2019-11-23 20:27:39 +08:00
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/****************************************************************************
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Copyright (c) 2010-2013 cocos2d-x.org
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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2021-12-28 21:27:32 +08:00
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2019-11-23 20:27:39 +08:00
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http://www.cocos2d-x.org
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2021-12-28 21:27:32 +08:00
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2019-11-23 20:27:39 +08:00
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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2021-12-28 21:27:32 +08:00
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2019-11-23 20:27:39 +08:00
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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2021-12-28 21:27:32 +08:00
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2019-11-23 20:27:39 +08:00
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#import "AppController.h"
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#import "cocos2d.h"
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#import "AppDelegate.h"
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#import "RootViewController.h"
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@implementation AppController
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@synthesize window;
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#pragma mark -
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#pragma mark Application lifecycle
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// cocos2d application instance
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static AppDelegate s_sharedApplication;
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- (BOOL)application:(UIApplication*)application didFinishLaunchingWithOptions:(NSDictionary*)launchOptions
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{
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cocos2d::Application* app = cocos2d::Application::getInstance();
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// Initialize the GLView attributes
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app->initGLContextAttrs();
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cocos2d::GLViewImpl::convertAttrs();
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// Override point for customization after application launch.
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// Add the view controller's view to the window and display.
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window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
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// Use RootViewController to manage CCEAGLView
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_viewController = [[RootViewController alloc] init];
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_viewController.wantsFullScreenLayout = YES;
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// Set RootViewController to window
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if ([[UIDevice currentDevice].systemVersion floatValue] < 6.0)
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{
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// warning: addSubView doesn't work on iOS6
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[window addSubview:_viewController.view];
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}
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else
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{
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// use this method on ios6
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[window setRootViewController:_viewController];
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}
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[window makeKeyAndVisible];
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[[UIApplication sharedApplication] setStatusBarHidden:true];
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// Launching the app with the arguments -NSAllowsDefaultLineBreakStrategy NO to force back to the old behavior.
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if ([[UIDevice currentDevice].systemVersion floatValue] >= 13.0f)
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{
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[[NSUserDefaults standardUserDefaults] setBool:NO forKey:@"NSAllowsDefaultLineBreakStrategy"];
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}
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// IMPORTANT: Setting the GLView should be done after creating the RootViewController
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cocos2d::GLView* glview = cocos2d::GLViewImpl::createWithEAGLView((__bridge void*)_viewController.view);
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cocos2d::Director::getInstance()->setOpenGLView(glview);
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// run the cocos2d-x game scene
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app->run();
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return YES;
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}
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- (void)applicationWillResignActive:(UIApplication*)application
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{
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/*
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Sent when the application is about to move from active to inactive state. This can occur for certain types of
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temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and
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it begins the transition to the background state. Use this method to pause ongoing tasks, disable timers, and
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throttle down OpenGL ES frame rates. Games should use this method to pause the game.
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*/
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// We don't need to call this method any more. It will interrupt user defined game pause&resume logic
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/* cocos2d::Director::getInstance()->pause(); */
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}
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- (void)applicationDidBecomeActive:(UIApplication*)application
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{
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/*
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Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was
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previously in the background, optionally refresh the user interface.
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*/
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// We don't need to call this method any more. It will interrupt user defined game pause&resume logic
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/* cocos2d::Director::getInstance()->resume(); */
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}
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- (void)applicationDidEnterBackground:(UIApplication*)application
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{
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/*
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Use this method to release shared resources, save user data, invalidate timers, and store enough application state
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information to restore your application to its current state in case it is terminated later. If your application
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supports background execution, called instead of applicationWillTerminate: when the user quits.
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*/
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cocos2d::Application::getInstance()->applicationDidEnterBackground();
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}
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- (void)applicationWillEnterForeground:(UIApplication*)application
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{
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/*
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Called as part of transition from the background to the inactive state: here you can undo many of the changes made
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on entering the background.
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*/
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cocos2d::Application::getInstance()->applicationWillEnterForeground();
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}
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- (void)applicationWillTerminate:(UIApplication*)application
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{
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/*
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Called when the application is about to terminate.
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See also applicationDidEnterBackground:.
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*/
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}
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#pragma mark -
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#pragma mark Memory management
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- (void)applicationDidReceiveMemoryWarning:(UIApplication*)application
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{
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/*
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Free up as much memory as possible by purging cached data objects that can be recreated (or reloaded from disk)
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later.
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*/
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}
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#if __has_feature(objc_arc)
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#else
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- (void)dealloc
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{
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[window release];
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[_viewController release];
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[super dealloc];
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}
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#endif
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@end
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