axmol/extensions/CCBReader/CCBAnimationManager.h

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#ifndef __CCB_CCBANIMATION_MANAGER_H__
#define __CCB_CCBANIMATION_MANAGER_H__
#include "cocos2d.h"
#include "ExtensionMacros.h"
#include "CCBSequence.h"
#include "CCBValue.h"
#include "CCBSequenceProperty.h"
NS_CC_EXT_BEGIN
class CCBAnimationManagerDelegate
{
public:
virtual void completedAnimationSequenceNamed(const char *name) = 0;
};
class CCBAnimationManager : public CCObject
{
private:
CCArray *mSequences;
CCDictionary *mNodeSequences;
CCDictionary *mBaseValues;
int mAutoPlaySequenceId;
CCNode *mRootNode;
CCSize mRootContainerSize;
CCBAnimationManagerDelegate *mDelegate;
CCBSequence *mRunningSequence;
CCArray *mDocumentOutletNames;
CCArray *mDocumentOutletNodes;
CCArray *mDocumentCallbackNames;
CCArray *mDocumentCallbackNodes;
std::string mDocumentControllerName;
std::string lastCompletedSequenceName;
SEL_CallFunc mAnimationCompleteCallbackFunc;
CCObject *mTarget;
public:
CCBAnimationManager();
~CCBAnimationManager();
virtual bool init();
CCArray* getSequences();
int getAutoPlaySequenceId();
void setAutoPlaySequenceId(int autoPlaySequenceId);
CCNode* getRootNode();
void setRootNode(CCNode* pRootNode); // retain
const CCSize& getRootContainerSize();
void setRootContainerSize(const CCSize &rootContainerSize);
CCBAnimationManagerDelegate* getDelegate();
void setDelegate(CCBAnimationManagerDelegate* pDelegate); // retain
const char* getRunningSequenceName();
const CCSize& getContainerSize(CCNode* pNode);
void addNode(CCNode *pNode, CCDictionary *pSeq);
void setBaseValue(CCObject *pValue, CCNode *pNode, const char *pPropName);
void moveAnimationsFromNode(CCNode* fromNode, CCNode* toNode);
void runAnimations(const char *pName, float fTweenDuration);
void runAnimations(const char *pName);
void runAnimations(int nSeqId, float fTweenDuraiton);
void setAnimationCompletedCallback(CCObject *target, SEL_CallFunc callbackFunc);
void debug();
private:
CCObject* getBaseValue(CCNode *pNode, const char* pPropName);
int getSequenceId(const char* pSequenceName);
CCBSequence* getSequence(int nSequenceId);
CCActionInterval* getAction(CCBKeyframe *pKeyframe0, CCBKeyframe *pKeyframe1, const char *pPropName, CCNode *pNode);
void setAnimatedProperty(const char *pPropName, CCNode *pNode, CCObject *pValue, float fTweenDuraion);
void setFirstFrame(CCNode *pNode, CCBSequenceProperty *pSeqProp, float fTweenDuration);
CCActionInterval* getEaseAction(CCActionInterval *pAction, int nEasingType, float fEasingOpt);
void runAction(CCNode *pNode, CCBSequenceProperty *pSeqProp, float fTweenDuration);
void sequenceCompleted();
};
class CCBSetSpriteFrame : public CCActionInstant
{
private:
CCSpriteFrame *mSpriteFrame;
public:
~CCBSetSpriteFrame();
/** creates a Place action with a position */
static CCBSetSpriteFrame* create(CCSpriteFrame *pSpriteFrame);
bool initWithSpriteFrame(CCSpriteFrame *pSpriteFrame);
virtual void update(float time);
virtual CCObject* copyWithZone(CCZone *pZone);
};
class CCBRotateTo : public CCActionInterval
{
private:
float mStartAngle;
float mDstAngle;
float mDiffAngle;
public:
static CCBRotateTo* create(float fDuration, float fAngle);
bool initWithDuration(float fDuration, float fAngle);
virtual void update(float time);
virtual CCObject* copyWithZone(CCZone *pZone);
virtual void startWithTarget(CCNode *pNode);
};
NS_CC_EXT_END
#endif // __CCB_CCBANIMATION_MANAGER_H__