mirror of https://github.com/axmolengine/axmol.git
57 lines
1.8 KiB
INI
57 lines
1.8 KiB
INI
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#
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# cocos2d command line tool configuration file
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#
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[global]
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# there are 3 modes
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# "source", which means that the cocos2d-x source code is being used for "new" and other plugins.
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# "precompiled", which means that cocos2d-x precompiled libraries and headers will be used for "new" and other plugins
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# "distro", which means that cocos2d-x precompiled libraries and headers won't be copied when using "new" and other plugins
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# Default: source. Distros and other installers must override this setting
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cocos2d_x_mode=source
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# Enable/Disable the data statistics
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# If the value is 'false' or 'no', statistics is disabled.
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# Otherwise, it's enabled.
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enable_stat=true
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[plugins]
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# What are the plugins that must be enabled
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plugin_new.CCPluginNew
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plugin_compile.CCPluginCompile
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plugin_run.CCPluginRun
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plugin_deploy.CCPluginDeploy
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plugin_jscompile.CCPluginJSCompile
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plugin_luacompile.CCPluginLuaCompile
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# plugin_generate.LibsCompiler
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plugin_generate.SimulatorCompiler
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#plugin_generate.TemplateGenerator
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; plugin_package.CCPluginPackage
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#plugin_gui.CCPluginGUI
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#plugin_version.CCPluginVersion
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#plugin_install.CCPluginInstall
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#plugin_update.CCPluginUpdate
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#plugin_clean.CCPluginClean
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#plugin_dist.CCPluginDist
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#plugin_test.CCPluginTest
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# To add a new plugin add it's classname here
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[paths]
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# where cocos2d-x is installed
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# example: /usr/local/cocos2d-x
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# eg: this file must exist: /usr/local/cocos2d-x/cocos/cocos2d.h
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# Default: empty. Installers will populate it
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cocos2d_x=
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# where are the cocos2d-x's templates installed
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# example: /home/user/templates
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# eg: this directory must exist: /home/user/templates/cpp-template-default
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# Default: empty. Installers will populate it
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templates=
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# where are the plugins installed
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# but distros can override this directory
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# Default: ../plugins. Installers can replace it if needed
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plugins=../plugins
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