2020-08-04 12:31:33 +08:00
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#ifndef __GCOMBOBOX_H__
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#define __GCOMBOBOX_H__
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#include "cocos2d.h"
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#include "FairyGUIMacros.h"
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#include "GComponent.h"
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#include "GList.h"
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NS_FGUI_BEGIN
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class GTextField;
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class GComboBox : public GComponent
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{
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public:
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GComboBox();
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virtual ~GComboBox();
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CREATE_FUNC(GComboBox);
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const std::string& getTitle() const;
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void setTitle(const std::string& value);
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virtual const std::string& getText() const override { return getTitle(); }
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virtual void setText(const std::string& value) override { setTitle(value); }
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2022-08-08 18:02:17 +08:00
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const ax::Color3B getTitleColor() const;
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void setTitleColor(const ax::Color3B& value);
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2020-08-04 12:31:33 +08:00
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int getTitleFontSize() const;
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void setTitleFontSize(int value);
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virtual const std::string& getIcon() const override;
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virtual void setIcon(const std::string& value) override;
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const std::string& getValue() const;
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void setValue(const std::string& value);
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int getSelectedIndex() const { return _selectedIndex; }
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void setSelectedIndex(int value);
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GController* getSelectionController() const { return _selectionController; }
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void setSelectionController(GController* value) { _selectionController = value; }
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std::vector<std::string>& getItems() { return _items; }
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std::vector<std::string>& getIcons() { return _icons; }
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std::vector<std::string>& getValues() { return _values; }
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GObject* getDropdown() const { return _dropdown; }
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void refresh();
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int visibleItemCount;
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PopupDirection popupDirection;
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GTextField* getTextField() const;
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2022-08-08 18:02:17 +08:00
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virtual ax::Value getProp(ObjectPropID propId) override;
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virtual void setProp(ObjectPropID propId, const ax::Value& value) override;
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2020-08-04 12:31:33 +08:00
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protected:
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virtual void constructExtension(ByteBuffer* buffer) override;
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virtual void setup_afterAdd(ByteBuffer* buffer, int beginPos) override;
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virtual void handleControllerChanged(GController* c) override;
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virtual void handleGrayedChanged() override;
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void setState(const std::string& value);
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void setCurrentState();
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void updateSelectionController();
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void updateDropdownList();
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void showDropdown();
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void renderDropdownList();
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GComponent* _dropdown;
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GObject* _titleObject;
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GObject* _iconObject;
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GList* _list;
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GController* _selectionController;
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std::vector<std::string> _items;
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std::vector<std::string> _icons;
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std::vector<std::string> _values;
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private:
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void onClickItem(EventContext* context);
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void onRollover(EventContext* context);
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void onRollout(EventContext* context);
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void onTouchBegin(EventContext* context);
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void onTouchEnd(EventContext* context);
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void onPopupWinClosed(EventContext* context);
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bool _itemsUpdated;
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int _selectedIndex;
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GController* _buttonController;
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bool _down;
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bool _over;
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};
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NS_FGUI_END
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#endif
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