2010-07-16 11:39:21 +08:00
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/****************************************************************************
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2011-03-19 10:59:01 +08:00
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Copyright (c) 2010-2011 cocos2d-x.org
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Copyright (c) 2009 Valentin Milea
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2010-07-16 11:39:21 +08:00
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __TOUCH_DISPATHCHER_CCTOUCH_DELEGATE_PROTOCOL_H__
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#define __TOUCH_DISPATHCHER_CCTOUCH_DELEGATE_PROTOCOL_H__
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2011-06-20 17:31:38 +08:00
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#include <string>
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#include <map>
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2011-03-07 17:11:57 +08:00
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#include "CCObject.h"
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#include "ccConfig.h"
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#include "CCScriptSupport.h"
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2010-08-04 15:46:12 +08:00
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namespace cocos2d {
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class CCTouch;
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class CCEvent;
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class CCSet;
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class CCTouchDispatcher;
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class CC_DLL CCTouchDelegate
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{
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protected:
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std::map<int, std::string> *m_pEventTypeFuncMap;
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public:
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CCTouchDelegate() : m_pEventTypeFuncMap(NULL) {}
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virtual ~CCTouchDelegate()
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{
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CC_SAFE_DELETE(m_pEventTypeFuncMap);
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}
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virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouch); CC_UNUSED_PARAM(pEvent); return false;};
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// optional
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virtual void ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouch); CC_UNUSED_PARAM(pEvent);}
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virtual void ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouch); CC_UNUSED_PARAM(pEvent);}
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virtual void ccTouchCancelled(CCTouch *pTouch, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouch); CC_UNUSED_PARAM(pEvent);}
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// optional
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virtual void ccTouchesBegan(CCSet *pTouches, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouches); CC_UNUSED_PARAM(pEvent);}
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virtual void ccTouchesMoved(CCSet *pTouches, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouches); CC_UNUSED_PARAM(pEvent);}
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virtual void ccTouchesEnded(CCSet *pTouches, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouches); CC_UNUSED_PARAM(pEvent);}
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virtual void ccTouchesCancelled(CCSet *pTouches, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouches); CC_UNUSED_PARAM(pEvent);}
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2011-12-28 14:47:54 +08:00
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/*
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* In TouchesTest, class Padle inherits from CCSprite and CCTargetedTouchDelegate.
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* When it invoke CCTouchDispatcher::sharedDispatcher()->addTargetedDelegate(this, 0, true),
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* it will crash in CCTouchHandler::initWithDelegate() because of dynamic_cast() on android.
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* I don't know why, so add these functions for the subclass to invoke it's own retain() and
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* release().
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* More detain info please refer issue #926(cocos2d-x).
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*/
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virtual void touchDelegateRetain() = 0;
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virtual void touchDelegateRelease() = 0;
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// functions for script call back
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inline void registerScriptTouchHandler(int eventType, const char* pszScriptFunctionName)
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{
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if (m_pEventTypeFuncMap == NULL)
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{
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m_pEventTypeFuncMap = new std::map<int, std::string>();
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}
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(*m_pEventTypeFuncMap)[eventType] = pszScriptFunctionName;
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}
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inline bool isScriptHandlerExist(int eventType)
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{
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if (m_pEventTypeFuncMap)
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{
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return (*m_pEventTypeFuncMap)[eventType].size() != 0;
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}
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return false;
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}
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inline void excuteScriptTouchHandler(int eventType, CCTouch *pTouch)
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{
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if (m_pEventTypeFuncMap && CCScriptEngineManager::sharedScriptEngineManager()->getScriptEngine())
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{
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CCScriptEngineManager::sharedScriptEngineManager()->getScriptEngine()->executeTouchEvent((*m_pEventTypeFuncMap)[eventType].c_str(),
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pTouch);
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}
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2011-05-31 14:04:14 +08:00
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}
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inline void excuteScriptTouchesHandler(int eventType, CCSet *pTouches)
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{
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if (m_pEventTypeFuncMap && CCScriptEngineManager::sharedScriptEngineManager()->getScriptEngine())
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{
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CCScriptEngineManager::sharedScriptEngineManager()->getScriptEngine()->executeTouchesEvent((*m_pEventTypeFuncMap)[eventType].c_str(),
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pTouches);
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}
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}
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};
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/**
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@brief
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Using this type of delegate results in two benefits:
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- 1. You don't need to deal with CCSets, the dispatcher does the job of splitting
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them. You get exactly one UITouch per call.
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- 2. You can *claim* a UITouch by returning YES in ccTouchBegan. Updates of claimed
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touches are sent only to the delegate(s) that claimed them. So if you get a move/
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ended/cancelled update you're sure it's your touch. This frees you from doing a
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lot of checks when doing multi-touch.
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(The name TargetedTouchDelegate relates to updates "targeting" their specific
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handler, without bothering the other handlers.)
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@since v0.8
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*/
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class CC_DLL CCTargetedTouchDelegate : public CCTouchDelegate
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{
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public:
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/** Return YES to claim the touch.
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@since v0
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*/
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2011-06-10 17:51:37 +08:00
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virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent) { CC_UNUSED_PARAM(pTouch); CC_UNUSED_PARAM(pEvent);return false;};
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// optional
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virtual void ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouch); CC_UNUSED_PARAM(pEvent);}
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virtual void ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouch); CC_UNUSED_PARAM(pEvent);}
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virtual void ccTouchCancelled(CCTouch *pTouch, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouch); CC_UNUSED_PARAM(pEvent);}
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};
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2010-09-29 16:33:52 +08:00
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/** @brief
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This type of delegate is the same one used by CocoaTouch. You will receive all the events (Began,Moved,Ended,Cancelled).
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@since v0.8
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*/
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class CC_DLL CCStandardTouchDelegate : public CCTouchDelegate
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{
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public:
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// optional
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virtual void ccTouchesBegan(CCSet *pTouches, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouches); CC_UNUSED_PARAM(pEvent);}
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virtual void ccTouchesMoved(CCSet *pTouches, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouches); CC_UNUSED_PARAM(pEvent);}
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virtual void ccTouchesEnded(CCSet *pTouches, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouches); CC_UNUSED_PARAM(pEvent);}
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virtual void ccTouchesCancelled(CCSet *pTouches, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouches); CC_UNUSED_PARAM(pEvent);}
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};
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2010-08-04 15:46:12 +08:00
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}//namespace cocos2d
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#endif // __TOUCH_DISPATHCHER_CCTOUCH_DELEGATE_PROTOCOL_H__
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