mirror of https://github.com/axmolengine/axmol.git
20 lines
523 B
C
20 lines
523 B
C
|
#ifndef __HELLOWORLD_SCENE_H__
|
||
|
#define __HELLOWORLD_SCENE_H__
|
||
|
|
||
|
#include "cocos2d.h"
|
||
|
|
||
|
class HelloWorld : public cocos2d::Layer
|
||
|
{
|
||
|
public:
|
||
|
// there's no 'id' in cpp, so we recommend returning the class instance pointer
|
||
|
static cocos2d::Scene* createScene();
|
||
|
|
||
|
// Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
|
||
|
virtual bool init();
|
||
|
|
||
|
// implement the "static create()" method manually
|
||
|
CREATE_FUNC(HelloWorld);
|
||
|
};
|
||
|
|
||
|
#endif // __HELLOWORLD_SCENE_H__
|