axmol/cocos/renderer/shaders/3D_skybox.vert

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const char* CC3D_skybox_vert = R"(
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uniform mat4 u_cameraRot;
attribute vec3 a_position;
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varying vec3 v_reflect;
void main(void)
{
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vec4 reflect = u_cameraRot * vec4(a_position, 1.0);
v_reflect = reflect.xyz;
gl_Position = vec4(a_position.xy, 1.0 , 1.0);
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}
)";