axmol/test_win32/TestApplication.cpp

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#include "TestApplication.h"
#include "winmain.h"
#include "tests/controller.h"
using namespace cocos2d;
//////////////////////////////////////////////////////////////////////////
// implement TestApplication
//////////////////////////////////////////////////////////////////////////
bool TestApplication::InitInstance()
{
return m_MainForm.Create(L"Cocos2dx-Win32", 480, 320);
}
bool TestApplication::initCocos2d()
{
// init director
CCDirector * pDirector = CCDirector::getSharedDirector();
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TestController::setDefaultDeviceOrientation(kCCDeviceOrientationPortrait);
pDirector->setOpenGLView(&m_MainForm);
pDirector->setDisplayFPS(true);
CCScene * pScene = CCScene::node();
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CCLayer * pLayer = new TestController();
pLayer->autorelease();
pScene->addChild(pLayer);
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pDirector->runWithScene(pScene);
return true;
}
void TestApplication::applicationDidEnterBackground()
{
CCDirector::getSharedDirector()->stopAnimation();
}
void TestApplication::applicationWillEnterForeground()
{
CCDirector::getSharedDirector()->startAnimation();
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}