axmol/cocos2dx/platform/emscripten/CCFileUtilsEmscripten.cpp

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#include "CCFileUtilsEmscripten.h"
#include "platform/CCCommon.h"
#include "ccMacros.h"
#include "CCApplication.h"
#include "cocoa/CCString.h"
#include <unistd.h>
using namespace std;
NS_CC_BEGIN
FileUtils* FileUtils::getInstance()
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{
if (s_sharedFileUtils == NULL)
{
s_sharedFileUtils = new FileUtilsEmscripten();
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s_sharedFileUtils->init();
}
return s_sharedFileUtils;
}
FileUtilsEmscripten::FileUtilsEmscripten()
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{}
bool FileUtilsEmscripten::init()
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{
_defaultResRootPath = "app/native/Resources/";
return FileUtils::init();
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}
string FileUtilsEmscripten::getWritablePath()
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{
// Let's write it in the current working directory's data folder
char cwd[FILENAME_MAX] = {0};
getcwd(cwd, FILENAME_MAX - 1);
cwd[FILENAME_MAX-1] = '\0';
std::string path = cwd;
path += "/data/";
return path;
}
bool FileUtilsEmscripten::isAbsolutePath(const std::string& strPath)
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{
if (strPath[0] == '/' || strPath.find(_defaultResRootPath) == 0)
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{
return true;
}
return false;
}
bool FileUtilsEmscripten::isFileExist(const std::string& strFilePath)
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{
std::string strPath = strFilePath;
if (strPath[0] != '/')
{ // Not absolute path, add the default root path at the beginning.
if (strPath.find(_defaultResRootPath) != 0)
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{// Didn't find "assets/" at the beginning of the path, adding it.
strPath.insert(0, _defaultResRootPath);
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}
}
return access(strPath.c_str(), F_OK) != -1 ? true : false;
}
NS_CC_END