2022-10-30 22:52:39 +08:00
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cmake_minimum_required (VERSION 3.0.0)
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project(EffekseerRendererGL)
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#--------------------
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# Files
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file(GLOB_RECURSE LOCAL_SOURCES_Common ../EffekseerRendererCommon/*.h ../EffekseerRendererCommon/*.cpp)
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list(APPEND LOCAL_SOURCES_Common
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../EffekseerRendererCommon/TextureLoader.h
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../EffekseerRendererCommon/TextureLoader.cpp)
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source_group("EffekseerRendererCommon" FILES ${LOCAL_SOURCES_Common})
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file(GLOB_RECURSE LOCAL_HEADERS_GL *.h)
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file(GLOB_RECURSE LOCAL_SOURCES_GL *.cpp)
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list(APPEND LOCAL_HEADERS_GL ../EffekseerMaterialCompiler/OpenGL/EffekseerMaterialCompilerGL.h)
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list(APPEND LOCAL_SOURCES_GL ../EffekseerMaterialCompiler/OpenGL/EffekseerMaterialCompilerGL.cpp)
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list(APPEND LOCAL_SOURCES_GL ../EffekseerMaterialCompiler/GLSLGenerator/ShaderGenerator.h)
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list(APPEND LOCAL_SOURCES_GL ../EffekseerMaterialCompiler/GLSLGenerator/ShaderGenerator.cpp)
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list(APPEND LOCAL_SOURCES_GL ../EffekseerMaterialCompiler/Common/ShaderGeneratorCommon.h)
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list(APPEND LOCAL_SOURCES_GL ../EffekseerMaterialCompiler/Common/ShaderGeneratorCommon.cpp)
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FilterFolder("${LOCAL_HEADERS_GL}")
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FilterFolder("${LOCAL_SOURCES_GL}")
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set(LOCAL_SOURCES
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${LOCAL_SOURCES_Common}
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${LOCAL_HEADERS_GL}
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${LOCAL_SOURCES_GL})
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set(PublicHeader
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EffekseerRendererGL.h)
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#--------------------
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# Projects
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add_library(${PROJECT_NAME} STATIC ${LOCAL_SOURCES})
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target_include_directories(${PROJECT_NAME} PRIVATE ${PROJECT_SOURCE_DIR}/../Effekseer ${EFK_THIRDPARTY_INCLUDES})
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set_target_properties(${PROJECT_NAME} PROPERTIES PUBLIC_HEADER "${PublicHeader}")
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target_link_libraries(${PROJECT_NAME} PUBLIC Effekseer)
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2022-11-01 11:40:06 +08:00
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target_include_directories(${PROJECT_NAME} PUBLIC "${_AX_ROOT_PATH}/thirdparty/glad/include")
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2022-10-30 22:52:39 +08:00
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if(CLANG_FORMAT_ENABLED)
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clang_format(${PROJECT_NAME})
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endif()
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if(USE_LIBPNG_LOADER)
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add_dependencies(${PROJECT_NAME} ExternalProject_zlib ExternalProject_libpng)
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endif()
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#--------------------
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# Install
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2022-11-01 11:40:06 +08:00
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# install(
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# TARGETS ${PROJECT_NAME}
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# EXPORT ${PROJECT_NAME}-export
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# INCLUDES DESTINATION include/EffekseerRendererGL
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# PUBLIC_HEADER DESTINATION include/EffekseerRendererGL
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# ARCHIVE DESTINATION lib
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# LIBRARY DESTINATION lib)
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2022-10-30 22:52:39 +08:00
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2022-11-01 11:40:06 +08:00
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# install(
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# EXPORT ${PROJECT_NAME}-export
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# FILE ${PROJECT_NAME}-config.cmake
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# DESTINATION lib/cmake
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# EXPORT_LINK_INTERFACE_LIBRARIES)
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