2014-03-29 03:52:16 +08:00
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/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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Copyright (c) Microsoft Open Technologies, Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCGL_ANGLE_H__
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#define __CCGL_ANGLE_H__
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// disable unimplemented function declarations in Angle
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#define GL_OES_mapbuffer 1
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#define GL_OES_vertex_array_object 1
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#include "EGL/egl.h"
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#include "EGL/eglext.h"
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#include "EGL/eglplatform.h"
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#include "GLES2/gl2.h"
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#include "GLES2/gl2ext.h"
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#include "winrtangle.h"
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#include "esUtil.h"
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2014-10-15 05:17:28 +08:00
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#include "base/ccMacros.h"
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2014-03-29 03:52:16 +08:00
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#define GL_WRITE_ONLY_OES 0x88B9
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#define GL_BUFFER_ACCESS_OES 0x88BB
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#define GL_BUFFER_MAPPED_OES 0x88BC
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#define GL_BUFFER_MAP_POINTER_OES 0x88BD
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inline void glGenVertexArrays(GLsizei n, GLuint *arrays)
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{
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CCASSERT(false, "AngleProject does not implement glGenVertexArraysOES");
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}
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inline void glBindVertexArray(GLuint array)
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{
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CCASSERT(false, "AngleProject does not implement glBindVertexArrayOES");
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}
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inline void glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
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{
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CCASSERT(false, "AngleProject does not implement glDeleteVertexArraysOES");
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}
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inline void* glMapBuffer(GLenum target, GLenum access)
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{
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CCASSERT(false, "AngleProject does not implement glMapBufferOES");
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return NULL;
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}
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inline GLboolean glUnmapBuffer(GLenum targets)
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{
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CCASSERT(false, "AngleProject does not implement glUnmapBufferOES");
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return false;
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}
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#define GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES
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#endif // __CCGL_ANGLE_H__
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