axmol/cocos/audio/CMakeLists.txt

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CMake
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set(COCOS_AUDIO_SRC
audio/AudioEngine.cpp
)
if(WINDOWS)
set(COCOS_AUDIO_PLATFORM_SRC
audio/win32/SimpleAudioEngine.cpp
audio/win32/MciPlayer.cpp
audio/win32/MciPlayer.h
)
elseif(LINUX)
set(COCOS_AUDIO_PLATFORM_SRC
audio/linux/SimpleAudioEngineFMOD.cpp
audio/linux/FmodAudioPlayer.cpp
audio/linux/FmodAudioPlayer.h
audio/linux/AudioPlayer.h
)
include_directories( ../external/linux-specific/fmod/include/${ARCH_DIR} )
elseif(MACOSX)
# split it in _C and non C
# because C files needs to be compiled with C compiler and not C++
# compiler
set(COCOS_AUDIO_PLATFORM_SRC_C
audio/mac/CDAudioManager.m
audio/mac/CDOpenALSupport.m
audio/mac/CocosDenshion.m
audio/mac/SimpleAudioEngine_objc.m
)
set(COCOS_AUDIO_PLATFORM_SRC
${COCOS_AUDIO_PLATFORM_SRC_C}
audio/apple/AudioCache.mm
audio/apple/AudioEngine-inl.mm
audio/apple/AudioPlayer.mm
audio/mac/SimpleAudioEngine.mm
audio/mac/CDXMacOSXSupport.mm
)
set_source_files_properties(
${COCOS_AUDIO_PLATFORM_SRC_C}
PROPERTIES LANGUAGE C
)
endif()
list(APPEND COCOS_AUDIO_SRC ${COCOS_AUDIO_PLATFORM_SRC})
if(LINUX)
if ( CMAKE_SIZEOF_VOID_P EQUAL 8 )
set(FMOD_LIB "fmodex64")
else()
set(FMOD_LIB "fmodex")
endif()
set(AUDIO_LIB ${FMOD_LIB})
elseif(WINDOWS)
set(AUDIO_LIB Winmm)
endif()
include_directories( audio/include )