mirror of https://github.com/axmolengine/axmol.git
19 lines
366 B
GLSL
19 lines
366 B
GLSL
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#version 310 es
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layout(location = 0) in vec4 a_position;
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layout(location = 1) in vec2 a_texCoord;
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layout(location = 0) out vec2 TextureCoordOut;
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layout(std140, binding = 0) uniform vs_ub {
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mat4 u_MVPMatrix;
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};
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void main(void)
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{
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gl_Position = u_MVPMatrix * a_position;
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TextureCoordOut = a_texCoord;
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TextureCoordOut.y = 1.0 - TextureCoordOut.y;
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}
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