axmol/tools/simulator/libsimulator/lib/PlayerTaskServiceProtocol.cpp

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2015-01-07 17:50:15 +08:00
#include "PlayerTaskServiceProtocol.h"
PLAYER_NS_BEGIN
std::string PlayerTask::getName() const
{
return _name;
}
std::string PlayerTask::getExecutePath() const
{
return _executePath;
}
std::string PlayerTask::getCommandLineArguments() const
{
return _commandLineArguments;
}
std::string PlayerTask::getOutput() const
{
return _output;
}
int PlayerTask::getState() const
{
return _state;
}
bool PlayerTask::isIdle() const
{
return _state == STATE_IDLE;
}
bool PlayerTask::isRunning() const
{
return _state == STATE_RUNNING;
}
bool PlayerTask::isCompleted() const
{
return _state == STATE_COMPLETED;
}
float PlayerTask::getLifetime() const
{
return _lifetime;
}
int PlayerTask::getResultCode() const
{
return _resultCode;
}
PlayerTask::PlayerTask(const std::string &name,
const std::string &executePath,
const std::string &commandLineArguments)
: _name(name)
, _executePath(executePath)
, _commandLineArguments(commandLineArguments)
, _state(STATE_IDLE)
, _lifetime(0)
, _resultCode(0)
{
}
PLAYER_NS_END