplerStates[stage].setMatrix(matrix);
}
/**
* Sets the matrix applied to veretx positions.
*
* In the post-view-matrix space the rectangle [0,w]x[0,h]
* fully covers the render target. (w and h are the width and height of the
* the rendertarget.)
*
* @param m the matrix used to transform the vertex positions.
*/
void setViewMatrix(const GrMatrix& m);
/**
* Multiplies the current view matrix by a matrix
*
* After this call V' = V*m where V is the old view matrix,
* m is the parameter to this function, and V' is the new view matrix.
* (We consider positions to be column vectors so position vector p is
* transformed by matrix X as p' = X*p.)
*
* @param m the matrix used to modify the view matrix.
*/
void preConcatViewMatrix(const GrMatrix& m);
/**
* Multiplies the current view matrix by a matrix
*
* After this call V' = m*V where V is the old view matrix,
* m is the parameter to this function, and V' is the new view matrix.
* (We consider positions to be column vectors so position vector p is
* transformed by matrix X as p' = X*p.)
*
* @param m the matrix used to modify the view matrix.
*/
void postConcatViewMatrix(const GrMatrix& m);
/**
* Retrieves the current view matrix
* @return the current view matrix.
*/
const GrMatrix& getViewMatrix() const;
/**
* Retrieves the inverse of the current view matrix.
*
* If the current view matrix is invertible, return true, and if matrix
* is non-null, copy the inverse into it. If the current view matrix is
* non-invertible, return false and ignore the matrix parameter.
*
* @param matrix if not null, will receive a copy of the current inverse.
*/
bool getViewInverse(GrMatrix* matrix) const;
/**
* Sets color for next draw to a premultiplied-alpha color.
*
* @param the color to set.
*/
void setColor(GrColor);
/**
* Add a color filter that can be represented by a color and a mode.
*/
void setColorFilter(GrColor, SkXfermode::Mode);
/**
* Sets the color to be used for the next draw to be
* (r,g,b,a) = (alpha, alpha, alpha, alpha).
*
* @param alpha The alpha value to set as the color.
*/
void setAlpha(uint8_t alpha);
/**
* Controls whether clockwise, counterclockwise, or both faces are drawn.
* @param face the face(s) to draw.
*/
void setDrawFace(DrawFace face) { fCurrDrawState.fDrawFace = face; }
/**
* A common pattern is to compute a color with the initial stages and then
* modulate that color by a coverage value in later stage(s) (AA, mask-
* filters, glyph mask, etc). Color-filters, xfermodes, etc should be
* computed based on the pre-coverage-modulated color. The division of
* stages between color-computing and coverage-computing is specified by
* this method. Initially this is kNumStages (all stages are color-
* computing).
*/
void setFirstCoverageStage(int firstCoverageStage) {
fCurrDrawState.fFirstCoverageStage = firstCoverageStage;
}
/**
* Gets the index of the first coverage-computing stage.
*/
int getFirstCoverageStage() const {
return fCurrDrawState.fFirstCoverageStage;
}
/**
* Gets whether the target is drawing clockwise, counterclockwise,
* or both faces.
* @return the current draw face(s).
*/
DrawFace getDrawFace() const { return fCurrDrawState.fDrawFace; }
/**
* Enable render state settings.
*
* @param flags bitfield of StateBits specifing the states to enable
*/
void enableState(uint32_t stateBits);
/**
* Disable render state settings.
*
* @param flags bitfield of StateBits specifing the states to disable
*/
void disableState(uint32_t stateBits);
bool isDitherState() const {
return 0 != (fCurrDrawState.fFlagBits & kDither_StateBit);
}
bool isAntialiasState() const {
return 0 != (fCurrDrawState.fFlagBits & kAntialias_StateBit);
}
bool isClipState() const {
return 0 != (fCurrDrawState.fFlagBits & kClip_StateBit);
}
bool isColorWriteDisabled() const {
return 0 != (fCurrDrawState.fFlagBits & kNoColorWrites_StateBit);
}
/**
* Sets the blending function coeffecients.
*
* The blend function will be:
* D' = sat(S*srcCoef + D*dstCoef)
*
* where D is the existing destination color, S is the incoming source
* color, and D' is the new destination color that will be written. sat()
* is the saturation function.
*
* @param srcCoef coeffecient applied to the src color.
* @param dstCoef coeffecient applied to the dst color.
*/
void setBlendFunc(GrBlendCoeff srcCoeff, GrBlendCoeff dstCoeff);
/**
* Sets the blending function constant referenced by the following blending
* coeffecients:
* kConstC_BlendCoeff
* kIConstC_BlendCoeff
* kConstA_BlendCoeff
* kIConstA_BlendCoeff
*
* @param constant the constant to set
*/
void setBlendConstant(GrColor constant) { fCurrDrawState.fBlendConstant = constant; }
/**
* Retrieves the last value set by setBlendConstant()
* @return the blending constant value
*/
GrColor getBlendConstant() const { return fCurrDrawState.fBlendConstant; }
/**
* Used to save and restore the GrGpu's drawing state
*/
struct SavedDrawState {
private:
DrState fState;
friend class GrDrawTarget;
};
/**
* Saves the current draw state. The state can be restored at a later time
* with restoreDrawState.
*
* See also AutoStateRestore class.
*
* @param state will hold the state after the function returns.
*/
void saveCurrentDrawState(SavedDrawState* state) const;
/**
* Restores previously saved draw state. The client guarantees that state
* was previously passed to saveCurrentDrawState and that the rendertarget
* and texture set at save are still valid.
*
* See also AutoStateRestore class.
*
* @param state the previously saved state to restore.
*/
void restoreDrawState(const SavedDrawState& state);
/**
* Copies the draw state from another target to this target.
*
* @param srcTarget draw target used as src of the draw state.
*/
void copyDrawState(const GrDrawTarget& srcTarget);
/**
* The format of vertices is represented as a bitfield of flags.
* Flags that indicate the layout of vertex data. Vertices always contain
* positions and may also contain up to kMaxTexCoords sets of 2D texture
* coordinates and per-vertex colors. Each stage can use any of the texture
* coordinates as its input texture coordinates or it may use the positions.
*
* If no texture coordinates are specified for a stage then the stage is
* disabled.
*
* Only one type of texture coord can be specified per stage. For
* example StageTexCoordVertexLayoutBit(0, 2) and
* StagePosAsTexCoordVertexLayoutBit(0) cannot both be specified.
*
* The order in memory is always (position, texture coord 0, ..., color)
* with any unused fields omitted. Note that this means that if only texture
* coordinates 1 is referenced then there is no texture coordinates 0 and
* the order would be (position, texture coordinate 1[, color]).
*/
/**
* Generates a bit indicating that a texture stage uses texture coordinates
*
* @param stage the stage that will use texture coordinates.
* @param texCoordIdx the index of the texture coordinates to use
*
* @return the bit to add to a GrVertexLayout bitfield.
*/
static int StageTexCoordVertexLayoutBit(int stage, int texCoordIdx) {
GrAssert(stage < kNumStages);
GrAssert(texCoordIdx < kMaxTexCoords);
return 1 << (stage + (texCoordIdx * kNumStages));
}
/**
* Determines if blend is effectively disabled.
*
* @return true if blend can be disabled without changing the rendering
* result given the current state including the vertex layout specified
* with the vertex source.
*/
bool canDisableBlend() const;
/**
* Sets the edge data required for edge antialiasing.
*
* @param edges 3 * 6 float values, representing the edge
* equations in Ax + By + C form
*/
void setEdgeAAData(const Edge* edges, int numEdges);
private:
static const int TEX_COORD_BIT_CNT = kNumStages*kMaxTexCoords;
public:
/**
* Generates a bit indicating that a texture stage uses the position
* as its texture coordinate.
*
* @param stage the stage that will use position as texture
* coordinates.
*
* @return the bit to add to a GrVertexLayout bitfield.
*/
static int StagePosAsTexCoordVertexLayoutBit(int stage) {
GrAssert(stage < kNumStages);
return (1 << (TEX_COORD_BIT_CNT + stage));
}
private:
static const int STAGE_BIT_CNT = TEX_COORD_BIT_CNT + kNumStages;
public:
/**
* Additional Bits that can be specified in GrVertexLayout.
*/
enum VertexLayoutBits {
kColor_VertexLayoutBit = 1 << (STAGE_BIT_CNT + 0),
//<! vertices have colors
kTextFormat_VertexLayoutBit = 1 << (STAGE_BIT_CNT + 1),
//<! use text vertices. (Pos
// and tex coords may be
// a different type for
// text [GrGpuTextVertex vs
// GrPoint].)
// for below assert
kDummyVertexLayoutBit,
kHighVertexLayoutBit = kDummyVertexLayoutBit - 1
};
// make sure we haven't exceeded the number of bits in GrVertexLayout.
GR_STATIC_ASSERT(kHighVertexLayoutBit < ((uint64_t)1 << 8*sizeof(GrVertexLayout)));
/**
* There are three methods for specifying geometry (vertices and optionally
* indices) to the draw target. When indexed drawing the indices and vertices
* can use a different method. Once geometry is specified it can be used for
* multiple drawIndexed and drawNonIndexed calls.
*
* Sometimes it is necessary to perform a draw while upstack code has
* already specified geometry that it isn't finished with. There are push
* pop methods
*
* 1. Provide a cpu array (set*SourceToArray). This is useful when the
* caller's client has already provided vertex data in a format
* the time compatible with a GrVertexLayout. The array must contain the
* data at set*SourceToArray is called. The source stays in effect for
* drawIndexed & drawNonIndexed calls until set*SourceToArray is called
* again or one of the other two paths is chosen.
*
* 2. Reserve. This is most useful when the caller has data it must
* transform before drawing and is not long-lived. The caller requests
* that the draw target make room for some amount of vertex and/or index
* data. The target provides ptrs to hold the vertex and/or index data.
*
* The data is writable up until the next drawIndexed, drawNonIndexed,
* or pushGeometrySource At this point the data is frozen and the ptrs
* are no longer valid.
*
* 3. Vertex and Index Buffers. This is most useful for geometry that will
* is long-lived. SetVertexSourceToBuffer and SetIndexSourceToBuffer are
* used to set the buffer and subsequent drawIndexed and drawNonIndexed
* calls use this source until another source is set.
*/
/**
* Reserves space for vertices. Draw target will use reserved vertices at
* at the next draw.
*
* If succeeds:
* if vertexCount > 0, *vertices will be the array
* of vertices to be filled by caller. The next draw will read
* these vertices.
*
* If a client does not already have a vertex buffer then this is the
* preferred way to allocate vertex data. It allows the subclass of
* GrDrawTarget to decide whether to put data in buffers, to group vertex
* data that uses the same state (e.g. for deferred rendering), etc.
*
* After the next draw or pushGeometrySource the vertices ptr is no longer
* valid and the geometry data cannot be further modified. The contents
* that were put in the reserved space can be drawn by multiple draws,
* however.
*
* @param vertexLayout the format of vertices (ignored if vertexCount == 0).
* @param vertexCount the number of vertices to reserve space for. Can be 0.
* @param vertices will point to reserved vertex space if vertexCount is
* non-zero. Illegal to pass NULL if vertexCount > 0.
*
* @return true if succeeded in allocating space for the vertices and false
* if not.
*/
bool reserveVertexSpace(GrVertexLayout vertexLayout,
int vertexCount,
void** vertices);
/**
* Reserves space for indices. Draw target will use the reserved indices at
* the next indexed draw.
*
* If succeeds:
* if indexCount > 0, *indices will be the array
* of indices to be filled by caller. The next draw will read
* these indices.
*
* If a client does not already have a index buffer then this is the
* preferred way to allocate index data. It allows the subclass of
* GrDrawTarget to decide whether to put data in buffers, to group index
* data that uses the same state (e.g. for deferred rendering), etc.
*
* After the next indexed draw or pushGeometrySource the indices ptr is no
* longer valid and the geometry data cannot be further modified. The
* contents that were put in the reserved space can be drawn by multiple
* draws, however.
*
* @param indexCount the number of indices to reserve space for. Can be 0.
* @param indices will point to reserved index space if indexCount is
* non-zero. Illegal to pass NULL if indexCount > 0.
*/
bool reserveIndexSpace(int indexCount, void** indices);
/**
* Provides hints to caller about the number of vertices and indices
* that can be allocated cheaply. This can be useful if caller is reserving
* space but doesn't know exactly how much geometry is needed.
*
* Also may hint whether the draw target should be flushed first. This is
* useful for deferred targets.
*
* @param vertexLayout layout of vertices caller would like to reserve
* @param vertexCount in: hint about how many vertices the caller would
* like to allocate.
* out: a hint about the number of vertices that can be
* allocated cheaply. Negative means no hint.
* Ignored if NULL.
* @param indexCount in: hint about how many indices the caller would
* like to allocate.
* out: a hint about the number of indices that can be
* allocated cheaply. Negative means no hint.
* Ignored if NULL.
*
* @return true if target should be flushed based on the input values.
*/
virtual bool geometryHints(GrVertexLayout vertexLayout,
int* vertexCount,
int* indexCount) const;
/**
* Sets source of vertex data for the next draw. Array must contain
* the vertex data when this is called.
*
* @param array cpu array containing vertex data.
* @param size size of the vertex data.
* @param vertexCount the number of vertices in the array.
*/
void setVertexSourceToArray(GrVertexLayout vertexLayout,
const void* vertexArray,
int vertexCount);
/**
* Sets source of index data for the next indexed draw. Array must contain
* the indices when this is called.
*
* @param array cpu array containing index data.
* @param indexCount the number of indices in the array.
*/
void setIndexSourceToArray(const void* indexArray, int indexCount);
/**
* Sets source of vertex data for the next draw. Data does not have to be
* in the buffer until drawIndexed or drawNonIndexed.
*
* @param buffer vertex buffer containing vertex data. Must be
* unlocked before draw call.
* @param vertexLayout layout of the vertex data in the buffer.
*/
void setVertexSourceToBuffer(GrVertexLayout vertexLayout,
const GrVertexBuffer* buffer);
/**
* Sets source of index data for the next indexed draw. Data does not have
* to be in the buffer until drawIndexed or drawNonIndexed.
*
* @param buffer index buffer containing indices. Must be unlocked
* before indexed draw call.
*/
void setIndexSourceToBuffer(const GrIndexBuffer* buffer);
/**
* Resets vertex source. Drawing from reset vertices is illegal. Set vertex
* source to reserved, array, or buffer before next draw. May be able to free
* up temporary storage allocated by setVertexSourceToArray or
* reserveVertexSpace.
*/
void resetVertexSource();
/**
* Resets index source. Indexed Drawing from reset indices is illegal. Set
* index source to reserved, array, or buffer before next indexed draw. May
* be able to free up temporary storage allocated by setIndexSourceToArray
* or reserveIndexSpace.
*/
void resetIndexSource();
/**
* Pushes and resets the vertex/index sources. Any reserved vertex / index
* data is finalized (i.e. cannot be updated after the matching pop but can
* be drawn from). Must be balanced by a pop.
*/
void pushGeometrySource();
/**
* Pops the vertex / index sources from the matching push.
*/
void popGeometrySource();
/**
* Draws indexed geometry using the current state and current vertex / index
* sources.
*
* @param type The type of primitives to draw.
* @param startVertex the vertex in the vertex array/buffer corresponding
* to index 0
* @param startIndex first index to read from index src.
* @param vertexCount one greater than the max index.
* @param indexCount the number of index elements to read. The index count
* is effectively trimmed to the last completely
* specified primitive.
*/
void drawIndexed(GrPrimitiveType type,
int startVertex,
int startIndex,
int vertexCount,
int indexCount);
/**
* Draws non-indexed geometry using the current state and current vertex
* sources.
*
* @param type The type of primitives to draw.
* @param startVertex the vertex in the vertex array/buffer corresponding
* to index 0
* @param vertexCount one greater than the max index.
*/
void drawNonIndexed(GrPrimitiveType type,
int startVertex,
int vertexCount);
/**
* Helper function for drawing rects. This does not use the current index
* and vertex sources. After returning, the vertex and index sources may
* have changed. They should be reestablished before the next drawIndexed
* or drawNonIndexed. This cannot be called between reserving and releasing
* geometry. The GrDrawTarget subclass may be able to perform additional
* optimizations if drawRect is used rather than drawIndexed or
* drawNonIndexed.
* @param rect the rect to draw
* @param matrix optional matrix applied to rect (before viewMatrix)
* @param stageEnableBitfield bitmask indicating which stages are enabled.
* Bit i indicates whether stage i is enabled.
* @param srcRects specifies rects for stages enabled by stageEnableMask.
* if stageEnableMask bit i is 1, srcRects is not NULL,
* and srcRects[i] is not NULL, then srcRects[i] will be
* used as coordinates for stage i. Otherwise, if stage i
* is enabled then rect is used as the coordinates.
* @param srcMatrices optional matrices applied to srcRects. If
* srcRect[i] is non-NULL and srcMatrices[i] is
* non-NULL then srcRect[i] will be transformed by
* srcMatrix[i]. srcMatrices can be NULL when no
* srcMatrices are desired.
*/
virtual void drawRect(const GrRect& rect,
const GrMatrix* matrix,
StageBitfield stageEnableBitfield,
const GrRect* srcRects[],
const GrMatrix* srcMatrices[]);
/**
* Helper for drawRect when the caller doesn't need separate src rects or
* matrices.
*/
void drawSimpleRect(const GrRect& rect,
const GrMatrix* matrix,
StageBitfield stageEnableBitfield) {
drawRect(rect, matrix, stageEnableBitfield, NULL, NULL);
}
/**
* Clear the render target. Ignores the clip and all other draw state
* (blend mode, stages, etc). Clears the whole thing if rect is NULL,
* otherwise just the rect.
*/
virtual void clear(const GrIRect* rect, GrColor color) = 0;
/**
* Returns the maximum number of edges that may be specified in a single
* draw call when performing edge antialiasing. This is usually limited
* by the number of fragment uniforms which may be uploaded. Must be a
* minimum of six, since a triangle's vertices each belong to two boundary
* edges which may be distinct.
*/
virtual int getMaxEdges() const { return 6; }
////////////////////////////////////////////////////////////////////////////
class AutoStateRestore : ::GrNoncopyable {
public:
AutoStateRestore();
AutoStateRestore(GrDrawTarget* target);
~AutoStateRestore();
/**
* if this object is already saving state for param target then
* this does nothing. Otherise, it restores previously saved state on
* previous target (if any) and saves current state on param target.
*/
void set(GrDrawTarget* target);
private:
GrDrawTarget* fDrawTarget;
SavedDrawState fDrawState;
};
////////////////////////////////////////////////////////////////////////////
class AutoViewMatrixRestore : ::GrNoncopyable {
public:
AutoViewMatrixRestore() {
fDrawTarget = NULL;
}
AutoViewMatrixRestore(GrDrawTarget* target)
: fDrawTarget(target), fMatrix(fDrawTarget->getViewMatrix()) {
GrAssert(NULL != target);
}
void set(GrDrawTarget* target) {
GrAssert(NULL != target);
if (NULL != fDrawTarget) {
fDrawTarget->setViewMatrix(fMatrix);
}
fDrawTarget = target;
fMatrix = target->getViewMatrix();
}
~AutoViewMatrixRestore() {
if (NULL != fDrawTarget) {
fDrawTarget->setViewMatrix(fMatrix);
}
}
private:
GrDrawTarget* fDrawTarget;
GrMatrix fMatrix;
};
////////////////////////////////////////////////////////////////////////////
/**
* Sets the view matrix to I and preconcats all stage matrices enabled in
* mask by the view inverse. Destructor undoes these changes.
*/
class AutoDeviceCoordDraw : ::GrNoncopyable {
public:
AutoDeviceCoordDraw(GrDrawTarget* target, int stageMask);
~AutoDeviceCoordDraw();
private:
GrDrawTarget* fDrawTarget;
GrMatrix fViewMatrix;
GrMatrix fSamplerMatrices[kNumStages];
int fStageMask;
};
////////////////////////////////////////////////////////////////////////////
class AutoReleaseGeometry : ::GrNoncopyable {
public:
AutoReleaseGeometry(GrDrawTarget* target,
GrVertexLayout vertexLayout,
int vertexCount,
int indexCount);
AutoReleaseGeometry();
~AutoReleaseGeometry();
bool set(GrDrawTarget* target,
GrVertexLayout vertexLayout,
int vertexCount,
int indexCount);
bool succeeded() const { return NULL != fTarget; }
void* vertices() const { return fVertices; }
void* indices() const { return fIndices; }
GrPoint* positions() const {
return static_cast<GrPoint*>(fVertices);
}
private:
void reset();
GrDrawTarget* fTarget;
void* fVertices;
void* fIndices;
};
////////////////////////////////////////////////////////////////////////////
class AutoClipRestore : ::GrNoncopyable {
public:
AutoClipRestore(GrDrawTarget* target) {
fTarget = target;
fClip = fTarget->getClip();
}
~AutoClipRestore() {
fTarget->setClip(fClip);
}
private:
GrDrawTarget* fTarget;
GrClip fClip;
};
////////////////////////////////////////////////////////////////////////////
class AutoGeometryPush : ::GrNoncopyable {
public:
AutoGeometryPush(GrDrawTarget* target) {
GrAssert(NULL != target);
fTarget = target;
target->pushGeometrySource();
}
~AutoGeometryPush() {
fTarget->popGeometrySource();
}
private:
GrDrawTarget* fTarget;
};
////////////////////////////////////////////////////////////////////////////
// Helpers for picking apart vertex layouts
/**
* Helper function to compute the size of a vertex from a vertex layout
* @return size of a single vertex.
*/
static size_t VertexSize(GrVertexLayout vertexLayout);
/**
* Helper function for determining the index of texture coordinates that
* is input for a texture stage. Note that a stage may instead use positions
* as texture coordinates, in which case the result of the function is
* indistinguishable from the case when the stage is disabled.
*
* @param stage the stage to query
* @param vertexLayout layout to query
*
* @return the texture coordinate index or -1 if the stage doesn't use
* separate (non-position) texture coordinates.
*/
static int VertexTexCoordsForStage(int stage, GrVertexLayout vertexLayout);
/**
* Helper function to compute the offset of texture coordinates in a vertex
* @return offset of texture coordinates in vertex layout or -1 if the
* layout has no texture coordinates. Will be 0 if positions are
* used as texture coordinates for the stage.
*/
static int VertexStageCoordOffset(int stage, GrVertexLayout vertexLayout);
/**
* Helper function to compute the offset of the color in a vertex
* @return offset of color in vertex layout or -1 if the
* layout has no color.
*/
static int VertexColorOffset(GrVertexLayout vertexLayout);
/**
* Helper function to determine if vertex layout contains explicit texture
* coordinates of some index.
*
* @param coordIndex the tex coord index to query
* @param vertexLayout layout to query
*
* @return true if vertex specifies texture coordinates for the index,
* false otherwise.
*/
static bool VertexUsesTexCoordIdx(int coordIndex,
GrVertexLayout vertexLayout);
/**
* Helper function to determine if vertex layout contains either explicit or
* implicit texture coordinates for a stage.
*
* @param stage the stage to query
* @param vertexLayout layout to query
*
* @return true if vertex specifies texture coordinates for the stage,
* false otherwise.
*/
static bool VertexUsesStage(int stage, GrVertexLayout vertexLayout);
/**
* Helper function to compute the size of each vertex and the offsets of
* texture coordinates and color. Determines tex coord offsets by tex coord
* index rather than by stage. (Each stage can be mapped to any t.c. index
* by StageTexCoordVertexLayoutBit.)
*
* @param vertexLayout the layout to query
* @param texCoordOffsetsByIdx after return it is the offset of each
* tex coord index in the vertex or -1 if
* index isn't used.
* @return size of a single vertex
*/
static int VertexSizeAndOffsetsByIdx(GrVertexLayout vertexLayout,
int texCoordOffsetsByIdx[kMaxTexCoords],
int *colorOffset);
/**
* Helper function to compute the size of each vertex and the offsets of
* texture coordinates and color. Determines tex coord offsets by stage
* rather than by index. (Each stage can be mapped to any t.c. index
* by StageTexCoordVertexLayoutBit.) If a stage uses positions for
* tex coords then that stage's offset will be 0 (positions are always at 0).
*
* @param vertexLayout the layout to query
* @param texCoordOffsetsByStage after return it is the offset of each
* tex coord index in the vertex or -1 if
* index isn't used.
* @return size of a single vertex
*/
static int VertexSizeAndOffsetsByStage(GrVertexLayout vertexLayout,
int texCoordOffsetsByStage[kNumStages],
int *colorOffset);
/**
* Accessing positions, texture coords, or colors, of a vertex within an
* array is a hassle involving casts and simple math. These helpers exist
* to keep GrDrawTarget clients' code a bit nicer looking.
*/
/**
* Gets a pointer to a GrPoint of a vertex's position or texture
* coordinate.
* @param vertices the vetex array
* @param vertexIndex the index of the vertex in the array
* @param vertexSize the size of each vertex in the array
* @param offset the offset in bytes of the vertex component.
* Defaults to zero (corresponding to vertex position)
* @return pointer to the vertex component as a GrPoint
*/
static GrPoint* GetVertexPoint(void* vertices,
int vertexIndex,
int vertexSize,
int offset = 0) {
intptr_t start = GrTCast<intptr_t>(vertices);
return GrTCast<GrPoint*>(start + offset +
vertexIndex * vertexSize);
}
static const GrPoint* GetVertexPoint(const void* vertices,
int vertexIndex,
int vertexSize,
int offset = 0) {
intptr_t start = GrTCast<intptr_t>(vertices);
return GrTCast<const GrPoint*>(start + offset +
vertexIndex * vertexSize);
}
/**
* Gets a pointer to a GrColor inside a vertex within a vertex array.
* @param vertices the vetex array
* @param vertexIndex the index of the vertex in the array
* @param vertexSize the size of each vertex in the array
* @param offset the offset in bytes of the vertex color
* @return pointer to the vertex component as a GrColor
*/
static GrColor* GetVertexColor(void* vertices,
int vertexIndex,
int vertexSize,
int offset) {
intptr_t start = GrTCast<intptr_t>(vertices);
return GrTCast<GrColor*>(start + offset +
vertexIndex * vertexSize);
}
static const GrColor* GetVertexColor(const void* vertices,
int vertexIndex,
int vertexSize,
int offset) {
const intptr_t start = GrTCast<intptr_t>(vertices);
return GrTCast<const GrColor*>(start + offset +
vertexIndex * vertexSize);
}
static void VertexLayoutUnitTest();
protected:
enum GeometrySrcType {
kNone_GeometrySrcType, //<! src has not been specified
kReserved_GeometrySrcType, //<! src was set using reserve*Space
kArray_GeometrySrcType, //<! src was set using set*SourceToArray
kBuffer_GeometrySrcType //<! src was set using set*SourceToBuffer
};
struct GeometrySrcState {
GeometrySrcType fVertexSrc;
union {
// valid if src type is buffer
const GrVertexBuffer* fVertexBuffer;
// valid if src type is reserved or array
int fVertexCount;
};
GeometrySrcType fIndexSrc;
union {
// valid if src type is buffer
const GrIndexBuffer* fIndexBuffer;
// valid if src type is reserved or array
int fIndexCount;
};
GrVertexLayout fVertexLayout;
};
// given a vertex layout and a draw state, will a stage be used?
static bool StageWillBeUsed(int stage, GrVertexLayout layout,
const DrState& state) {
return NULL != state.fTextures[stage] && VertexUsesStage(stage, layout);
}
bool isStageEnabled(int stage) const {
return StageWillBeUsed(stage, this->getGeomSrc().fVertexLayout,
fCurrDrawState);
}
// Helpers for GrDrawTarget subclasses that won't have private access to
// SavedDrawState but need to peek at the state values.
static DrState& accessSavedDrawState(SavedDrawState& sds)
{ return sds.fState; }
static const DrState& accessSavedDrawState(const SavedDrawState& sds)
{ return sds.fState; }
// implemented by subclass to allocate space for reserved geom
virtual bool onReserveVertexSpace(GrVertexLayout vertexLayout,
int vertexCount,
void** vertices) = 0;
virtual bool onReserveIndexSpace(int indexCount, void** indices) = 0;
// implemented by subclass to handle release of reserved geom space
virtual void releaseReservedVertexSpace() = 0;
virtual void releaseReservedIndexSpace() = 0;
// subclass must consume array contents when set
virtual void onSetVertexSourceToArray(const void* vertexArray,
int vertexCount) = 0;
virtual void onSetIndexSourceToArray(const void* indexArray,
int indexCount) = 0;
// subclass is notified that geom source will be set away from an array
virtual void releaseVertexArray() = 0;
virtual void releaseIndexArray() = 0;
// subclass overrides to be notified just before geo src state
// is pushed/popped.
virtual void geometrySourceWillPush() = 0;
virtual void geometrySourceWillPop(const GeometrySrcState& restoredState) = 0;
// subclass called to perform drawing
virtual void onDrawIndexed(GrPrimitiveType type,
int startVertex,
int startIndex,
int vertexCount,
int indexCount) = 0;
virtual void onDrawNonIndexed(GrPrimitiveType type,
int startVertex,
int vertexCount) = 0;
// subclass overrides to be notified when clip is set.
virtual void clipWillBeSet(const GrClip& clip) = 0;
// Helpers for drawRect, protected so subclasses that override drawRect
// can use them.
static GrVertexLayout GetRectVertexLayout(StageBitfield stageEnableBitfield,
const GrRect* srcRects[]);
static void SetRectVertices(const GrRect& rect,
const GrMatrix* matrix,
const GrRect* srcRects[],
const GrMatrix* srcMatrices[],
GrVertexLayout layout,
void* vertices);
// accessor for derived classes
const GeometrySrcState& getGeomSrc() const {
return fGeoSrcStateStack.back();
}
GrClip fClip;
DrState fCurrDrawState;
private:
// called when setting a new vert/idx source to unref prev vb/ib
void releasePreviousVertexSource();
void releasePreviousIndexSource();
enum {
kPreallocGeoSrcStateStackCnt = 4,
};
GrAlignedSTStorage<kPreallocGeoSrcStateStackCnt,
GeometrySrcState>
fGeoSrcStateStackStorage;
GrTArray<GeometrySrcState, true> fGeoSrcStateStack;
};
#endif