mirror of https://github.com/axmolengine/axmol.git
18 lines
338 B
GLSL
18 lines
338 B
GLSL
|
#version 310 es
|
||
|
precision highp float;
|
||
|
precision highp int;
|
||
|
|
||
|
layout(location = 0) in vec3 v_reflect;
|
||
|
layout(binding = 0) uniform samplerCube u_cubeTex;
|
||
|
|
||
|
layout(std140, binding = 0) uniform fs_ub {
|
||
|
vec4 u_color;
|
||
|
};
|
||
|
|
||
|
layout(location = 0) out vec4 FragColor;
|
||
|
|
||
|
void main(void)
|
||
|
{
|
||
|
FragColor = texture(u_cubeTex, v_reflect) * u_color;
|
||
|
}
|