axmol/extensions/scripting/lua-bindings/auto/lua_cocos2dx_audioengine_au...

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#include "base/ccConfig.h"
#if CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_MAC || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32 || CC_TARGET_PLATFORM == CC_PLATFORM_LINUX
#ifndef __cocos2dx_audioengine_h__
#define __cocos2dx_audioengine_h__
#include "tolua++.h"
int register_all_cocos2dx_audioengine(lua_State* tolua_S);
#endif // __cocos2dx_audioengine_h__
#endif //#if CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_MAC || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32 || CC_TARGET_PLATFORM == CC_PLATFORM_LINUX