mirror of https://github.com/axmolengine/axmol.git
33 lines
588 B
C
33 lines
588 B
C
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#ifndef _BALL_H_
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#define _BALL_H_
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#include "cocos2d.h"
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class Paddle;
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using namespace cocos2d;
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class Ball : public CCSprite
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{
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CGPoint m_velocity;
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public:
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Ball(void);
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virtual ~Ball(void);
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float radius();
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//BOOL initWithTexture(CCTexture2D* aTexture);
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//virtual void setTexture(CCTexture2D* newTexture);
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void move(ccTime delta);
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void collideWithPaddle(Paddle* paddle);
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public:
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void setVelocity(CGPoint velocity){m_velocity = velocity;}
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CGPoint getVelocity(){return m_velocity;}
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public:
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static Ball* ballWithTexture(CCTexture2D* aTexture);
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};
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#endif
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