axmol/extensions/DragonBones/geom/Rectangle.h

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/**
* The MIT License (MIT)
*
* Copyright (c) 2012-2018 DragonBones team and other contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef DRAGONBONES_RECTANGLE_H
#define DRAGONBONES_RECTANGLE_H
#include "../core/DragonBones.h"
DRAGONBONES_NAMESPACE_BEGIN
/**
* - A Rectangle object is an area defined by its position, as indicated by its top-left corner point (x, y) and by its
* width and its height.<br/>
* The x, y, width, and height properties of the Rectangle class are independent of each other; changing the value of
* one property has no effect on the others. However, the right and bottom properties are integrally related to those
* four properties. For example, if you change the value of the right property, the value of the width property changes;
* if you change the bottom property, the value of the height property changes.
* @version DragonBones 3.0
* @language en_US
*/
/**
* - Rectangle <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǰ<EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD>ã<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ͻǵĵ<EFBFBD> (x, y) ȷ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Լ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ⱥ͸߶ȶ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><br/>
* Rectangle <EFBFBD><EFBFBD><EFBFBD><EFBFBD> x<EFBFBD><EFBFBD>y<EFBFBD><EFBFBD>width <EFBFBD><EFBFBD> height <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ե<EFBFBD>ֵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ԡ<EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD>ǣ<EFBFBD>right <EFBFBD><EFBFBD> bottom <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĸ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>صġ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> right <EFBFBD><EFBFBD><EFBFBD>Ե<EFBFBD>ֵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> width
* <EFBFBD><EFBFBD><EFBFBD>Ե<EFBFBD>ֵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> bottom <EFBFBD><EFBFBD><EFBFBD>ԣ<EFBFBD><EFBFBD><EFBFBD> height <EFBFBD><EFBFBD><EFBFBD>Ե<EFBFBD>ֵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* @version DragonBones 3.0
* @language zh_CN
*/
class Rectangle
{
public:
/**
* - The x coordinate of the top-left corner of the rectangle.
* @default 0.0
* @version DragonBones 3.0
* @language en_US
*/
/**
* - <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ͻǵ<EFBFBD> x <EFBFBD><EFBFBD><EFBFBD>
* @default 0.0
* @version DragonBones 3.0
* @language zh_CN
*/
float x;
/**
* - The y coordinate of the top-left corner of the rectangle.
* @default 0.0
* @version DragonBones 3.0
* @language en_US
*/
/**
* - <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ͻǵ<EFBFBD> y <EFBFBD><EFBFBD><EFBFBD>
* @default 0.0
* @version DragonBones 3.0
* @language zh_CN
*/
float y;
/**
* - The width of the rectangle, in pixels.
* @default 0.0
* @version DragonBones 3.0
* @language en_US
*/
/**
* - <EFBFBD><EFBFBD><EFBFBD>εĿ<EFBFBD><EFBFBD>ȣ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><EFBFBD>λ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* @default 0.0
* @version DragonBones 3.0
* @language zh_CN
*/
float width;
/**
* - <EFBFBD><EFBFBD><EFBFBD>εĸ߶ȣ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><EFBFBD>λ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* @default 0.0
* @version DragonBones 3.0
* @language en_US
*/
/**
* - The height of the rectangle, in pixels.
* @default 0.0
* @version DragonBones 3.0
* @language zh_CN
*/
float height;
Rectangle():
x(0.0f),
y(0.0f),
width(0.0f),
height(0.0f)
{}
/**
* @private
*/
Rectangle(const Rectangle& value)
{
operator=(value);
}
~Rectangle() {}
inline void operator=(const Rectangle& value)
{
x = value.x;
y = value.y;
width = value.width;
height = value.height;
}
/**
* @private
*/
void clear()
{
x = y = 0.0f;
width = height = 0.0f;
}
};
DRAGONBONES_NAMESPACE_END
#endif // DRAGONBONES_RECTANGLE_H