mirror of https://github.com/axmolengine/axmol.git
21 lines
508 B
GLSL
21 lines
508 B
GLSL
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#version 310 es
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layout(location = 0) in vec4 a_position;
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layout(location = 1) in vec2 a_texCoord;
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layout(location = 2) in vec3 a_normal;
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layout(location = 0) out vec2 v_texture_coord;
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layout(location = 1) out vec3 v_normal;
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layout(std140, binding = 0) uniform vs_ub {
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mat4 u_MVPMatrix;
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mat3 u_NormalMatrix;
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};
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void main(void)
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{
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gl_Position = u_MVPMatrix * a_position;
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v_texture_coord = a_texCoord;
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v_texture_coord.y = (1.0 - v_texture_coord.y);
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v_normal = u_NormalMatrix *a_normal;
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}
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