axmol/tests/cpp-tests/Resources/Sprite3DTest/cube_map.vert

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attribute vec4 a_position;
attribute vec3 a_normal;
varying vec3 v_reflect;
//uniforms
uniform mat4 u_MVPMatrix;
uniform mat4 u_MVMatrix;
uniform mat3 u_NormalMatrix;
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void main(void)
{
gl_Position = u_MVPMatrix * a_position;
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// compute reflect
vec4 positionWorldViewSpace = u_MVMatrix * a_position;
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vec3 vEyeVertex = normalize(positionWorldViewSpace.xyz);
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vec3 v_normalVector = u_NormalMatrix * a_normal;
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v_reflect = normalize(reflect(-vEyeVertex, v_normalVector));
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}