2019-11-23 20:27:39 +08:00
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/****************************************************************************
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Copyright (c) 2014-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "3d/CCAnimation3D.h"
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#include "3d/CCBundle3D.h"
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#include "platform/CCFileUtils.h"
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NS_CC_BEGIN
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Animation3D* Animation3D::create(const std::string& fileName, const std::string& animationName)
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{
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std::string fullPath = FileUtils::getInstance()->fullPathForFilename(fileName);
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std::string key = fullPath + "#" + animationName;
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auto animation = Animation3DCache::getInstance()->getAnimation(key);
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if (animation != nullptr)
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return animation;
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animation = new (std::nothrow) Animation3D();
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if(animation->initWithFile(fileName, animationName))
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{
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animation->autorelease();
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}
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else
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{
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CC_SAFE_DELETE(animation);
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}
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return animation;
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}
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bool Animation3D::initWithFile(const std::string& filename, const std::string& animationName)
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{
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std::string fullPath = FileUtils::getInstance()->fullPathForFilename(filename);
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//load animation here
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auto bundle = Bundle3D::createBundle();
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Animation3DData animationdata;
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if (bundle->load(fullPath) && bundle->loadAnimationData(animationName, &animationdata) && init(animationdata))
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{
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std::string key = fullPath + "#" + animationName;
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Animation3DCache::getInstance()->addAnimation(key, this);
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Bundle3D::destroyBundle(bundle);
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return true;
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}
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Bundle3D::destroyBundle(bundle);
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return false;
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}
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Animation3D::Curve* Animation3D::getBoneCurveByName(const std::string& name) const
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{
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auto it = _boneCurves.find(name);
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if (it != _boneCurves.end())
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return it->second;
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return nullptr;
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}
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Animation3D::Animation3D()
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: _duration(0)
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{
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}
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Animation3D::~Animation3D()
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{
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for (const auto& itor : _boneCurves) {
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Curve* curve = itor.second;
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CC_SAFE_DELETE(curve);
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}
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}
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Animation3D::Curve::Curve()
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: translateCurve(nullptr)
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, rotCurve(nullptr)
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, scaleCurve(nullptr)
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{
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}
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Animation3D::Curve::~Curve()
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{
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CC_SAFE_RELEASE_NULL(translateCurve);
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CC_SAFE_RELEASE_NULL(rotCurve);
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CC_SAFE_RELEASE_NULL(scaleCurve);
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}
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bool Animation3D::init(const Animation3DData &data)
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{
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_duration = data._totalTime;
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for(const auto& iter : data._translationKeys)
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{
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Curve* curve = _boneCurves[iter.first];
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if( curve == nullptr)
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{
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curve = new (std::nothrow) Curve();
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_boneCurves[iter.first] = curve;
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}
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2020-08-18 14:29:09 +08:00
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if(iter.second.empty()) continue;
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2019-11-23 20:27:39 +08:00
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std::vector<float> keys;
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std::vector<float> values;
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for(const auto& keyIter : iter.second)
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{
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keys.push_back(keyIter._time);
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values.push_back(keyIter._key.x);
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values.push_back(keyIter._key.y);
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values.push_back(keyIter._key.z);
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}
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curve->translateCurve = Curve::AnimationCurveVec3::create(&keys[0], &values[0], (int)keys.size());
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if(curve->translateCurve) curve->translateCurve->retain();
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}
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for(const auto& iter : data._rotationKeys)
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{
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Curve* curve = _boneCurves[iter.first];
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if( curve == nullptr)
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{
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curve = new (std::nothrow) Curve();
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_boneCurves[iter.first] = curve;
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}
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2020-08-18 14:29:09 +08:00
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if(iter.second.empty()) continue;
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2019-11-23 20:27:39 +08:00
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std::vector<float> keys;
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std::vector<float> values;
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for(const auto& keyIter : iter.second)
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{
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keys.push_back(keyIter._time);
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values.push_back(keyIter._key.x);
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values.push_back(keyIter._key.y);
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values.push_back(keyIter._key.z);
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values.push_back(keyIter._key.w);
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}
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curve->rotCurve = Curve::AnimationCurveQuat::create(&keys[0], &values[0], (int)keys.size());
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if(curve->rotCurve) curve->rotCurve->retain();
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}
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for(const auto& iter : data._scaleKeys)
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{
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Curve* curve = _boneCurves[iter.first];
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if( curve == nullptr)
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{
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curve = new (std::nothrow) Curve();
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_boneCurves[iter.first] = curve;
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}
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2020-08-18 14:29:09 +08:00
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if(iter.second.empty()) continue;
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2019-11-23 20:27:39 +08:00
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std::vector<float> keys;
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std::vector<float> values;
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for(const auto& keyIter : iter.second)
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{
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keys.push_back(keyIter._time);
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values.push_back(keyIter._key.x);
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values.push_back(keyIter._key.y);
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values.push_back(keyIter._key.z);
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}
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curve->scaleCurve = Curve::AnimationCurveVec3::create(&keys[0], &values[0], (int)keys.size());
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if(curve->scaleCurve) curve->scaleCurve->retain();
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}
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return true;
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}
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////////////////////////////////////////////////////////////////
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Animation3DCache* Animation3DCache::_cacheInstance = nullptr;
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Animation3DCache* Animation3DCache::getInstance()
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{
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if (_cacheInstance == nullptr)
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_cacheInstance = new (std::nothrow) Animation3DCache();
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return _cacheInstance;
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}
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void Animation3DCache::destroyInstance()
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{
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CC_SAFE_DELETE(_cacheInstance);
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}
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Animation3D* Animation3DCache::getAnimation(const std::string& key)
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{
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auto it = _animations.find(key);
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if (it != _animations.end())
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return it->second;
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return nullptr;
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}
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void Animation3DCache::addAnimation(const std::string& key, Animation3D* animation)
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{
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const auto& it = _animations.find(key);
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if (it != _animations.end())
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{
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return; // already have this key
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}
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_animations[key] = animation;
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animation->retain();
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}
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void Animation3DCache::removeAllAnimations()
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{
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for (auto itor : _animations) {
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CC_SAFE_RELEASE(itor.second);
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}
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_animations.clear();
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}
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void Animation3DCache::removeUnusedAnimation()
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{
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for (auto itor = _animations.begin(); itor != _animations.end(); ) {
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if (itor->second->getReferenceCount() == 1)
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{
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itor->second->release();
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itor = _animations.erase(itor);
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}
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else
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++itor;
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}
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}
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Animation3DCache::Animation3DCache()
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{
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}
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Animation3DCache::~Animation3DCache()
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{
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removeAllAnimations();
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}
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NS_CC_END
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